Uses the Murakumo+15 With a Gold pine resin, Red tearstone ring + Power within; The Scaling is also a Huge Factor in this build. The Murakumo is a Relatively slow weapon, use it in ambushes as in, Hide behind a Wall and Constantly Attack them until they are finished.
Weapons
RH 1: Murakumo+15 > Scales A for Dex, Plus the Scaling + Base Dmg together is Basically 2x you're AR, Buff this with a Resin of choice, W/ Power within + Red tearstone ring= +90% Atk. Boost, 1159 AR! Kind've slow but you shouldn't complain, The Damage when attacking constantly. I recommend Gold pine resin, +150 Lightning Damage, Lightning Strikes harder through Heavy armor and in the Forest; Theres a lot of Players Wearing Giant's Armor+5.
RH 2: Lightning Heavy Crossbow+5 > Does More Damage per shot, Much stronger than Avelyn but doesn't shoot 3 bolts. If you use Avelyn, You Fat Roll.
LH 1: Caduceus Kite shield+15 > 72 Stability, Weighs 3.0 and is a medium shield.
LH 2: Pyromancy flame+0 > Power within is in use, Don't Upgrade.
Armor ( 56 Poise, which is enough to take a 1H ultra Greatsword, ETC ).
-Helmet: Gold-hemmed Black hood > Great Resistance / Elemental Defense, but weak Physical Defense.
-Armor: Brigand Armor+10 > 200 Durability, Weighs 3.1, Defense in Order; 56/61/56/50, Element, 48/32/ 41, Resistances, 0/28 /28 /0.
-Gloves: Havel's Gauntlets > Defense in order;54.0/45.9/62.1/54.0, weighs, 11.5, Great poise, 28.
-Leggings: Havel's Leggings > Exact same defenses as the Gauntlets.
Stats
SL: 120Class: Warrior / Bandit / Pyromancer
Vit:40 ( Average HP )
Att:10 ( 1 Slot )
End:55 ( Equipment load; 47.5 / 95, 160 Stamina )
Str: 28 ( 1H Murakumo )
Dex: 40 ( Well enough Dex than needed for the Murakumo, it scales A, Also you will be doing Parry / Ripostes )
Res: 11 / Int: 9 / Fai: 9 ( Hunter / Warrior Stats )
Spells / Rings
-Dark wood grain ring > 25% Equipment load + Ninja Flip ==> at 50% E. Load.
-Red tearstone ring > +50% Atk. boost ==> at 20% HP or below.
-Power within > +40% Atk. Boost, Drain HP / second, 100 seconds.
Sub-stats / Invasion SL's.
Stamina: 160
HP: 1325
Stamina Regeneration : 43/sec ( 3.72 Seconds to fill in )
Poise: 56
Equipment load: 47.5 / 95
Invasions ( This builds in the Darkmoon blades )
Blue sign: SL 98-142
White sign: 98-142
Red sign: 120-713
Strategy
Dex Builds: 2H R1 / RB, Spin around, Stun lock them.Str Builds: Most use Black knight Greataxe, Parry them, Backstab them, And Roll + 2H R1 / RB.
Int Builds: They're spells Hurt bad, Roll+2H R1 / RB, because you can roll through attacks.
Fai Builds: Roll, Don't Lock on and Backstab they're assholes. =l
Vit Builds: If you think they're the Rapier Type class, Attack once, Roll+ 2H R1 / RB, Backstab, If they use Zweihanders, Parry.
How to Setup Parry
- Block first attack, assume they will attack again.
- Parry, Always Press L2 / LT Faster than you do in PvE.
- Assume you successfully Parried, Riposte and Circle around...
- Backstab them, It's Cheap but you're Basically Doubling you're Damage and some things do the job faster than others.
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