Morning Star +15

207 critical_dark_souls.jpg 100
155(167) stability_dark_souls.jpg 30
199(199) durability_dark_souls.jpg 180
207(207) weight_dark_souls.jpg 4.0
Requirements & Bonus
strength_dark_souls.jpg dexterity_dark_souls.jpg intelligence_dark_souls.jpg faith_dark_souls.jpg
11 -
Auxiliary bleed_dark_souls.jpg 300
Weapon Type Hammer
Attack Type Strike
Enchantable Yes
Special

Bleed


*When infused with Magic: 155 physical dmg/167 magic dmg, with Fire: 199 physical dmg/199 Fire dmg, with Lightning: 207 physical dmg/207 Lightning dmg
 

Morning Star is a Weapon in Dark Souls and Dark Souls Remastered.

 

 

Hammer with a sharp spike on its pommel. One of the more barbaric cleric weapons.
Uniquely, this hammer inflicts thrust damage, and causes bleeding."

 

 

 

How to Get / Where to Find the Morning Star

 



Notes

  • Give to Frampt to receive 50 souls.
  • The description lies. It doesn't inflict thrust damage at all.
  • A godsend for repelling skeletons early on in the graveyard. The R2 attack scatters them all over the place, letting you stunlock stragglers.
  • Bleed build up is 33 per strike, and once inflicted will tear 30% of the opponents HP.
  • Demon's souls version: Has similar apperance but has a different move set.




Morning Star Upgrade Table

Max
regular-upgrade-dark-souls
crystal_upgrade_dark_souls
lightning_upgrade_dark_souls
raw_upgrade_dark_souls
magic_upgrade_dark_souls
enchanted_upgrade_dark_souls
divine_upgrade_dark_souls
occult_upgrade_dark_souls
fire_upgrade_dark_souls
chaos_upgrade_dark_souls

 

Overview table for all Upgrades at regular, max and threshold levels. Click on the tabs to see individual upgrade paths in detail. Use this table to quickly compare performance

 

  Attack Values Parameter Bonuses Auxiliary Effects Damage Reduction (%) Stability
Morning Star physical_damage_dark_souls.jpg magic_damage_dark_souls.jpg fire_damage_dark_souls.jpg lightning_damage_dark_souls.jpg critical_dark_souls.jpg strength_dark_souls.jpg dexterity_dark_souls.jpg intelligence_dark_souls.jpg faith_dark_souls.jpg bleed_dark_souls.jpg poison_dark_souls.jpg divine_dark_souls.jpg occult_dark_souls.jpg physical_defense_dark_souls.jpg magic_defense_dark_souls.jpg fire_defense_dark_souls.jpg lightning_defense_dark_souls.jpg stability_dark_souls.jpg
Regular 83 0 0 0 100 C - - - 300  - 45 10 30 30 30
Regular +5 124 0 0 0 100 C - - - 300 45 10 30 30 30
Regular +10 166 0 0 0 100 B - - - 300 45 10 30 30 30
Regular +14 199 0 0 0 100 B - - - 300 45 10 30 30 30
Regular +15 207 0 0 0 100 B - - - 300 45 10 30 30 30
Crystal 182 0 0 0 100 B  - 300 45 10 30 30 30
Crystal +4 215 0 0 0 100 B  - 300 45 10 30 30 30
Crystal +5 224 0 0 0 100 B - - 300 45 10 30 30 30
Lightning 149 0 0 149 100 - - - - 300 45 10 30 30 30
Lightning +4 195 0 0 195 100 - - - - 300 - - - 45 10 30 39.6 30
Lightning +5 207 0 0 207 100 - -- - - 300 - - - 45 10 30 42 30
Raw 142 0 0 0 100 C - - 300 45 10 30 30 30
Raw +5 190 0 0 0 100 C - - 300 45 10 30 30 30
Magic 93 100 0 0 100 D C - 300 45 10 30 30 30
Magic +5 124 134 0 0 100 D C - 300 45 10 30 30 30
Magic +9 148 160 0 0 100 D C  - 300 45 10 30 30 30
Magic +10 155 167 0 0 100 D C - 300 45 10 30 30 30
Enchanted 124 132 0 0 100 E C - 300 45 10 30 30 30
Enchanted +4 143 147 0 0 100 E B - 300 45 10 30 30 30
Enchanted +5 148 153 0 0 100 E  - B - 300 45 10 30 30 30
Divine 84 102 0 0 100 D - - C 300 110 45 10 30 30 30
Divine +5 112 136 0 0 100 D - - C 300 110 45 10 30 30 30
Divine +9 134 163 0 0 100 D  -  - C 300 110 45 10 30 30 30
Divine +10 140 170 0 0 100 D E - C 300 110 45 10 30 30 30
Occult 114 124 0 0 100 D - - C 300 110 45 10 30 30 30
Occult +4 141 148 0 0 100 D  - C 300  110 45 10 30 30 30
Occult +5 148 155 0 0 100 D  - - C 300 110 45 10 30 30 30
Fire 107 0 107 0 100 -  - - - 300 45 10 30 30 30
Fire +5 149 0 149 0 100 -  - - - 300 45 10 31.5 30 30
Fire +9 189 0 189 0 100  -  - 300 45 10 32.7 30 30
Fire +10 199 0 199 0 100 - - - 300 45 10 33 30 30
Chaos 131 0 149 0 100 - - - 300 45 10 30 30 30
Chaos +4 160 0 182 0 100 -  - 300 45 10 30 30 30
Chaos +4 @ 10 Humanity + 0 + 0 100  -  - 300 45 10 30 30 30
Chaos +5 167 0 190 0 100 - - - 300 45 10 30 30 30
Chaos +5 @ 10 Humanity + 0 + 0 100  - 300 45 10 30 30 30

