Great Scythe +15

physical_damage_dark_souls.jpg 250 critical_dark_souls 100
magic_damage_dark_souls.jpg 187(202) stability_dark_souls.jpg 22
fire_damage_dark_souls.jpg 240(240) durability_dark_souls 130
lightning_damage_dark_souls.jpg 250(250) weight_dark_souls 5.0
Requirements & Bonus
strength_dark_souls.jpg dexterity_dark_souls.jpg intelligence_dark_souls.jpg faith_dark_souls.jpg
14 14
Weapon Type Halberd
Attack Type Slash
Enchantable Yes
Special No

*When infused with Magic: 187 physical dmg/202 magic dmg, with Fire: 240 physical dmg/240 Fire dmg, with Lightning: 250 physical dmg/250 Lightning dmg
 

Great Scythe is a Weapon in Dark Souls and Dark Souls Remastered.

 

Weapon with a long curved blade. Converted from a wheat-harvesting tool.
The magnificent sharp curved blade instills fear in opponents. Perhaps it is their survival instinct at work."

How to Get / Where to Find the Great Scythe

 

 

Notes

  • Give to Frampt to receive 50 souls.
  • Bleed build up is 30 per strike, and once inflicted will tear 30% of the opponents HP.
  • This weapon can be acquired very early in game, and there's a green titanite shard in the catacombs as well, giving you the option to go to blacksmith Vamos and make a fire scythe (the scythe must be upgraded to +5 first). Blacksmith Vamos sells titanite shards.
  • One-handed moveset is both very long ranged and versatile, and consumes relatively little stamina - thus it is very good for lightweight characters.

Youtube relevant video's:

Great Scythe Upgrade Table

Max
regular-upgrade-dark-souls
crystal_upgrade_dark_souls
lightning_upgrade_dark_souls
raw_upgrade_dark_souls
magic_upgrade_dark_souls
enchanted_upgrade_dark_souls
divine_upgrade_dark_souls
occult_upgrade_dark_souls
fire_upgrade_dark_souls
chaos_upgrade_dark_souls 

Overview table for all Upgrades at regular, max and threshold levels.
Click on the tabs to see individual upgrade paths in detail. Use this table to quickly compare performance

  Attack Values Parameter Bonuses Auxiliary Effects Damage Reduction (%) Stability
Great Scythe physical_damage_dark_souls.jpg magic_damage_dark_souls.jpg fire_damage_dark_souls.jpg lightning_damage_dark_souls.jpg strength_dark_souls.jpg dexterity_dark_souls.jpg intelligence_dark_souls.jpg faith_dark_souls.jpg divine_dark_souls.jpg occult_dark_souls.jpg physical_defense_dark_souls.jpg magic_defense_dark_souls.jpg fire_defense_dark_souls.jpg lightning_defense_dark_souls.jpg stability_dark_souls.jpg
Regular 100 0 0 0 E B - - - - 40 10 30 30 22
Regular +5 150 0 0 0 E B - - - - 40 10 30 30 22
Regular +10 200 0 0 0 E B - - - - 40 10 30 30 22
Regular +14 240 0 0 0 E A - - - - 40 10 30 30 22
Regular +15 250 0 0 0 E A - - - - 40 10 30 30 22
Crystal 220 0 0 0 E B - - - - 40 10 30 30 22
Crystal +4 260 0 0 0 E A - - - - 40 10 30 30 22
Crystal +5 270 0 0 0 E A - - - - 40 10 30 30 22
Lightning 180 0 0 180 - - - - - - 40 10 30 30 22
Lightning +4 235 0 0 235 - - - - - - 40 10 30 39.6 22
Lightning +5 250 0 0 250 - - - - - - 40 10 30 42 22
Raw 172 0 0 0 E C - - - - 40 10 30 30 22
Raw +5 230 0 0 0     - - - - 40 10 30 30 22
Magic 112 121 0 0 E D C - - - 40 10 30 30 22
Magic +5 150 162 0 0 E D C - - - 40 10 30 30 22
Magic +9 180 194 0 0 E D B - - - 40 10 30 30 22
Magic +10 187 202 0 0 E D B - - - 40 10 30 30 22
Enchanted 150 160 0 0 E E C - - - 40 10 30 30 22
Enchanted +4 174 179 0 0 E E A - - - 40 10 30 30 22
Enchanted +5 180 185 0 0 E E A - - - 40 10 30 30 22
Divine 102 124 0 0     -   110 - 40 10 30 30 22
Divine +5 136 166 0 0 E D - C 110 - 40 10 30 30 22
Divine +9 163 199 0 0     -   110 - 40 10 30 30 22
Divine +10 170 207 0 0 E D - B 110 - 40 10 30 30 22
Occult 138 150 0 0 E D - B - 110 40 10 30 30 22
Occult +4 171 180 0 0 E D - B - 110 40 10 30 30 22
Occult +5 179 187 0 0 E D - B - 110 40 10 30 30 22
Fire 130 0 130 0 - - - - - - 40 10 30 30 22
Fire +5 180 0 180 0 - - - - - - 40 10 31.5 30 22
Fire +9 228 0 228 0 - - - - - - 40 10 32.7 30 22
Fire +10 240 0 240 0 - - - - - - 40 10 33 30 22
Chaos 156 0 181 0 - - - - - - 40 10 30 30 22
Chaos +4 @ 10 Humanity 191 0 222 - - - - - - - 40 10 32.4 30 22
Chaos +5 200 0 232 0 - - - - - - 40 10 33 30 22
@ 10 Humanity 242   280                        

