Guardian%20Tail
Guardian Tail +15

physical_damage_dark_souls.jpg 210 critical_dark_souls 100
magic_damage_dark_souls.jpg 157(170) stability_dark_souls.jpg 16
fire_damage_dark_souls.jpg 201(201) durability_dark_souls 250
lightning_damage_dark_souls.jpg 210(210) weight_dark_souls 5.0
Requirements & Bonus
strength_dark_souls.jpg dexterity_dark_souls.jpg intelligence_dark_souls.jpg faith_dark_souls.jpg
15 10
Auxiliary poison_dark_souls.jpg 176
Weapon Type Whip
Attack Type Regular
Enchantable Yes
Special Poison

*When infused with Magic: 157 physical dmg/170 magic dmg, with Fire: 201 physical dmg/201 Fire dmg, with Lightning: 210 physical dmg/210 Lightning dmg
 

Guardian Tail is a Weapon in Dark Souls and Dark Souls Remastered.

 

 

 

Sliced tail of the Sanctuary Guardian."
"This flexible, spiked and highly poisonous tail would make a rather obnoxious weapon."

 

 

 

How to Get / Where to Find the Guardian Tail

Cutting off the Sanctuary Guardian's Tail (can also be obtained from one of the Lesser Sanctuary Guardians if missed)

Best way to do so is to equip a weapon with a long reach and decent speed vertical slash, and bait the chimera to do its water splash attack by staying at medium range, GET HIT by it(it just staggers - no damage) prompting the boss to do his charge attack, roll to the right and cut once or twice.




Note:

  • Give to Frampt to receive 100 souls.
  • Breaks 20 poise per swing.
  • Do not expect to easily poison enemies with this,it takes a lot of strikes to do so. But if you have rotten pine resin you can enchant the Guardian Tail with it to quickly build up poison.





Guardian Tail Upgrade Table

Max
regular-upgrade-dark-souls
crystal_upgrade_dark_souls
lightning_upgrade_dark_souls
raw_upgrade_dark_souls
magic_upgrade_dark_souls
enchanted_upgrade_dark_souls
divine_upgrade_dark_souls
occult_upgrade_dark_souls
fire_upgrade_dark_souls
chaos_upgrade_dark_souls

 

Overview table for all Upgrades at regular, max and threshold levels. Click on the tabs to see individual upgrade paths in detail. Use this table to quickly compare performance

 

  Attack Values Parameter Bonuses Auxiliary Damage Reduction (%) Stability
Guardian Tail physical_damage_dark_souls.jpg magic_damage_dark_souls.jpg fire_damage_dark_souls.jpg lightning_damage_dark_souls.jpg strength_dark_souls.jpg dexterity_dark_souls.jpg intelligence_dark_souls.jpg faith_dark_souls.jpg divine_dark_souls.jpg occult_dark_souls.jpg physical_defense_dark_souls.jpg magic_defense_dark_souls.jpg fire_defense_dark_souls.jpg lightning_defense_dark_souls.jpg stability_dark_souls.jpg
Regular 84 - - - - C - - - - 30 10 20 20 16
Regular +5 126 - - - - C - - - - 30 10 20 20 16
Regular +10 168 - - - - C - - - - 30 10 20 20 16
Regular +14 201 - - - - C - - - - 30 10 20 20 16
Regular +15 210 - - - - C - - - - 30 10 20 20 16
Crystal 184 - - - - C - - - - 30 10 20 20 16
Crystal +4 218 - - - - C - - - - 30 10 20 20 16
Crystal +5 226 - - - - C - - - - 30 10 20 20 16
Lightning 151 - - 151 - - - - - - 30 10 20 21.6 16
Lightning +4 198 - - 198 - - - - - - 30 10 20 26.4 16
Lightning +5 210 - - 210 - - - - - - 30 10 20 28 16
Raw 145 - - - - D - - - - 30 10 20 20 16
Raw +5 194 - - - - D - - - - 30 10 20 20 16
Magic 94 102 - - - E D - - - 30 10 20 20 16
Magic +5 126 136 - - - E D - - - 30 10 20 20 16
Magic +9 151 163 - - - E C - - - 30 10 20 20 16
Magic +10 157 170 - - - E C - - - 30 10 20 20 16
Enchanted 126 134 - - - E D - - - 30 10 20 20 16
Enchanted +4 146 150 - - - E C - - - 30 10 20 20 16
Enchanted +5 151 155 - - - E C - - - 30 10 20 20 16
Divine 85 103 - - - D - D 110 - 30 10 20 20 16
Divine +5 114 138 - - - D - D 110 - 30 10 20 20 16
Divine +9 136 165 - - - D - C 110 - 30 10 20 20 16
Divine +10 142 172 - - - D - C 110 - 30 10 20 20 16
Occult 116 126 - - - D - C - 110 30 10 20 20 16
Occult +4 143 151 - - - D - C - 110 30 10 20 20 16
Occult +5 150 157 - - - D - C - 110 30 10 20 20 16
Fire 109 - 109 - - - - - - - 30 10 20.2 20 16
Fire +5 151 - 151 - - - - - - - 30 10 21 20 16
Fire +9 191 - 191 - - - - - - - 30 10 21.8 20 16
Fire +10 201 - 201 - - - - - - - 30 10 22 20 16
Chaos 133 - 151 - - - - - - - 30 10 20 20 16
Chaos +5 (w/ 10 Humanity) 170 (+36) - 193 (+40) - - - - - - - 30 10 22 20 16

