|Requirements & Bonus|
*When infused with Magic: 207 physical dmg/222 magic dmg, with Fire: 264 physical dmg/264 Fire dmg, with Lightning: 275 physical dmg/275 Lightning dmg
Lucerne is a Weapon in Dark Souls and Dark Souls Remastered.
Halberd with a large, hard beak-like protrusion. Inflicts thrust damage.
Instead of thrusting like a spear, the wielder of the Lucerne aims to club the head with its hard beak."
How to Get / Where to Find the Lucerne
- After the first small bridge in the Catacombs. In a small room guarded by two skeletons.
- Video Location Timestamp 0:32
- Give to Frampt to receive 50 souls.
- Damage wise is identical to the Halberd.
- All attacks deal thrust damage.
- Light attacks swing vertically. There is no follow-up 2nd attack however the repeated strikes land relatively quickly each attack.
- Two handed light attack has a unique vertical swing.
Youtube relevant videos
Lucerne Upgrade Table
Overview table for all Upgrades at regular, max and threshold levels. Click on the tabs to see individual upgrade paths in detail. Use this table to quickly compare performance
Regular Upgrades are performed by Andre of Astora at the Undead Parish.
Regular +6 requires a regular +5 weapon and to hand in the Large Ember. Regular +11 requires a regular +10 weapon and to hand in the Very Large Ember.
Regular Reinforcement Scales 38% for Strength and 50% for Dexterity to increase your AR.
To reach max, you need: 1,500 souls, 9 titanite shards to +5, 9 large titanite shards to +10, 7 titanite chunks to +14 and 1 titanite slab to +15
Crystal Upgrades are performed by the Giant Blacksmith at Anor Londo.
Crystal Upgrades require a regular +10 weapon and to hand in the Crystal Ember.
Crystal Reinforcement reduces weapon Durability by 20, but increases base damage. It scales 38% for Strength and 50% for Dexterity to increase your AR.
To reach max, you need: 1000 souls, 8 titanite chunks to +4 and 1 titanite slab to +5
Lightning Upgrades are performed by the Giant Blacksmith at Anor Londo.
Lightning Upgrades require a regular +10 weapon, but no special Ember is required.
Lightning Reinforcement removes all scaling but adds Lightning Damage.
To reach max, you need: 1000 souls, 8 titanite chunks to +4 and 1 titanite slab to +5
Raw Upgrades are performed by Andre of Astora at the Undead Parish.
Raw Upgrades require a regular +5 weapon and to hand in the Large Ember.
Raw Reinforcement increases base damage whilst reducing stat bonuses. Scales 29% for Strength and 38% for Dexterity to increase your AR.
To reach max, you need: 1000 souls, 10 large titanite shards
Magic Upgrades are performed by Rickert of Vinheim, found in New Londo Ruins.
Magic Upgrade +1 requires a regular +5 weapon. Magic +6 requires a Magic +5 and to hand in the Large Magic Ember
Magic Reinforcement adds Magic Damage and an Intelligence bonus. The weapon can no longer be buffed with Magic Weapon. Scales 29% for Strength and 38% for Dexterity to increase your AR.
To reach max, you need: 1,000 souls, 10 Green Titanite Shards to +5, 7 Blue Titanite Chunks to +14 and 1 Blue Titanite Slab to +15
Enchanted Upgrades are performed by Rickert of Vinheim, found in New Londo Ruins.
Enchanted Upgrade +1 requires a regular +5 weapon. Enchanted +6 requires a Enchanted +5 and to hand in the Large Magic Ember
Enchanted Reinforcement increases the Intelligence bonus at the cost of base magic damage. The weapon can no longer be buffed with Magic Weapon. Scales 8% for Strength and 10% for Dexterity and 62% Intelligence to increase your AR.
To reach max, you need: 1000 souls, 8 Blue Titanite Chunks to +4 and 1 Blue Titanite Slab to +5
Divine Upgrades are performed by Andre of Astora at the Undead Parish.
Divine Upgrades require a regular +5 weapon and to hand in the Divine Ember. Divine +6 upgrades require a Divine Weapon +5 and to hand in the Large Divine Ember.
Divine Reinforcement adds Magic Damage and Faith scaling. Scales 15% for Strength and 19% for Dexterity and 63% Faith to increase your AR.
To reach max, you need: 2000 souls, 10 Green Titanite Shards, 7 White Titanite Chunks and 1 White Titanite Slab
Occult Upgrades are performed by Andre of Astora at the Undead Parish.
