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337 | ![]() |
100 | ||||||||||||||||
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295(282) | ![]() |
32 | ||||||||||||||||
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324(324) | ![]() |
250 | ||||||||||||||||
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337(337) | ![]() |
12.0 | ||||||||||||||||
Requirements & Bonus | |||||||||||||||||||
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28 | - | – | – | ||||||||||||||||
Weapon Type | Great Hammer | ||||||||||||||||||
Attack Type | Strike | ||||||||||||||||||
Enchantable | Yes | ||||||||||||||||||
Special | Knockdown |
*When infused with Magic: 295 physical dmg/282 magic dmg, with Fire: 324 physical dmg/324 Fire dmg, with Lightning: 337 physical dmg/337 Lightning dmg
Great Club is a Weapon in Dark Souls and Dark Souls Remastered.
Giant tree branch serves as a wooden club. Smashes enemies from upside the head."
"The leaping attack is a trademark of clubs, and this giant club is no exception."
Hints and Tips
- Give to Frampt to receive 50 souls.
- Very high damage even with only minimum stat requirements.
How to Get / Where to Find the Great Club
- Found in Blighttown near Quelaag's Domain. Pocket island with Rock-Tosser Barbarians.
- Video Location Timestamp 17:22
Great Club Upgrade Table










Overview table for all Upgrades at regular, max and threshold levels.
Click on the tabs to see individual upgrade paths in detail. Use this table to quickly compare performance
Regular Upgrades are performed by Andre of Astora at the Undead Parish.
Regular +6 requires a regular +5 weapon and to hand in the Large Ember. Regular +11 requires a regular +10 weapon and to hand in the Very Large Ember.
Regular Reinforcement Scales 88% for Strength to increase your AR.
To reach max, you need: 12,000 souls, 9 titanite shards to +5, 9 large titanite shards to +10, 7 titanite chunks to +14 and 1 titanite slab to +15
Crystal Upgrades are performed by the Giant Blacksmith at Anor Londo.
Crystal Upgrades require a regular +10 weapon and to hand in the Crystal Ember.
Crystal Reinforcement reduces weapon Durability by 60, but increases base damage. Scales 88% for Strength to increase your AR.
To reach max, you need: 4,000 souls, 8 titanite chunks to +4 and 1 titanite slab to +5
Lightning Upgrades are performed by the Giant Blacksmith at Anor Londo.
Lightning Upgrades require a regular +10 weapon, but no special Ember is required.
Lightning Reinforcement removes all scaling but adds Lightning Damage.
To reach max, you need: 4,000 souls, 8 titanite chunks to +4 and 1 titanite slab to +5
Raw Upgrades are performed by Andre of Astora at the Undead Parish.
Raw Upgrades require a regular +5 weapon and to hand in the Large Ember.
Raw Reinforcement increases base damage whilst reducing stat bonuses. Scales 66% for Strength to increase your AR.
To reach max, you need: 4,000 souls, 10 large titanite shards
Magic Upgrades are performed by Rickert of Vinheim, found in New Londo Ruins.
Magic Upgrade +1 requires a regular +5 weapon. Magic +6 requires a Magic +5 and to hand in the Large Magic Ember
Magic Reinforcement adds Magic Damage and an Intelligence bonus. The weapon can no longer be buffed with Magic Weapon. Scales 25% for Strength and 63%
Intelligence to increase your AR.
To reach max, you need: 8,000 souls, 10 Green Titanite Shards to +5, 7 Blue Titanite Chunks to +14 and 1 Blue Titanite Slab to +15
Enchanted Upgrades are performed by Rickert of Vinheim, found in New Londo Ruins.
Enchanted Upgrade +1 requires a regular +5 weapon. Enchanted +6 requires a Enchanted +5 and to hand in the Large Magic Ember
Enchanted Reinforcement increases the Intelligence bonus at the cost of base magic damage. The weapon can no longer be buffed with Magic Weapon. Scales 18% for Strength and 62%
Intelligence to increase your AR.