 

Regular Upgrades are performed by Andre of Astora at the Undead Parish.
Regular +6 requires a regular +5 weapon and to hand in the Large Ember. Regular +11 requires a regular +10 weapon and to hand in the Very Large Ember.
Regular Reinforcement Scales 75% for strength_dark_souls.jpg Strength to increase your AR.
To reach max, you need: 3000 souls, 9 titanite shards to +5, 9 large titanite shards to +10, 7 titanite chunks to +14 and 1 titanite slab to +15

 
  Attack Values Parameter Bonus Auxiliary Damage Reduction (%) Stability
Morning Star physical_damage_dark_souls.jpg magic_damage_dark_souls.jpg fire_damage_dark_souls.jpg lightning_damage_dark_souls.jpg strength_dark_souls.jpg dexterity_dark_souls.jpg intelligence_dark_souls.jpg faith_dark_souls.jpg divine_dark_souls.jpg occult_dark_souls.jpg physical_defense_dark_souls.jpg magic_defense_dark_souls.jpg fire_defense_dark_souls.jpg lightning_defense_dark_souls.jpg stability_dark_souls.jpg
Regular 83 - - - C - - - - - 45 10 30 30 30
Regular +1 (titanite_shard_dark_soulsx1) 91 - - - C - - - - - 45 10 30 30 30
Regular +2 (titanite_shard_dark_soulsx1) 99 - - - C - - - - - 45 10 30 30 30
Regular +3 (titanite_shard_dark_soulsx2) 107 - - - C - - - - - 45 10 30 30 30
Regular +4 (titanite_shard_dark_soulsx2) 116 - - - C - - - - - 45 10 30 30 30
Regular +5 (titanite_shard_dark_soulsx3) 124 - - - C - - - - - 45 10 30 30 30
Regular +6 (titanite_shard_dark_soulsx1) 132 - - - B - - - - - 45 10 30 30 30
Regular +7 (titanite_shard_dark_soulsx1) 141 - - - B - - - - - 45 10 30 30 30
Regular +8 (titanite_shard_dark_soulsx2) 149 - - - B - - - - - 45 10 30 30 30
Regular +9 (titanite_shard_dark_soulsx2) 17 - - - B - - - - - 45 10 30 30 30
Regular +10 (titanite_shard_dark_soulsx3) 166 - - - B - - - - - 45 10 30 30 30
Regular +11 (titanite_chunk_dark_soulsx1) 174 - - - A - - - - - 45 10 30 30 30
Regular +12 (titanite_chunk_dark_soulsx1) 182 - - - A - - - - - 45 10 30 30 30
Regular +13 (titanite_chunk_dark_soulsx2) 190 - - - A - - - - - 45 10 30 30 30
Regular +14 (titanite_chunk_dark_soulsx3) 199 - - - A - - - - - 45 10 30 30 30
Regular +15 (titanite_slab_dark_soulsx1) 207 - - - A - - - - - 45 10 30 30 30

