Lucerne +15

physical_damage_dark_souls.jpg 275 critical_dark_souls 100
magic_damage_dark_souls.jpg 207(222) stability_dark_souls.jpg 26
fire_damage_dark_souls.jpg 264(264) durability_dark_souls 200
lightning_damage_dark_souls.jpg 275(275) weight_dark_souls 5.5
Requirements & Bonus
strength_dark_souls.jpg dexterity_dark_souls.jpg intelligence_dark_souls.jpg faith_dark_souls.jpg
15 12
Weapon Type Halberd
Attack Type Thrust
Enchantable Yes
Special No

*When infused with Magic: 207 physical dmg/222 magic dmg, with Fire: 264 physical dmg/264 Fire dmg, with Lightning: 275 physical dmg/275 Lightning dmg
 

Lucerne is a Weapon in Dark Souls and Dark Souls Remastered.

 

 

 

Halberd with a large, hard beak-like protrusion. Inflicts thrust damage.
Instead of thrusting like a spear, the wielder of the Lucerne aims to club the head with its hard beak."

 

 

 

How to Get / Where to Find the Lucerne

 

 

Notes

  • Give to Frampt to receive 50 souls.
  • Damage wise is identical to the Halberd.
  • All attacks deal thrust damage.
  • Light attacks swing vertically. There is no follow-up 2nd attack however the repeated strikes land relatively quickly each attack. 
  • Two handed light attack has a unique vertical swing.

 

 

Youtube relevant videos



 

Lucerne Upgrade Table

Max
regular-upgrade-dark-souls
crystal_upgrade_dark_souls
lightning_upgrade_dark_souls
raw_upgrade_dark_souls
magic_upgrade_dark_souls
enchanted_upgrade_dark_souls
divine_upgrade_dark_souls
occult_upgrade_dark_souls
fire_upgrade_dark_souls
chaos_upgrade_dark_souls

 

Overview table for all Upgrades at regular, max and threshold levels. Click on the tabs to see individual upgrade paths in detail. Use this table to quickly compare performance

 

  Attack Values Parameter Bonuses Auxiliary Effects Damage Reduction (%) Stability
Lucerne physical_damage_dark_souls.jpg magic_damage_dark_souls.jpg fire_damage_dark_souls.jpg lightning_damage_dark_souls.jpg strength_dark_souls.jpg dexterity_dark_souls.jpg intelligence_dark_souls.jpg faith_dark_souls.jpg divine_dark_souls.jpg occult_dark_souls.jpg physical_defense_dark_souls.jpg magic_defense_dark_souls.jpg fire_defense_dark_souls.jpg lightning_defense_dark_souls.jpg stability_dark_souls.jpg
Regular 110 0 0 0 D D - - - - 40 10 30 30 26
Regular +5 165 0 0 0 D C - - - - 40 10 30 30 26
Regular +10 220 0 0 0 D C - - - - 40 10 30 30 26
Regular +14 264 0 0 0 D C - - - - 40 10 30 30 26
Regular +15 275 0 0 0 D C - - - - 40 10 30 30 26
Crystal 242 0 0 0     - - - - 40 10 30 30 26
Crystal +4 286 0 0 0     - - - - 40 10 30 30 26
Crystal +5 297 0 0 0     - - - - 40 10 30 30 26
Lightning 213 0 0 213 - - - - - - 40 10 30 30 26
Lightning +4 259 0 0 259 - - - - - - 40 10 30 39.6 26
Lightning +5 275 0 0 275 - - - - - - 40 10 30 42 26
Raw 190 0 0 0 D D - - - - 40 10 30 30 26
Raw +5 254 0 0 0     - - - - 40 10 30 30 26
Magic 124 133 0 0 E E C - - - 40 10 30 30 26
Magic +5 166 178 0 0 E E C - - - 40 10 30 30 26
Magic +9 199 213 0 0       - - - 40 10 30 30 26
Magic +10 207 222 0 0       - - - 40 10 30 30 26
Enchanted 166 176 0 0 E E C - - - 40 10 30 30 26
Enchanted +4 192 197 0 0 E E A - - - 40 10 30 30 26
Enchanted +5 199 204 0 0 E E A - - - 40 10 30 30 26
Divine 111 136 0 0 E E - C 110 - 40 10 30 30 26
Divine +5 148 182 0 0 E E - C 110 - 40 10 30 30 26
Divine +9 177 218 0 0 E D - C 110 - 40 10 30 30 26
Divine +10 185 227 0 0 E D - C 110 - 40 10 30 30 26
Occult 152 166 0 0     -   - 110 40 10 30 30 26
Occult +4 188 199 0 0     -   - 110 40 10 30 30 26
Occult +5 197 207 0 0 E D - B - 110 40 10 30 30 26
Fire 143 0 143 0 - - - - - - 40 10 30 30 26
Fire +5 198 0 198 0 - - - - - - 40 10 31.5 30 26
Fire +9 250 0 250 0 - - - - - - 40 10 32.7 30 26
Fire +10 264 0 264 0 - - - - - - 40 10 33 30 26
Chaos 172 0 198 0 - - - - - - 40 10 30 30 26
Chaos +4 211 0 242 0 - - - - - - 40 10 32.4 30 26
@ 10 Humanity 178 0 198 0 - - - - - - 40 10 32.4 30 26
Chaos +5 220 0 253 0 - - - - - - 40 10 33.0 30 26
@ 10 Humanity 266 0 306 0 - - - - - - 40 10 33 30 26

