Great Club +15

337 critical_dark_souls.jpg 100
295(282) stability_dark_souls.jpg 32
324(324) durability_dark_souls.jpg 250
337(337) weight_dark_souls.jpg 12.0
Requirements & Bonus
strength_dark_souls.jpg dexterity_dark_souls.jpg intelligence_dark_souls.jpg faith_dark_souls.jpg
28 -
Weapon Type Great Hammer
Attack Type Strike
Enchantable Yes
Special Knockdown

*When infused with Magic: 295 physical dmg/282 magic dmg, with Fire: 324 physical dmg/324 Fire dmg, with Lightning: 337 physical dmg/337 Lightning dmg
 

Great Club is a Weapon in Dark Souls and Dark Souls Remastered.

 

Giant tree branch serves as a wooden club. Smashes enemies from upside the head."
"The leaping attack is a trademark of clubs, and this giant club is no exception."

Hints and Tips

  • Give to Frampt to receive 50 souls.
  • Very high damage even with only minimum stat requirements.

 

How to Get / Where to Find the Great Club

 

 

Great Club Upgrade Table

Max
regular-upgrade-dark-souls
crystal_upgrade_dark_souls
lightning_upgrade_dark_souls
raw_upgrade_dark_souls
magic_upgrade_dark_souls
enchanted_upgrade_dark_souls
divine_upgrade_dark_souls
occult_upgrade_dark_souls
fire_upgrade_dark_souls
chaos_upgrade_dark_souls

Overview table for all Upgrades at regular, max and threshold levels.
Click on the tabs to see individual upgrade paths in detail. Use this table to quickly compare performance

  Attack Values Parameter Bonuses Auxiliary Effects Damage Reduction (%) Stability
Great Club physical_damage_dark_souls.jpg magic_damage_dark_souls.jpg fire_damage_dark_souls.jpg lightning_damage_dark_souls.jpg critical_dark_souls.jpg strength_dark_souls.jpg dexterity_dark_souls.jpg intelligence_dark_souls.jpg faith_dark_souls.jpg bleed_dark_souls.jpg poison_dark_souls.jpg divine_dark_souls.jpg occult_dark_souls.jpg physical_defense_dark_souls.jpg magic_defense_dark_souls.jpg fire_defense_dark_souls.jpg lightning_defense_dark_souls.jpg stability_dark_souls.jpg
Regular 135 0 0 0 100 B - - - - - - - 50 10 35 35 32
Regular +5 202 0 0 0 100 B - - - - - - - 50 10 35 35 32
Regular +10 270 0 0 0 100 B - - - - - - - 50 10 35 35 32
Regular +14 324 0 0 0 100 A - - - - - - 50 10 35 35 32
Regular +15 337 0 0 0 100 A - - - - - - 50 10 35 35 32
Crystal 297 0 0 0 100 A - - - - - - 50 10 35 35 32
Crystal +4 351 0 0 0 100 A - - - - - - 50 10 35 35 32
Crystal +5 386 0 0 0 100 A - - - - - - 50 10 35 35 32
Lightning 243 0 0 243 100 - - - - - - - - 50 10 35 35 32
Lightning +4 318 0 0 318 100 - - - - - - - - 50 10 35 46.2 32
Lightning +5 337 0 0 337 100 - - - - - - - - 50 10 35 49 32
Raw 294 0 0 0 100 C - - - - - - 50 10 35 35 32
Raw +5 310 0 0 0 100 C - - - - - - 50 10 35 35 32
Magic 151 165 0 0 100 D C - - - - - 50 10 35 35 32
Magic +5 202 220 0 0 100 D C - - - - - 50 10 35 35 32
Magic +9 242 264 0 0 100 D C - - - - - 50 10 35 35 32
Magic +10 295 282 0 0 100 D C - - - - - 50 10 35 35 32
Enchanted 202 216 0 0 100 E C - - - - - 50 10 35 35 32
Enchanted +4 234 241 0 0 100 E A - - - - - 50 10 35 35 32
Enchanted +5 272 259 0 0 100 E A - - - - - 50 10 35 35 32
Divine 136 166 0 0 100 D - - C - - 110 - 50 10 35 35 32
Divine +5 182 222 0 0 100 D - - C - - 110 - 50 10 35 35 32
Divine +9 218 166 0 0 100 D  - - C - - 110 - 50 10 35 35 32
Divine +10 279 284 0 0 100 D - C - - 110 - 50 10 35 35 32
Occult 186 202 0 0 100 D - B - - - 110 50 10 35 35 32
Occult +4 230 242 0 0 100 D  - - B - - - 110 50 10 35 35 32
Occult +5 241 252 0 0 100 D - B - - - 110 50 10 35 35 32
Fire 175 0 175 0 100 - - - - - - - - 50 10 35 35 32
Fire +5 243 0 243 0 100 - - - - - - - - 50 10 ?? 35 32
Fire +9 307 0 307 0 100 - - - - - - - - 50 10 38.2 35 32
Fire +10 324 0 324 0 100 - - - - - - - - 50 10 38.5 35 32
Chaos 212 0 244 0 100 - - - - - - - - 50 10 35 35 32
Chaos +4 259 0 299 0 100 - - - - - - - - 50 10 ?? 35 32
Chaos +4 @ 10 Humanity + 0 + 0 100  - - - - - - - - 50 10 35 35 32
Chaos +5 295 0 340 0 100 - - - - - - - - 50 10 35 35 32
Chaos +5 @ 10 Humanity 357 0 411 0 100 - - - - - - - - 50 10 35 35 32
 