To reach max, you need: 4,000 souls, 8 Blue Titanite Chunks to +4 and 1 Blue Titanite Slab to +5
Divine Upgrades are performed by Andre of Astora at the Undead Parish.
Divine Upgrades require a regular +5 weapon and to hand in the Divine Ember. Divine +6 upgrades require a Divine Weapon +5 and to hand in the Large Divine Ember.
Divine Reinforcement adds Magic Damage and Faith scaling. Scales 34% for Strength and 63%
Faith to increase your AR.
To reach max, you need: 8,000 souls, 10 Green Titanite Shards, 7 White Titanite Chunks and 1 White Titanite Slab
Occult Upgrades are performed by Andre of Astora at the Undead Parish.
Occult Upgrades require a Divine+5 weapon and to hand in the Dark Ember.
Occult Reinforcement reduces the base damage but increases Faith scaling. Scales 32% for Strength and 74%
Faith to increase your AR.
To reach max, you need: 4,000 souls, 7 White Titanite Chunks and 1 White Titanite Slab
Fire Upgrades are performed by Blacksmith Vamos in The Catacombs.
Fire Upgrades require a regular +5 weapon. Fire+6 requires a Fire+5 weapon and to hand in the Large Flame Ember.
Fire Reinforcement adds Fire Damage but removes all scaling bonuses from the weapon.
To reach max, you need: 8,000 souls, 10 Green Titanite Shards, 7 Red Titanite Chunks and 1 Red Titanite Slab
Chaos Upgrades are performed by Blacksmith Vamos in The Catacombs.
Chaos Upgrades require a Fire+5 weapon and to hand in the Chaos Flame Ember
Fire Reinforcement reduces Fire Damage but adds a bonus based on the Humanity you hold.
To reach max, you need: 4,000 souls, 7 Red Titanite Chunks and 1 Red Titanite Slab
- Anonymous
Only in Dark Souls does a giant car-sized hammer get outdamaged by LOG
- Anonymous
Listening to "In Da Club" by 50 Cent while using this weapon gives you +1000 AR
- Anonymous
I've played a lot of dark souls, still never used this simply because it looks too stupid.
- Anonymous
- Anonymous
The perfect bonk-stick for sending the very gods to horny jail, if only it made a loud bass-boosted *Bonk!* Everytime you successfully hit something/someone's with the heavy attack
- Anonymous
This thing imbued with sunlight blade will carry you to ng+7 and beyond
- Anonymous
Your armor forged by the gods in the primordial fire eons ago has nothing on this tree branch I just happened to pick up.
- Anonymous
- Anonymous
A big turkey leg apparently outdamages a giant Dragon Tooth and proly most of the other Great Hammers, typical weird fromsoft balancing logic.
- Anonymous
This weapon hurts my soul... I mean it's just SO GOOD, arguably one of the best Greathammers in the game... and it's just a piece of wood!
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Its appearance and name may seems unimpressive, but it do comes handy and one of the best weapons.
- Anonymous
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On my faith-strength build, I made it divine. Should I just make it standard?
- Anonymous
Anyone else try to avoid this on strength characters, but fail because it's just too damn perfect?
- Anonymous
- Anonymous
Perfect weapon for elegant sorcerers, the great staff! Staffs are basically sticks, the bigger the stick is, the more powerful you look! Imaging a sorcerer running towards you with this great staff glowing in blue light... It is as frightening as a dark bead, right? : )
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Wait wait wait... Is the in-game description seriously "Smashes enemies from upside the head"?!
- Anonymous
so, i've done the math using soulsplanner .
a fully upgraded great club will have better damage output with a physical upgrade path against enemies with decent defenses and other players.
elemental greatclub will do more damage against low defenses / before it is fully upgraded.
so you could go elemental in the early game and then revert to regular, or keep it regular.
for context, at 28 strength 50 faith and two-handed :
- regular greatclub +15 has 642 pure physical AR (add sunlight blade / darkmoon blade with the right talisman for over 1000 AR).