 

 

 

Regular Upgrades are performed by Andre of Astora at the Undead Parish.
Regular +6 requires a regular +5 weapon and to hand in the Large Ember. Regular +11 requires a regular +10 weapon and to hand in the Very Large Ember.
Regular Reinforcement Scales 38% for strength_dark_souls.jpgStrength and 50% for dexterity_dark_souls.jpgDexterity to increase your AR.
To reach max, you need: 1,500 souls, 9 titanite shards to +5, 9 large titanite shards to +10, 7 titanite chunks to +14 and 1 titanite slab to +15

  Attack Values Parameter Bonus Auxiliary Damage Reduction (%) Stability
Lucerne physical_damage_dark_souls.jpg magic_damage_dark_souls.jpg fire_damage_dark_souls.jpg lightning_damage_dark_souls.jpg strength_dark_souls.jpg dexterity_dark_souls.jpg intelligence_dark_souls.jpg faith_dark_souls.jpg divine_dark_souls.jpg occult_dark_souls.jpg physical_defense_dark_souls.jpg magic_defense_dark_souls.jpg fire_defense_dark_souls.jpg lightning_defense_dark_souls.jpg stability_dark_souls.jpg
Regular 110 - - - D D - - - - 45 10 30 30 26
Regular +1 (titanite_shard_dark_soulsx1) 121 - - - D C - - - - 45 10 30 30 26
Regular +2 (titanite_shard_dark_soulsx1) 132 - - - D C - - - - 45 10 30 30 26
Regular +3 (titanite_shard_dark_soulsx2) 143 - - - D C - - - - 45 10 30 30 26
Regular +4 (titanite_shard_dark_soulsx2) 154 - - - D C - - - - 45 10 30 30 26
Regular +5 (titanite_shard_dark_soulsx3) 165 - - - D C - - - - 45 10 30 30 26
Regular +6 (titanite_shard_dark_soulsx1) 176 - - - D C - - - - 45 10 30 30 26
Regular +7 (titanite_shard_dark_soulsx1) 187 - - - D C - - - - 45 10 30 30 26
Regular +8 (titanite_shard_dark_soulsx2) 198 - - - D C - - - - 45 10 30 30 26
Regular +9 (titanite_shard_dark_soulsx2) 209 - - - D C - - - - 45 10 30 30 26
Regular +10 (titanite_shard_dark_soulsx3) 220 - - - D C - - - - 45 10 30 30 26
Regular +11 (titanite_chunk_dark_soulsx1) 230 - - - D C - - - - 45 10 30 30 26
Regular +12 (titanite_chunk_dark_soulsx1) 242 - - - D C - - - - 45 10 30 30 26
Regular +13 (titanite_chunk_dark_soulsx2) 253 - - - D C - - - - 45 10 30 30 26
Regular +14 (titanite_chunk_dark_soulsx3) 264 - - - D C - - - - 45 10 30 30 26
Regular +15 (titanite_slab_dark_soulsx1) 275 - - - D C - - - - 45 10 30 30 26

 

 

Crystal Upgrades are performed by the Giant Blacksmith at Anor Londo.
Crystal Upgrades require a regular +10 weapon and to hand in the Crystal Ember.
Crystal Reinforcement reduces weapon Durability by 20, but increases base damage. It scales 38% for strength_dark_souls.jpgStrength and 50% for dexterity_dark_souls.jpgDexterity to increase your AR.
To reach max, you need: 1000 souls, 8 titanite chunks to +4 and 1 titanite slab to +5