 

 

Regular Upgrades are performed by Andre of Astora at the Undead Parish.
Regular +6 requires a regular +5 weapon and to hand in the Large Ember. Regular +11 requires a regular +10 weapon and to hand in the Very Large Ember.
Regular Reinforcement Scales 13% for strength_dark_souls.jpgStrength and 85% for dexterity_dark_souls.jpgDexterity to increase your AR.
To reach max, you need: 3,000 souls, 9 titanite shards to +5, 9 large titanite shards to +10, 7 titanite chunks to +14 and 1 titanite slab to +15

  Attack Values Parameter Bonus Auxiliary Damage Reduction (%) Stability
Great Scythe physical_damage_dark_souls.jpg magic_damage_dark_souls.jpg fire_damage_dark_souls.jpg lightning_damage_dark_souls.jpg strength_dark_souls.jpg dexterity_dark_souls.jpg intelligence_dark_souls.jpg faith_dark_souls.jpg divine_dark_souls.jpg occult_dark_souls.jpg physical_defense_dark_souls.jpg magic_defense_dark_souls.jpg fire_defense_dark_souls.jpg lightning_defense_dark_souls.jpg stability_dark_souls.jpg
Regular 100 - - - E B - - - - 45 10 30 30 22
Regular +1 (titanite_shard_dark_soulsx1) 110 - - - E B - - - - 45 10 30 30 22
Regular +2 (titanite_shard_dark_soulsx1) 120 - - - E B - - - - 45 10 30 30 22
Regular +3 (titanite_shard_dark_soulsx2) 130 - - - E B - - - - 45 10 30 30 22
Regular +4 (titanite_shard_dark_soulsx2) 140 - - - E B - - - - 45 10 30 30 22
Regular +5 (titanite_shard_dark_soulsx3) 150 - - - E B - - - - 45 10 30 30 22
Regular +6 (titanite_shard_dark_soulsx1) 160 - - - E B - - - - 45 10 30 30 22
Regular +7 (titanite_shard_dark_soulsx1) 170 - - - E B - - - - 45 10 30 30 22
Regular +8 (titanite_shard_dark_soulsx2) 180 - - - E B - - - - 45 10 30 30 22
Regular +9 (titanite_shard_dark_soulsx2) 190 - - - E B - - - - 45 10 30 30 22
Regular +10 (titanite_shard_dark_soulsx3) 200 - - - E B - - - - 45 10 30 30 22
Regular +11 (titanite_chunk_dark_soulsx1) 209 - - - E B - - - - 45 10 30 30 22
Regular +12 (titanite_chunk_dark_soulsx1) 220 - - - E B - - - - 45 10 30 30 22
Regular +13 (titanite_chunk_dark_soulsx2) 230 - - - E B - - - - 45 10 30 30 22
Regular +14 (titanite_chunk_dark_soulsx3) 240 - - - E A - - - - 45 10 30 30 22
Regular +15 (titanite_slab_dark_soulsx1) 250 - - - E A - - - - 45 10 30 30 22

 

 

Crystal Upgrades are performed by the Giant Blacksmith at Anor Londo.
Crystal Upgrades require a regular +10 weapon and to hand in the Crystal Ember.
Crystal Reinforcement reduces weapon Durability by 20, but increases base damage. It scales 13% for strength_dark_souls.jpgStrength and 85% for dexterity_dark_souls.jpgDexterity to increase your AR.
To reach max, you need: 1000 souls, 8 titanite chunks to +4 and 1 titanite slab to +5