 

Regular Upgrades are performed by Andre of Astora at the Undead Parish.
Regular +6 requires a regular +5 weapon and to hand in the Large Ember. Regular +11 requires a regular +10 weapon and to hand in the Very Large Ember.
Regular Reinforcement Scales 88% for strength_dark_souls.jpg Strength to increase your AR.
To reach max, you need: 12,000 souls, 9 titanite shards to +5, 9 large titanite shards to +10, 7 titanite chunks to +14 and 1 titanite slab to +15

  Attack Values Parameter Bonus Auxiliary Damage Reduction (%) Stability
Great Club physical_damage_dark_souls.jpg magic_damage_dark_souls.jpg fire_damage_dark_souls.jpg lightning_damage_dark_souls.jpg strength_dark_souls.jpg dexterity_dark_souls.jpg intelligence_dark_souls.jpg faith_dark_souls.jpg divine_dark_souls.jpg occult_dark_souls.jpg physical_defense_dark_souls.jpg magic_defense_dark_souls.jpg fire_defense_dark_souls.jpg lightning_defense_dark_souls.jpg stability_dark_souls.jpg
Regular 135 - - - B - - - - - 50 10 35 35 32
Regular +1 (titanite_shard_dark_soulsx1) 148 - - - B - - - - - 50 10 35 35 32
Regular +2 (titanite_shard_dark_soulsx1) 162 - - - B - - - - - 50 10 35 35 32
Regular +3 (titanite_shard_dark_soulsx2) 175 - - - B - - - - - 50 10 35 35 32
Regular +4 (titanite_shard_dark_soulsx2) 189 - - - B - - - - - 50 10 35 35 32
Regular +5 (titanite_shard_dark_soulsx3) 202 - - - B - - - - - 50 10 35 35 32
Regular +6 (titanite_shard_dark_soulsx1) 216 - - - B - - - - - 50 10 35 35 32
Regular +7 (titanite_shard_dark_soulsx1) 229 - - - B - - - - - 50 10 35 35 32
Regular +8 (titanite_shard_dark_soulsx2) 243 - - - B - - - - - 50 10 35 35 32
Regular +9 (titanite_shard_dark_soulsx2) 256 - - - B - - - - - 50 10 35 35 32
Regular +10 (titanite_shard_dark_soulsx3) 270 - - - B - - - - - 50 10 35 35 32
Regular +11 (titanite_chunk_dark_soulsx1) 283 - - - B - - - - - 50 10 35 35 32
Regular +12 (titanite_chunk_dark_soulsx1) 297 - - - A - - - - - 50 10 35 35 32
Regular +13 (titanite_chunk_dark_soulsx2) 310 - - - A - - - - - 50 10 35 35 32
Regular +14 (titanite_chunk_dark_soulsx3) 324 - - - A - - - - - 50 10 35 35 32
Regular +15 (titanite_slab_dark_soulsx1) 337 - - - A - - - - - 50 10 35 35 32

