light crossbow
Light Crossbow +15

physical damage dark souls 310 critical dark souls 100
magic damage dark souls 205(210) stability dark souls -
fire damage dark souls 207(207) durability dark souls 150
lightning damage dark souls 190(180) weight dark souls 3.0
Requirements & Bonus
strength dark souls dexterity dark souls intelligence dark souls faith dark souls
10 8
Weapon Type Crossbow
Range 50
Enchantable No
Special No

*When infused with Magic: 205 physical dmg/210 magic dmg, with Fire: 207 physical dmg/207 Fire dmg, with Lightning: 190 physical dmg/180 Lightning dmg
 

Light Crossbow is a Weapon in Dark Souls and Dark Souls Remastered.

 

 

 

 

Standard crossbow issued to soldiers. While bows require both hands, a crossbow is held in one, but arming each bolt takes time. "

 

How to Get / Where to Find the Light Crossbow

 

 

 

Note

  • Give to Frampt to receive 50 souls.
  • Can not be modified towards Raw or Chaos
  • Demon's souls version: Slightly similar in apperance with the same range.

 

 

 

 

Light Crossbow Upgrade Table

Max
standard upgrade dark souls icon s
crystal upgrade dark souls icon s
lightning upgrade dark souls icon s
magic upgrade dark souls icon s
divine upgrade dark souls icon s
fire upgrade dark souls icon s

 

Overview table for all Upgrades at regular, max and threshold levels. Click on the tabs to see individual upgrade paths in detail. Use this table to quickly compare performance

 

  Attack Values Parameter Bonus Auxiliary
Light Crossbow physical damage dark souls magic damage dark souls fire damage dark souls lightning damage dark souls strength dark souls dexterity dark souls intelligence dark souls faith dark souls divine dark souls occult dark souls
Regular 50 - - - - - - - -  -
Regular +5 145 - - - - - - - -
Regular +10 225 - - - - - - - -
Regular +14 290 - - - - - - - -
Regular +15 310 - - - - - - - -
Crystal 260 - - -  - - - - - -
Crystal +5 340 - - - - - - - - -
Lightning 140 - - 130 - - - - - -
Lightning +4 180 - - 170 - - - - -
Lightning +5 190 - - 180 - - - - -  -
Magic 95 94 - -  - - - - - -
Magic +5 150 151 - -  - - - - - -
Magic +10 205 210 - - - - - - -
Divine 85 102 - - - - - - 110
Divine +5 136 164 - - - - - - 110
Divine +10 187 225 - - - - - - 110
Fire 90 - 90 - - - - - -
Fire +5 147 - 147 - - - - - -
Fire +9 194 - 194 - - - - - -
Fire +10 207 - 207 -  - - - - - -


 

 

Regular Upgrades are performed by Andre of Astora at the Undead Parish.
Regular +6 requires a regular +5 weapon and to hand in the Large Ember. Regular +11 requires a regular +10 weapon and to hand in the Very Large Ember.
To reach max, you need: 3,000 souls, 9 titanite shards to +5, 9 large titanite shards to +10, 7 titanite chunks to +14 and 1 titanite slab to +15

  Attack Values Parameter Bonus Auxiliary
Light Crossbow physical damage dark souls magic damage dark souls fire damage dark souls lightning damage dark souls strength dark souls dexterity dark souls intelligence dark souls faith dark souls divine dark souls occult dark souls
Regular 50 - - - - - - - - -
Regular +1 (titanite shard dark souls sx1) 85 - - - - - - - - -
Regular +2 (titanite shard dark souls sx1) 100 - - - - - - - - -
Regular +3 (titanite shard dark souls sx2) 115 - - - - - - - - -
Regular +4 (titanite shard dark souls sx2) 130 - - - - - - - - -
Regular +5 (titanite shard dark souls sx3) 145 - - - - - - - - -
Regular +6 (large titanite shard dark souls sx1) 165 - - - - - - - - -
Regular +7 (large titanite shard dark souls sx1) 180 - - - - - - - - -
Regular +8 (large titanite shard dark souls sx2) 195 - - - - - - - - -
Regular +9 (large titanite shard dark souls sx2) 209 - - - - - - - - -
Regular +10 (large titanite shard dark souls sx3) 225 - - - - - - - - -
Regular +11 (titanite chunk dark souls sx1) 245 - - - - - - - - -
Regular +12 (titanite chunk dark souls sx1) 260 - - - - - - - - -
Regular +13 (titanite chunk dark souls sx2) 275 - - - - - - - - -
Regular +14 (titanite chunk dark souls sx3) 290 - - - - - - - - -
Regular +15 (titanite slab dark souls sx1) 310 - - - - - - - - -

