Hand Axe +15

200 critical_dark_souls.jpg 100
150(162) stability_dark_souls.jpg 36
192(192) durability_dark_souls.jpg 200
200(200) weight_dark_souls.jpg 1.0
Requirements & Bonus
strength_dark_souls.jpg icon_dexterity.png intelligence_dark_souls.jpg faith_dark_souls.jpg
8 8
Weapon Type Axe
Attack Type Regular
Enchantable Yes
Special No

*When infused with Magic: 150 physical dmg/162 magic dmg, with Fire: 192 physical dmg/192 Fire dmg, with Lightning: 200 physical dmg/200 Lightning dmg
 

Hand Axe is a Weapon in Dark Souls and Dark Souls Remastered.

 

 

Small hand axe. Appears identical to a lumberjack's tool, but has an ideal weight and strength, and is easy to handle.
One wrong swing leaves the wielder wide open, so timing and proximity to the enemy must be judged carefully."

 

 

How to Get / Where to Find the Hand Axe

 

 

 

Hints and Tips:

  • Give to Frampt to receive 50 souls.
  • This is a surprisingly useful early-game weapon. Its low skill requirements make it available to all starting classes from the beginning. It has decent damage, good scaling with STR (C), a fast and useful moveset, and little stamina cost. Despite the in-game description, wrong swings do not leave the player any more open to punishment than, say, the Longsword. Hand Axe has a shorter reach than Straight Swords yet has a slightly faster moveset. It also has the ability to break the shield-guard of most enemies with one or two 2H R1 swings. This is especially useful during the early levels of the game, allowing the player to easily break through the shield of Undead Soldiers and even Balder Knights without having to kick them.
  • Atacking shielded enemies while two-handing the Hand Axe does not result in knockback, allowing one to continuously strike at the shield until the enemy's stamina depletes, opening them to a critical attack.
  • Two-handed R1 swing breaks the shield-guard of Undead Soldiers with a single strike. It takes two strikes to do the same to Balder Knights.
  • For STR builds, Hand Axe +5 has a slightly bigger overall damage output than Gargoyle Tail Axe +5. This is because Hand Axe has C scaling with STR while Gargoyle Tail Axe scales with D. This makes Hand Axe the more preferable choice because, despite having a shorter reach, Hand Axe benefits from a similar yet faster moveset, as well as consuming less stamina.





Youtube relevant videos:






Hand Axe Upgrade Table

Max
regular-upgrade-dark-souls
crystal_upgrade_dark_souls
lightning_upgrade_dark_souls
raw_upgrade_dark_souls
magic_upgrade_dark_souls
enchanted_upgrade_dark_souls
divine_upgrade_dark_souls
occult_upgrade_dark_souls
fire_upgrade_dark_souls
chaos_upgrade_dark_souls

 

Overview table for all Upgrades at regular, max and threshold levels. Click on the tabs to see individual upgrade paths in detail. Use this table to quickly compare performance

 

