Hammers are a Weapon Category in Dark Souls and Dark Souls RemasteredHammers can attack quickly with powerful strikes but have the disadvantage of long recovery times that leave the player open to enemy counters when a hit does not connect. Most of these weapon have 2 basic damage types, strike and thrust attacks. Hammers share attack animations and playstyle with Axes and Great Axes. However, Hammers generally deal higher damage to armored enemies or foes comparing axes, and their blunt force is ideal against skeletons. These weapons focus on a successful first strike, as the force of the heavy blow can break the opponents guard, staggering the enemy and providing an opening for a stunlock combo.

  • Pros: Good Strength Scaling. Moderate weight vs other heavy weapons. Quick follow up attack animation if the first strike connects. Extremely efficient in breaking Poise, can stunlock targets, deals poise damage and effective Strike damage against certain enemies and players in heavy armor.
  • Cons: Slow first swing and long recovery times, leaving players open to counters.

 

All Hammers in Dark Souls

  Attack Power
Damage Reduction (%)
Aux
Effects
Requirements
Param Bonus
Durability / Weight - Attack Type
Image Name icon_dmg_phy.png
icon_prot_phy.png
icon_dmg_magi.png
icon_prot_magi.png
icon_dmg_fire.png
icon_prot_fire.png
icon_dmg_lightn.png
icon_prot_lightn.png
icon_dmg_cbonus.png
icon_prot_stab.png
icon_aux_toge1.png
icon_aux_toge2.png
icon_strength.png
icon_dexterity.png
icon_intelligence.png
icon_faith.png
icon_other_dura.png
icon_other_weig.png
Attack
Type
Acquired From
Club.png Club
87
45
0
10
0
30
0
30
100
30
  10
A
A+15
0
-
-
0
-
-
0
-
-
250
3.0
Strike
reinforced_club.png Reinforced Club
97
45
0
10
0
30
0
30
100
30
icon_res_bleed.png

300
12
C
B+15
0
-
-
0
-
-
0
-
-
100
4.0
Strike
blacksmith_giant_hammer.png Blacksmith Giant Hammer 120
45
0
10
0
30
200
30
100
30
  16
D
D+5
0
-
-
0
-
-
0
-
-
250
6.0
Strike
mace.png Mace
91
45
0
10
0
30
0
30
100
30
  12
B
A+15
0
-
-
0
-
-
0
-
-
250
4.0
Strike
morning_star.png
Morning Star
83
45
0
10
0
30
0
30
100
30
icon_res_bleed.png
300
11
C
B+15
0
-
-
0
-
-
0
-
-
180
4.0
Strike
warpick.png Warpick 91
45
0
10
0
30
0
30
100
30
  11
C
C+15
10
D
D+15
0
-
-
0
-
-
220
3.5
Thrust
pickaxe.png Pickaxe 89
45
0
10
0
30
0
30
100
30
  14
B
A+15
0
-
-
0
-
-
0
-
-
250
5.0
Thrust
blacksmith_hammer.png Blacksmith Hammer 87
45
0
10
0
30
0
30
100
30
  14
C
B+15
0
-
-
0
-
-
0
-
-
250
5.0
Strike
hammer_of_vamos.png Hammer of Vamos 105
45
0
10
64
30
0
30
100
30
  14
C
C+5
0
-
-
0
-
-
0
-
-
250
12.0
Strike

 




    • Anonymous

      15 Jan 2020 02:25  

      Firstly they are str weapons so they have easier reqs for damage scaling. straight swords and other quality weapons have other benefits at the cost of two stats to level. straight swords do generally 20/30 (1h/2h) poise damage for 3.0 units of weight for an efficiency of 6.66/10, the maces are 35/52.5 at 4.0 units for an efficiency of 8.75/13.13 poise damage/weight, thats the same as a greatsword for 33% less weight. so the potential to stunlock is the same as a greatsword. (although range and moveset are obvious considerations too) I'd be willing to bet their swing speed is similar though :) I don't have numbers for shield breaking since stability is hard to calculate, but I'm sure its favorable. You can show this in a practical way by going to the spear hollows by the undead merchant, and doing a 2h heavy w/ a hammer. I believe it will break their block in one hit. one small point to make in favor of the short sword/axe/basic club. they are all 20/30 poise dealers @ 2.0 units of weight for an efficiency of 10/15! and they have faster swing speeds. the short sword does only 5% less damage than the straight sword, so its a pretty good deal. the scimitar is 1.5 units of weight vs the falchion's 2.5 and I believe it is also only 5% less damage, again with 20/30 poise damage. So for the weight in terms of stun lock and dps the scimitar is a pretty rad deal.

      • Anonymous

        06 Dec 2017 15:18  

        Maces and axes kind of suck :( They have a slow recovery time after failed attack. But when they connect they can have a decent recovery time(but not good). Swords are faster and agile, and great swords/hammer/axes have almost the same agility but with higher attack.
        The least worst hammer would be the Mace(I havent testes the blasksmith hammers...)

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