 

 

Crystal Upgrades are performed by the Giant Blacksmith at Anor Londo.
Crystal Upgrades require a regular +10 weapon and to hand in the Crystal Ember.
Crystal Reinforcement reduces weapon Durability by 18, but increases base damage. Scales 75% for strength_dark_souls.jpg Strength to increase your AR.
To reach max, you need: 1000 souls, 8 titanite chunks to +4 and 1 titanite slab to +5

  Attack Values Parameter Bonus Auxiliary Damage Reduction (%) Stability
Morning Star physical_damage_dark_souls.jpg magic_damage_dark_souls.jpg fire_damage_dark_souls.jpg lightning_damage_dark_souls.jpg strength_dark_souls.jpg dexterity_dark_souls.jpg intelligence_dark_souls.jpg faith_dark_souls.jpg divine_dark_souls.jpg occult_dark_souls.jpg physical_defense_dark_souls.jpg magic_defense_dark_souls.jpg fire_defense_dark_souls.jpg lightning_defense_dark_souls.jpg stability_dark_souls.jpg
Crystal (titanite_chunk_dark_soulsx1) 182 - - - B - - - - - 45 10 30 30 30
Crystal +1 (titanite_chunk_dark_soulsx1) 190 - - - B - - - - - 45 10 30 30 30
Crystal +2 (titanite_chunk_dark_soulsx1) 199 - - - B - - - - - 45 10 30 30 30
Crystal +3 (titanite_chunk_dark_soulsx2) 207 - - - B - - - - - 45 10 30 30 30
Crystal +4 (titanite_chunk_dark_soulsx3) 215 - - - B - - - - - 45 10 30 30 30
Crystal +5 (titanite_slab_dark_soulsx1) 224 - - - B - - - - - 45 10 30 30 30

 

 

Lightning Upgrades are performed by the Giant Blacksmith at Anor Londo.
Lightning Upgrades require a regular +10 weapon, but no special Ember is required.
Lightning Reinforcement removes all scaling but adds Lightning Damage.
To reach max, you need: 1000 souls, 8 titanite chunks to +4 and 1 titanite slab to +5

  Attack Values Parameter Bonus Auxiliary Damage Reduction (%) Stability
Morning Star physical_damage_dark_souls.jpg magic_damage_dark_souls.jpg fire_damage_dark_souls.jpg lightning_damage_dark_souls.jpg strength_dark_souls.jpg dexterity_dark_souls.jpg intelligence_dark_souls.jpg faith_dark_souls.jpg divine_dark_souls.jpg occult_dark_souls.jpg physical_defense_dark_souls.jpg magic_defense_dark_souls.jpg fire_defense_dark_souls.jpg lightning_defense_dark_souls.jpg stability_dark_souls.jpg
Lightning (titanite_chunk_dark_soulsx1) 149 - - 149 - - - - - - 45 10 30 30 30
Lightning +1 (titanite_chunk_dark_soulsx1) 161 - - 161 - - - - - - 45 10 30 32.4 30
Lightning +2 (titanite_chunk_dark_soulsx1) 172 - - 172 - - - - - - 45 10 30 34.8 30
Lightning +3 (titanite_chunk_dark_soulsx2) 184 - - 184 - - - - - - 45 10 30 37.2 30
Lightning +4 (titanite_chunk_dark_soulsx3) 195 - - 195 - - - - - - 45 10 30 39.6 30
Lightning +5 (titanite_slab_dark_soulsx1) 207 - - 207 - - - - - - 45 10 30 42 30

 

 

Raw Upgrades are performed by Andre of Astora at the Undead Parish.
Raw Upgrades require a regular +5 weapon and to hand in the Large Ember.
Raw Reinforcement increases base damage whilst reducing stat bonuses.  Scales 56% for strength_dark_souls.jpg Strength to increase your AR.
To reach max, you need: 1000 souls, 10 large titanite shards