  Attack Values Parameter Bonuses Auxiliary Effects Damage Reduction (%) Stability
Hand Axe physical_damage_dark_souls.jpg magic_damage_dark_souls.jpg fire_damage_dark_souls.jpg lightning_damage_dark_souls.jpg critical_dark_souls.jpg strength_dark_souls.jpg dexterity_dark_souls.jpg intelligence_dark_souls.jpg faith_dark_souls.jpg bleed_dark_souls.jpg poison_dark_souls.jpg divine_dark_souls.jpg occult_dark_souls.jpg physical_defense_dark_souls.jpg magic_defense_dark_souls.jpg fire_defense_dark_souls.jpg lightning_defense_dark_souls.jpg stability_dark_souls.jpg
Regular 80 0 0 0 100 C D - - - - - - 55 10 40 40 36
Regular +5 120 0 0 0 100 C D - - - - - - 55 10 40 40 36
Regular +10 160 0 0 0 100 C D - - - - - - 55 10 40 40 36
Regular +14 192 0 0 0 100 C D - - - - - - 55 10 40 40 36
Regular +15 200 0 0 0 100 C D - - - - - - 55 10 40 40 36
Crystal 176 0 0 0 100 C D - - - - - - 55 10 40 40 36
Crystal +4 188 0 0 0 100 C D     - - - - 55 10 40 40 36
Crystal +5 216 0 0 0 100 C D - - - - - - 55 10 40 40 36
Lightning 144 0 0 144 100 - - - - - - - - 55 10 40 40 36
Lightning +4 188 0 0 188 100  - -  -  - - - - - 55 10 40 52.8 36
Lightning +5 200 0 0 200 100 - - - - - - - - 55 10 40 56 36
Raw 138 0 0 0 100 D D - - - - - - 55 10 40 40 36
Raw +5 184 0 0 0 100 D D - - - - - - 55 10 40 40 36
Magic 90 97 0 0 100 E E C - - - - - 55 10 40 40 36
Magic +5 120 130 0 0 100 E E C - - - - - 55 10 40 40 36
Magic +9 144 156 0 0 100 E E C   - - - - 55 10 40 40 36
Magic +10 150 162 0 0 100 E E C - - - - - 55 10 40 40 36
Enchanted 120 128 0 0 100 E E C - - - - - 55 10 40 40 36
Enchanted +4 139 143 0 0 100 E E A   - - - - 55 10 40 40 36
Enchanted +5 144 148 0 0 100 E E A - - - - - 55 10 40 40 36
Divine 81 99 0 0 100 D E - C - - 110 - 55 10 40 40 36
Divine +5 108 132 0 0 100 D E - C - - 110 - 55 10 40 40 36
Divine +9 129 158 0 0 100 D E - C - - 110 - 55 10 40 40 36
Divine +10 135 165 0 0 100 D E - C - - 110 - 55 10 40 40 36
Occult 110 120 0 0 100 D E - B - - - 110 55 10 40 40 36
Occult +4 136 144 0 0 100 D E   B - - - 110 55 10 40 40 36
Occult +5 143 150 0 0 100 D E - B - - - 110 55 10 40 40 36
Fire 104 0 104 0 100 - - - - - - - - 55 10 40 40 36
Fire +5 144 0 144 0 100 - - - - - - - - 55 10 42 40 36
Fire +9 182  0 182  0 100  -  - - - - - 55 10 43.6 40 36
Fire +10 192 0 192 0 100 - - - - - - - - 55 10 44 40 36
Chaos 126 0 144 0 100 - - - - - - - 55 10 40 40 36
Chaos +4
@ 10 Humanity
154 0 176 0 100  - - - - - 55 10 43.2 40 36
Chaos +5
@ 10 Humanity
161 0 184 0 100 - - - - - - - 55 10 44 40 36

 

Regular Upgrades are performed by Andre of Astora at the Undead Parish.
Regular +6 requires a regular +5 weapon and to hand in the Large Ember. Regular +11 requires a regular +10 weapon and to hand in the Very Large Ember.
Regular Reinforcement Scales 60% for strength_dark_souls.jpgStrength and 30% for dexterity_dark_souls.jpgDexterity to increase your AR.
To reach max, you need: 3,000 souls, 9 titanite shards to +5, 9 large titanite shards to +10, 7 titanite chunks to +14 and 1 titanite slab to +15

  Attack Values Parameter Bonus Auxiliary Damage Reduction (%) Stability
Hand Axe physical_damage_dark_souls.jpg magic_damage_dark_souls.jpg fire_damage_dark_souls.jpg lightning_damage_dark_souls.jpg strength_dark_souls.jpg dexterity_dark_souls.jpg intelligence_dark_souls.jpg faith_dark_souls.jpg divine_dark_souls.jpg occult_dark_souls.jpg physical_defense_dark_souls.jpg magic_defense_dark_souls.jpg fire_defense_dark_souls.jpg lightning_defense_dark_souls.jpg stability_dark_souls.jpg
Regular 80 - - - C D - - - - 55 10 40 40 36
Regular +1 (titanite_shard_dark_soulsx1) 88 - - - C D - - - - 55 10 40 40 36
Regular +2 (titanite_shard_dark_soulsx1) 96 - - - C D - - - - 55 10 40 40 36
Regular +3 (titanite_shard_dark_soulsx2) 104 - - - C D - - - - 55 10 40 40 36
Regular +4 (titanite_shard_dark_soulsx2) 112 - - - C D - - - - 55 10 40 40 36
Regular +5 (titanite_shard_dark_soulsx3) 120 - - - C D - - - - 55 10 40 40 36
Regular +6 (titanite_shard_dark_soulsx1) 128 - - - C D - - - - 55 10 40 40 36
Regular +7 (titanite_shard_dark_soulsx1) 136 - - - C D - - - - 55 10 40 40 36
Regular +8 (titanite_shard_dark_soulsx2) 144 - - - C D - - - - 55 10 40 40 36
Regular +9 (titanite_shard_dark_soulsx2) 152 - - - C D - - - - 55 10 40 40 36
Regular +10 (titanite_shard_dark_soulsx3) 160 - - - C D - - - - 55 10 40 40 36
Regular +11 (titanite_chunk_dark_soulsx1) 168 - - - C D - - - - 55 10 40 40 36
Regular +12 (titanite_chunk_dark_soulsx1) 176 - - - C D - - - - 55 10 40 40 36
Regular +13 (titanite_chunk_dark_soulsx2) 184 - - - C D - - - - 55 10 40 40 36
Regular +14 (titanite_chunk_dark_soulsx3) 192 - - - C D - - - - 55 10 40 40 36
Regular +15 (titanite_slab_dark_soulsx1) 200 - - - C D - - - - 55 10 40 40 36