  Attack Values Parameter Bonus Auxiliary Damage Reduction (%) Stability
Lucerne physical_damage_dark_souls.jpg magic_damage_dark_souls.jpg fire_damage_dark_souls.jpg lightning_damage_dark_souls.jpg strength_dark_souls.jpg dexterity_dark_souls.jpg intelligence_dark_souls.jpg faith_dark_souls.jpg divine_dark_souls.jpg occult_dark_souls.jpg physical_defense_dark_souls.jpg magic_defense_dark_souls.jpg fire_defense_dark_souls.jpg lightning_defense_dark_souls.jpg stability_dark_souls.jpg
Crystal (titanite_chunk_dark_soulsx1) 242 - - - D C - - - - 45 10 30 30 26
Crystal +1 (titanite_chunk_dark_soulsx1) 253 - - - D C - - - - 45 10 30 30 26
Crystal +2 (titanite_chunk_dark_soulsx1) 264 - - - D C - - - - 45 10 30 30 26
Crystal +3 (titanite_chunk_dark_soulsx2) 275 - - - D C - - - - 45 10 30 30 26
Crystal +4 (titanite_chunk_dark_soulsx3) 286 - - - D C - - - - 45 10 30 30 26
Crystal +5 (titanite_slab_dark_soulsx1) 297 - - - D C - - - - 45 10 30 30 26

 

 

Lightning Upgrades are performed by the Giant Blacksmith at Anor Londo.
Lightning Upgrades require a regular +10 weapon, but no special Ember is required.
Lightning Reinforcement removes all scaling but adds Lightning Damage.
To reach max, you need: 1000 souls, 8 titanite chunks to +4 and 1 titanite slab to +5

  Attack Values Parameter Bonus Auxiliary Damage Reduction (%) Stability
Lucerne physical_damage_dark_souls.jpg magic_damage_dark_souls.jpg fire_damage_dark_souls.jpg lightning_damage_dark_souls.jpg strength_dark_souls.jpg dexterity_dark_souls.jpg intelligence_dark_souls.jpg faith_dark_souls.jpg divine_dark_souls.jpg occult_dark_souls.jpg physical_defense_dark_souls.jpg magic_defense_dark_souls.jpg fire_defense_dark_souls.jpg lightning_defense_dark_souls.jpg stability_dark_souls.jpg
Lightning (titanite_chunk_dark_soulsx1) 198 - - 198 - - - - - - 45 10 30 30 26
Lightning +1 (titanite_chunk_dark_soulsx1) 213 - - 213 - - - - - - 45 10 30 32.4 26
Lightning +2 (titanite_chunk_dark_soulsx1) 228 - - 228 - - - - - - 45 10 30 34.8 26
Lightning +3 (titanite_chunk_dark_soulsx2) 244 - - 244 - - - - - - 45 10 30 37.2 26
Lightning +4 (titanite_chunk_dark_soulsx3) 259 - - 259 - - - - - - 45 10 30 39.6 26
Lightning +5 (titanite_slab_dark_soulsx1) 275 - - 275 - - - - - - 45 10 30 42 26

 

 

Raw Upgrades are performed by Andre of Astora at the Undead Parish.
Raw Upgrades require a regular +5 weapon and to hand in the Large Ember.
Raw Reinforcement increases base damage whilst reducing stat bonuses. Scales 29% for strength_dark_souls.jpgStrength and 38% for dexterity_dark_souls.jpgDexterity to increase your AR.
To reach max, you need: 1000 souls, 10 large titanite shards

  Attack Values Parameter Bonus Auxiliary Damage Reduction (%) Stability
Lucerne physical_damage_dark_souls.jpg magic_damage_dark_souls.jpg fire_damage_dark_souls.jpg lightning_damage_dark_souls.jpg strength_dark_souls.jpg dexterity_dark_souls.jpg intelligence_dark_souls.jpg faith_dark_souls.jpg divine_dark_souls.jpg occult_dark_souls.jpg physical_defense_dark_souls.jpg magic_defense_dark_souls.jpg fire_defense_dark_souls.jpg lightning_defense_dark_souls.jpg stability_dark_souls.jpg
Raw (titanite_shard_dark_soulsx1) 190 - - - D D - - - - 45 10 30 30 26
Raw +1 (titanite_shard_dark_soulsx1) 203 - - - D D - - - - 45 10 30 30 26
Raw +2 (titanite_shard_dark_soulsx1) 215 - - - D D - - - - 45 10 30 30 26
Raw +3 (titanite_shard_dark_soulsx2) 228 - - - D D - - - - 45 10 30 30 26
Raw +4 (titanite_shard_dark_soulsx2) 241 - - - D D - - - - 45 10 30 30 26
Raw +5 (titanite_shard_dark_soulsx3) 254 - - - D D - - - - 45 10 30 30 26

