Leo Ring


One of the special rings granted to the four knights of Gwyn. The Leo Ring belonged
to Ornstein the Dragonslayer. This ring strengthens counters with pierce weapons.
His lugged spear is said to have sliced a boulder in two.

Leo Ring is a Ring in Dark Souls and Dark Souls Remastered. Players can equip up to 2 Rings, but equipping two of the same item is not possible.

Effect

  • Strengthens counter Damage ONLY with some "thrust" damage weapons, and thrusting attacks in general.
  • Counter Damage only works with physical damage, so magic, fire and lightning can not get the counter bonus even without the ring.
  • Typically what governs whether the Leo Ring applies is whether the weapon deals "thrust" type damage, not whether its attack is an actual thrust attack (although the two tend to align). If at least one of the damage types listed in a weapon's statistics is "thrust" then one or more of its attack moves likely benefits from the ring if landed as a counter. Similarly, if a weapon deals only "thrust" damage, such as the Lucerne, then all of its attacks typically benefit from the ring if landed as counters, even if they are not all thrust animations.
  • Counter Damage usually occurs if you hit an enemy mid-swing, or at the same time he hits you.
  • Boosts thrust Counter Damage by 40%. Only boosts phys damage.
  • Counter attacks already do a +20% PHYS damage without Leo Ring (only phys damage is increased), with the Leo Ring's boost it reaches 65-68%, depending on the weapon.
  • Boosts Crossbows bolts and arrows too. A good way to utilize this is to shoot an enemy when they are in the process of casting a spell.
  • Does NOT boost ripostes or backs-stabs.

Acquired from

  • During the Ornstein and Smough boss fight, kill Ornstein last and he should drop the ring. You don't get it automatically, you have to pick it up.

Confirmed Weapons

This information is from the 2012 release and its patches. Please update to 2018 remaster when the game is out!

A rough rule of thumb is that if weapons list "thrust" damage as a specific damage type either exclusively or along with other damage types, at least some of its moveset likely benefits from the Leo Ring. This rule appears to have exceptions (possibly due to mis-labeled damage types in the in-game weapon statistics) and players are encouraged to experiment with a given weapon to confirm the ring effect is active on counters. Below is a list of weapons confirmed to be boosted by the ring.

  • Halberds: Halberd (1HR1, 2HR1), Lucerne (1HR1, 2HR1), Gargoyle's Halberd (1HR1, 2HR1), Black Knight Halberd (1HR1, 2HR1), Giant's Halberd (1HR1, 2HR1, 1HR2, 2HR2)(physical only), Titanite Catch Pole (1HR1, 2HR1)(physical only).
    • The halberds are a special group when it comes to Counter Damage, since their 1 and 2-handed light attacks are able to score it even though many of them are not thrust attacks, and neither listed as thrust weapons.
  • Katanas: Uchigatana, Washing Pole (only the thrust attacks), + All of the Katana's running thrust attack.
  • Spears: All spears benefit from the Leo Ring to some degree, although it should be noted that some specific spears also deal "regular" damage depending on the attack utilized (such as a horizontal slash instead of a thrust). Only attack moves that specifically deal "thrust" damage typically benefit from the ring.
  • Piercing Swords: All piercing swords benefit from the Leo Ring to some degree, although it should again be noted that some specific swords deal "regular" damage depending on the attack utilized. Only attack moves that specifically deal "thrust" damage will benefit from the ring.
  • Straight Swords: Only attack moves that specifically deal "thrust" damage will benefit from the ring, such as the balder side sword's R2 thrust attack. All straight sword's jumping attack deals thrust damage, even the barbed sword.
  • Greatswords: Claymore (1HR2, Rolling 2HR1), black knight sword.
  • Ultra Greatswords: Only attack moves that specifically deal "thrust" damage will benefit from the ring, notably the greatsword and black knight greatsword thrust attacks.
  • Curved Swords: Jagged Ghost Blade 1 and 2-handed special attack.
  • Curved Greatswords: Gravelord Sword (1HR2, 2HR2).
  • Hammers: Pickaxe, Warpick.
  • Axes: None known.
  • Daggers: Only attack moves that specifically deal "thrust" damage will benefit from the ring, such as the basic dagger heavy attack. All the dagger's jumping attack deals thrust damage.
  • Crossbows: All bolt types that deal "thrust" damage benefit. For example, a Heavy Crossbow +15 combined with heavy bolts deals significant counter damage when combined with the ring.
  • Bows: All arrow types that deal physical "thrust" damage benefit.
  • Shields: Pierce Shield.
  • Catalysts: Tin Banishment Catalyst, Tin Crystallization Catalyst, Demon's Catalyst. (only their mele attacks)

Confirmed as Not Working

This information is from the 2012 release and its patches. Please update to 2018 remaster when the game is out!