 

Crystal Upgrades are performed by the Giant Blacksmith at Anor Londo.
Crystal Upgrades require a regular +10 weapon and to hand in the Crystal Ember.
Crystal Reinforcement reduces weapon Durability by 60, but increases base damage. Scales 88% for strength_dark_souls.jpg Strength to increase your AR.
To reach max, you need: 4,000 souls, 8 titanite chunks to +4 and 1 titanite slab to +5

  Attack Values Parameter Bonus Auxiliary Damage Reduction (%) Stability
Great Club physical_damage_dark_souls.jpg magic_damage_dark_souls.jpg fire_damage_dark_souls.jpg lightning_damage_dark_souls.jpg strength_dark_souls.jpg dexterity_dark_souls.jpg intelligence_dark_souls.jpg faith_dark_souls.jpg divine_dark_souls.jpg occult_dark_souls.jpg physical_defense_dark_souls.jpg magic_defense_dark_souls.jpg fire_defense_dark_souls.jpg lightning_defense_dark_souls.jpg stability_dark_souls.jpg
Crystal (titanite_chunk_dark_soulsx1) 297 - - - A - - - - - 50 10 35 35 32
Crystal +1 (titanite_chunk_dark_soulsx1) 310 - - - A - - - - - 50 10 35 35 32
Crystal +2 (titanite_chunk_dark_soulsx1) 324 - - - A - - - - - 50 10 35 35 32
Crystal +3 (titanite_chunk_dark_soulsx2) 337 - - - A - - - - - 50 10 35 35 32
Crystal +4 (titanite_chunk_dark_soulsx3) 351 - - - A - - - - - 50 10 35 35 32
Crystal +5 (titanite_slab_dark_soulsx1) 364 - - - A - - - - - 50 10 35 35 32

 

Lightning Upgrades are performed by the Giant Blacksmith at Anor Londo.
Lightning Upgrades require a regular +10 weapon, but no special Ember is required.
Lightning Reinforcement removes all scaling but adds Lightning Damage.
To reach max, you need: 4,000 souls, 8 titanite chunks to +4 and 1 titanite slab to +5

  Attack Values Parameter Bonus Auxiliary Damage Reduction (%) Stability
Great Club physical_damage_dark_souls.jpg magic_damage_dark_souls.jpg fire_damage_dark_souls.jpg lightning_damage_dark_souls.jpg strength_dark_souls.jpg dexterity_dark_souls.jpg intelligence_dark_souls.jpg faith_dark_souls.jpg divine_dark_souls.jpg occult_dark_souls.jpg physical_defense_dark_souls.jpg magic_defense_dark_souls.jpg fire_defense_dark_souls.jpg lightning_defense_dark_souls.jpg stability_dark_souls.jpg
Lightning (titanite_chunk_dark_soulsx1) 243 - - 243 - - - - - - 50 10 35 35 32
Lightning +1 (titanite_chunk_dark_soulsx1) 261 - - 261 - - - - - - 50 10 35 37.8 32
Lightning +2 (titanite_chunk_dark_soulsx1) 280 - - 280 - - - - - - 50 10 35 40.6 32
Lightning +3 (titanite_chunk_dark_soulsx2) 299 - - 299 - - - - - - 50 10 35 43.4 32
Lightning +4 (titanite_chunk_dark_soulsx3) 318 - - 318 - - - - - - 50 10 35 46.2 32
Lightning +5 (titanite_slab_dark_soulsx1) 337 - - 337 - - - - - - 50 10 35 49 32

 