  Attack Values Parameter Bonus Auxiliary Damage Reduction (%) Stability
Great Scythe physical_damage_dark_souls.jpg magic_damage_dark_souls.jpg fire_damage_dark_souls.jpg lightning_damage_dark_souls.jpg strength_dark_souls.jpg dexterity_dark_souls.jpg intelligence_dark_souls.jpg faith_dark_souls.jpg divine_dark_souls.jpg occult_dark_souls.jpg physical_defense_dark_souls.jpg magic_defense_dark_souls.jpg fire_defense_dark_souls.jpg lightning_defense_dark_souls.jpg stability_dark_souls.jpg
Crystal (titanite_chunk_dark_soulsx1) 220 - - - E B - - - - 45 10 30 30 22
Crystal +1 (titanite_chunk_dark_soulsx1) 230 - - - E B - - - - 45 10 30 30 22
Crystal +2 (titanite_chunk_dark_soulsx1) 240 - - - E B - - - - 45 10 30 30 22
Crystal +3 (titanite_chunk_dark_soulsx2) 250 - - - E B - - - - 45 10 30 30 22
Crystal +4 (titanite_chunk_dark_soulsx3) 260 - - - E A - - - - 45 10 30 30 22
Crystal +5 (titanite_slab_dark_soulsx1) 270 - - - E A - - - - 45 10 30 30 22

 

 

Lightning Upgrades are performed by the Giant Blacksmith at Anor Londo.
Lightning Upgrades require a regular +10 weapon, but no special Ember is required.
Lightning Reinforcement removes all scaling but adds Lightning Damage.
To reach max, you need: 1000 souls, 8 titanite chunks to +4 and 1 titanite slab to +5

  Attack Values Parameter Bonus Auxiliary Damage Reduction (%) Stability
Great Scythe physical_damage_dark_souls.jpg magic_damage_dark_souls.jpg fire_damage_dark_souls.jpg lightning_damage_dark_souls.jpg strength_dark_souls.jpg dexterity_dark_souls.jpg intelligence_dark_souls.jpg faith_dark_souls.jpg divine_dark_souls.jpg occult_dark_souls.jpg physical_defense_dark_souls.jpg magic_defense_dark_souls.jpg fire_defense_dark_souls.jpg lightning_defense_dark_souls.jpg stability_dark_souls.jpg
Lightning (titanite_chunk_dark_soulsx1) 180 - - 180 - - - - - - 45 10 30 30 22
Lightning +1 (titanite_chunk_dark_soulsx1) 194 - - 194 - - - - - - 45 10 30 32.4 22
Lightning +2 (titanite_chunk_dark_soulsx1) 208 - - 208 - - - - - - 45 10 30 34.8 22
Lightning +3 (titanite_chunk_dark_soulsx2) 222 - - 222 - - - - - - 45 10 30 37.2 22
Lightning +4 (titanite_chunk_dark_soulsx3) 235 - - 235 - - - - - - 45 10 30 39.6 22
Lightning +5 (titanite_slab_dark_soulsx1) 250 - - 250 - - - - - - 45 10 30 42 22

 

 

Raw Upgrades are performed by Andre of Astora at the Undead Parish.
Raw Upgrades require a regular +5 weapon and to hand in the Large Ember.
Raw Reinforcement increases base damage whilst reducing stat bonuses. Scales 10% for strength_dark_souls.jpgStrength and 64% for dexterity_dark_souls.jpgDexterity to increase your AR.
To reach max, you need: 1000 souls, 10 large titanite shards

  Attack Values Parameter Bonus Auxiliary Damage Reduction (%) Stability
Great Scythe physical_damage_dark_souls.jpg magic_damage_dark_souls.jpg fire_damage_dark_souls.jpg lightning_damage_dark_souls.jpg strength_dark_souls.jpg dexterity_dark_souls.jpg intelligence_dark_souls.jpg faith_dark_souls.jpg divine_dark_souls.jpg occult_dark_souls.jpg physical_defense_dark_souls.jpg magic_defense_dark_souls.jpg fire_defense_dark_souls.jpg lightning_defense_dark_souls.jpg stability_dark_souls.jpg
Raw (titanite_shard_dark_soulsx1) 172 - - - E C - - - - 45 10 30 30 22
Raw +1 (titanite_shard_dark_soulsx1) 184 - - - E C - - - - 45 10 30 30 22
Raw +2 (titanite_shard_dark_soulsx1) 195 - - - E C - - - - 45 10 30 30 22
Raw +3 (titanite_shard_dark_soulsx2) 207 - - - E C - - - - 45 10 30 30 22
Raw +4 (titanite_shard_dark_soulsx2) 218 - - - E C - - - - 45 10 30 30 22
Raw +5 (titanite_shard_dark_soulsx3) 230 - - - E C - - - - 45 10 30 30 22