Occult Upgrades require a Divine+5 weapon and to hand in the Dark Ember.
Occult Reinforcement reduces the base damage but increases Faith scaling. Scales 14% for Strength and 18% for Dexterity and 74% Faith to increase your AR.
To reach max, you need: 1000 souls, 7 White Titanite Chunks and 1 White Titanite Slab
Fire Upgrades are performed by Blacksmith Vamos in The Catacombs.
Fire Upgrades require a regular +5 weapon. Fire+6 requires a Fire+5 weapon and to hand in the Large Flame Ember.
Fire Reinforcement adds Fire Damage but removes all scaling bonuses from the weapon.
To reach max, you need: 2000 souls, 10 Green Titanite Shards, 7 Red Titanite Chunks and 1 Red Titanite Slab
Chaos Upgrades are performed by Blacksmith Vamos in The Catacombs.
Chaos Upgrades require a Fire+5 weapon and to hand in the Chaos Flame Ember
Fire Reinforcement reduces Fire Damage but adds a bonus based on the Humanity you hold.
To reach max, you need: 1000 souls, 7 Red Titanite Chunks and 1 Red Titanite Slab
Good starting weapon for early locations. You can grab it at the begining of the game by doing simple suicide run into catacombs (one switch to press & no need to kill anything).
Nothing special when used 1H but quite decent with 2H. Spam R1 to qucikly hack single enemies even if they are blocking you with shields and use R2 for groups.
As with most halberds (except epic Great Scythe and op Black Knight's) Lucerne it becomes obsolete in later stages (bad scalling and too slow for damage done).
Yea sure you can use Leo Ring but why? There are much better thrusting weapons than this one.
The garbage R1 attacks ruin the weapon for me, then again the Gargoyle's Halberd is superior in every single way. Thankfully it got better when it got an actual moveset and not whatever crap it has in this game.
Just slap a lightning upgrade on it and bam, Lightning Lucy.
550 damage for 15str and 12dex. Great choice for anyone who wants to put points into other stuff like miracles.
Why isn't this a Great Hammer?
Ok, this is my opinion... mind that the more you fight with a weapon the better you become with it (and I haven't give the Lucerne a fair amount of time)
That said I think it's a BAD weapon... is not absolute garbage, but definitely on the low side of "Bad Tier". I could never understand people claiming that this is a very good weapon (or comparing this with the awesome Halberd?!! )... The damage output is quite good, and even though the MoveSet looks like it has Slash attacks, it is a Thrust weapon so every attack counts as a Thrust attack, so you can boost your counters with a Leo Ring...
The problem is that the MoveSet in itself it is quite horrible... the One hand and Two Hand R1s are on the slow side (so, quite parryable) even when you connect, but if you fail to connect you get the stumble animation :( and you will be punish... the rest of the Move Set is a little better, but nothing spectacular. The range, which is the whole point of using a Halberd Type is bad (for a Halberd Type) when you are using a Leo you kind of want to keep your distance to punish attack with the counter, but again the Lucerne forces you to play closer...
Is a very difficult weapon to handle, and I've never had any fun with it, but we gotta keep trying, maybe I'll change my mind some day, right?...
If you can manage with the pretty bad r1, this is a really good alternative to the halberd, especially with the leo ring and a high deflect shield
this reminds me of the meridian hammer in demon souls,it isnt as good though
Favorite weapon in the game. It's a beast with Leo Ring and really fun when free aiming.
The 2H-R1 has hit-boxes all around you so you can punish enemies surrounding you or trying to backstab you very easily by free aiming and still manage to hit that one enemy from farther away with the beak. This move can even lead into an easy 2H-R2 on Poise Break and vice versa.
This weapon encourages trading hits or getting into positions an enemy can't hit and counter damaging them to hell. It's also pretry great at catching rolls with its entire moveset.
Great against those pesky armored pigs with no weak spot in Duke's archives.
It seems to swing significantly faster when held in the left hand. I've been running it paired with a Balder Side Sword in the right hand, and it feels pretty good.
It's a bit slow on the fly and has slightly shorter reach than one would expect, but this weapon is grizzly when paired with a greatshield with high stability and the leo ring. Not sure how well it handles in PvP yet, but even black knights get their ass caved by this beast. It just takes some time to master the timing and range of certain attacks, as well as when to restrain yourself so that you don't miss and leave yourself open for retaliation.
in DSR at +15 scale D for str and C for Dex
Lucerne deals thrust damage, not standard damage, as per item description.