greatsword

Greatsword +15

physical damage dark souls 325 critical dark souls 100
magic damage dark souls 245(265) stability dark souls 44
fire damage dark souls 312(312) icon other dura 200
lightning damage dark souls 325(325) weight dark souls 12.0
Requirements & Bonus
strength dark souls dexterity dark souls intelligence dark souls faith dark souls
28 10
Auxiliary  –
Weapon Type Ultra Greatswords
Attack Type Regular / Thrust
Enchantable Yes
Special No

*When infused with Magic: 245 physical dmg/265 magic dmg, with Fire: 312 physical dmg/312 Fire dmg, with Lightning: 325 physical dmg/325 Lightning dmg
 

Greatsword is a Weapon in Dark Souls and Dark Souls Remastered.

 

 

One of the gigantic straight greatswords. Very few have what it takes to wield this incredibly heavy, damage-dealing monster."
"A favorite of the Knights Berenike, known for their heavy armor, and Black iron Tarkus."


 

How to Get / Where to Find the Greatsword

 

 

Hints and Tips

 

  • Give to Frampt to receive 50 souls.
  • Despite beeing called Greatsword, this Weapon is not a Greatsword type, but a Ultra Greatsword type.
  • This unheralded and rarely used weapon is surprisingly effective in experienced hands. Like other ultra greatswords it significantly affects a victim's poise, particularly when used 2-handed, allowing its user to disrupt spell casts or other melee attackers. When used two handed it will stagger someone in one R1 swing unless they have 77 poise or higher. The R2 thrust attack, when used two handed, staggers almost everyone.
  • Moveset is quite similar to the claymore and straight swords such as the balder side sword, with some variation in charge moves and other attacks. Enjoys significantly increased range and damage, at the cost of slower attack speeds and increased weight and stamina costs.
  • Slow attack speed increases the risk of being parried, as long windups permit opponents to land parries based on visual cues even with PvP lag (in other word, opponents do not need to guess when you may swing, as they can see the windup and still get a parry attempt off even with network lag). Utilizing the weapon's long range and reach to maintain distance with one's opponent is an effective counter to being parried.
  • R2 thrust attacks benefit from Leo ring counter damage bonuses. This includes the effective and surprisingly quick roll-R1 stab.
  • Sprint attacks are surprisingly powerful, particularly when used 2-handed. The overhead smash attack while sprinting will stun or more often completely flatten an opponent, disrupting whatever they were doing and often allowing time for a follow up attack. The overhead swing has a related impact AoE that can stagger or knockdown people even if they are not directly injured by the swing, and has a number of interesting applications (for example, it can knock the Anor Londo winged demons clear out of the air even if it does not hit them outright).
  • Best used without lockoff, including on sprint attacks, as slow swing and recovery times can encourage backstab attempts by others. Wide swing arcs while locked off can be very effective at punishing and sometimes flat out killing backstab attempts with a single swing.
  • High stamina cost requires high Endurance and encourages the use of other items such as the Ring of Favor and Protection for its stamina bonus, and stamina recovery boosting items and equipment.
  • Surprisingly effective at blocking when used in two hands, making two handed builds with a Grass Crest Shield or Sanctus shield worn on the back fully viable even at low stat levels, given that it only requires 10 dexterity and 28 strength (further subject to the two-handing strength bonus). Its elemental damage reductions also benefit from the elemental type of the weapon. For example, a lightning greatsword +5 receives 70% lightning damage reduction when blocking, better than most shields!

 

Youtube relevant videos:

 

Greatsword Upgrade Table

Max
standard upgrade dark souls icon s
crystal upgrade dark souls icon s
lightning upgrade dark souls icon s
raw upgrade dark souls icon s
magic upgrade dark souls icon s
enchanted upgrade dark souls icon s
divine upgrade dark souls icon s
occult upgrade dark souls icon s
fire upgrade dark souls icon s
chaos upgrade dark souls icon s

 

Overview table for all Upgrades at regular, max and threshold levels. Click on the tabs to see individual upgrade paths in detail. Use this table to quickly compare performance

 