Raw Upgrades are performed by Andre of Astora at the Undead Parish.
Raw Upgrades require a regular +5 weapon and to hand in the Large Ember.
Raw Reinforcement increases base damage whilst reducing stat bonuses. Scales 66% for strength_dark_souls.jpg Strength to increase your AR.
To reach max, you need: 4,000 souls, 10 large titanite shards

  Attack Values Parameter Bonus Auxiliary Damage Reduction (%) Stability
Great Club physical_damage_dark_souls.jpg magic_damage_dark_souls.jpg fire_damage_dark_souls.jpg lightning_damage_dark_souls.jpg strength_dark_souls.jpg dexterity_dark_souls.jpg intelligence_dark_souls.jpg faith_dark_souls.jpg divine_dark_souls.jpg occult_dark_souls.jpg physical_defense_dark_souls.jpg magic_defense_dark_souls.jpg fire_defense_dark_souls.jpg lightning_defense_dark_souls.jpg stability_dark_souls.jpg
Raw (titanite_shard_dark_soulsx1) 232 - - - C - - - - - 50 10 35 35 32
Raw +1 (titanite_shard_dark_soulsx1) 248 - - - C - - - - - 50 10 35 35 32
Raw +2 (titanite_shard_dark_soulsx1) 263 - - - C - - - - - 50 10 35 35 32
Raw +3 (titanite_shard_dark_soulsx2) 279 - - - C - - - - - 50 10 35 35 32
Raw +4 (titanite_shard_dark_soulsx2) 294 - - - C - - - - - 50 10 35 35 32
Raw +5 (titanite_shard_dark_soulsx3) 310 - - - C - - - - - 50 10 35 35 32

 

Magic Upgrades are performed by Rickert of Vinheim, found in New Londo Ruins.
Magic Upgrade +1 requires a regular +5 weapon. Magic +6 requires a Magic +5 and to hand in the Large Magic Ember
Magic Reinforcement adds Magic Damage and an Intelligence bonus. The weapon can no longer be buffed with Magic Weapon. Scales 25% for strength_dark_souls.jpg Strength and 63% faith_dark_souls.jpg Intelligence to increase your AR.
To reach max, you need: 8,000 souls, 10 Green Titanite Shards to +5, 7 Blue Titanite Chunks to +14 and 1 Blue Titanite Slab to +15

  Attack Values Parameter Bonus Auxiliary Damage Reduction (%) Stability
Great Club physical_damage_dark_souls.jpg magic_damage_dark_souls.jpg fire_damage_dark_souls.jpg lightning_damage_dark_souls.jpg strength_dark_souls.jpg dexterity_dark_souls.jpg intelligence_dark_souls.jpg faith_dark_souls.jpg divine_dark_souls.jpg occult_dark_souls.jpg physical_defense_dark_souls.jpg magic_defense_dark_souls.jpg fire_defense_dark_souls.jpg lightning_defense_dark_souls.jpg stability_dark_souls.jpg
Magic (green_titanite_shard_dark_soulsx1) 151 165 - - D - C - - - 50 10 35 35 32
Magic +1 (green_titanite_shard_dark_soulsx1) 161 176 - - D - C - - - 50 10 35 35 32
Magic +2 (green_titanite_shard_dark_soulsx1) 171 187 - - D - C - - - 50 10 35 35 32
Magic +3 (green_titanite_shard_dark_soulsx2) 181 198 - - D - C - - - 50 10 35 35 32
Magic +4 (green_titanite_shard_dark_soulsx2) 191 209 - - D - C - - - 50 10 35 35 32
Magic +5 (green_titanite_shard_dark_soulsx3) 202 220 - - D - C - - - 50 10 35 35 32
Magic +6 (blue_titanite_chunk_dark_soulsx1) 212 230 - - D - C - - - 50 10 35 35 32
Magic +7 (blue_titanite_chunk_dark_soulsx1) 222 242 - - D - C - - - 50 10 35 35 32
Magic +8 (blue_titanite_chunk_dark_soulsx2) 232 253 - - D - C - - - 50 10 35 35 32
Magic +9 (blue_titanite_chunk_dark_soulsx3) 242 264 - - D - C - - - 50 10 35 35 32
Magic +10 (blue_titanite_slab_dark_soulsx1) 252 275 - - D - C - - - 50 10 35 35 32