- occult greatclub +5 has 736 physical/magic AR, that means ~ 90 more AR but as split damage.
as most enemies past anor londo have at least 150 elemental defense, physical even as itself is superior in almost every situation.
also remember that the great club naturally only scales off strength, making it easy to softcap the physical damage, allowing you to quickly get the maximum damage and then invest in other stats.
in conclusion, always go physical as your final upgrade, and if you leveled faith/int , buff your great club for big bonks.
hope this was helpful
- Anonymous
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doesnt matter ds 1 2 or 3 i looove this weapon ... try it today occult
I’ve heard many things about strength weapons and which one is the best, but I’m not sure what to waste my titanite on, is the great club, demons greataxe, or regular greataxe the best? Or the large club?
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When I equip this thing naked it says 60 equip load but it’s supposed twelve and I only mid roll and I’m at 99 endurance with fap ring
- Anonymous
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A wild, whatever, hostile thing that can be shattered appears.
Chosen One uses great club.
It's super effective.
- Anonymous
WHY does a wooden tree branch deal more damage than the demons great hammer and smoughs at decent strength? Holy **** I thought the weight and requirements for those were the reason I never see them in pvp but now I know the true reason. Why even have those weapons in game?
- Anonymous
there's a lot of people saying they're using elemental great clubs, so ima give everyone a tip. It doesn't matter what your stats are, if you can use the gc pure physical damage (regular upgrade path and crystal) will always be better then elemental. Whether you got 19 str to 2 hand, 28 str to 1 hand, or 50 str for amazing damage, pure physical is always better then elemental.
- Anonymous
I have this at chaos +5 on a level 50 invader and about 80-100 invasions later only 1 host survived the backstab and instantly delivered a fatal backstab on me which was beautiful karma
- Anonymous
The Great Club works really well with the Large Club. The Large Club has an amazing one-handed moveset with crowd control, while the Great Club has a powerful two-handed moveset, with more range. Just swap between them in your right hand when you want to and it gets pretty fun. Just make a Strength character that can fast roll with a Demon's Greataxe (22 Weight) and use these weapons instead (21 Weight). The only thing they won't cover for each other are walls and ceilings, so fight in wide open areas.
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I use this weapon at +15 with grass crest shield and when equipped with sunlight sword it smashes everything. Best weapon in my opinion given that requirement stats are pretty low and it can be picked up super early
- Anonymous
I think this would be best for 2 Handing with the Grass Crest Shield on your back. You get a ton of damage per hit. I wish I hadn't turned it into Smoughs Hammer.
Although, you can 1 Hand the Large Club and use the Grass Crest Shield, I have that at +15 right now and I'm still light rolling, the strong attack feels amazing.
Idk if this is the best weapon to 2 handing STR build, but it kinda feels like it to me. Still on my first run tho so, idk.
- Anonymous
Everyone remembers Giantdad, but everyone forgets about the powerful Havelmom...
- Anonymous
this monstrosity goes up to whopping 823 AR with the right build but god damn it sucked at manus
- Anonymous
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Whenever I main this weapon I always use a reinforced club as well for tight spaces. You don’t have to of course, if you’re a fake club fan
The two handed rolling R1 is deceptively fast if you happen to be able to fast roll.
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Does it mean that lighting is second strongest upgrade if we add all dmg output in single upgrade?
- Anonymous
A fth str build with this thing is amazing. Upgrade it to the +15 and use sunlight blade. GG!!
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It should be noted that the Enchanted version of this weapon IS one of THE strongest weapons in this game. It has split damage but the AR is insane. If you're seeking one of the top 5 strongest weapons in the game, the Enchanted Great Club is one of them.
- Anonymous
Does anyone wanna break the meta? Because at the moment I'm getting bored of seeing all these terrible Zweihander spammers. LETS GET THE GREATCLUB SQUAD IN HERE
- Anonymous
Its amazing that you can burn the branch using a coal resin
- Anonymous
This thing is insane. My only problem with it is swinging it in tight spaces, but at +15 with lightning buff it absolutely destroys everything.
YABBA DABBA DONK
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