 

Crystal Upgrades are performed by the Giant Blacksmith at Anor Londo.
Crystal Upgrades require a regular +10 weapon and to hand in the Crystal Ember.
Crystal Reinforcement reduces weapon Durability, but increases base damage. It scales 60% for strength_dark_souls.jpgStrengthand 30% for dexterity_dark_souls.jpgDexterity to increase your AR.
To reach max, you need: 1,000 souls, 8 titanite chunks to +4 and 1 titanite slab to +5

  Attack Values Parameter Bonus Auxiliary Damage Reduction (%) Stability
Hand Axe physical_damage_dark_souls.jpg magic_damage_dark_souls.jpg fire_damage_dark_souls.jpg lightning_damage_dark_souls.jpg strength_dark_souls.jpg dexterity_dark_souls.jpg intelligence_dark_souls.jpg faith_dark_souls.jpg divine_dark_souls.jpg occult_dark_souls.jpg physical_defense_dark_souls.jpg magic_defense_dark_souls.jpg fire_defense_dark_souls.jpg lightning_defense_dark_souls.jpg stability_dark_souls.jpg
Crystal (titanite_chunk_dark_soulsx1) 176 - - - C D - - - - 55 10 40 40 36
Crystal +1 (titanite_chunk_dark_soulsx1) 184 - - - C D - - - - 55 10 40 40 36
Crystal +2 (titanite_chunk_dark_soulsx1) 192 - - - C D - - - - 55 10 40 40 36
Crystal +3 (titanite_chunk_dark_soulsx2) 200 - - - C D - - - - 55 10 40 40 36
Crystal +4 (titanite_chunk_dark_soulsx3) 208 - - - C D - - - - 55 10 40 40 36
Crystal +5 (titanite_slab_dark_soulsx1) 216 - - - C D - - - - 55 10 40 40 36

 

Lightning Upgrades are performed by the Giant Blacksmith at Anor Londo.
Lightning Upgrades require a regular +10 weapon, but no special Ember is required.
Lightning Reinforcement removes all scaling but adds Lightning Damage.
To reach max, you need: 1,000 souls, 8 titanite chunks to +4 and 1 titanite slab to +5

  Attack Values Parameter Bonus Auxiliary Damage Reduction (%) Stability
Hand Axe physical_damage_dark_souls.jpg magic_damage_dark_souls.jpg fire_damage_dark_souls.jpg lightning_damage_dark_souls.jpg strength_dark_souls.jpg dexterity_dark_souls.jpg intelligence_dark_souls.jpg faith_dark_souls.jpg divine_dark_souls.jpg occult_dark_souls.jpg physical_defense_dark_souls.jpg magic_defense_dark_souls.jpg fire_defense_dark_souls.jpg lightning_defense_dark_souls.jpg stability_dark_souls.jpg
Lightning (titanite_chunk_dark_soulsx1) 144 - - 144 - - - - - - 55 10 40 40 36
Lightning +1 (titanite_chunk_dark_soulsx1) 155 - - 155 - - - - - - 55 10 40 43.2 36
Lightning +2 (titanite_chunk_dark_soulsx1) 166 - - 166 - - - - - - 55 10 40 46.4 36
Lightning +3 (titanite_chunk_dark_soulsx2) 177 - - 177 - - - - - - 55 10 40 49.6 36
Lightning +4 (titanite_chunk_dark_soulsx3) 188 - - 188 - - - - - - 55 10 40 52.8 36
Lightning +5 (titanite_slab_dark_soulsx1) 200 - - 200 - - - - - - 55 10 40 56 36