  Attack Values Parameter Bonuses Auxiliary Damage Reduction (%) Stability
Greatsword physical damage dark souls magic damage dark souls fire damage dark souls lightning damage dark souls strength dark souls dexterity dark souls intelligence dark souls faith dark souls divine dark souls occult dark souls physical defense dark souls magic defense dark souls fire defense dark souls lightning defense dark souls stability dark souls
Regular 130 - - - C D - - - - 70 10 50 50 44
Regular +5 195 - - - C D - - - - 70 10 50 50 44
Regular +10 260 - - - C D - - - - 70 10 50 50 44
Regular +14 312 - - - C D - - - - 70 10 50 50 44
Regular +15 325 - - - C D - - - - 70 10 50 50 44
Crystal 286 - - - C D - - - - 70 10 50 50 44
Crystal +4 338 - - - C D - - - - 70 10 50 50 44
Crystal +5 351 - - - C D - - - - 70 10 50 50 44
Lightning 234 - - 234 - - - - - - 70 10 50 50 44
Lightning +4 309 - - 309 - - - - - - 70 10 50 66 44
Lightning +5 325 - - 325 - - - - - - 70 10 50 70 44
Raw 225 - - - D E - - - - 70 10 50 50 44
Raw +5 300 - - - D E - - - - 70 10 50 50 44
Magic 147 159 - - E E C - - - 70 10 50 50 44
Magic +5 196 212 - - E E C - - - 70 10 50 50 44
Magic +9 235 254 - - E E C - - - 70 10 50 50 44
Magic +10 245 265 - - E E C - - - 70 10 50 50 44
Enchanted 196 208 - - E E C - - - 70 10 50 50 44
Enchanted +4 227 232 - -  E  E - - - 70 10 50 50 44
Enchanted +5 235 241 - - E E A - - - 70 10 50 50 44
Divine 132 160 - - D E - C 110 - 70 10 50 50 44
Divine +5 176 214 - - D E - C 110 - 70 10 50 50 44
Divine +9 211 256 - - D E - C 110 - 70 10 50 50 44
Divine +10 220 267 - - D E - C 110 - 70 10 50 50 44
Occult 178 196 - - D E - B -  110 70 10 50 50 44
Occult +4 220 235 - - D E - B -  110 70 10 50 50 44
Occult +5 231 245 - - D E - B -  110 70 10 50 50 44
Fire 169 - 169 - - - - - - - 70 10 50 50 44
Fire +5 234 - 234 - - - - - - - 70 10 52.5 50 44
Fire +9 296 - 296 - - - - - - - 70 10 54.5 50 44
Fire +10 312 - 312 - - - - - - - 70 10 55 50 44
Chaos 203 - 235 - - - - - - - 70 10 50 50 44
Chaos +4
@ 10 Humanity
248
+52
- 288
+60
- - - - - - - 70 10 54 50 44
Chaos +5
@ 10 Humanity
259
+54
- 301
+63
- - - - - - - 70 10 55 50 44
 

 

Regular Upgrades are performed by Andre of Astora at the Undead Parish.
Regular +6 requires a regular +5 weapon and to hand in the Large Ember. Regular +11 requires a regular +10 weapon and to hand in the Very Large Ember.
Regular Reinforcement Scales 66% for strength dark soulsStrength and 26% for dexterity dark souls Dexterity to increase your AR.
To reach max, you need: 12,000 souls, 9 titanite shards to +5, 9 large titanite shards to +10, 7 titanite chunks to +14 and 1 titanite slab to +15

  Attack Values Parameter Bonus Auxiliary Damage Reduction (%) Stability
Greatsword physical damage dark souls magic damage dark souls fire damage dark souls lightning damage dark souls strength dark souls dexterity dark souls intelligence dark souls faith dark souls divine dark souls occult dark souls physical defense dark souls magic defense dark souls fire defense dark souls lightning defense dark souls stability dark souls
Regular 130 - - - C D - - - - 70 10 50 50 44
Regular +1 (titanite shard dark souls sx1) 143 - - - C D - - - - 70 10 50 50 44
Regular +2 (titanite shard dark souls sx1) 156 - - - C D - - - - 70 10 50 50 44
Regular +3 (titanite shard dark souls sx2) 169 - - - C D - - - - 70 10 50 50 44
Regular +4 (titanite shard dark souls sx2) 182 - - - C D - - - - 70 10 50 50 44
Regular +5 (titanite shard dark souls sx3) 195 - - - C D - - - - 70 10 50 50 44
Regular +6 (large titanite shard dark souls sx1) 208 - - - C D - - - - 70 10 50 50 44
Regular +7 (large titanite shard dark souls sx1) 221 - - - C D - - - - 70 10 50 50 44
Regular +8 (large titanite shard dark souls sx2) 234 - - - C D - - - - 70 10 50 50 44
Regular +9 (large titanite shard dark souls sx2) 247 - - - C D - - - - 70 10 50 50 44
Regular +10 (large titanite shard dark souls sx3) 260 - - - C D - - - - 70 10 50 50 44
Regular +11 (titanite chunk dark souls sx1) 273 - - - C D - - - - 70 10 50 50 44
Regular +12 (titanite chunk dark souls sx1) 286 - - - C D - - - - 70 10 50 50 44
Regular +13 (titanite chunk dark souls sx2) 299 - - - C D - - - - 70 10 50 50 44
Regular +14 (titanite chunk dark souls sx3) 312 - - - C D - - - - 70 10 50 50 44
Regular +15 (titanite slab dark souls sx1) 325 - - - C D - - - - 70 10 50 50 44