 

 

Magic Upgrades are performed by Rickert of Vinheim, found in New Londo Ruins.
Magic Upgrade +1 requires a regular +5 weapon. Magic +6 requires a Magic +5 and to hand in the Large Magic Ember
Magic Reinforcement adds Magic Damage and an Intelligence bonus. The weapon can no longer be buffed with Magic Weapon. Scales 29% for strength_dark_souls.jpgStrength and 38% for dexterity_dark_souls.jpgDexterity  to increase your AR.
To reach max, you need: 1,000 souls, 10 Green Titanite Shards to +5, 7 Blue Titanite Chunks to +14 and 1 Blue Titanite Slab to +15

  Attack Values Parameter Bonus Auxiliary Damage Reduction (%) Stability
Lucerne physical_damage_dark_souls.jpg magic_damage_dark_souls.jpg fire_damage_dark_souls.jpg lightning_damage_dark_souls.jpg strength_dark_souls.jpg dexterity_dark_souls.jpg intelligence_dark_souls.jpg faith_dark_souls.jpg divine_dark_souls.jpg occult_dark_souls.jpg physical_defense_dark_souls.jpg magic_defense_dark_souls.jpg fire_defense_dark_souls.jpg lightning_defense_dark_souls.jpg stability_dark_souls.jpg
Magic (green_titanite_shard_dark_soulsx1) 124 133 - - E E C - - - 45 10 30 30 26
Magic +1 (green_titanite_shard_dark_soulsx1) 132 142 - - E E C - - - 45 10 30 30 26
Magic +2 (green_titanite_shard_dark_soulsx1) 141 151 - - E E C - - - 45 10 30 30 26
Magic +3 (green_titanite_shard_dark_soulsx2) 149 160 - - E E C - - - 45 10 30 30 26
Magic +4 (green_titanite_shard_dark_soulsx2) 157 169 - - E E C - - - 45 10 30 30 26
Magic +5 (green_titanite_shard_dark_soulsx3) 166 178 - - E E C - - - 45 10 30 30 26
Magic +6 (blue_titanite_chunk_dark_soulsx1) 174 186 - - E E C - - - 45 10 30 30 26
Magic +7 (blue_titanite_chunk_dark_soulsx1) 182 195 - - E E C - - - 45 10 30 30 26
Magic +8 (blue_titanite_chunk_dark_soulsx2) 190 204 - - E E C - - - 45 10 30 30 26
Magic +9 (blue_titanite_chunk_dark_soulsx3) 199 213 - - E E C - - - 45 10 30 30 26
Magic +10 (blue_titanite_slab_dark_soulsx1) 207 222 - - E E C - - - 45 10 30 30 26

 

 

Enchanted Upgrades are performed by Rickert of Vinheim, found in New Londo Ruins.
Enchanted Upgrade +1 requires a regular +5 weapon. Enchanted +6 requires a Enchanted +5 and to hand in the Large Magic Ember
Enchanted Reinforcement increases the Intelligence bonus at the cost of base magic damage. The weapon can no longer be buffed with Magic Weapon. Scales 8% for strength_dark_souls.jpgStrength and 10% for dexterity_dark_souls.jpgDexterity and 62% faith_dark_souls.jpg Intelligence to increase your AR.
To reach max, you need: 1000 souls, 8 Blue Titanite Chunks to +4 and 1 Blue Titanite Slab to +5