 

 

Magic Upgrades are performed by Rickert of Vinheim, found in New Londo Ruins.
Magic Upgrade +1 requires a regular +5 weapon. Magic +6 requires a Magic +5 and to hand in the Large Magic Ember
Magic Reinforcement adds Magic Damage and an Intelligence bonus. The weapon can no longer be buffed with Magic Weapon. Scales 4% for strength_dark_souls.jpgStrength and 24% for dexterity_dark_souls.jpgDexterity and 71% faith_dark_souls.jpg Intelligence to increase your AR.
To reach max, you need: 2,000 souls, 10 Green Titanite Shards to +5, 7 Blue Titanite Chunks to +14 and 1 Blue Titanite Slab to +15

  Attack Values Parameter Bonus Auxiliary Damage Reduction (%) Stability
Great Scythe physical_damage_dark_souls.jpg magic_damage_dark_souls.jpg fire_damage_dark_souls.jpg lightning_damage_dark_souls.jpg strength_dark_souls.jpg dexterity_dark_souls.jpg intelligence_dark_souls.jpg faith_dark_souls.jpg divine_dark_souls.jpg occult_dark_souls.jpg physical_defense_dark_souls.jpg magic_defense_dark_souls.jpg fire_defense_dark_souls.jpg lightning_defense_dark_souls.jpg stability_dark_souls.jpg
Magic (green_titanite_shard_dark_soulsx1) 112 121 - - E D C - - - 45 10 30 30 22
Magic +1 (green_titanite_shard_dark_soulsx1) 120 129 - - E D C - - - 45 10 30 30 22
Magic +2 (green_titanite_shard_dark_soulsx1) 127 127 - - E D C - - - 45 10 30 30 22
Magic +3 (green_titanite_shard_dark_soulsx2) 135 145 - - E D C - - - 45 10 30 30 22
Magic +4 (green_titanite_shard_dark_soulsx2) 142 153 - - E D C - - - 45 10 30 30 22
Magic +5 (green_titanite_shard_dark_soulsx3) 150 162 - - E D C - - - 45 10 30 30 22
Magic +6 (blue_titanite_chunk_dark_soulsx1) 157 170 - - E D B - - - 45 10 30 30 22
Magic +7 (blue_titanite_chunk_dark_soulsx1) 165 178 - - E D B - - - 45 10 30 30 22
Magic +8 (blue_titanite_chunk_dark_soulsx2) 172 186 - - E D B - - - 45 10 30 30 22
Magic +9 (blue_titanite_chunk_dark_soulsx3) 180 194 - - E D B - - - 45 10 30 30 22
Magic +10 (blue_titanite_slab_dark_soulsx1) 187 202 - - E D B - - - 45 10 30 30 22

 

 

Enchanted Upgrades are performed by Rickert of Vinheim, found in New Londo Ruins.
Enchanted Upgrade +1 requires a regular +5 weapon. Enchanted +6 requires a Enchanted +5 and to hand in the Large Magic Ember
Enchanted Reinforcement increases the Intelligence bonus at the cost of base magic damage. The weapon can no longer be buffed with Magic Weapon. Scales 3% for strength_dark_souls.jpgStrength and 17% for dexterity_dark_souls.jpgDexterity and 69% faith_dark_souls.jpg Intelligence to increase your AR.
To reach max, you need: 1000 souls, 8 Blue Titanite Chunks to +4 and 1 Blue Titanite Slab to +5

  Attack Values Parameter Bonus Auxiliary Damage Reduction (%) Stability
Great Scythe physical_damage_dark_souls.jpg magic_damage_dark_souls.jpg fire_damage_dark_souls.jpg lightning_damage_dark_souls.jpg strength_dark_souls.jpg dexterity_dark_souls.jpg intelligence_dark_souls.jpg faith_dark_souls.jpg divine_dark_souls.jpg occult_dark_souls.jpg physical_defense_dark_souls.jpg magic_defense_dark_souls.jpg fire_defense_dark_souls.jpg lightning_defense_dark_souls.jpg stability_dark_souls.jpg
Enchanted (blue_titanite_chunk_dark_soulsx1) 150 160 - - E E C - - - 45 10 30 30 22
Enchanted +1 (blue_titanite_chunk_dark_soulsx1) 156 164 - - E E B - - - 45 10 30 30 22
Enchanted +2 (blue_titanite_chunk_dark_soulsx1) 162 169 - - E E B - - - 45 10 30 30 22
Enchanted +3 (blue_titanite_chunk_dark_soulsx2) 168 174 - - E E A - - - 45 10 30 30 22
Enchanted +4 (blue_titanite_chunk_dark_soulsx3) 174 179 - - E E A - - - 45 10 30 30 22
Enchanted +5 (blue_titanite_slab_dark_soulsx1) 180 185 - - E E A - - - 45 10 30 30 22