 

Crystal Upgrades are performed by the Giant Blacksmith at Anor Londo.
Crystal Upgrades require a regular +10 weapon and to hand in the Crystal Ember.
Crystal Reinforcement reduces weapon Durability by 16, but increases base damage. It scales 60% for strength dark soulsStrength and 26% for dexterity dark souls Dexterity to increase your AR.
To reach max, you need: 4,000 souls, 8 titanite chunks to +4 and 1 titanite slab to +5

  Attack Values Parameter Bonus Auxiliary Damage Reduction (%) Stability
Greatsword physical damage dark souls magic damage dark souls fire damage dark souls lightning damage dark souls strength dark souls dexterity dark souls intelligence dark souls faith dark souls divine dark souls occult dark souls physical defense dark souls magic defense dark souls fire defense dark souls lightning defense dark souls stability dark souls
Crystal (titanite chunk dark souls sx1) 286 - - - C D - - - - 70 10 50 50 44
Crystal +1 (titanite chunk dark souls sx1) 299 - - - C D - - - - 70 10 50 50 44
Crystal +2 (titanite chunk dark souls sx1) 312 - - - C D - - - - 70 10 50 50 44
Crystal +3 (titanite chunk dark souls sx2) 325 - - - C D - - - - 70 10 50 50 44
Crystal +4 (titanite chunk dark souls sx3) 338 - - - C D - - - - 70 10 50 50 44
Crystal +5 (titanite slab dark souls sx1) 351 - - - C D - - - - 70 10 50 50 44

 

Lightning Upgrades are performed by the Giant Blacksmith at Anor Londo.
Lightning Upgrades require a regular +10 weapon, but no special Ember is required.
Lightning Reinforcement removes all scaling but adds Lightning Damage.
To reach max, you need: 4,000 souls, 8 titanite chunks to +4 and 1 titanite slab to +5

  Attack Values Parameter Bonus Auxiliary Damage Reduction (%) Stability
Greatsword physical damage dark souls magic damage dark souls fire damage dark souls lightning damage dark souls strength dark souls dexterity dark souls intelligence dark souls faith dark souls divine dark souls occult dark souls physical defense dark souls magic defense dark souls fire defense dark souls lightning defense dark souls stability dark souls
Lightning (titanite chunk dark souls sx1) 234 - - 234 - - - - - - 70 10 50 50 44
Lightning +1 (titanite chunk dark souls sx1) 252 - - 252 - - - - - - 70 10 50 54 44
Lightning +2 (titanite chunk dark souls sx1) 270 - - 270 - - - - - - 70 10 50 58 44
Lightning +3 (titanite chunk dark souls sx2) 288 - - 288 - - - - - - 70 10 50 62 44
Lightning +4 (titanite chunk dark souls sx3) 306 - - 306 - - - - - - 70 10 50 66 44
Lightning +5 (titanite slab dark souls sx1) 325 - - 325 - - - - - - 70 10 50 70 44

 

Raw Upgrades are performed by Andre of Astora at the Undead Parish.
Raw Upgrades require a regular +5 weapon and to hand in the Large Ember.
Raw Reinforcement increases base damage whilst reducing stat bonuses. Scales 66% for strength dark soulsStrength to increase your AR.
To reach max, you need: 4,000 souls, 10 large titanite shards