  Attack Values Parameter Bonus Auxiliary Damage Reduction (%) Stability
Lucerne physical_damage_dark_souls.jpg magic_damage_dark_souls.jpg fire_damage_dark_souls.jpg lightning_damage_dark_souls.jpg strength_dark_souls.jpg dexterity_dark_souls.jpg intelligence_dark_souls.jpg faith_dark_souls.jpg divine_dark_souls.jpg occult_dark_souls.jpg physical_defense_dark_souls.jpg magic_defense_dark_souls.jpg fire_defense_dark_souls.jpg lightning_defense_dark_souls.jpg stability_dark_souls.jpg
Enchanted (blue_titanite_chunk_dark_soulsx1) 166 176 - - E E C - - - 45 10 30 30 26
Enchanted +1 (blue_titanite_chunk_dark_soulsx1) 172 181 - - E E C - - - 45 10 30 30 26
Enchanted +2 (blue_titanite_chunk_dark_soulsx1) 179 186 - - E E B - - - 45 10 30 30 26
Enchanted +3 (blue_titanite_chunk_dark_soulsx2) 185 191 - - E E B - - - 45 10 30 30 26
Enchanted +4 (blue_titanite_chunk_dark_soulsx3) 192 197 - - E E A - - - 45 10 30 30 26
Enchanted +5 (blue_titanite_slab_dark_soulsx1) 199 204 - - E E A - - - 45 10 30 30 26

 

 

Divine Upgrades are performed by Andre of Astora at the Undead Parish.
Divine Upgrades require a regular +5 weapon and to hand in the Divine Ember. Divine +6 upgrades require a Divine Weapon +5 and to hand in the Large Divine Ember.
Divine Reinforcement adds Magic Damage and Faith scaling. Scales 15% for strength_dark_souls.jpgStrength and 19% for dexterity_dark_souls.jpgDexterity and 63% faith_dark_souls.jpgFaith to increase your AR.
To reach max, you need: 2000 souls, 10 Green Titanite Shards, 7 White Titanite Chunks and 1 White Titanite Slab

  Attack Values Parameter Bonus Auxiliary Damage Reduction (%) Stability
Lucerne physical_damage_dark_souls.jpg magic_damage_dark_souls.jpg fire_damage_dark_souls.jpg lightning_damage_dark_souls.jpg strength_dark_souls.jpg dexterity_dark_souls.jpg intelligence_dark_souls.jpg faith_dark_souls.jpg divine_dark_souls.jpg occult_dark_souls.jpg physical_defense_dark_souls.jpg magic_defense_dark_souls.jpg fire_defense_dark_souls.jpg lightning_defense_dark_souls.jpg stability_dark_souls.jpg
Divine (green_titanite_shard_dark_soulsx1) 111 136 - - E E - C 110 - 45 10 30 30 26
Divine +1 (green_titanite_shard_dark_soulsx1) 118 145 - - E E - C 110 - 45 10 30 30 26
Divine +2 (green_titanite_shard_dark_soulsx1) 125 154 - - E E - C 110 - 45 10 30 30 26
Divine +3 (green_titanite_shard_dark_soulsx2) 133 163 - - E E - C 110 - 45 10 30 30 26
Divine +4 (green_titanite_shard_dark_soulsx2) 140 172 - - E E - C 110 - 45 10 30 30 26
Divine +5 (green_titanite_shard_dark_soulsx3) 148 182 - - E E - C 110 - 45 10 30 30 26
Divine +6 (white_titanite_chunk_dark_soulsx1) 155 191 - - E D - C 110 - 45 10 30 30 26
Divine +7 (white_titanite_chunk_dark_soulsx1) 162 200 - - E D - C 110 - 45 10 30 30 26
Divine +8 (white_titanite_chunk_dark_soulsx2) 170 209 - - E D - C 110 - 45 10 30 30 26
Divine +9 (white_titanite_chunk_dark_soulsx3) 177 218 - - E D - C 110 - 45 10 30 30 26
Divine +10 (white_titanite_slab_dark_soulsx1) 185 227 - - E D - C 110 - 45 10 30 30 26

 

 

Occult Upgrades are performed by Andre of Astora at the Undead Parish.
Occult Upgrades require a Divine+5 weapon and to hand in the Dark Ember.
Occult Reinforcement reduces the base damage but increases Faith scaling. Scales 14% for strength_dark_souls.jpgStrength and 18% for dexterity_dark_souls.jpgDexterity and 74% faith_dark_souls.jpgFaith to increase your AR.
To reach max, you need: 1000 souls, 7 White Titanite Chunks and 1 White Titanite Slab