 

 

Divine Upgrades are performed by Andre of Astora at the Undead Parish.
Divine Upgrades require a regular +5 weapon and to hand in the Divine Ember. Divine +6 upgrades require a Divine Weapon +5 and to hand in the Large Divine Ember.
Divine Reinforcement adds Magic Damage and Faith scaling. Scales 5% for strength_dark_souls.jpgStrength and 33% for dexterity_dark_souls.jpgDexterity and 70% faith_dark_souls.jpgFaith to increase your AR.
To reach max, you need: 2000 souls, 10 Green Titanite Shards, 7 White Titanite Chunks and 1 White Titanite Slab

  Attack Values Parameter Bonus Auxiliary Damage Reduction (%) Stability
Great Scythe physical_damage_dark_souls.jpg magic_damage_dark_souls.jpg fire_damage_dark_souls.jpg lightning_damage_dark_souls.jpg strength_dark_souls.jpg dexterity_dark_souls.jpg intelligence_dark_souls.jpg faith_dark_souls.jpg divine_dark_souls.jpg occult_dark_souls.jpg physical_defense_dark_souls.jpg magic_defense_dark_souls.jpg fire_defense_dark_souls.jpg lightning_defense_dark_souls.jpg stability_dark_souls.jpg
Divine (green_titanite_shard_dark_soulsx1) 102 124 - - D E - C - - 45 10 30 30 22
Divine +1 (green_titanite_shard_dark_soulsx1) 108 132 - - D E - C - - 45 10 30 30 22
Divine +2 (green_titanite_shard_dark_soulsx1) 115 141 - - D E - C - - 45 10 30 30 22
Divine +3 (green_titanite_shard_dark_soulsx2) 122 149 - - D E - C - - 45 10 30 30 22
Divine +4 (green_titanite_shard_dark_soulsx2) 129 157 - - D E - C - - 45 10 30 30 22
Divine +5 (green_titanite_shard_dark_soulsx3) 136 166 - - D E - C - - 45 10 30 30 22
Divine +6 (white_titanite_chunk_dark_soulsx1) 142 174 - - D E - C - - 45 10 30 30 22
Divine +7 (white_titanite_chunk_dark_soulsx1) 149 182 - - D E - C - - 45 10 30 30 22
Divine +8 (white_titanite_chunk_dark_soulsx2) 156 190 - - D E - C - - 45 10 30 30 22
Divine +9 (white_titanite_chunk_dark_soulsx3) 163 199 - - E D - B - - 45 10 30 39.6 22
Divine +10 (white_titanite_slab_dark_soulsx1) 170 207 - - E D - B - - 45 10 30 42 22

 

 

Occult Upgrades are performed by Andre of Astora at the Undead Parish.
Occult Upgrades require a Divine+5 weapon and to hand in the Dark Ember.
Occult Reinforcement reduces the base damage but increases Faith scaling. Scales 5% for strength_dark_souls.jpgStrength and 31% for dexterity_dark_souls.jpgDexterity and 82% faith_dark_souls.jpgFaith to increase your AR.
To reach max, you need: 1000 souls, 7 White Titanite Chunks and 1 White Titanite Slab

  Attack Values Parameter Bonus Auxiliary Damage Reduction (%) Stability
Great Scythe physical_damage_dark_souls.jpg magic_damage_dark_souls.jpg fire_damage_dark_souls.jpg lightning_damage_dark_souls.jpg strength_dark_souls.jpg dexterity_dark_souls.jpg intelligence_dark_souls.jpg faith_dark_souls.jpg divine_dark_souls.jpg occult_dark_souls.jpg physical_defense_dark_souls.jpg magic_defense_dark_souls.jpg fire_defense_dark_souls.jpg lightning_defense_dark_souls.jpg stability_dark_souls.jpg
Occult (white_titanite_chunk_dark_soulsx1) 138 150 - - E D - B - - 45 10 30 30 22
Occult +1 (white_titanite_chunk_dark_soulsx1) 146 157 - - E D - B - - 45 10 30 30 22
Occult +2 (white_titanite_chunk_dark_soulsx1) 154 165 - - E D - B - - 45 10 30 30 22
Occult +3 (white_titanite_chunk_dark_soulsx2) 162 172 - - E D - B - - 45 10 30 30 22
Occult +4 (white_titanite_chunk_dark_soulsx3) 171 180 - - E D - B - - 45 10 30 30 22
Occult +5 (white_titanite_slab_dark_soulsx1) 179 187 - - E D - B - - 45 10 30 30 22