 

Enchanted Upgrades are performed by Rickert of Vinheim, found in New Londo Ruins.
Enchanted Upgrade +1 requires a regular +5 weapon. Enchanted +6 requires a Enchanted +5 and to hand in the Large Magic Ember
Enchanted Reinforcement increases the Intelligence bonus at the cost of base magic damage. The weapon can no longer be buffed with Magic Weapon. Scales 18% for strength_dark_souls.jpgStrength and 62% faith_dark_souls.jpg Intelligence to increase your AR.
To reach max, you need: 4,000 souls, 8 Blue Titanite Chunks to +4 and 1 Blue Titanite Slab to +5

  Attack Values Parameter Bonus Auxiliary Damage Reduction (%) Stability
Great Club physical_damage_dark_souls.jpg magic_damage_dark_souls.jpg fire_damage_dark_souls.jpg lightning_damage_dark_souls.jpg strength_dark_souls.jpg dexterity_dark_souls.jpg intelligence_dark_souls.jpg faith_dark_souls.jpg divine_dark_souls.jpg occult_dark_souls.jpg physical_defense_dark_souls.jpg magic_defense_dark_souls.jpg fire_defense_dark_souls.jpg lightning_defense_dark_souls.jpg stability_dark_souls.jpg
Enchanted (blue_titanite_chunk_dark_soulsx1) 202 216 - - E - C - - - 50 10 35 35 32
Enchanted +1 (blue_titanite_chunk_dark_soulsx1) 210 222 - - E - C - - - 50 10 35 35 32
Enchanted +2 (blue_titanite_chunk_dark_soulsx1) 218 228 - - E - B - - - 50 10 35 35 32
Enchanted +3 (blue_titanite_chunk_dark_soulsx2) 226 235 - - E - B - - - 50 10 35 35 32
Enchanted +4 (blue_titanite_chunk_dark_soulsx3) 234 241 - - E - A - - - 50 10 35 35 32
Enchanted +5 (blue_titanite_slab_dark_soulsx1) 242 250 - - E - A - - - 50 10 35 35 32

 

Divine Upgrades are performed by Andre of Astora at the Undead Parish.
Divine Upgrades require a regular +5 weapon and to hand in the Divine Ember. Divine +6 upgrades require a Divine Weapon +5 and to hand in the Large Divine Ember.
Divine Reinforcement adds Magic Damage and Faith scaling. Scales 34% for strength_dark_souls.jpgStrength and 63% faith_dark_souls.jpgFaith to increase your AR.
To reach max, you need: 8,000 souls, 10 Green Titanite Shards, 7 White Titanite Chunks and 1 White Titanite Slab

  Attack Values Parameter Bonus Auxiliary Damage Reduction (%) Stability
Great Club physical_damage_dark_souls.jpg magic_damage_dark_souls.jpg fire_damage_dark_souls.jpg lightning_damage_dark_souls.jpg strength_dark_souls.jpg dexterity_dark_souls.jpg intelligence_dark_souls.jpg faith_dark_souls.jpg divine_dark_souls.jpg occult_dark_souls.jpg physical_defense_dark_souls.jpg magic_defense_dark_souls.jpg fire_defense_dark_souls.jpg lightning_defense_dark_souls.jpg stability_dark_souls.jpg
Divine (green_titanite_shard_dark_soulsx1) 136 166 - - D - - C 110 - 50 10 35 35 32
Divine +1 (green_titanite_shard_dark_soulsx1) 145 177 - - D - - C 110 - 50 10 35 35 32
Divine +2 (green_titanite_shard_dark_soulsx1) 154 188 - - D - - C 110 - 50 10 35 35 32
Divine +3 (green_titanite_shard_dark_soulsx2) 163 199 - - D - - C 110 - 50 10 35 35 32
Divine +4 (green_titanite_shard_dark_soulsx2) 172 210 - - D - - C 110 - 50 10 35 35 32
Divine +5 (green_titanite_shard_dark_soulsx3) 182 222 - - D - - C 110 - 50 10 35 35 32
Divine +6 (white_titanite_chunk_dark_soulsx1) 191 233 - - D - - C 110 - 50 10 35 35 32
Divine +7 (white_titanite_chunk_dark_soulsx1) 200 244 - - D - - C 110 - 50 10 35 35 32
Divine +8 (white_titanite_chunk_dark_soulsx2) 209 255 - - D - - C 110 - 50 10 35 35 32
Divine +9 (white_titanite_chunk_dark_soulsx3) 218 266 - - D - - C 110 - 50 10 35 35 32
Divine +10 (white_titanite_slab_dark_soulsx1) 227 277 - - D - - C 110 - 50 10 35 35 32