  Attack Values Parameter Bonus Auxiliary Damage Reduction (%) Stability
Lucerne physical_damage_dark_souls.jpg magic_damage_dark_souls.jpg fire_damage_dark_souls.jpg lightning_damage_dark_souls.jpg strength_dark_souls.jpg dexterity_dark_souls.jpg intelligence_dark_souls.jpg faith_dark_souls.jpg divine_dark_souls.jpg occult_dark_souls.jpg physical_defense_dark_souls.jpg magic_defense_dark_souls.jpg fire_defense_dark_souls.jpg lightning_defense_dark_souls.jpg stability_dark_souls.jpg
Occult (white_titanite_chunk_dark_soulsx1) 152 166 - - E E - B - - 45 10 30 30 26
Occult +1 (white_titanite_chunk_dark_soulsx1) 161 174 - - E E - B - - 45 10 30 30 26
Occult +2 (white_titanite_chunk_dark_soulsx1) 170 182 - - E E - B - - 45 10 30 30 26
Occult +3 (white_titanite_chunk_dark_soulsx2) 179 190 - - E E - B - - 45 10 30 30 26
Occult +4 (white_titanite_chunk_dark_soulsx3) 188 199 - - E D - B - - 45 10 30 30 26
Occult +5 (white_titanite_slab_dark_soulsx1) 197 207 - - E D - B - - 45 10 30 30 26

 

 

Fire Upgrades are performed by Blacksmith Vamos in The Catacombs.
Fire Upgrades require a regular +5 weapon. Fire+6 requires a Fire+5 weapon and to hand in the Large Flame Ember.
Fire Reinforcement adds Fire Damage but removes all scaling bonuses from the weapon.
To reach max, you need: 2000 souls, 10 Green Titanite Shards, 7 Red Titanite Chunks and 1 Red Titanite Slab

  Attack Values Parameter Bonus Auxiliary Damage Reduction (%) Stability
Lucerne physical_damage_dark_souls.jpg magic_damage_dark_souls.jpg fire_damage_dark_souls.jpg lightning_damage_dark_souls.jpg strength_dark_souls.jpg dexterity_dark_souls.jpg intelligence_dark_souls.jpg faith_dark_souls.jpg divine_dark_souls.jpg occult_dark_souls.jpg physical_defense_dark_souls.jpg magic_defense_dark_souls.jpg fire_defense_dark_souls.jpg lightning_defense_dark_souls.jpg stability_dark_souls.jpg
Fire (green_titanite_shard_dark_soulsx1) 143 - 143 - - - - - - - 45 10 30 30 26
Fire +1 (green_titanite_shard_dark_soulsx1) 154 - 154 - - - - - - - 45 10 30.3 30 26
Fire +2 (green_titanite_shard_dark_soulsx1) 165 - 165 - - - - - - - 45 10 30.6 30 26
Fire +3 (green_titanite_shard_dark_soulsx2) 176 - 176 - - - - - - - 45 10 30.9 30 26
Fire +4 (green_titanite_shard_dark_soulsx2) 187 - 187 - - - - - - - 45 10 31.2 30 26
Fire +5 (green_titanite_shard_dark_soulsx3) 198 - 198 - - - - - - - 45 10 31.5 30 26
Fire +6 (red_titanite_chunk_dark_soulsx1) 211 - 211 - - - - - - - 45 10 31.8 30 26
Fire +7 (red_titanite_chunk_dark_soulsx1) 224 - 224 - - - - - - - 45 10 32.1 30 26
Fire +8 (red_titanite_chunk_dark_soulsx2) 237 - 237 - - - - - - - 45 10 32.4 30 26
Fire +9 (red_titanite_chunk_dark_soulsx3) 250 - 250 - - - - - - - 45 10 32.7 39.6 26
Fire +10 (red_titanite_slab_dark_soulsx1) 264 - 264 - - - - - - - 45 10 33 42 26

 

 

Chaos Upgrades are performed by Blacksmith Vamos in The Catacombs.
Chaos Upgrades require a Fire+5 weapon and to hand in the Chaos Flame Ember
Fire Reinforcement reduces Fire Damage but adds a bonus based on the Humanity you hold.
To reach max, you need: 1000 souls, 7 Red Titanite Chunks and 1 Red Titanite Slab