  Attack Values Parameter Bonus Auxiliary Damage Reduction (%) Stability
Morning Star physical_damage_dark_souls.jpg magic_damage_dark_souls.jpg fire_damage_dark_souls.jpg lightning_damage_dark_souls.jpg strength_dark_souls.jpg dexterity_dark_souls.jpg intelligence_dark_souls.jpg faith_dark_souls.jpg divine_dark_souls.jpg occult_dark_souls.jpg physical_defense_dark_souls.jpg magic_defense_dark_souls.jpg fire_defense_dark_souls.jpg lightning_defense_dark_souls.jpg stability_dark_souls.jpg
Raw (titanite_shard_dark_soulsx1) 142 - - - C - - - - - 45 10 30 30 30
Raw +1 (titanite_shard_dark_soulsx1) 152 - - - C - - - - - 45 10 30 30 30
Raw +2 (titanite_shard_dark_soulsx1) 161 - - - C - - - - - 45 10 30 30 30
Raw +3 (titanite_shard_dark_soulsx2) 71 - - - C - - - - - 45 10 30 30 30
Raw +4 (titanite_shard_dark_soulsx2) 180 - - - C - - - - - 45 10 30 30 30
Raw +5 (titanite_shard_dark_soulsx3) 190 - - - C - - - - - 45 10 30 30 30 

 

Magic Upgrades are performed by Rickert of Vinheim, found in New Londo Ruins.
Magic Upgrade +1 requires a regular +5 weapon. Magic +6 requires a Magic +5 and to hand in the Large Magic Ember
Magic Reinforcement adds Magic Damage and an Intelligence bonus. The weapon can no longer be buffed with Magic Weapon. Scales 25% for strength_dark_souls.jpg Strength and 54% faith_dark_souls.jpg Intelligence to increase your AR.
To reach max, you need: 2000 souls, 10 Green Titanite Shards to +5, 7 Blue Titanite Chunks to +14 and 1 Blue Titanite Slab to +15

  Attack Values Parameter Bonus Auxiliary Damage Reduction (%) Stability
Morning Star physical_damage_dark_souls.jpg magic_damage_dark_souls.jpg fire_damage_dark_souls.jpg lightning_damage_dark_souls.jpg strength_dark_souls.jpg dexterity_dark_souls.jpg intelligence_dark_souls.jpg faith_dark_souls.jpg divine_dark_souls.jpg occult_dark_souls.jpg physical_defense_dark_souls.jpg magic_defense_dark_souls.jpg fire_defense_dark_souls.jpg lightning_defense_dark_souls.jpg stability_dark_souls.jpg
Magic (green_titanite_shard_dark_soulsx1) 93 100 - - D - C - - - 45 10 30 30 30
Magic +1 (green_titanite_shard_dark_soulsx1) 99 107 - - D - C - - - 45 10 30 30 30
Magic +2 (green_titanite_shard_dark_soulsx1) 105 113 - - D - C - - - 45 10 30 30 30
Magic +3 (green_titanite_shard_dark_soulsx2) 111 120 - - D - C - - - 45 10 30 30 30
Magic +4 (green_titanite_shard_dark_soulsx2) 117 127 - - D - C - - - 45 10 30 30 30
Magic +5 (green_titanite_shard_dark_soulsx3) 124 134 - - D - C - - - 45 10 30 30 30
Magic +6 (blue_titanite_chunk_dark_soulsx1) 130 140 - - D - C - - - 45 10 30 30 30
Magic +7 (blue_titanite_chunk_dark_soulsx1) 136 147 - - D - C - - - 45 10 30 30 30
Magic +8 (blue_titanite_chunk_dark_soulsx2) 142 154 - - D - C - - - 45 10 30 30 30
Magic +9 (blue_titanite_chunk_dark_soulsx3) 148 160 - - D - C - - - 45 10 30 30 30
Magic +10 (blue_titanite_slab_dark_soulsx1) 155 167 - - D - C - - - 45 10 30 30 30

 

 

Enchanted Upgrades are performed by Rickert of Vinheim, found in New Londo Ruins.
Enchanted Upgrade +1 requires a regular +5 weapon. Enchanted +6 requires a Enchanted +5 and to hand in the Large Magic Ember
Enchanted Reinforcement increases the Intelligence bonus at the cost of base magic damage. The weapon can no longer be buffed with Magic Weapon. Scales 14% for strength_dark_souls.jpg Strength and 53% faith_dark_souls.jpg Intelligence to increase your AR.
To reach max, you need: 1000 souls, 8 Blue Titanite Chunks to +4 and 1 Blue Titanite Slab to +5