  Attack Values Parameter Bonus Auxiliary Damage Reduction (%) Stability
Greatsword physical damage dark souls magic damage dark souls fire damage dark souls lightning damage dark souls strength dark souls dexterity dark souls intelligence dark souls faith dark souls divine dark souls occult dark souls physical defense dark souls magic defense dark souls fire defense dark souls lightning defense dark souls stability dark souls
Raw (large titanite shard dark souls sx1) 225 - - - D E - - - - 70 10 50 50 44
Raw +1 (large titanite shard dark souls sx1) 240 - - - D E - - - - 70 10 50 50 44
Raw +2 (large titanite shard dark souls sx1) 255 - - - D E - - - - 70 10 50 50 44
Raw +3 (large titanite shard dark souls sx2) 270 - - - D E - - - - 70 10 50 50 44
Raw +4 (large titanite shard dark souls sx2) 285 - - - D E - - - - 70 10 50 50 44
Raw +5 (large titanite shard dark souls sx3) 300 - - - D E - - - - 70 10 50 50 44

 

Magic Upgrades are performed by Rickert of Vinheim, found in New Londo Ruins.
Magic Upgrade +1 requires a regular +5 weapon. Magic +6 requires a Magic +5 and to hand in the Large Magic Ember
Magic Reinforcement adds Magic Damage and an Intelligence bonus. The weapon can no longer be buffed with Magic Weapon.  Scales 17% for strength dark soulsStrength, 7% for dexterity dark souls Dexterity and 62% faith dark souls Intelligence to increase your AR.
To reach max, you need: 8,000 souls, 10 Green Titanite Shards to +5, 7 Blue Titanite Chunks to +14 and 1 Blue Titanite Slab to +15

  Attack Values Parameter Bonus Auxiliary Damage Reduction (%) Stability
Greatsword physical damage dark souls magic damage dark souls fire damage dark souls lightning damage dark souls strength dark souls dexterity dark souls intelligence dark souls faith dark souls divine dark souls occult dark souls physical defense dark souls magic defense dark souls fire defense dark souls lightning defense dark souls stability dark souls
Magic (green titanite shard dark souls sx1) 147 159 - - E E C - - - 70 10 50 50 44
Magic +1 (green titanite shard dark souls sx1) 156 169 - - E E C - - - 70 10 50 50 44
Magic +2 (green titanite shard dark souls sx1) 166 180 - - E E C - - - 70 10 50 50 44
Magic +3 (green titanite shard dark souls sx2) 176 190 - - E E C - - - 70 10 50 50 44
Magic +4 (green titanite shard dark souls sx2) 186 201 - - E E C - - - 70 10 50 50 44
Magic +5 (green titanite shard dark souls sx3) 196 212 - - E E C - - - 70 10 50 50 44
Magic +6 (blue titanite chunk dark souls sx1) 205 222 - - E E C - - - 70 10 50 50 44
Magic +7 (blue titanite chunk dark souls sx1) 215 233 - - E E C - - - 70 10 50 50 44
Magic +8 (blue titanite chunk dark souls sx2) 225 243 - - E E C - - - 70 10 50 50 44
Magic +9 (blue titanite chunk dark souls sx3) 235 254 - - E E C - - - 70 10 50 50 44
Magic +10 (blue titanite slab dark souls sx1) 245 265 - - E E C - - - 70 10 50 50 44

 

Enchanted Upgrades are performed by Rickert of Vinheim, found in New Londo Ruins.
Enchanted Upgrade +1 requires a regular +5 weapon. Enchanted +6 requires a Enchanted +5 and to hand in the Large Magic Ember
Enchanted Reinforcement increases the Intelligence bonus at the cost of base magic damage. The weapon can no longer be buffed with Magic Weapon. Scales 13% for strength dark soulsStrength, 5% for dexterity dark souls Dexterity and 60% faith dark souls Intelligence to increase your AR
To reach max, you need: 4,000 souls, 8 Blue Titanite Chunks to +4 and 1 Blue Titanite Slab to +5