  Attack Values Parameter Bonus Auxiliary Damage Reduction (%) Stability
Lucerne physical_damage_dark_souls.jpg magic_damage_dark_souls.jpg fire_damage_dark_souls.jpg lightning_damage_dark_souls.jpg strength_dark_souls.jpg dexterity_dark_souls.jpg intelligence_dark_souls.jpg faith_dark_souls.jpg divine_dark_souls.jpg occult_dark_souls.jpg physical_defense_dark_souls.jpg magic_defense_dark_souls.jpg fire_defense_dark_souls.jpg lightning_defense_dark_souls.jpg stability_dark_souls.jpg
Chaos (red_titanite_chunk_dark_soulsx1) 172 - 198 - - - - - - - 45 10 30 30 26
Chaos +1 (red_titanite_chunk_dark_soulsx1) 182 - 209 - - - - - - - 45 10 30.6 30 26
Chaos +2 (red_titanite_chunk_dark_soulsx1) 192 - 220 - - - - - - - 45 10 31.2 30 26
Chaos +3 (red_titanite_chunk_dark_soulsx2) 201 - 230 - - - - - - - 45 10 31.8 30 26
Chaos +4 (red_titanite_chunk_dark_soulsx3) 211 - 242 - - - - - - - 45 10 32.4 30 26
Chaos +5 (red_titanite_slab_dark_soulsx1) 220 - 253 - - - - - - - 45 10 33 30 26

 




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    • Anonymous

      Good starting weapon for early locations. You can grab it at the begining of the game by doing simple suicide run into catacombs (one switch to press & no need to kill anything).

      Nothing special when used 1H but quite decent with 2H. Spam R1 to qucikly hack single enemies even if they are blocking you with shields and use R2 for groups.

      As with most halberds (except epic Great Scythe and op Black Knight's) Lucerne it becomes obsolete in later stages (bad scalling and too slow for damage done).

      Yea sure you can use Leo Ring but why? There are much better thrusting weapons than this one.

      • Anonymous

        The garbage R1 attacks ruin the weapon for me, then again the Gargoyle's Halberd is superior in every single way. Thankfully it got better when it got an actual moveset and not whatever crap it has in this game.

        • Anonymous

          Just slap a lightning upgrade on it and bam, Lightning Lucy.
          550 damage for 15str and 12dex. Great choice for anyone who wants to put points into other stuff like miracles.

          • Ok, this is my opinion... mind that the more you fight with a weapon the better you become with it (and I haven't give the Lucerne a fair amount of time)
            That said I think it's a BAD weapon... is not absolute garbage, but definitely on the low side of "Bad Tier". I could never understand people claiming that this is a very good weapon (or comparing this with the awesome Halberd?!! )... The damage output is quite good, and even though the MoveSet looks like it has Slash attacks, it is a Thrust weapon so every attack counts as a Thrust attack, so you can boost your counters with a Leo Ring...
            The problem is that the MoveSet in itself it is quite horrible... the One hand and Two Hand R1s are on the slow side (so, quite parryable) even when you connect, but if you fail to connect you get the stumble animation :( and you will be punish... the rest of the Move Set is a little better, but nothing spectacular. The range, which is the whole point of using a Halberd Type is bad (for a Halberd Type) when you are using a Leo you kind of want to keep your distance to punish attack with the counter, but again the Lucerne forces you to play closer...
            Is a very difficult weapon to handle, and I've never had any fun with it, but we gotta keep trying, maybe I'll change my mind some day, right?...

            • Anonymous

              If you can manage with the pretty bad r1, this is a really good alternative to the halberd, especially with the leo ring and a high deflect shield

              • Anonymous

                Favorite weapon in the game. It's a beast with Leo Ring and really fun when free aiming.

                The 2H-R1 has hit-boxes all around you so you can punish enemies surrounding you or trying to backstab you very easily by free aiming and still manage to hit that one enemy from farther away with the beak. This move can even lead into an easy 2H-R2 on Poise Break and vice versa.

                This weapon encourages trading hits or getting into positions an enemy can't hit and counter damaging them to hell. It's also pretry great at catching rolls with its entire moveset.

                • Anonymous

                  It seems to swing significantly faster when held in the left hand. I've been running it paired with a Balder Side Sword in the right hand, and it feels pretty good.

                  • Anonymous

                    It's a bit slow on the fly and has slightly shorter reach than one would expect, but this weapon is grizzly when paired with a greatshield with high stability and the leo ring. Not sure how well it handles in PvP yet, but even black knights get their ass caved by this beast. It just takes some time to master the timing and range of certain attacks, as well as when to restrain yourself so that you don't miss and leave yourself open for retaliation.

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