Notes

This information is from the 2012 release and its patches. Please update to 2018 remaster when the game is out!

    • As the ring boosts physical damage as a percentage, it can be particularly devastating if used with a high base physical damage weapon such as a greatsword +15 or black knight greatsword +5. The slower attack speeds of these weapons can make landing a counter more difficult, however, and in such cases the Leo Ring is often paired with higher poise armor to ensure the attacks are not interrupted.
    • Before the 1.05 patch, Ornstein would drop the ring if killed first as well.
    • This ring is particularly useful if you turtle with a good shield and a spear that does high physical damage. Just raise your shield, and attack when you see they're swinging, and you will get the bonus.
    • The window for landing a "counter" attack can vary significantly depending on the opponent, particularly in PvE. Many bosses and larger PvE opponents have long counter windows that make the Leo Ring very helpful. For example, nearly the entire period of time in which Smough or Ornstein recover from one of their electric buttslam attacks counts as a counter window, allowing an aggressive player to chain multiple Leo Ring-boosted counter attacks on them while they try to regain their feet.
    • Builds using the Leo Ring can also be optimized by combining multiple weapons that all benefit, such as a balder side sword or claymore paired with an offhand crossbow for ranged combat.
    • Some bosses, like the Four Kings, will negate Counter Damage. The counter damage registers on each king, but it is not tallied on the 'boss health bar' at the bottom of the screen. This means you will kill each individual king faster with counter damage, but you might have to fight a fifth king to empty the 'boss health bar'.

Lore

 




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    • On my 4th playthrough (NG), I killed Smough first, then I killed Ornstein last.

      The Leo Ring did not drop. I went to a loading screen/restarted, still nothing.

      It dropped on my previous playthroughs though.

      Either it's a bug or it ain't a guaranteed drop at all, maybe like a 80-90% drop rate.

      • Ok first of all you need to understand that there are different weapons with different types of attacks.
        The Thrust weapons are the ones that attack with like a pierce or a forward thrust (opposite to Slash Weapons: Horizontal or sort of vertical slash). Thrust weapons are kind of clumsy so FromSoft in their infinite wisdom designed for them a unique combat mechanic: Counter Damage.
        If your opponent throws an attack, hit or miss (doesn't matter), you have a brief window of opportunity, usually same time or immediately after, to throw back at him a hit with a Thrust weapon and get an extra damage output, that's a counter. Now, the Leo Ring boost a +40% of that Counter Damage (do not confused with Stagger Damage: a different mechanic). That's why its a good idea to pair Thrust Weapons with a Leo Ring.
        Now the problem is, and here comes the confusion, that there are some weapons that are not Thrust weapons (some are even listed exclusively as Slash), but still have 1 type of thrusty attack (or even just the shape), and if you execute a counter with them (using that very specific "thrusty" attack) and the Leo Ring you still get the bonus. Take a look at this page of the wiki to see what weapons (and attacks) benefit from the ring.

        • Anonymous

          hey what does this ring mean by "counter" damage? like does every thrust attack get a 40% boost or is there a parameter?

          • Anonymous

            I killed smough then Ornstein and it didn’t drop for me I giss it becuse the summon im sure i got it before whene i killed him solo

            • Sorry, my bad. I made a small confusion while writing my sentence 😅 Yap, in know. Spearboi should be killed last. And that's why I did. But the ring didn't drop at all. I have a feeling that DSfix is causing some issues, because I've installed it just recently and have never had this issue before that. I also noticed another issue, after DSfix: when I first got to Elizabeth (the mushroom girl in the DLC), she was already killed o.O The only thing I saw was her drop.

              • Anonymous

                The Leo ring could pair really well with both spears and the Estoc not just because of their thrust-centred moveset but also because you can attack with them behind a shield, making "counter attacks" easier to perform.

                • Anonymous

                  i don’t think Remastered counts the BK Halberd as a thrust weapon anymore. it only displays it as a slash weapon.

                  • Anonymous

                    Never realized the bonus what 40 percent, that is crazy. Great for lackluster spears and thrusting swords. Works crazy with Ricard's Rapier.

                    • Anonymous

                      In the article it says "kill smough last" to get the ring, that's wrong: you should be killing smough first and then fighting uber-ornstein last to get the ring

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