 

 

Occult Upgrades are performed by Andre of Astora at the Undead Parish.
Occult Upgrades require a Divine+5 weapon and to hand in the Dark Ember.
Occult Reinforcement reduces the base damage but increases Faith scaling. Scales 32% for strength_dark_souls.jpgStrength and 74% faith_dark_souls.jpgFaith to increase your AR.
To reach max, you need: 4,000 souls, 7 White Titanite Chunks and 1 White Titanite Slab

  Attack Values Parameter Bonus Auxiliary Damage Reduction (%) Stability
Great Club physical_damage_dark_souls.jpg magic_damage_dark_souls.jpg fire_damage_dark_souls.jpg lightning_damage_dark_souls.jpg strength_dark_souls.jpg dexterity_dark_souls.jpg intelligence_dark_souls.jpg faith_dark_souls.jpg divine_dark_souls.jpg occult_dark_souls.jpg physical_defense_dark_souls.jpg magic_defense_dark_souls.jpg fire_defense_dark_souls.jpg lightning_defense_dark_souls.jpg stability_dark_souls.jpg
Occult (white_titanite_chunk_dark_soulsx1) 186 202 - - D - - B - 110 50 10 35 35 32
Occult +1 (white_titanite_chunk_dark_soulsx1) 197 212 - - D - - B - 110 50 10 35 35 32
Occult +2 (white_titanite_chunk_dark_soulsx1) 208 222 - - D - - B - 110 50 10 35 35 32
Occult +3 (white_titanite_chunk_dark_soulsx2) 219 232 - - D - - B - 110 50 10 35 35 32
Occult +4 (white_titanite_chunk_dark_soulsx3) 230 242 - - D - - B - 110 50 10 35 35 32
Occult +5 (white_titanite_slab_dark_soulsx1) 241 252 - - D - - B - 110 50 10 35 35 32

 

Fire Upgrades are performed by Blacksmith Vamos in The Catacombs.
Fire Upgrades require a regular +5 weapon. Fire+6 requires a Fire+5 weapon and to hand in the Large Flame Ember.
Fire Reinforcement adds Fire Damage but removes all scaling bonuses from the weapon.
To reach max, you need: 8,000 souls, 10 Green Titanite Shards, 7 Red Titanite Chunks and 1 Red Titanite Slab

