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200 | ![]() |
100 | ||||||||||||||||
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150(162) | ![]() |
36 | ||||||||||||||||
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192(192) | ![]() |
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200(200) | ![]() |
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8 | 8 | – | – | ||||||||||||||||
Weapon Type | Axe | ||||||||||||||||||
Attack Type | Regular | ||||||||||||||||||
Enchantable | Yes | ||||||||||||||||||
Special | No |
*When infused with Magic: 150 physical dmg/162 magic dmg, with Fire: 192 physical dmg/192 Fire dmg, with Lightning: 200 physical dmg/200 Lightning dmg
Hand Axe is a Weapon in Dark Souls and Dark Souls Remastered.
Small hand axe. Appears identical to a lumberjack's tool, but has an ideal weight and strength, and is easy to handle.
One wrong swing leaves the wielder wide open, so timing and proximity to the enemy must be judged carefully."
How to Get / Where to Find the Hand Axe
- Undead Merchant (Male) in Undead Burg for 450 souls.
- Obtained as starting equipment for pyromancers.
Hints and Tips:
- Give to Frampt to receive 50 souls.
- This is a surprisingly useful early-game weapon. Its low skill requirements make it available to all starting classes from the beginning. It has decent damage, good scaling with STR (C), a fast and useful moveset, and little stamina cost. Despite the in-game description, wrong swings do not leave the player any more open to punishment than, say, the Longsword. Hand Axe has a shorter reach than Straight Swords yet has a slightly faster moveset. It also has the ability to break the shield-guard of most enemies with one or two 2H R1 swings. This is especially useful during the early levels of the game, allowing the player to easily break through the shield of Undead Soldiers and even Balder Knights without having to kick them.
- Atacking shielded enemies while two-handing the Hand Axe does not result in knockback, allowing one to continuously strike at the shield until the enemy's stamina depletes, opening them to a critical attack.
- Two-handed R1 swing breaks the shield-guard of Undead Soldiers with a single strike. It takes two strikes to do the same to Balder Knights.
- For STR builds, Hand Axe +5 has a slightly bigger overall damage output than Gargoyle Tail Axe +5. This is because Hand Axe has C scaling with STR while Gargoyle Tail Axe scales with D. This makes Hand Axe the more preferable choice because, despite having a shorter reach, Hand Axe benefits from a similar yet faster moveset, as well as consuming less stamina.
Youtube relevant videos:
Hand Axe Upgrade Table










Overview table for all Upgrades at regular, max and threshold levels. Click on the tabs to see individual upgrade paths in detail. Use this table to quickly compare performance
Regular Upgrades are performed by Andre of Astora at the Undead Parish.
Regular +6 requires a regular +5 weapon and to hand in the Large Ember. Regular +11 requires a regular +10 weapon and to hand in the Very Large Ember.
Regular Reinforcement Scales 60% for Strength and 30% for
Dexterity to increase your AR.
To reach max, you need: 3,000 souls, 9 titanite shards to +5, 9 large titanite shards to +10, 7 titanite chunks to +14 and 1 titanite slab to +15
Crystal Upgrades are performed by the Giant Blacksmith at Anor Londo.
Crystal Upgrades require a regular +10 weapon and to hand in the Crystal Ember.
Crystal Reinforcement reduces weapon Durability, but increases base damage. It scales 60% for Strengthand 30% for
Dexterity to increase your AR.
To reach max, you need: 1,000 souls, 8 titanite chunks to +4 and 1 titanite slab to +5
Lightning Upgrades are performed by the Giant Blacksmith at Anor Londo.
Lightning Upgrades require a regular +10 weapon, but no special Ember is required.
Lightning Reinforcement removes all scaling but adds Lightning Damage.
To reach max, you need: 1,000 souls, 8 titanite chunks to +4 and 1 titanite slab to +5
Raw Upgrades are performed by Andre of Astora at the Undead Parish.
Raw Upgrades require a regular +5 weapon and to hand in the Large Ember.
Raw Reinforcement increases base damage whilst reducing stat bonuses. Scales 45% for Strength and 23% for
Dexterity to increase your AR.
To reach max, you need: 1,000 souls, 10 large titanite shards
Magic Upgrades are performed by Rickert of Vinheim, found in New Londo Ruins.
Magic Upgrade +1 requires a regular +5 weapon. Magic +6 requires a Magic +5 and to hand in the Large Magic Ember
Magic Reinforcement adds Magic Damage and an Intelligence bonus. The weapon can no longer be buffed with Magic Weapon. Scales 17% for Strength and 8% for
Dexterity and 65%
Intelligence to increase your AR.