  Attack Values Parameter Bonus Auxiliary Damage Reduction (%) Stability
Greatsword physical damage dark souls magic damage dark souls fire damage dark souls lightning damage dark souls strength dark souls dexterity dark souls intelligence dark souls faith dark souls divine dark souls occult dark souls physical defense dark souls magic defense dark souls fire defense dark souls lightning defense dark souls stability dark souls
Enchanted (blue titanite chunk dark souls sx1) 196 208  - - E E C - - -  70 10 50 50 44
Enchanted +1 (blue titanite chunk dark souls sx1) 203 214 - E E C - - -  70   10 50   50  44
Enchanted +2 (blue titanite chunk dark souls sx1) 21 220 - E E B - - -  70  10  50  50  44 
Enchanted +3 (blue titanite chunk dark souls sx2) 219 226 - E E B - - -  70  10  50  50  44 
Enchanted +4 (blue titanite chunk dark souls sx3) 227 232 - E E B - - -  70  10  50  50 44 
Enchanted +5 (blue titanite slab dark souls sx1) 235 241 - E E A - - -  70  10  50  50  44

 

Divine Upgrades are performed by Andre of Astora at the Undead Parish.
Divine Upgrades require a regular +5 weapon and to hand in the Divine Ember. Divine +6 upgrades require a Divine Weapon +5 and to hand in the Large Divine Ember.
Divine Reinforcement adds Magic Damage and Faith scaling. Scales 23% for strength dark soulsStrength, 10% for dexterity dark souls Dexterity and 61% faith dark soulsFaith to increase your AR.
To reach max, you need: 8,000 souls, 10 Green Titanite Shards, 7 White Titanite Chunks and 1 White Titanite Slab

  Attack Values Parameter Bonus Auxiliary Damage Reduction (%) Stability
Greatsword physical damage dark souls magic damage dark souls fire damage dark souls lightning damage dark souls strength dark souls dexterity dark souls intelligence dark souls faith dark souls divine dark souls occult dark souls physical defense dark souls magic defense dark souls fire defense dark souls lightning defense dark souls stability dark souls
Divine (green titanite shard dark souls sx1) 132 160 - - D E - C 110 - 70 10 50 50 44
Divine +1 (green titanite shard dark souls sx1) 140 171 - - D E - C 110 - 70 10 50 50 44
Divine +2 (green titanite shard dark souls sx1) 149 181 - - D E - C 110 - 70 10 50 50 44
Divine +3 (green titanite shard dark souls sx2) 158 192 - - D E - C 110 - 70 10 50 50 44
Divine +4 (green titanite shard dark souls sx2) 167 203 - - D E - C 110 - 70 10 50 50 44
Divine +5 (green titanite shard dark souls sx3) 176 24 - - D E - C 110 - 70 10 50 50 44
Divine +6 (white titanite chunk dark souls sx1) 184 224 - - D E - C 110 - 70 10 50 50 44
Divine +7 (white titanite chunk dark souls sx1) 193 235 - - D E - C 110 - 70 10 50 50 44
Divine +8 (white titanite chunk dark souls sx2) 202 246 - - D E - C 110 - 70 10 50 50 44
Divine +9 (white titanite chunk dark souls sx3) 211 256 - - D E - C 110 - 70 10 50 50 44
Divine +10 (white titanite slab dark souls sx1) 220 267 - - D E - C 110 - 70 10 50 50 44

 

Occult Upgrades are performed by Andre of Astora at the Undead Parish.
Occult Upgrades require a Divine+5 weapon and to hand in the Dark Ember.
Occult Reinforcement reduces the base damage but increases Faith scaling. Scales 22% for strength dark soulsStrength, 9% for dexterity dark souls Dexterity and 72% faith dark soulsFaith to increase your AR.
To reach max, you need: 4,000 souls, 7 White Titanite Chunks and 1 White Titanite Slab

  Attack Values Parameter Bonus Auxiliary Damage Reduction (%) Stability
Greatsword physical damage dark souls magic damage dark souls fire damage dark souls lightning damage dark souls strength dark souls dexterity dark souls intelligence dark souls faith dark souls divine dark souls occult dark souls physical defense dark souls magic defense dark souls fire defense dark souls lightning defense dark souls stability dark souls
Occult (white titanite chunk dark souls sx1) 178 196 - - D E - B - 110 70 10 50 50 44
Occult +1 (white titanite chunk dark souls sx1) 188 205 - - D E - B - 110 70 10 50 50 44
Occult +2 (white titanite chunk dark souls sx1) 199 215 - - D E - B - 110 70 10 50 50 44
Occult +3 (white titanite chunk dark souls sx2) 210 225 - - D E - B - 110 70 10 50 50 44
Occult +4 (white titanite chunk dark souls sx3) 220 235 - - D E - B - 110 70 10 50 50 44
Occult +5 (white titanite slab dark souls sx1) 231 245 - - D E - B - 110 70 10 50 50 44