 

  

Regular Upgrades are performed by Andre of Astora at the Undead Parish. 
Regular +6 requires a regular +5 weapon and to hand in the Large Ember. Regular +11 requires a regular +10 weapon and to hand in the Very Large Ember

To reach max, you need: 1,500 souls, 9 titanite shards to +5, 9 large titanite shards to +10, 7 titanite chunks to +14 and 1 titanite slab to +15

  Attack Values Parameter Bonus Auxiliary Damage Reduction (%) Stability
Guardian Tail physical_damage_dark_souls.jpg magic_damage_dark_souls.jpg fire_damage_dark_souls.jpg lightning_damage_dark_souls.jpg strength_dark_souls.jpg dexterity_dark_souls.jpg intelligence_dark_souls.jpg faith_dark_souls.jpg divine_dark_souls.jpg occult_dark_souls.jpg physical_defense_dark_souls.jpg magic_defense_dark_souls.jpg fire_defense_dark_souls.jpg lightning_defense_dark_souls.jpg stability_dark_souls.jpg
Regular 84 - - - - C - - - - 30 10 20 20 16
Regular +1 (titanite_shard_dark_soulsx1) 92 - - - - C - - - - 30 10 20 20 16
Regular +2 (titanite_shard_dark_soulsx1) 100 - - - - C - - - - 30 10 20 20 16
Regular +3 (titanite_shard_dark_soulsx2) 109 - - - - C - - - - 30 10 20 20 16
Regular +4 (titanite_shard_dark_soulsx2) 117 - - - - C - - - - 30 10 20 20 16
Regular +5 (titanite_shard_dark_soulsx3) 126 - - - - C - - - - 30 10 20 20 16
Regular +6 (titanite_shard_dark_soulsx1) 134 - - - - C - - - - 30 10 20 20 16
Regular +7 (titanite_shard_dark_soulsx1) 142 - - - - C - - - - 30 10 20 20 16
Regular +8 (titanite_shard_dark_soulsx2) 151 - - - - C - - - - 30 10 20 20 16
Regular +9 (titanite_shard_dark_soulsx2) 159 - - - - C - - - - 30 10 20 20 16
Regular +10 (titanite_shard_dark_soulsx3) 168 - - - - C - - - - 30 10 20 20 16
Regular +11 (titanite_chunk_dark_soulsx1) 176 - - - - C - - - - 30 10 20 20 16
Regular +12 (titanite_chunk_dark_soulsx1) 184 - - - - C - - - - 30 10 20 20 16
Regular +13 (titanite_chunk_dark_soulsx2) 193 - - - - C - - - - 30 10 20 20 16
Regular +14 (titanite_chunk_dark_soulsx3) 201 - - - - C - - - - 30 10 20 20 16
Regular +15 (titanite_slab_dark_soulsx1) 210 - - - - C - - - - 30 10 20 20 16

 

 

Crystal Upgrades are performed by the Giant Blacksmith at Anor Londo.
Crystal Upgrades require a regular +10 weapon and to hand in the Crystal Ember.
Crystal Reinforcement reduces weapon Durability by 20, but increases base damage. 