 

Raw Upgrades are performed by Andre of Astora at the Undead Parish.
Raw Upgrades require a regular +5 weapon and to hand in the Large Ember.
Raw Reinforcement increases base damage whilst reducing stat bonuses. Scales 45% for strength_dark_souls.jpgStrength and 23% for dexterity_dark_souls.jpgDexterity to increase your AR.
To reach max, you need: 1,000 souls, 10 large titanite shards

  Attack Values Parameter Bonus Auxiliary Damage Reduction (%) Stability
Hand Axe physical_damage_dark_souls.jpg magic_damage_dark_souls.jpg fire_damage_dark_souls.jpg lightning_damage_dark_souls.jpg strength_dark_souls.jpg dexterity_dark_souls.jpg intelligence_dark_souls.jpg faith_dark_souls.jpg divine_dark_souls.jpg occult_dark_souls.jpg physical_defense_dark_souls.jpg magic_defense_dark_souls.jpg fire_defense_dark_souls.jpg lightning_defense_dark_souls.jpg stability_dark_souls.jpg
Raw (titanite_shard_dark_soulsx1) 138 - - - D D - - - - 55 10 40 40 36
Raw +1 (titanite_shard_dark_soulsx1) 147 - - - D D - - - - 55 10 40 40 36
Raw +2 (titanite_shard_dark_soulsx1) 156 - - - D D - - - - 55 10 40 40 36
Raw +3 (titanite_shard_dark_soulsx2) 165 - - - D D - - - - 55 10 40 40 36
Raw +4 (titanite_shard_dark_soulsx2) 174 - - - D D - - - - 55 10 40 40 36
Raw +5 (titanite_shard_dark_soulsx3) 184 - - - D D - - - - 55 10 40 40 36

 

Magic Upgrades are performed by Rickert of Vinheim, found in New Londo Ruins.
Magic Upgrade +1 requires a regular +5 weapon. Magic +6 requires a Magic +5 and to hand in the Large Magic Ember
Magic Reinforcement adds Magic Damage and an Intelligence bonus. The weapon can no longer be buffed with Magic Weapon. Scales 17% for strength_dark_souls.jpgStrength and 8% for dexterity_dark_souls.jpgDexterity and 65% faith_dark_souls.jpg Intelligence to increase your AR.
To reach max, you need: 2,000 souls, 10 Green Titanite Shards to +5, 7 Blue Titanite Chunks to +14 and 1 Blue Titanite Slab to +15

  Attack Values Parameter Bonus Auxiliary Damage Reduction (%) Stability
Hand Axe physical_damage_dark_souls.jpg magic_damage_dark_souls.jpg fire_damage_dark_souls.jpg lightning_damage_dark_souls.jpg strength_dark_souls.jpg dexterity_dark_souls.jpg intelligence_dark_souls.jpg faith_dark_souls.jpg divine_dark_souls.jpg occult_dark_souls.jpg physical_defense_dark_souls.jpg magic_defense_dark_souls.jpg fire_defense_dark_souls.jpg lightning_defense_dark_souls.jpg stability_dark_souls.jpg
Magic (green_titanite_shard_dark_soulsx1) 90 97 - - E E C - - - 55 10 40 40 36
Magic +1 (green_titanite_shard_dark_soulsx1) 96 104 - - E E C - - - 55 10  40 40 36
Magic +2 (green_titanite_shard_dark_soulsx1) 102 110 - - E E C - - - 55 10  40 40 36
Magic +3 (green_titanite_shard_dark_soulsx2) 108 117 - - E E C - - - 55 10 40 40 36
Magic +4 (green_titanite_shard_dark_soulsx2) 114 123 - - E E C - - - 55 10  40 40 36
Magic +5 (green_titanite_shard_dark_soulsx3) 120 130 - - E E C - - - 55 10 40 40 36
Magic +6 (blue_titanite_chunk_dark_soulsx1) 125 136 - - E E C - - - 55 10 40 40 36
Magic +7 (blue_titanite_chunk_dark_soulsx1) 132 143 - - E E C - - - 55 10  40 40 36
Magic +8 (blue_titanite_chunk_dark_soulsx2) 138 149 - - E E C - - - 55 10  40 40 36
Magic +9 (blue_titanite_chunk_dark_soulsx3) 144 156 - - E E C - - - 55 10 40 40 36
Magic +10 (blue_titanite_slab_dark_soulsx1) 150 162 - - E E C - - - 55 10 40 40 36