  Attack Values Parameter Bonus Auxiliary Damage Reduction (%) Stability
Morning Star physical_damage_dark_souls.jpg magic_damage_dark_souls.jpg fire_damage_dark_souls.jpg lightning_damage_dark_souls.jpg strength_dark_souls.jpg dexterity_dark_souls.jpg intelligence_dark_souls.jpg faith_dark_souls.jpg divine_dark_souls.jpg occult_dark_souls.jpg physical_defense_dark_souls.jpg magic_defense_dark_souls.jpg fire_defense_dark_souls.jpg lightning_defense_dark_souls.jpg stability_dark_souls.jpg
Enchanted (blue_titanite_chunk_dark_soulsx1) 124 132 - - E - C - - - 45 10 30 30 30
Enchanted +1 (blue_titanite_chunk_dark_soulsx1) 128 135 - - E - C - - - 45 10 30 30 30
Enchanted +2 (blue_titanite_chunk_dark_soulsx1) 133 139 - - E - C - - - 45 10 30 30 30
Enchanted +3 (blue_titanite_chunk_dark_soulsx2) 138 143 - - E - B - - - 45 10 30 30 30
Enchanted +4 (blue_titanite_chunk_dark_soulsx3) 143 147 - - E - B - - - 45 10 30 30 30
Enchanted +5 (blue_titanite_slab_dark_soulsx1) 148 153 - - E - B - - - 45 10 30 30 30

 

 

Divine Upgrades are performed by Andre of Astora at the Undead Parish.
Divine Upgrades require a regular +5 weapon and to hand in the Divine Ember. Divine +6 upgrades require a Divine Weapon +5 and to hand in the Large Divine Ember.
Divine Reinforcement adds Magic Damage and Faith scaling. Scales 29% for strength_dark_souls.jpg Strength and 54% faith_dark_souls.jpg Intelligence to increase your AR.
To reach max, you need: 2000 souls, 10 Green Titanite Shards, 7 White Titanite Chunks and 1 White Titanite Slab

  Attack Values Parameter Bonus Auxiliary Damage Reduction (%) Stability
Morning Star physical_damage_dark_souls.jpg magic_damage_dark_souls.jpg fire_damage_dark_souls.jpg lightning_damage_dark_souls.jpg strength_dark_souls.jpg dexterity_dark_souls.jpg intelligence_dark_souls.jpg faith_dark_souls.jpg divine_dark_souls.jpg occult_dark_souls.jpg physical_defense_dark_souls.jpg magic_defense_dark_souls.jpg fire_defense_dark_souls.jpg lightning_defense_dark_souls.jpg stability_dark_souls.jpg
Divine (green_titanite_shard_dark_soulsx1) 84 102 - - D - - C - - 45 10 30 30 30
Divine +1 (green_titanite_shard_dark_soulsx1) 89 108 - - D - - C - - 45 10 30 30 30
Divine +2 (green_titanite_shard_dark_soulsx1) 95 115 - - D - - C - - 45 10 30 30 30
Divine +3 (green_titanite_shard_dark_soulsx2) 100 122 - - D - - C - - 45 10 30 30 30
Divine +4 (green_titanite_shard_dark_soulsx2) 106 129 - - D - - C - - 45 10 30 30 30
Divine +5 (green_titanite_shard_dark_soulsx3) 112 136 - - D - - C - - 45 10 30 30 30
Divine +6 (white_titanite_chunk_dark_soulsx1) 117 142 - - D - - C - - 45 10 30 30 30
Divine +7 (white_titanite_chunk_dark_soulsx1) 123 149 - - D - - C - - 45 10 30 30 30
Divine +8 (white_titanite_chunk_dark_soulsx2) 128 156 - - D - - C - - 45 10 30 30 30
Divine +9 (white_titanite_chunk_dark_soulsx3) 134 163 - - D - - C - - 45 10 30 30 30
Divine +10 (white_titanite_slab_dark_soulsx1) 140 170 - - D - - C - - 45 10 30 30 30

 

 