To reach max, you need: 1000 souls, 8 titanite chunks to +4 and 1 titanite slab to +5

  Attack Values Parameter Bonus Auxiliary Damage Reduction (%) Stability
Guardian Tail physical_damage_dark_souls.jpg magic_damage_dark_souls.jpg fire_damage_dark_souls.jpg lightning_damage_dark_souls.jpg strength_dark_souls.jpg dexterity_dark_souls.jpg intelligence_dark_souls.jpg faith_dark_souls.jpg divine_dark_souls.jpg occult_dark_souls.jpg physical_defense_dark_souls.jpg magic_defense_dark_souls.jpg fire_defense_dark_souls.jpg lightning_defense_dark_souls.jpg stability_dark_souls.jpg
Crystal (titanite_chunk_dark_soulsx1) 184 - - - - C - - - - 30 10 20 20 16
Crystal +1 (titanite_chunk_dark_soulsx1) 193 - - - - C - - - - 30 10 20 20 16
Crystal +2 (titanite_chunk_dark_soulsx1) 201 - - - - C - - - - 30 10 20 20 16
Crystal +3 (titanite_chunk_dark_soulsx2) 210 - - - - C - - - - 30 10 20 20 16
Crystal +4 (titanite_chunk_dark_soulsx3) 218 - - - - C - - - - 30 10 20 20 16
Crystal +5 (titanite_slab_dark_soulsx1) 226 - - - - C - - - - 30 10 20 20 16

 

 

Lightning Upgrades are performed by the Giant Blacksmith at Anor Londo.
Lightning Upgrades require a regular +10 weapon, but no special Ember is required.
Lightning Reinforcement removes all scaling but adds Lightning Damage.
To reach max, you need: 1000 souls, 8 titanite chunks to +4 and 1 titanite slab to +5

  Attack Values Parameter Bonus Auxiliary Damage Reduction (%) Stability
Guardian Tail physical_damage_dark_souls.jpg magic_damage_dark_souls.jpg fire_damage_dark_souls.jpg lightning_damage_dark_souls.jpg strength_dark_souls.jpg dexterity_dark_souls.jpg intelligence_dark_souls.jpg faith_dark_souls.jpg divine_dark_souls.jpg occult_dark_souls.jpg physical_defense_dark_souls.jpg magic_defense_dark_souls.jpg fire_defense_dark_souls.jpg lightning_defense_dark_souls.jpg stability_dark_souls.jpg
Lightning (titanite_chunk_dark_soulsx1) 151 - - 151 - - - - - - 30 10 20 20 16
Lightning +1 (titanite_chunk_dark_soulsx1) 162 - - 162 - - - - - - 30 10 20 21.6 16
Lightning +2 (titanite_chunk_dark_soulsx1) 174 - - 174 - - - - - - 30 10 20 23.2 16
Lightning +3 (titanite_chunk_dark_soulsx2) 186 - - 186 - - - - - - 30 10 20 24.8 16
Lightning +4 (titanite_chunk_dark_soulsx3) 198 - - 198 - - - - - - 30 10 20 26.4 16
Lightning +5 (titanite_slab_dark_soulsx1) 210 - - 210 - - - - - - 30 10 20 28 16

 

 

Raw Upgrades are performed by Andre of Astora at the Undead Parish.
Raw Upgrades require a regular +5 weapon and to hand in the Large Ember.