 

Enchanted Upgrades are performed by Rickert of Vinheim, found in New Londo Ruins.
Enchanted Upgrade +1 requires a regular +5 weapon. Enchanted +6 requires a Enchanted +5 and to hand in the Large Magic Ember
Enchanted Reinforcement increases the Intelligence bonus at the cost of base magic damage. The weapon can no longer be buffed with Magic Weapon.  Scales 12% for strength_dark_souls.jpgStrength and 6% for dexterity_dark_souls.jpgDexterity and 63% faith_dark_souls.jpg Intelligence to increase your AR.
To reach max, you need: 1,000 souls, 8 Blue Titanite Chunks to +4 and 1 Blue Titanite Slab to +5

  Attack Values Parameter Bonus Auxiliary Damage Reduction (%) Stability
Hand Axe physical_damage_dark_souls.jpg magic_damage_dark_souls.jpg fire_damage_dark_souls.jpg lightning_damage_dark_souls.jpg strength_dark_souls.jpg dexterity_dark_souls.jpg intelligence_dark_souls.jpg faith_dark_souls.jpg divine_dark_souls.jpg occult_dark_souls.jpg physical_defense_dark_souls.jpg magic_defense_dark_souls.jpg fire_defense_dark_souls.jpg lightning_defense_dark_souls.jpg stability_dark_souls.jpg
Enchanted (blue_titanite_chunk_dark_soulsx1) 120 128  - - E E C - - - 55 10   40 40  36
Enchanted +1 (blue_titanite_chunk_dark_soulsx1) 124 131 - E E C - - - 55 10  40 40 36
Enchanted +2 (blue_titanite_chunk_dark_soulsx1) 129 135 - E E B - - - 55 10  40 40 36
Enchanted +3 (blue_titanite_chunk_dark_soulsx2) 134 139 - E E B - - - 55 10  40 40 36
Enchanted +4 (blue_titanite_chunk_dark_soulsx3) 139 143 - E E A - - - 55 10  40 40 36
Enchanted +5 (blue_titanite_slab_dark_soulsx1) 144 148 - E E A - - - 55 10  40 40 -36

 

Divine Upgrades are performed by Andre of Astora at the Undead Parish.
Divine Upgrades require a regular +5 weapon and to hand in the Divine Ember. Divine +6 upgrades require a Divine Weapon +5 and to hand in the Large Divine Ember.
Divine Reinforcement adds Magic Damage and Faith scaling. Scales 23% for strength_dark_souls.jpgStrength and 12% for dexterity_dark_souls.jpgDexterityand 64% faith_dark_souls.jpgFaith to increase your AR.
To reach max, you need: 2,000 souls, 10 Green Titanite Shards, 7 White Titanite Chunks and 1 White Titanite Slab

  Attack Values Parameter Bonus Auxiliary Damage Reduction (%) Stability
Hand Axe physical_damage_dark_souls.jpg magic_damage_dark_souls.jpg fire_damage_dark_souls.jpg lightning_damage_dark_souls.jpg strength_dark_souls.jpg dexterity_dark_souls.jpg intelligence_dark_souls.jpg faith_dark_souls.jpg divine_dark_souls.jpg occult_dark_souls.jpg physical_defense_dark_souls.jpg magic_defense_dark_souls.jpg fire_defense_dark_souls.jpg lightning_defense_dark_souls.jpg stability_dark_souls.jpg
Divine (green_titanite_shard_dark_soulsx1) 81 99 - - D E - C 110 - 55 10 40 40 36
Divine +1 (green_titanite_shard_dark_soulsx1) 86 105 - - D E - C 110 - 55 10 40 40 36
Divine +2 (green_titanite_shard_dark_soulsx1) 91 112 - - D E - C 110 - 55 10 40 40 36
Divine +3 (green_titanite_shard_dark_soulsx2) 97 118 - - D E - C 110 - 55 10 40 40 36
Divine +4 (green_titanite_shard_dark_soulsx2) 102 125 - - D E - C 110 - 55 10 40 40 36
Divine +5 (green_titanite_shard_dark_soulsx3) 108 132 - - D E - C 110 - 55 10 40 40 36
Divine +6 (white_titanite_chunk_dark_soulsx1) 113 138 - - D E - C 110 - 55 10 40 40 36
Divine +7 (white_titanite_chunk_dark_soulsx1) 118 145 - - D E - C 110 - 55 10 40 40 36
Divine +8 (white_titanite_chunk_dark_soulsx2) 124 151 - - D E - C 110 - 55 10 40 40 36
Divine +9 (white_titanite_chunk_dark_soulsx3) 129 158 - - D E - C 110 - 55 10 40 40 36
Divine +10 (white_titanite_slab_dark_soulsx1) 135 165 - - D E - C 110 - 55 10 40 40 36