 

 

Crystal Upgrades are performed by the Giant Blacksmith at Anor Londo. Reduces durability reduced by 15.
Crystal Upgrades require a regular +10 weapon and to hand in the Crystal Ember.
Crystal Reinforcement reduces weapon Durability by 15, but increases base damage. It scales 0% for strength dark soulsStrength and 0% for dexterity dark soulsDexterity to increase your AR.
To reach max, you need: 1000 souls, 8 titanite chunks to +4 and 1 titanite slab to +5

  Attack Values Parameter Bonus Auxiliary
Light Crossbow physical damage dark souls magic damage dark souls fire damage dark souls lightning damage dark souls strength dark souls dexterity dark souls intelligence dark souls faith dark souls divine dark souls occult dark souls
Crystal (titanite chunk dark souls sx1) 260 - - - - - - - - -
Crystal +1 (titanite chunk dark souls sx1) 275 - - - - - - - - -
Crystal +2 (titanite chunk dark souls sx1) 290 - - - - - - - - -
Crystal +3 (titanite chunk dark souls sx2) 305 - - - - - - - - -
Crystal +4 (titanite chunk dark souls sx3) 320 - - - - - - - - -
Crystal +5 (titanite slab dark souls sx1) 340 - - - - - - - - -

 

 

Lightning Upgrades are performed by the Giant Blacksmith at Anor Londo.
Lightning Upgrades require a regular +10 weapon, but no special Ember is required.
Lightning Reinforcement removes all scaling but adds Lightning Damage.
To reach max, you need: 1000 souls, 8 titanite chunks to +4 and 1 titanite slab to +5

  Attack Values Parameter Bonus Auxiliary
Light Crossbow physical damage dark souls magic damage dark souls fire damage dark souls lightning damage dark souls strength dark souls dexterity dark souls intelligence dark souls faith dark souls divine dark souls occult dark souls
Lightning (titanite chunk dark souls sx1) 140 - - 130 - - - - - -
Lightning +1 (titanite chunk dark souls sx1) 150 - - 140 - - - - - -
Lightning +2 (titanite chunk dark souls sx1) 160 - - 150 - - - - - -
Lightning +3 (titanite chunk dark souls sx2) 170 - - 160 - - - - - -
Lightning +4 (titanite chunk dark souls sx3) 180 - - 170 - - - - - -
Lightning +5 (titanite slab dark souls sx1) 190 - - 180 - - - - - -

 

 

 

 

 

Magic Upgrades are performed by Rickert of Vinheim, found in New Londo Ruins.
Magic Upgrade +1 requires a regular +5 weapon. Magic +6 requires a Magic +5 and to hand in the Large Magic Ember
Magic Reinforcement adds Magic Damage and an Intelligence bonus. The weapon can no longer be buffed with Magic Weapon. Scales 0% for strength dark soulsStrength, 0% for dexterity dark soulsDexterity and 0% faith dark souls Intelligence to increase your AR.
To reach max, you need: 2,000 souls, 10 Green Titanite Shards to +5, 7 Blue Titanite Chunks to +14 and 1 Blue Titanite Slab to +15

  Attack Values Parameter Bonus Auxiliary
Light Crossbow physical damage dark souls magic damage dark souls fire damage dark souls lightning damage dark souls strength dark souls dexterity dark souls intelligence dark souls faith dark souls divine dark souls occult dark souls
Magic (green titanite shard dark souls sx1) 95 94 - - - - - - - -
Magic +1 (green titanite shard dark souls sx1) 106 105 - - - - - - - -
Magic +2 (green titanite shard dark souls sx1) 117 117 - - - - - - - -
Magic +3 (green titanite shard dark souls sx2) 128 128 - - - - - - - -
Magic +4 (green titanite shard dark souls sx2) 139 140 - - - - - - - -
Magic +5 (green titanite shard dark souls sx3) 150 151 - - - - - - - -
Magic +6 (blue titanite chunk dark souls sx1) 161 163 - - - - - - - -
Magic +7 (blue titanite chunk dark souls sx1) 172 174 - - - - - - - -
Magic +8 (blue titanite chunk dark souls sx2) 183 186 - - - - - - - -
Magic +9 (blue titanite chunk dark souls sx3) 194 197 - - - - - - - -
Magic +10 (blue titanite slab dark souls sx1) 205 210 - - - - - - - -

 

 

 

 

Divine Upgrades are performed by Andre of Astora at the Undead Parish.
Divine Upgrades require a regular +5 weapon and to hand in the Divine Ember. Divine +6 upgrades require a Divine Weapon +5 and to hand in the Large Divine Ember.
Divine Reinforcement adds Magic Damage and Faith scaling. Scales 0% for strength dark soulsStrength, 0% for dexterity dark soulsDexterity and 0% faith dark soulsFaith to increase your AR.
To reach max, you need: 2000 souls, 10 Green Titanite Shards, 7 White Titanite Chunks and 1 White Titanite Slab