To reach max, you need: 1000 souls, 10 large titanite shards

  Attack Values Parameter Bonus Auxiliary Damage Reduction (%) Stability
Guardian Tail physical_damage_dark_souls.jpg magic_damage_dark_souls.jpg fire_damage_dark_souls.jpg lightning_damage_dark_souls.jpg strength_dark_souls.jpg dexterity_dark_souls.jpg intelligence_dark_souls.jpg faith_dark_souls.jpg divine_dark_souls.jpg occult_dark_souls.jpg physical_defense_dark_souls.jpg magic_defense_dark_souls.jpg fire_defense_dark_souls.jpg lightning_defense_dark_souls.jpg stability_dark_souls.jpg
Raw (titanite_shard_dark_soulsx1) 145 - - - - D - - - - 30 10 20 20 16
Raw +1 (titanite_shard_dark_soulsx1) 155 - - - - D - - - - 30 10 20 21.6 16
Raw +2 (titanite_shard_dark_soulsx1) 164 - - - - D - - - - 30 10 20 23.2 16
Raw +3 (titanite_shard_dark_soulsx2) 174 - - - - D - - - - 30 10 20 24.8 16
Raw +4 (titanite_shard_dark_soulsx2) 184 - - - - D - - - - 30 10 20 26.4 16
Raw +5 (titanite_shard_dark_soulsx3) 194 - - - - D - - - - 30 10 20 28 16

 

 

Magic Upgrades are performed by Rickert of Vinheim, found in New Londo Ruins.
Magic Upgrade +1 requires a regular +5 weapon. Magic +6 requires a Magic +5 and to hand in the Large Magic Ember

To reach max, you need: 2,000 souls, 10 Green Titanite Shards to +5, 7 Blue Titanite Chunks to +14 and 1 Blue Titanite Slab to +15

  Attack Values Parameter Bonus Auxiliary Damage Reduction (%) Stability
Guardian Tail physical_damage_dark_souls.jpg magic_damage_dark_souls.jpg fire_damage_dark_souls.jpg lightning_damage_dark_souls.jpg strength_dark_souls.jpg dexterity_dark_souls.jpg intelligence_dark_souls.jpg faith_dark_souls.jpg divine_dark_souls.jpg occult_dark_souls.jpg physical_defense_dark_souls.jpg magic_defense_dark_souls.jpg fire_defense_dark_souls.jpg lightning_defense_dark_souls.jpg stability_dark_souls.jpg
Magic (green_titanite_shard_dark_soulsx1) 94 102 - - - E D - - - 30 10 20 20 16
Magic +1 (green_titanite_shard_dark_soulsx1) 100 108 - - - E D - - - 30 10 20 20 16
Magic +2 (green_titanite_shard_dark_soulsx1) 107 115 - - - E D - - - 30 10 20 20 16
Magic +3 (green_titanite_shard_dark_soulsx2) 113 122 - - - E D - - - 30 10 20 20 16
Magic +4 (green_titanite_shard_dark_soulsx2) 119 129 - - - E D - - - 30 10 20 20 16
Magic +5 (green_titanite_shard_dark_soulsx3) 126 136 - - - E D - - - 30 10 20 20 16
Magic +6 (blue_titanite_chunk_dark_soulsx1) 132 142 - - - E D - - - 30 10 20 20 16
Magic +7 (blue_titanite_chunk_dark_soulsx1) 138 149 - - - E D - - - 30 10 20 20 16
Magic +8 (blue_titanite_chunk_dark_soulsx2) 144 156 - - - E D - - - 30 10 20 20 16
Magic +9 (blue_titanite_chunk_dark_soulsx3) 151 163 - - - E C - - - 30 10 20 20 16
Magic +10 (blue_titanite_slab_dark_soulsx1) 157 170 - - - E C - - - 30 10 20 20 16

 

 

Enchanted Upgrades are performed by Rickert of Vinheim, found in New Londo Ruins.
Enchanted Upgrade +1 requires a regular +5 weapon. Enchanted +6 requires a Enchanted +5 and to hand in the Large Magic Ember