 

 

Fire Upgrades are performed by Blacksmith Vamos in The Catacombs.
Fire Upgrades require a regular +5 weapon. Fire+6 requires a Fire+5 weapon and to hand in the Large Flame Ember.
Fire Reinforcement adds Fire Damage but removes all scaling bonuses from the weapon.
To reach max, you need: 2000 souls, 10 Green Titanite Shards, 7 Red Titanite Chunks and 1 Red Titanite Slab

  Attack Values Parameter Bonus Auxiliary Damage Reduction (%) Stability
Great Scythe physical_damage_dark_souls.jpg magic_damage_dark_souls.jpg fire_damage_dark_souls.jpg lightning_damage_dark_souls.jpg strength_dark_souls.jpg dexterity_dark_souls.jpg intelligence_dark_souls.jpg faith_dark_souls.jpg divine_dark_souls.jpg occult_dark_souls.jpg physical_defense_dark_souls.jpg magic_defense_dark_souls.jpg fire_defense_dark_souls.jpg lightning_defense_dark_souls.jpg stability_dark_souls.jpg
Fire (green_titanite_shard_dark_soulsx1) 130 - 130 - - - - - - - 45 10 30 30 26
Fire +1 (green_titanite_shard_dark_soulsx1) 140 - 140 - - - - - - - 45 10 30 30 26
Fire +2 (green_titanite_shard_dark_soulsx1) 150 - 150 - - - - - - - 45 10 30 30 26
Fire +3 (green_titanite_shard_dark_soulsx2) 160 - 160 - - - - - - - 45 10 30 30 26
Fire +4 (green_titanite_shard_dark_soulsx2) 170 - 170 - - - - - - - 45 10 30 30 26
Fire +5 (green_titanite_shard_dark_soulsx3) 180 - 180 - - - - - - - 45 10 30 30 26
Fire +6 (red_titanite_chunk_dark_soulsx1) 192 - 192 - - - - - - - 45 10 30 30 26
Fire +7 (red_titanite_chunk_dark_soulsx1) 204 - 204 - - - - - - - 45 10 30 30 26
Fire +8 (red_titanite_chunk_dark_soulsx2) 216 - 216 - - - - - - - 45 10 30 30 26
Fire +9 (red_titanite_chunk_dark_soulsx3) 228 - 228 - - - - - - - 45 10 30 30 26
Fire +10 (red_titanite_slab_dark_soulsx1) 240 - 240 - - - - - - - 45 10 30 30 26

 

 

Chaos Upgrades are performed by Blacksmith Vamos in The Catacombs.
Chaos Upgrades require a Fire+5 weapon and to hand in the Chaos Flame Ember
Fire Reinforcement reduces Fire Damage but adds a bonus based on the Humanity you hold.
To reach max, you need: 1000 souls, 7 Red Titanite Chunks and 1 Red Titanite Slab

  Attack Values Parameter Bonus Auxiliary Damage Reduction (%) Stability
Great Scythe physical_damage_dark_souls.jpg magic_damage_dark_souls.jpg fire_damage_dark_souls.jpg lightning_damage_dark_souls.jpg strength_dark_souls.jpg dexterity_dark_souls.jpg intelligence_dark_souls.jpg faith_dark_souls.jpg divine_dark_souls.jpg occult_dark_souls.jpg physical_defense_dark_souls.jpg magic_defense_dark_souls.jpg fire_defense_dark_souls.jpg lightning_defense_dark_souls.jpg stability_dark_souls.jpg
Chaos (red_titanite_chunk_dark_soulsx1) 156 - 181 - - - - - - - 45 10 30 30 22
Chaos +1 (red_titanite_chunk_dark_soulsx1) 165 - 191 - - - - - - - 45 10 30.6 30 22
Chaos +2 (red_titanite_chunk_dark_soulsx1) 174 - 202 - - - - - - - 45 10 31.2 30 22
Chaos +3 (red_titanite_chunk_dark_soulsx2) 182 - 212 - - - - - - - 45 10 31.8 30 22
Chaos +4 (red_titanite_chunk_dark_soulsx3) 191 - 222 - - - - - - - 45 10 32.4 39.6 22
Chaos +5 (red_titanite_slab_dark_soulsx1) 200 - 232 - - - - - - - 45 10 33 42 22

 

 

 

Halberds
Black Knight Halberd  ♦  Gargoyle's Halberd  ♦  Giant's Halberd  ♦  Halberd  ♦  Lifehunt Scythe  ♦  Lucerne  ♦  Scythe  ♦  Titanite Catch Pole



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    • Anonymous

      This weapon is such newbie trap, enjoy going through one of the worst zones, to get weapon that has sweet spot, something a new player will absolutely not be able to utilize properly, with moveset that is completely unusuable in half of the game and will keep clanging on every tiny surface.