 

Fire Upgrades are performed by Blacksmith Vamos in The Catacombs.
Fire Upgrades require a regular +5 weapon. Fire+6 requires a Fire+5 weapon and to hand in the Large Flame Ember.
Fire Reinforcement adds Fire Damage but removes all scaling bonuses from the weapon.
To reach max, you need: 8,000 souls, 10 Green Titanite Shards, 7 Red Titanite Chunks and 1 Red Titanite Slab

  Attack Values Parameter Bonus Auxiliary Damage Reduction (%) Stability
Greatsword physical damage dark souls magic damage dark souls fire damage dark souls lightning damage dark souls strength dark souls dexterity dark souls intelligence dark souls faith dark souls divine dark souls occult dark souls physical defense dark souls magic defense dark souls fire defense dark souls lightning defense dark souls stability dark souls
Fire (green titanite shard dark souls sx1) 169 - 169 - - - - - - - 70 10 50 50 44
Fire +1 (green titanite shard dark souls sx1) 182 - 182 - - - - - - - 70 10 50.5 50 44
Fire +2 (green titanite shard dark souls sx1) 195 - 195 - - - - - - - 70 10 51 50 44
Fire +3 (green titanite shard dark souls sx2) 208 - 208 - - - - - - - 70 10 51.5 50 44
Fire +4 (green titanite shard dark souls sx2) 221 - 221 - - - - - - - 70 10 52 50 44
Fire +5 (green titanite shard dark souls sx3) 234 - 234 - - - - - - - 70 10 52.5 50 44
Fire +6 (red titanite chunk dark souls sx1) 249 - 249 - - - - - - - 70 10 53 50 44
Fire +7 (red titanite chunk dark souls sx1) 265 - 265 - - - - - - - 70 10 53.5 50 44
Fire +8 (red titanite chunk dark souls sx2) 280 - 280 - - - - - - - 70 10 54 50 44
Fire +9 (red titanite chunk dark souls sx3) 296 - 296 - - - - - - - 70 10 54.5 50 44
Fire +10 (red titanite slab dark souls sx1) 312 - 312 - - - - - - - 70 10 55 50 44

 

Chaos Upgrades are performed by Blacksmith Vamos in The Catacombs.
Chaos Upgrades require a Fire+5 weapon and to hand in the Chaos Flame Ember
Fire Reinforcement reduces Fire Damage but adds a bonus based on the Humanity you hold.
To reach max, you need: 4,000 souls, 7 Red Titanite Chunks and 1 Red Titanite Slab

  Attack Values Parameter Bonus Auxiliary Damage Reduction (%) Stability
Greatsword physical damage dark souls magic damage dark souls fire damage dark souls lightning damage dark souls strength dark souls dexterity dark souls intelligence dark souls faith dark souls divine dark souls occult dark souls physical defense dark souls magic defense dark souls fire defense dark souls lightning defense dark souls stability dark souls
Chaos (red titanite chunk dark souls sx1) 203 - 238 - - - - - - - 70 10 50 50 44
Chaos +1 (red titanite chunk dark souls sx1) 214 - 248 - - - - - - - 70 10 50 50 44
Chaos +2 (red titanite chunk dark souls sx1) 226 - 262 - - - - - - - 70 10 50 50 44
Chaos +3 (red titanite chunk dark souls sx2) 237 - 275 - - - - - - - 70 10 50 50 44
Chaos +4 (red titanite chunk dark souls sx3) 248 - 288 - - - - - - - 70 10 50 50 44
Chaos +5 (red titanite slab dark souls sx1) 259 - 301 - - - - - - - 70 10 50 50 44

 




Tired of anon posting? Register!
    • Anonymous

      I think I might be part of a minority here but as an enjoyer giant swords I think I prefer the later renditions, it kinda suffers the same thing as the Zweihander for me though to a slightly lesser extent where it feels like a greatsword but not an ultra greatsword. It just doesn't have that weighty vibe that I love so much from this weapon class.
      Mind you the Greatsword has never really been the main weapon of my playthroughs its usually one I can switch out to as ole reliable or if I need just a lil more reach.
      I should however say I am not a PvP player and I'm not really the min/max type its all about the vibes and this Greatsword unfortunately falls a little short and light of the earth shattering umph that makes me feel I could challenge god, or at least whack his toe pretty good.