  Attack Values Parameter Bonus Auxiliary Damage Reduction (%) Stability
Great Club physical_damage_dark_souls.jpg magic_damage_dark_souls.jpg fire_damage_dark_souls.jpg lightning_damage_dark_souls.jpg strength_dark_souls.jpg dexterity_dark_souls.jpg intelligence_dark_souls.jpg faith_dark_souls.jpg divine_dark_souls.jpg occult_dark_souls.jpg physical_defense_dark_souls.jpg magic_defense_dark_souls.jpg fire_defense_dark_souls.jpg lightning_defense_dark_souls.jpg stability_dark_souls.jpg
Fire (green_titanite_shard_dark_soulsx1) 175 - 175 - - - - - - - 50 10 35 35 32
Fire +1 (green_titanite_shard_dark_soulsx1) 189 - 189 - - - - - - - 50 10 35.4 35 32
Fire +2 (green_titanite_shard_dark_soulsx1) 202 - 202 - - - - - - - 50 10 35.7 35 32
Fire +3 (green_titanite_shard_dark_soulsx2) 216 - 216 - - - - - - - 50 10 36 35 32
Fire +4 (green_titanite_shard_dark_soulsx2) 229 - 229 - - - - - - - 50 10 36.4 35 32
Fire +5 (green_titanite_shard_dark_soulsx3) 243 - 243 - - - - - - - 50 10 36.7 35 32
Fire +6 (red_titanite_chunk_dark_soulsx1) 259 - 259 - - - - - - - 50 10 37.1 35 32
Fire +7 (red_titanite_chunk_dark_soulsx1) 275 - 275 - - - - - - - 50 10 37.5 35 32
Fire +8 (red_titanite_chunk_dark_soulsx2) 291 - 291 - - - - - - - 50 10 37.8 35 32
Fire +9 (red_titanite_chunk_dark_soulsx3) 307 - 307 - - - - - - - 50 10 38.2 35 32
Fire +10 (red_titanite_slab_dark_soulsx1) 324 - 324 - - - - - - - 50 10 38.5 35 32

 

Chaos Upgrades are performed by Blacksmith Vamos in The Catacombs.
Chaos Upgrades require a Fire+5 weapon and to hand in the Chaos Flame Ember
Fire Reinforcement reduces Fire Damage but adds a bonus based on the Humanity you hold.
To reach max, you need: 4,000 souls, 7 Red Titanite Chunks and 1 Red Titanite Slab

  Attack Values Parameter Bonus Auxiliary Damage Reduction (%) Stability
Great Club physical_damage_dark_souls.jpg magic_damage_dark_souls.jpg fire_damage_dark_souls.jpg lightning_damage_dark_souls.jpg strength_dark_souls.jpg dexterity_dark_souls.jpg intelligence_dark_souls.jpg faith_dark_souls.jpg divine_dark_souls.jpg occult_dark_souls.jpg physical_defense_dark_souls.jpg magic_defense_dark_souls.jpg fire_defense_dark_souls.jpg lightning_defense_dark_souls.jpg stability_dark_souls.jpg
Chaos (red_titanite_chunk_dark_soulsx1) 212 - 244 - - - - - - - 50 10 35 35 32
Chaos +1 (red_titanite_chunk_dark_soulsx1) 224 - 258 - - - - - - - 50 10 35.7 35 32
Chaos +2 (red_titanite_chunk_dark_soulsx1) 236 - 272 - - - - - - - 50 10 36.6 35 32
Chaos +3 (red_titanite_chunk_dark_soulsx2) 247 - 285 - - - - - - - 50 10 37.1 35 32
Chaos +4 (red_titanite_chunk_dark_soulsx3) 259 - 229 - - - - - - - 50 10 37.8 35 32
Chaos +5 (red_titanite_slab_dark_soulsx1) 271 - 312 - - - - - - - 50 10 38.5 35 32



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    • Anonymous

      The perfect bonk-stick for sending the very gods to horny jail, if only it made a loud bass-boosted *Bonk!* Everytime you successfully hit something/someone's with the heavy attack

      • Anonymous

        Your armor forged by the gods in the primordial fire eons ago has nothing on this tree branch I just happened to pick up.

        • Anonymous

          A big turkey leg apparently outdamages a giant Dragon Tooth and proly most of the other Great Hammers, typical weird fromsoft balancing logic.

          • Anonymous

            This weapon hurts my soul... I mean it's just SO GOOD, arguably one of the best Greathammers in the game... and it's just a piece of wood!