To reach max, you need: 1000 souls, 8 Blue Titanite Chunks to +4 and 1 Blue Titanite Slab to +5

  Attack Values Parameter Bonus Auxiliary Damage Reduction (%) Stability
Guardian Tail physical_damage_dark_souls.jpg magic_damage_dark_souls.jpg fire_damage_dark_souls.jpg lightning_damage_dark_souls.jpg strength_dark_souls.jpg dexterity_dark_souls.jpg intelligence_dark_souls.jpg faith_dark_souls.jpg divine_dark_souls.jpg occult_dark_souls.jpg physical_defense_dark_souls.jpg magic_defense_dark_souls.jpg fire_defense_dark_souls.jpg lightning_defense_dark_souls.jpg stability_dark_souls.jpg
Enchanted (blue_titanite_chunk_dark_soulsx1) 126 134 - - - E C - - - 30 10 20 20 16
Enchanted +1 (blue_titanite_chunk_dark_soulsx1) 131 138 - - - E C - - - 30 10 20 20 16
Enchanted +2 (blue_titanite_chunk_dark_soulsx1) 136 142 - - - E C - - - 30 10 20 20 16
Enchanted +3 (blue_titanite_chunk_dark_soulsx2) 141 146 - - - E C - - - 30 10 20 20 16
Enchanted +4 (blue_titanite_chunk_dark_soulsx3) 146 150 - - - E C - - - 30 10 20 20 16
Enchanted +5 (blue_titanite_slab_dark_soulsx1) 151 155 - - - E C - - - 30 10 20 20 16

 

 

Divine Upgrades are performed by Andre of Astora at the Undead Parish.
Divine Upgrades require a regular +5 weapon and to hand in the Divine Ember. Divine +6 upgrades require a Divine Weapon +5 and to hand in the Large Divine Ember.

To reach max, you need: 2000 souls, 10 Green Titanite Shards, 7 White Titanite Chunks and 1 White Titanite Slab

  Attack Values Parameter Bonus Auxiliary Damage Reduction (%) Stability
Guardian Tail physical_damage_dark_souls.jpg magic_damage_dark_souls.jpg fire_damage_dark_souls.jpg lightning_damage_dark_souls.jpg strength_dark_souls.jpg dexterity_dark_souls.jpg intelligence_dark_souls.jpg faith_dark_souls.jpg divine_dark_souls.jpg occult_dark_souls.jpg physical_defense_dark_souls.jpg magic_defense_dark_souls.jpg fire_defense_dark_souls.jpg lightning_defense_dark_souls.jpg stability_dark_souls.jpg
Divine (green_titanite_shard_dark_soulsx1) 85 103 - - - D - D 110 - 30 10 20 20 16
Divine +1 (green_titanite_shard_dark_soulsx1) 91 110 - - - D - D 110 - 30 10 20 20 16
Divine +2 (green_titanite_shard_dark_soulsx1) 96 117 - - - D - D 110 - 30 10 20 20 16
Divine +3 (green_titanite_shard_dark_soulsx2) 102 124 - - - D - D 110 - 30 10 20 20 16
Divine +4 (green_titanite_shard_dark_soulsx2) 108 131 - - - D - D 110 - 30 10 20 20 16
Divine +5 (green_titanite_shard_dark_soulsx3) 114 138 - - - D - D 110 - 30 10 20 20 16
Divine +6 (white_titanite_chunk_dark_soulsx1) 119 144 - - - D - D 110 - 30 10 20 20 16
Divine +7 (white_titanite_chunk_dark_soulsx1) 125 151 - - - D - D 110 - 30 10 20 20 16
Divine +8 (white_titanite_chunk_dark_soulsx2) 131 158 - - - D - D 110 - 30 10 20 20 16
Divine +9 (white_titanite_chunk_dark_soulsx3) 136 165 - - - D - C 110 - 30 10 20 20 16
Divine +10 (white_titanite_slab_dark_soulsx1) 142 172 - - - D - C 110 - 30 10 20 20 16

 

 

Occult Upgrades are performed by Andre of Astora at the Undead Parish.
Occult Upgrades require a Divine+5 weapon and to hand in the Dark Ember.