      • Anonymous

        i like the thing in PvP. basically same deal as the zwei, its a strong backstab stick. the r1s are punishable but useful r1->kick is a safe bet if the player trys to toggle. r1 turn around is good people trying to roll backstab. however the 2h rolling r1 is very very strong, same with the zwei. but if you condition someone into getting used to the rolling r1s a 2h rolling r2 is crazy. if they try to roll it catches. its a very fun weapon

        • Anonymous

          I kind of prefer this design to the later versions. Not that the later ones are bad, I just wish there was something more like this too.

          • Anonymous

            It just feels like a Zweihander that requires 4 more strength. I tested it next to the Zwei for few hours each and got the same results. Also it got the RE5 Chris workout between DS1&2.

            • Anonymous

              Favorite ugs, the poke with the Leo ring is an absolute nuke, the poke has less wind up and is easier to pull off than the bkugs, and the poke gives the moveset allot more variety imo than the zwei R2s, great poise damage and overall great moveset, very similar to the claymore moveset but bigger and more stance breaky, not sure why you don't see this more when the zwei is everywhere,

              Also worth noting that using this at base stat reqs with fire or lit infusion is a great way to go as the damage is great this way with not too hefty of a stat req leaving you more for the high level of endurance that will help this thing truly shine

              • Anonymous

                It's kinda sad how rarely seen this thing is compared to the Zweihander, especially when it's not really particularly worse because although it's a little heavier with slightly higher stat requirements, it's got a poke heavy attack that can't pancake enemies but can take advantage of the Leo Ring for very high counter damage and still staggers most enemies easily and has long reach, and it's just as fast and it can still pancake enemies with its running attacks and jump attacks, it has surprisingly decent guard stats which is useful for 2-handing and for grass crest shield users, it's kinda sad it's so overshadowed by the Zweihander despite being a very good sidegrade to it (or upgrade depending on the player)

                • Anonymous

                  That thing was too big to be called a sword.
                  Too big, too thick, too heavy, and too rough, it was more like a large hunk of iron.

                  • Anonymous

                    Weird how it's just called flat "Greatsword", kinda confusing since it's an Ultra-greatsword, couldn't it have been called "Black Iron Greatsword" or something more unique like that? Just to spare people the confusion

                    • Anonymous

                      It's funny how much weight this thing gained in the later games compared to Ds1, went from being the second-lightest Ultra Greatsword, and one of the thinnest ones with an emphasis on thrust attacks, to being a comically huge and wide sharpened 8ft long lump of metal that could hardly even be called a sword that just smashes things into tomato paste by virtue of it's sheer weight and GIRTH

                      • Anonymous

                        This is actually my favourite weapon in the game. I know people love the claymore/zwei, but the two-handed R2 chunky poke is lovely. You still get the pancake slam from the jump attack. Rolling poke is nice to have, too. With all the thrusts you can also pair it with Leo Ring.

                        I also think the greatsword looks better here than in later games, where it grew to absurd sizes.

                        • identical to Zweihander in damage stats and scaling, slightly higher requirements and 2 extra weight, along with a later point of acquisition. However I personally consider it better for the heavy attack, which is the main difference between the two. The straight thrust with different damage typing is better than the overhead slam in certain situations. The Zwi's pancaking overhead is certainly useful, but the stagger and counter damage from the Greatsword's thrust is fantastic and the ability to jump pancake means this option is slightly more versatile. If you're using mainly r1s, the zweihander will be the better choice for the lower weight, but the heavy thrusts make this a worthwhile alternative for those who prefer using that style of attack.

                          • Anonymous

                            Greatsword VS Zweihander? Thinking of using an ultra greatsword and the other three take a while to obtain.

                            • Anonymous

                              I don't know what you guys think but I prefer Black Iron build with +10 Flame Greatsword and Grass shield than Giant dad build. My stat is 32 strength 20 dex ( So I can use Dragonslayer Greatbow and Black Knight Halbert ) , 33 endurence, 10 attunement and what left is vitality

                              • Anonymous

                                I killed more backstabbing **** kickers with this than the plague. Listen, no one with any sense will just let a zwei pancake them. But they will think someone who offers their back is easy prey until they find out it’s free aimed and they’re stunlocked to death - either because they don’t know toggle escape or they’re just shocked to get caught out like that. And the thrust. This thing with a Leo ring just rinses a Manus. And if you catch someone with it in pvp - very rare- they are ****ed.