To reach max, you need: 2,000 souls, 10 Green Titanite Shards to +5, 7 Blue Titanite Chunks to +14 and 1 Blue Titanite Slab to +15
Enchanted Upgrades are performed by Rickert of Vinheim, found in New Londo Ruins.
Enchanted Upgrade +1 requires a regular +5 weapon. Enchanted +6 requires a Enchanted +5 and to hand in the Large Magic Ember
Enchanted Reinforcement increases the Intelligence bonus at the cost of base magic damage. The weapon can no longer be buffed with Magic Weapon. Scales 12% for Strength and 6% for
Dexterity and 63%
Intelligence to increase your AR.
To reach max, you need: 1,000 souls, 8 Blue Titanite Chunks to +4 and 1 Blue Titanite Slab to +5
Divine Upgrades are performed by Andre of Astora at the Undead Parish.
Divine Upgrades require a regular +5 weapon and to hand in the Divine Ember. Divine +6 upgrades require a Divine Weapon +5 and to hand in the Large Divine Ember.
Divine Reinforcement adds Magic Damage and Faith scaling. Scales 23% for Strength and 12% for
Dexterityand 64%
Faith to increase your AR.
To reach max, you need: 2,000 souls, 10 Green Titanite Shards, 7 White Titanite Chunks and 1 White Titanite Slab
Occult Upgrades are performed by Andre of Astora at the Undead Parish.
Occult Upgrades require a Divine+5 weapon and to hand in the Dark Ember.
Occult Reinforcement reduces the base damage but increases Faith scaling. Scales 22% for Strength and 11% for
Dexterity and 76%
Faith to increase your AR.
To reach max, you need: 1,000 souls, 7 White Titanite Chunks and 1 White Titanite Slab
Fire Upgrades are performed by Blacksmith Vamos in The Catacombs.
Fire Upgrades require a regular +5 weapon. Fire+6 requires a Fire+5 weapon and to hand in the Large Flame Ember.
Fire Reinforcement adds Fire Damage but removes all scaling bonuses from the weapon.
To reach max, you need: 2,000 souls, 10 Green Titanite Shards, 7 Red Titanite Chunks and 1 Red Titanite Slab
Chaos Upgrades are performed by Blacksmith Vamos in The Catacombs.
Chaos Upgrades require a Fire+5 weapon and to hand in the Chaos Flame Ember
Fire Reinforcement reduces Fire Damage but adds a bonus based on the Humanity you hold.
To reach max, you need: 1,000 souls, 7 Red Titanite Chunks and 1 Red Titanite Slab
- Anonymous
People are wrong, the R2 does have different different, slower, animation for missing it
- Anonymous
HOHOHOHO IT'SA ME SANTA CLAUSE
THIS WEAPON IS NAUGHTY AND IF YOU USE IT, YOU WON'T GET ANY PRESENTS TO CHRISTMAS!!!
HOHOHO, THE MACE IS BETTER!!! I USE THE MACE EVERY DAY AND IT'S THE GRRRRRRRRRRRRRRREATEST WEAPON ON EARTH!!!
IF YOU WANT TO GET AAALL THE PRESENTS, USE THE MACE JUST LIKE ME!!!
MARRY CHRISTMAS!!!
- Anonymous
A good weapon with Enchanted +5, its low weight and snappy moveset make it a very desirable weapon for PvE
- Anonymous
- Anonymous
This weapon has a weight value of 2 not 1, was going to use it over the scimitar on a ninja flip havel build, but realized it is too heavy, going to use the scimitar, and either the parrying dagger or dark hand instead
- Anonymous
This weapon has an excellent moveset. It's fast. And your character does not "unbalance" if you miss an attack.
- Anonymous
Great weapon to wield in offhand to catch bs fishers or just add damage/stun potential as you weave between the left and right hand attacks of your choosing.
- Anonymous
I have my Cleric Str/Fth build rocking a divine version of this as a fast swinging back-up weapon.
This weapon has become the "Strength" equivalent of the Falchion ever since 4get's video on the Off-Brand(on) build. This weapon is very good and is well deserving of the attention, especially when used with weapon buff spells.
- Anonymous
The 2H R1s have the same poise break as other axes (53) without the stumble if you miss a swing so with enough poise of your own it’s possible to out-stunlock even GiantDads with this thing, though the damage is kinda low.
- Anonymous
- Anonymous
I need to Axe you a question. AXE you a question. Get it. Haha.
Very good PVE weapon with the fast attack speed and axe poise damage. But with the same stamina use per swing as other axes the damage output per stamina is low. So I don't really like it for the very early game.
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