To reach max, you need: 1000 souls, 7 White Titanite Chunks and 1 White Titanite Slab

  Attack Values Parameter Bonus Auxiliary Damage Reduction (%) Stability
Guardian Tail physical_damage_dark_souls.jpg magic_damage_dark_souls.jpg fire_damage_dark_souls.jpg lightning_damage_dark_souls.jpg strength_dark_souls.jpg dexterity_dark_souls.jpg intelligence_dark_souls.jpg faith_dark_souls.jpg divine_dark_souls.jpg occult_dark_souls.jpg physical_defense_dark_souls.jpg magic_defense_dark_souls.jpg fire_defense_dark_souls.jpg lightning_defense_dark_souls.jpg stability_dark_souls.jpg
Occult (white_titanite_chunk_dark_soulsx1) 116 126 - - - D - C - 110 30 10 20 20 16
Occult +1 (white_titanite_chunk_dark_soulsx1) 122 132 - - - D - C - 110 30 10 20 20 16
Occult +2 (white_titanite_chunk_dark_soulsx1) 129 138 - - - D - C - 110 30 10 20 20 16
Occult +3 (white_titanite_chunk_dark_soulsx2) 136 144 - - - D - C - 110 30 10 20 20 16
Occult +4 (white_titanite_chunk_dark_soulsx3) 143 151 - - - D - C - 110 30 10 20 20 16
Occult +5 (white_titanite_slab_dark_soulsx1) 150 157 - - - D - C - 110 30 10 20 20 16

 

 

Fire Upgrades are performed by Blacksmith Vamos in The Catacombs.
Fire Upgrades require a regular +5 weapon. Fire+6 requires a Fire+5 weapon and to hand in the Large Flame Ember.
Fire Reinforcement adds Fire Damage but removes all scaling bonuses from the weapon.
To reach max, you need: 2000 souls, 10 Green Titanite Shards, 7 Red Titanite Chunks and 1 Red Titanite Slab

  Attack Values Parameter Bonus Auxiliary Damage Reduction (%) Stability
Guardian Tail physical_damage_dark_souls.jpg magic_damage_dark_souls.jpg fire_damage_dark_souls.jpg lightning_damage_dark_souls.jpg strength_dark_souls.jpg dexterity_dark_souls.jpg intelligence_dark_souls.jpg faith_dark_souls.jpg divine_dark_souls.jpg occult_dark_souls.jpg physical_defense_dark_souls.jpg magic_defense_dark_souls.jpg fire_defense_dark_souls.jpg lightning_defense_dark_souls.jpg stability_dark_souls.jpg
Fire (green_titanite_shard_dark_soulsx1) 109 - 109 - - - - - - - 30 10 20 20 16
Fire +1 (green_titanite_shard_dark_soulsx1) 117 - 117 - - - - - - - 30 10 20.2 20 16
Fire +2 (green_titanite_shard_dark_soulsx1) 126 - 126 - - - - - - - 30 10 20.4 20 16
Fire +3 (green_titanite_shard_dark_soulsx2) 134 - 134 - - - - - - - 30 10 20.6 20 16
Fire +4 (green_titanite_shard_dark_soulsx2) 142 - 142 - - - - - - - 30 10 20.8 20 16
Fire +5 (green_titanite_shard_dark_soulsx3) 151 - 151 - - - - - - - 30 10 21 20 16
Fire +6 (red_titanite_chunk_dark_soulsx1) 161 - 161 - - - - - - - 30 10 21.2 20 16
Fire +7 (red_titanite_chunk_dark_soulsx1) 171 - 171 - - - - - - - 30 10 21.4 20 16
Fire +8 (red_titanite_chunk_dark_soulsx2) 181 - 181 - - - - - - - 30 10 21.6 20 16
Fire +9 (red_titanite_chunk_dark_soulsx3) 191 - 191 - - - - - - - 30 10 21.8 20 16
Fire +10 (red_titanite_slab_dark_soulsx1) 201 - 201 - - - - - - - 30 10 22 20 16