                                • Anonymous

                                  As a big beefy too-heavy-to-carry-around sword enjoyer, I must say that I do in fact enjoy the Greatsword. And yes, I do in fact use the full Tarkus set 99% of the time. And yes, I do in fact fat roll as well.

                                  • Anonymous

                                    Didn't like it at first.. now one of my favorites ultras in all 3 for various reasons... You can't go wrong with a weapon simply called GS.. Ds3s is best though, actually lives up to it's simple name stating it's "the great sword"

                                    • Anonymous

                                      The perfect choice for every adventurer with an inferiority complex or a much too small thing in his pants.

                                      • Anonymous

                                        This or Zweihander? Going for a high poise/high damage build. Planning on some Black Iron/Havel armor and a greatshield. But I’m stuck between these weapons.

                                        • Anonymous

                                          Put the great sword in the right hand and a parry dagger in the left. You can easily kill people in two or three hits. It might not have the range of the zweihander. But if you be a little more careful that’s not a big problem. And of course it’s good for catching backstab fishers which is THE meta.

                                          • Anonymous

                                            This sword is really good if you’re being teamed up on. It’s also amazing for catching backstab fishers. 10/10 would recommend.

                                            • Anonymous

                                              Used my only remaining Slab to make it +15 and never looked back. Running 2-handed 90% of the time. Love the thrusting moveset. Once you start pommeling foes into the ground and single-sweeping through packs of enemies its hard to go back to lesser tools. But where this particular sword really shines - are long reaching powerful thrusts. This will outright stagger and kill larger foes in 2-3 solid hits. It takes some practice to time your thrusts right. Target locked side-roll + quick thrust move is devastating in PvE. Only time had to switch was on Gwyn, the weapon is way too slow for him. Stabbed him to death with my trusty Halberd on a first try though.

                                              • Anonymous

                                                I love doing a tarkus build in ds1 and ds3, it’s fun to play and the black iron set looks so good. Playing it in ds3 and I love it. Ds1 you need 36 end to mid roll with full tarkus’s and black iron great shield and great sword. Only difficulty in the run is getting the great sword early from the undead parish, however you can ditch it and wait till sens Fort (or glitch to get there early) and buy it and upgrade it to lightning in anor londo. This build is super op, and lasts the whole game. If you want this method works if you wanna use zweihander, maybe tarkus has a kid with a zwei. Idk but I love that build for pve

                                                • Anonymous

                                                  I have play with this weapon in DS2 and DS3 but as I'm replaying the first one I'm a bit surprised by how small it is.

                                                  • Anonymous

                                                    Slightly better than the zweihander, surprised I don't see it as much in the remaster. Same swing speed and virtually the same moveset, but with slightly more range for slightly more stamina and weight.

                                                    • Anonymous

                                                      Honestly, the fact that this weapon, called the Greatsword, is classified as an Ultra Greatsword when there is actually a weapon type called Greatsword makes me irrationally upset

                                                      • Anonymous

                                                        That thing was too big to be called a sword. Too big, too thick, too heavy, and too rough, it was more like a large hunk of iron.

                                                        • I never found a better punisher for backstab fishers in DS. With this weapon if you master free aim, you WANT to show your back to them - only to flip around and stunlock them to death pronto. It will kill most of them in short order if they don't toggle escape. If they do toggle escape - well, they still got lit up - in your black iron armor and grass crest shield, you will have to be unpredictable and you'll have more margin for error. Just stay out of parry range and be unpredictable. Leo ring will one shot folks if you roll stab with a counter. A warpick was my preferred swap out if someone got too close - again, with the leo ring, the thrust damage is evil.

                                                          • Anonymous

                                                            This, Black knight Armor, Metal Pig head and Avelyn combined, crafts the true guts. If only it were bigger, and then we could have the true resemblance of the size of the GODLY DRAGONSLAYER.

                                                            • This thing can rock your socks off in pvp. People don't use it much these days if they ever did and that free aimed two handed swipe will wreck a backstab fisher's***** fast.

                                                            Load more
                                                            ⇈ ⇈