  Attack Values Parameter Bonus Auxiliary
Light Crossbow physical damage dark souls magic damage dark souls fire damage dark souls lightning damage dark souls strength dark souls dexterity dark souls intelligence dark souls faith dark souls divine dark souls occult dark souls
Divine (green titanite shard dark souls sx1) 85 102 - - - - - - 110 -
Divine +1 (green titanite shard dark souls sx1) 95 114 - - - - - - 110 -
Divine +2 (green titanite shard dark souls sx1) 105 127 - - - - - - 110 -
Divine +3 (green titanite shard dark souls sx2) 115 139 - - - - - - 110 -
Divine +4 (green titanite shard dark souls sx2) 125 151 - - - - - - 110 -
Divine +5 (green titanite shard dark souls sx3) 136 164 - - - - - - 110 -
Divine +6 (white titanite chunk dark souls sx1) 146 176 - - - - - - 110 -
Divine +7 (white titanite chunk dark souls sx1) 156 188 - - - - - - 110 -
Divine +8 (white titanite chunk dark souls sx2) 166 200 - - - - - - 110 -
Divine +9 (white titanite chunk dark souls sx3) 176 213 - - - - - - 110 -
Divine +10 (white titanite slab dark souls sx1) 187 225 - - - - - - 110 -

 

 

 

 

 

Fire Upgrades are performed by Blacksmith Vamos in The Catacombs.
Fire Upgrades require a regular +5 weapon. Fire+6 requires a Fire+5 weapon and to hand in the Large Flame Ember.
Fire Reinforcement adds Fire Damage but removes all scaling bonuses from the weapon.
To reach max, you need: 2000 souls, 10 Green Titanite Shards, 7 Red Titanite Chunks and 1 Red Titanite Slab

  Attack Values Parameter Bonus Auxiliary
Light Crossbow physical damage dark souls magic damage dark souls fire damage dark souls lightning damage dark souls strength dark souls dexterity dark souls intelligence dark souls faith dark souls divine dark souls occult dark souls
Fire (green titanite shard dark souls sx1) 90 - 90 - - - - - - -
Fire +1 (green titanite shard dark souls sx1) 101 - 101 - - - - - - -
Fire +2 (green titanite shard dark souls sx1) 113 - 113 - - - - - - -
Fire +3 (green titanite shard dark souls sx2) 124 - 124 - - - - - - -
Fire +4 (green titanite shard dark souls sx2) 136 - 136 - - - - - - -
Fire +5 (green titanite shard dark souls sx3) 147 - 147 - - - - - - -
Fire +6 (red titanite chunk dark souls sx1) 160 - 160 - - - - - - -
Fire +7 (red titanite chunk dark souls sx1) 171 - 171 - - - - - - -
Fire +8 (red titanite chunk dark souls sx2) 183 - 183 - - - - - - -
Fire +9 (red titanite chunk dark souls sx3) 194 - 194 - - - - - - -
Fire +10 (red titanite slab dark souls sx1) 207 - 207 - - - - - - -

 

 

 




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    • Anonymous

      Balder Knight: *prepares to parry*
      Me, loading my Light Crossbow +5 with malicious intent: Parry this, you filthy casual

      • Anonymous

        I've been looking over weapon damage in a calculator and I'm pretty sure that this weapon right here is the best divine weapon for low STR/non-FTH builds to deal with skeletons in the catacombs. Divine wrecks the scaling of weapons AND splits the damage making most weapons divine weapons do pitiful damage especially in NG+, but not this weapon.

        • Anonymous

          A compact, highly available weapon. It's usable at SL1 in the early game, doesn't need Scaling to hit hard and can go +15 on nearly any build for no drawbacks. If you have the weight to spare then look no further.

          It's also one of the few weapons that can viably go Crystal. 310-340 non-split AR is no joke and you can hoard them in NG if you really wanted to.

          • Anonymous

            Pros:
            -Low requirements
            -Acquired early
            -Very strong for a long period of the game
            -Can use shield
            -Same range as black bow
            -Target lock is fairly far

            Cons:
            -Aims with target, which is inaccurate due to the bad camera of the game
            -Reload time
            -Needs binoculars or aim with bow for long shots

            • Anonymous

              Wait, do the undead soldiers wielding swords really have a chance to drop crossbows? That sounds far-fetched to me. I would've assumed only the ones holding actual crossbows would do that (because...that makes sense).

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