      You can get claymore, zweihander, drakesword, falchion with bit of luck, Iaito or astora if you have master key within first dozen minutes of getting into the game, stuff like astora can be maxed out within 30 minutes and all of these are so much better than stupid scythe.

      • Anonymous

        This is truly the Zweihänder of dex weapons. Only 14 strength required. Relatively easy to access early on if you know the route. Exquisite and addicting R2 attack. Insane range. Low stamina cost. Amazing scaling + base damage. It's a ****ing scythe! Swish swoosh!

        What's more to love?

        • Anonymous

          super strong weapon for PvP against low poise. higher poise the thing struggles a bit however can still be used a backstab stick since it has high AR and should 2 decision backstab as long as your build doesnt suck. the running r1 1h and 2h is very fast and very BIG. thing has absurd range honestly. the r2's have amazing hitboxes and do plenty damage. the 2nd r2 comes out very fast aswell making the r2 -> r2 very potent both 1h and 2h. the thing is easily punished if you miss though since halberds have extra endlag if you whiff an attack making you very easy backstab bait if you miss anything. the r1s are pretty good but can be toggle parryed if you spam them unsafe but baller option.

          • Anonymous

            Is its moveset better than the halberd's?
            I just finished the game for the first time, with a STR build, and for most of the round I used the halberd. Then I decided to make a new char, focusing on DEX and using spears and halberds.
            Halfway on my new char, I realize spears are D/C and halberds D/D, none scaling specially well with either stats. Only yhe GS scales B with DEX, so that's what I've been using as soon as I was able to raid catacombs.

            I'd say it's OK in the open, but sucks in corridors. I'm farming rats in the depths, and really miss the halberd's swipe from strong/rolling attack for big crowds, vertical strike for running in corridors, and thrusts for 1 vs 1,

            Is this just a situational disadvantage, and the GS is actually better than the halberd? Or is it that I was so accustomed to the halberd that I now feel the GS cluncky?

            • Anonymous

              can anyone explain to me what should i do to make my great scythe op?.......from the levels of dex and the rest

              • Anonymous

                Amazing weapon. High damage output. Used this on my first ng and i might've accidentally weakened my skill because i don't have anything stronger to use on ng+. Also great for killing Solaire. 10/10

                • How to be OP in 10 minutes:

                  - Warrior, Master Key;
                  - Kill Ass-ylum Demon, go to Firelink;
                  - Go to the Catacombs with shield up, passing through every skeleton on the level;
                  - Pick this baby boy;
                  - Kill Jokewheel for easy 14k souls;
                  - 14 str, 14 dex, the rest you put in endurance (or a few in health if you're a scrub boi);
                  - Go back to Firelink and down to New Londo;
                  - Go through Valley of Drakes and to Darkroot;
                  - Pick Weed Shield for stamina regen, then back rub Havel the Cock for Havel's Ring;
                  - Kill Taurus for easy 3k and go to the Church;
                  - Free Lautrec and kick him down in Firelink;
                  - Go to Andre and buy 9 Tits for +5 baby boi;
                  - Success!!!

                  • Anonymous

                    The backstab animation is bizarre (you stab with the blunt top side, which seems kind of impossible). Fantastic weapon though. Running attack melts bosses.

                    • Anonymous

                      Best weapon for pure casters when upgraded on any elemental patch, no matter if you are wizard or cleric.

                      With only 14 DEX and 14 STR you get whooping 250 physical and 250 elemental damage (more or less depending on picked path) - very deadly if you spam op R2 attack of this weapon.

                      Put all other levels into VIT, END, ATT and INT / FAI.

                      Lots of health, lots of stamina, lots of powerfull spells to spam and this weapon as cherry on top when you need to hack something.

                      • Probably the best halberd - definitely the best for dex builds. The one hand move set is not worth your time, but two handed mows your ass down. Deadly in PVE and PVP. Buff this at Anor Londo and it melts Smough with lightning and bleed stacking on each other. Throw on power within if you're a real *******.