 

 

Chaos Upgrades are performed by Blacksmith Vamos in The Catacombs.
Chaos Upgrades require a Fire+5 weapon and to hand in the Chaos Flame Ember
Fire Reinforcement reduces Fire Damage but adds a bonus based on the Humanity you hold.
To reach max, you need: 500 souls, 7 Red Titanite Chunks and 1 Red Titanite Slab

  Attack Values Parameter Bonus Auxiliary Damage Reduction (%) Stability
Guardian Tail physical_damage_dark_souls.jpg magic_damage_dark_souls.jpg fire_damage_dark_souls.jpg lightning_damage_dark_souls.jpg strength_dark_souls.jpg dexterity_dark_souls.jpg intelligence_dark_souls.jpg faith_dark_souls.jpg divine_dark_souls.jpg occult_dark_souls.jpg physical_defense_dark_souls.jpg magic_defense_dark_souls.jpg fire_defense_dark_souls.jpg lightning_defense_dark_souls.jpg stability_dark_souls.jpg
Chaos (red_titanite_chunk_dark_soulsx1) 133 - 151 - - - - - - - 30 10 20 20 16
Chaos +1 (red_titanite_chunk_dark_soulsx1) 140 - 159 - - - - - - - 30 10 20.4 20 16
Chaos +2 (red_titanite_chunk_dark_soulsx1) 148 - 168 - - - - - - - 30 10 20.8 20 16
Chaos +3 (red_titanite_chunk_dark_soulsx2) 155 - 176 - - - - - - - 30 10 21.2 20 16
Chaos +4 (red_titanite_chunk_dark_soulsx3) 162 - 184 - - - - - - - 30 10 21.6 20 16
Chaos +5 (red_titanite_slab_dark_soulsx1) 170 - 193 - - - - - - - 30 10 22 20 16

 

  

 

Whips
Notched Whip  ♦  Whip



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    • Anonymous

      Why no strength scaling though? I mean, look at the size of the thing and the extra strength req. What a waste of such a cool weapon (big ass scorpion tail) only for it to have worse dmg than the basic whip.

      • TIL that the tail do have 100% drop rate BUT, big but, the higher the item discovery rate actually lower the chance of obtaining it.

        I was confused when sometimes i cut the lesser guardian's tail and got nothing so i checked the param file and that confirms it.

        Pretty sure it's a bug though, since otherwise that'd be very stupid.

        • Anonymous

          Tip for my sorcerer friends. Lock on to the Sanctuary Guardian and circle around to the rear, one crystal soul spear will cut the tail off (I had 44int, and both the dusk crown and bellowing dragon ring on).

          • Anonymous

            Wear heavy armor with lightening resist/poise, along with Zeiweinder. Lure them in so they are just outside the cave that leads to the bonfire, and while still in the cave take one out using the 2 handed strong attack, which can stun lock them. Once one is dead, venture out and wait for it to do its flying dash attack, which leaves its tail exposed. Trying to attack its tail any other time really doesnt work. Much easier than bow approach. Took me 8 minutes.

            • Anonymous

              Was able to get the tail on the first try and did considerable damage... and then I remembered that I was playing dark souls as was *****ed over repeatedly

              • I collected this by shooting the tail off one of the lesser Guardians after they spawned post-bossfight from the safety of the entry tunnel to the Sanctuary (leading up from the bonfire) with Pharis Bow, Hawk Ring & Standard arrows. You can sight their tails above their heads without venturing all the way up & out of the tunnel, and this will give you protection from all their attacks, including the forward ranged lightning attack from their jaws. You may get clipped by some stray blasts until you find a sweet spot & you will have to re-sight regularly as they jump to a new position after 1 or 2 shots, but it is possible & safer than attempting melee attacks on the tails of the Boss or Dual Lesser Guardians.... particularly since the latter don't offer much souls for defeating them, and you may be considering taking out one with ranged attacks anyway.

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