 

Occult Upgrades are performed by Andre of Astora at the Undead Parish.
Occult Upgrades require a Divine+5 weapon and to hand in the Dark Ember.
Occult Reinforcement reduces the base damage but increases Faith scaling. Scales 22% for strength_dark_souls.jpgStrength and 11% for dexterity_dark_souls.jpgDexterity and 76% faith_dark_souls.jpgFaith to increase your AR.
To reach max, you need: 1,000 souls, 7 White Titanite Chunks and 1 White Titanite Slab

  Attack Values Parameter Bonus Auxiliary Damage Reduction (%) Stability
Hand Axe physical_damage_dark_souls.jpg magic_damage_dark_souls.jpg fire_damage_dark_souls.jpg lightning_damage_dark_souls.jpg strength_dark_souls.jpg dexterity_dark_souls.jpg intelligence_dark_souls.jpg faith_dark_souls.jpg divine_dark_souls.jpg occult_dark_souls.jpg physical_defense_dark_souls.jpg magic_defense_dark_souls.jpg fire_defense_dark_souls.jpg lightning_defense_dark_souls.jpg stability_dark_souls.jpg
Occult (white_titanite_chunk_dark_soulsx1) 110 120 - - D E - B - 110 55 10 40 40 36
Occult +1 (white_titanite_chunk_dark_soulsx1) 116 125 - - D E - B - 110 55 10 40 40 36
Occult +2 (white_titanite_chunk_dark_soulsx1) 123 132 - - D E - B - 110 55 10 40 40 36
Occult +3 (white_titanite_chunk_dark_soulsx2) 129 138 - - D E - B - 110 55 10 40 40 36
Occult +4 (white_titanite_chunk_dark_soulsx3) 136 144 - - D E - B - 110 55 10 40 40 36
Occult +5 (white_titanite_slab_dark_soulsx1) 143 150 - - D E - B - 110 55 10 40 40 36

 

Fire Upgrades are performed by Blacksmith Vamos in The Catacombs.
Fire Upgrades require a regular +5 weapon. Fire+6 requires a Fire+5 weapon and to hand in the Large Flame Ember.
Fire Reinforcement adds Fire Damage but removes all scaling bonuses from the weapon.
To reach max, you need: 2,000 souls, 10 Green Titanite Shards, 7 Red Titanite Chunks and 1 Red Titanite Slab

  Attack Values Parameter Bonus Auxiliary Damage Reduction (%) Stability
Hand Axe physical_damage_dark_souls.jpg magic_damage_dark_souls.jpg fire_damage_dark_souls.jpg lightning_damage_dark_souls.jpg strength_dark_souls.jpg dexterity_dark_souls.jpg intelligence_dark_souls.jpg faith_dark_souls.jpg divine_dark_souls.jpg occult_dark_souls.jpg physical_defense_dark_souls.jpg magic_defense_dark_souls.jpg fire_defense_dark_souls.jpg lightning_defense_dark_souls.jpg stability_dark_souls.jpg
Fire (green_titanite_shard_dark_soulsx1) 104 - 104 - - - - - - - 55 10 40 40 36
Fire +1 (green_titanite_shard_dark_soulsx1) 112 - 112 - - - - - - - 55 10 40.4 40 36
Fire +2 (green_titanite_shard_dark_soulsx1) 120 - 120 - - - - - - - 55 10 40.8 40 36
Fire +3 (green_titanite_shard_dark_soulsx2) 128 - 128 - - - - - - - 55 10 41.2 40 36
Fire +4 (green_titanite_shard_dark_soulsx2) 136 - 136 - - - - - - - 55 10 41.6 40 36
Fire +5 (green_titanite_shard_dark_soulsx3) 144 - 144 - - - - - - - 55 10 42 40 36
Fire +6 (red_titanite_chunk_dark_soulsx1) 153 - 153 - - - - - - - 55 10 42.4 40 36
Fire +7 (red_titanite_chunk_dark_soulsx1) 163 - 163 - - - - - - - 55 10 42.8 40 36
Fire +8 (red_titanite_chunk_dark_soulsx2) 172 - 172 - - - - - - - 55 10 43.2 40 36
Fire +9 (red_titanite_chunk_dark_soulsx3) 182 - 182 - - - - - - - 55 10 43.6 40 36
Fire +10 (red_titanite_slab_dark_soulsx1) 192 - 192 - - - - - - - 55 10 44 40 36