            • Anonymous

              Perfect weapon for elegant sorcerers, the great staff! Staffs are basically sticks, the bigger the stick is, the more powerful you look! Imaging a sorcerer running towards you with this great staff glowing in blue light... It is as frightening as a dark bead, right? : )

              • so, i've done the math using soulsplanner .

                a fully upgraded great club will have better damage output with a physical upgrade path against enemies with decent defenses and other players.
                elemental greatclub will do more damage against low defenses / before it is fully upgraded.

                so you could go elemental in the early game and then revert to regular, or keep it regular.

                for context, at 28 strength 50 faith and two-handed :
                - regular greatclub +15 has 642 pure physical AR (add sunlight blade / darkmoon blade with the right talisman for over 1000 AR).
                - occult greatclub +5 has 736 physical/magic AR, that means ~ 90 more AR but as split damage.
                as most enemies past anor londo have at least 150 elemental defense, physical even as itself is superior in almost every situation.

                also remember that the great club naturally only scales off strength, making it easy to softcap the physical damage, allowing you to quickly get the maximum damage and then invest in other stats.

                in conclusion, always go physical as your final upgrade, and if you leveled faith/int , buff your great club for big bonks.

                hope this was helpful

                • I’ve heard many things about strength weapons and which one is the best, but I’m not sure what to waste my titanite on, is the great club, demons greataxe, or regular greataxe the best? Or the large club?

                  • Anonymous

                    When I equip this thing naked it says 60 equip load but it’s supposed twelve and I only mid roll and I’m at 99 endurance with fap ring

                    • Anonymous

                      A wild, whatever, hostile thing that can be shattered appears.

                      Chosen One uses great club.

                      It's super effective.

                      • Anonymous

                        WHY does a wooden tree branch deal more damage than the demons great hammer and smoughs at decent strength? Holy **** I thought the weight and requirements for those were the reason I never see them in pvp but now I know the true reason. Why even have those weapons in game?

                        • Anonymous

                          there's a lot of people saying they're using elemental great clubs, so ima give everyone a tip. It doesn't matter what your stats are, if you can use the gc pure physical damage (regular upgrade path and crystal) will always be better then elemental. Whether you got 19 str to 2 hand, 28 str to 1 hand, or 50 str for amazing damage, pure physical is always better then elemental.

                          • Anonymous

                            I have this at chaos +5 on a level 50 invader and about 80-100 invasions later only 1 host survived the backstab and instantly delivered a fatal backstab on me which was beautiful karma

                            • Anonymous

                              The Great Club works really well with the Large Club. The Large Club has an amazing one-handed moveset with crowd control, while the Great Club has a powerful two-handed moveset, with more range. Just swap between them in your right hand when you want to and it gets pretty fun. Just make a Strength character that can fast roll with a Demon's Greataxe (22 Weight) and use these weapons instead (21 Weight). The only thing they won't cover for each other are walls and ceilings, so fight in wide open areas.

                              • Anonymous

                                I use this weapon at +15 with grass crest shield and when equipped with sunlight sword it smashes everything. Best weapon in my opinion given that requirement stats are pretty low and it can be picked up super early

                                • Anonymous

                                  I think this would be best for 2 Handing with the Grass Crest Shield on your back. You get a ton of damage per hit. I wish I hadn't turned it into Smoughs Hammer.
                                  Although, you can 1 Hand the Large Club and use the Grass Crest Shield, I have that at +15 right now and I'm still light rolling, the strong attack feels amazing.
                                  Idk if this is the best weapon to 2 handing STR build, but it kinda feels like it to me. Still on my first run tho so, idk.

                                  • Anonymous

                                    Whenever I main this weapon I always use a reinforced club as well for tight spaces. You don’t have to of course, if you’re a fake club fan

                                    • Anonymous

                                      It should be noted that the Enchanted version of this weapon IS one of THE strongest weapons in this game. It has split damage but the AR is insane. If you're seeking one of the top 5 strongest weapons in the game, the Enchanted Great Club is one of them.

                                      • Anonymous

                                        Does anyone wanna break the meta? Because at the moment I'm getting bored of seeing all these terrible Zweihander spammers. LETS GET THE GREATCLUB SQUAD IN HERE

                                        • Anonymous

                                          This thing is insane. My only problem with it is swinging it in tight spaces, but at +15 with lightning buff it absolutely destroys everything.

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