                        • Anonymous

                          my favourite weapon to use, you can acquire it and upgrade to +15 before killing any boss except asylum demon & capra demon (you need master key)

                          1- kill asylum demon
                          2- go to catacombs
                          3- pickup this
                          4- kill pinwheel
                          5- get back to firelink
                          6- go to blighttown, rest at bonfire, pickup power within, die
                          7- respawn at blighttown bonfire, kill slugs to farm large titanite shards
                          8- get back to firelink
                          9- go to undead burg to parish, take shortcut to lower undead burg, open shortcut to firelink from there
                          10- go back to there and kill capra demon
                          11- go to depths, take large ember from there (free pyromancer npc too if u didnt choose pyromancer as your starting class as you need pyromancy flame to cast power within)
                          12- go back to firelink
                          13- go to new londo ruins, kill the npc on there and use key to drain water early
                          14- get very large ember from there
                          15- kill darkwraiths to farm titanite chunks
                          16- go to valley of drakes, take the shortcut from there to undead parish (alternatively u can take another path from havels room to get there aswell.)
                          17- talk with blacksmith, give both embers to him
                          18- upgrade your beloved great scythe to +15 with titanites you've farmed.
                          19- go wreck some bosses with power within + r2 attack of this beast (you can one shot taurus demon with plunging attack btw)
                          note 1: make sure to put enough levels on dex
                          note 2: u can free sorcerer npc in lower undead burg and learn magic weapon spell (later you can swap it with great magic weapon in anor londo, and crystal magic weapon in late game)
                          note 3: alternatively u can use sunlight blade but it takes longer to obtain, its a lot better though, especially if u plan to go on ng+.

                          • Anonymous

                            You can beat the game (ng+7) with this the only downside is it only has one type of light attack and its slow compared to its heavy attacks. Has bleed good scaling and moveset also you can buff it with miracles and resins im on ng+ about to finish it and ng+ feels like ng give it a try i say.

                            • Anonymous

                              I'm doing a new playthrough with this weapon, and holy ****....as far as pve goes its just godlike. Fast, versatile, with insane range and hits like a truck, it made the first part of the game (I still have to kil Quelaag) a cakewalk. The only downside I could find is that the moveset tends to struggle with shorter enemies on close quarters (eg: crystal lizards). Other than that tts just wonderful.

                              • Anonymous

                                Good old DS1 times when you could get some really cool weapons from the start of the game due to the open and interconnected world design

                                • Anonymous

                                  I cant seem to figure out how to get this item to +6. I have everything I need, its currently +5. I have tried all 3 blacksmiths. I get an option to turn it into a divine great scythe or a fire scythe but thats it. Please Help!

                                  • Anonymous

                                    I put fire on it and kill the phalanx in 3 hits with the r2. Very fast soul farming.
                                    I’ve found it useful in a lot of situations.

                                    • Anonymous

                                      Great weapon, but I'm left feeling like I need another weapon slot being a sorcerer, int talisman, and dex weapon user. Also use a short bow. If it had a thrust or stun lock capable move I'd use it. It's just not fast enough for me and it looks like it does the most for a faith build. Show me a weapon that does bleed and toxic then I'll throw everything out the window for it.

                                      • Its one-handed light attack is a vertical slash that can stagger Chaos Witch Quelaag if it connects with her upper body. You can exploit this attack to stun-lock her to death.

                                        • I find this weapon quite tricky to use. Both one and two-handed R1's have a long wind-up and I find it hard to stagger anything with it. The 2-H R2 is quite potent though as you can stand out of range and the attack lunges forward into range with good damage. The running attack is fantastic imo, it's very fast and has good angles.

                                          • Anonymous

                                            Pros: It has the highest damage for a pure dex character with minimal strenght required, and can be obtained at the very beginning of the game. Good for crowd control. Cons: It looks silly, and its moveset aside from the R2 is really horrible. Not to mention that it swings slower if you miss your target, adding a sort of lag between your hits.

                                            • Anonymous

                                              Using this for too long makes you tend to forget the difference between those endowed with the power of lords, and corn.

                                              • Anonymous

                                                This thing is off the hook. God tier range of spears, but with sweeping attacks and better tracking. Swing speed and damage comparable to a great sword. Critical multiplier will outdamage the Balder Side Sword, Uchikatana, Priscilla's Dagger, Gold Tracer, or Silver Tracer at similiar upgrade levels and and dexterity. Shields? How about bleed build up. Also, completely buff-able. I missed this thing in the original, but toyed with it in the remaster, where I easily went off on two separate 70+ win streaks in arena duels. Wondering why I rarely, if ever, see this god tier weapon amongst 1,000 Giant Dad, Dark Bead spam, or Wrath of Gods spam builds.

                                                • Anonymous

                                                  Very awesome weapon, I completely missed it last time I played DS1 and found it after I got bored with DS3, and now I wish that it would've been as good in DS3 as it is in DS1.

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