 

Chaos Upgrades are performed by Blacksmith Vamos in The Catacombs.
Chaos Upgrades require a Fire+5 weapon and to hand in the Chaos Flame Ember
Fire Reinforcement reduces Fire Damage but adds a bonus based on the Humanity you hold.
To reach max, you need: 1,000 souls, 7 Red Titanite Chunks and 1 Red Titanite Slab

  Attack Values Parameter Bonus Auxiliary Damage Reduction (%) Stability
Hand Axe physical_damage_dark_souls.jpg magic_damage_dark_souls.jpg fire_damage_dark_souls.jpg lightning_damage_dark_souls.jpg strength_dark_souls.jpg dexterity_dark_souls.jpg intelligence_dark_souls.jpg faith_dark_souls.jpg divine_dark_souls.jpg occult_dark_souls.jpg physical_defense_dark_souls.jpg magic_defense_dark_souls.jpg fire_defense_dark_souls.jpg lightning_defense_dark_souls.jpg stability_dark_souls.jpg
Chaos (red_titanite_chunk_dark_soulsx1) 126 - 144 - - - - - - - 55 10 40 40 36
Chaos +1 (red_titanite_chunk_dark_soulsx1) 133 - 152 - - - - - - - 55 10 40.8 40 36
Chaos +2 (red_titanite_chunk_dark_soulsx1) 140 - 160 - - - - - - - 55 10 41.6 40 36
Chaos +3 (red_titanite_chunk_dark_soulsx2) 147 - 168 - - - - - - - 55 10 42.4 40 36
Chaos +4 (red_titanite_chunk_dark_soulsx3) 154 - 176 - - - - - - - 55 10 43.2 40 36
Chaos +5 (red_titanite_slab_dark_soulsx1) 161 - 184 - - - - - - - 55 10 44 40 36
Axes
Battle Axe  ♦  Butcher Knife  ♦  Crescent Axe  ♦  Gargoyle Tail Axe  ♦  Golem Axe



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    • Very good PVE weapon with the fast attack speed and axe poise damage. But with the same stamina use per swing as other axes the damage output per stamina is low. So I don't really like it for the very early game.

      • Anonymous

        HOHOHOHO IT'SA ME SANTA CLAUSE
        THIS WEAPON IS NAUGHTY AND IF YOU USE IT, YOU WON'T GET ANY PRESENTS TO CHRISTMAS!!!
        HOHOHO, THE MACE IS BETTER!!! I USE THE MACE EVERY DAY AND IT'S THE GRRRRRRRRRRRRRRREATEST WEAPON ON EARTH!!!
        IF YOU WANT TO GET AAALL THE PRESENTS, USE THE MACE JUST LIKE ME!!!
        MARRY CHRISTMAS!!!

        • Anonymous

          A good weapon with Enchanted +5, its low weight and snappy moveset make it a very desirable weapon for PvE

          • Anonymous

            This weapon has a weight value of 2 not 1, was going to use it over the scimitar on a ninja flip havel build, but realized it is too heavy, going to use the scimitar, and either the parrying dagger or dark hand instead

            • Anonymous

              This weapon has an excellent moveset. It's fast. And your character does not "unbalance" if you miss an attack.

              • Anonymous

                Great weapon to wield in offhand to catch bs fishers or just add damage/stun potential as you weave between the left and right hand attacks of your choosing.

                • This weapon has become the "Strength" equivalent of the Falchion ever since 4get's video on the Off-Brand(on) build. This weapon is very good and is well deserving of the attention, especially when used with weapon buff spells.

                  • Anonymous

                    The 2H R1s have the same poise break as other axes (53) without the stumble if you miss a swing so with enough poise of your own it’s possible to out-stunlock even GiantDads with this thing, though the damage is kinda low.

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