Occult Upgrades are performed by Andre of Astora at the Undead Parish.
Occult Upgrades require a Divine+5 weapon and to hand in the Dark Ember.
Occult Reinforcement reduces the base damage but increases Faith scaling. Scales 27% for strength_dark_souls.jpg Strength and 63% faith_dark_souls.jpg Faith to increase your AR.
To reach max, you need: 1000 souls, 7 White Titanite Chunks and 1 White Titanite Slab

  Attack Values Parameter Bonus Auxiliary Damage Reduction (%) Stability
Morning Star physical_damage_dark_souls.jpg magic_damage_dark_souls.jpg fire_damage_dark_souls.jpg lightning_damage_dark_souls.jpg strength_dark_souls.jpg dexterity_dark_souls.jpg intelligence_dark_souls.jpg faith_dark_souls.jpg divine_dark_souls.jpg occult_dark_souls.jpg physical_defense_dark_souls.jpg magic_defense_dark_souls.jpg fire_defense_dark_souls.jpg lightning_defense_dark_souls.jpg stability_dark_souls.jpg
Occult (white_titanite_chunk_dark_soulsx1) 114 124 - - D - - C - 110 45 10 30 30 30
Occult +1 (white_titanite_chunk_dark_soulsx1) 120 130 - - D - - C - 110 45 10 30 30 30
Occult +2 (white_titanite_chunk_dark_soulsx1) 127 136 - - D - - C - 110 45 10 30 30 30
Occult +3 (white_titanite_chunk_dark_soulsx2) 134 142 - - D - - C - 110 45 10 30 30 30
Occult +4 (white_titanite_chunk_dark_soulsx3) 141 148 - - D - - C - 110 45 10 30 30 30
Occult +5 (white_titanite_slab_dark_soulsx1) 148 155 - - D - - C - 110 45 10 30 30 30 

 

Fire Upgrades are performed by Blacksmith Vamos in The Catacombs.
Fire Upgrades require a regular +5 weapon. Fire+6 requires a Fire+5 weapon and to hand in the Large Flame Ember.
Fire Reinforcement adds Fire Damage but removes all scaling bonuses from the weapon.
To reach max, you need: 2000 souls, 10 Green Titanite Shards, 7 Red Titanite Chunks and 1 Red Titanite Slab

  Attack Values Parameter Bonus Auxiliary Damage Reduction (%) Stability
Morning Star physical_damage_dark_souls.jpg magic_damage_dark_souls.jpg fire_damage_dark_souls.jpg lightning_damage_dark_souls.jpg strength_dark_souls.jpg dexterity_dark_souls.jpg intelligence_dark_souls.jpg faith_dark_souls.jpg divine_dark_souls.jpg occult_dark_souls.jpg physical_defense_dark_souls.jpg magic_defense_dark_souls.jpg fire_defense_dark_souls.jpg lightning_defense_dark_souls.jpg stability_dark_souls.jpg
Fire (green_titanite_shard_dark_soulsx1) 107 - 107 - - - - - - - 45 10 30 30 30
Fire +1 (green_titanite_shard_dark_soulsx1) 116 - 116 - - - - - - - 45 10 30.3 30 30
Fire +2 (green_titanite_shard_dark_soulsx1) 124 - 124 - - - - - - - 45 10 30.6 30 30
Fire +3 (green_titanite_shard_dark_soulsx2) 132 - 132 - - - - - - - 45 10 30.9 30 30
Fire +4 (green_titanite_shard_dark_soulsx2) 141 - 141 - - - - - - - 45 10 31.2 30 30
Fire +5 (green_titanite_shard_dark_soulsx3) 149 - 149 - - - - - - - 45 10 31.5 30 30
Fire +6 (red_titanite_chunk_dark_soulsx1) 159 - 159 - - - - - - - 45 10 31.8 30 30
Fire +7 (red_titanite_chunk_dark_soulsx1) 169 - 169 - - - - - - - 45 10 32.1 30 30
Fire +8 (red_titanite_chunk_dark_soulsx2) 179 - 179 - - - - - - - 45 10 32.4 30 30
Fire +9 (red_titanite_chunk_dark_soulsx3) 189 - 189 - - - - - - - 45 10 32.7 30 30
Fire +10 (red_titanite_slab_dark_soulsx1) 199 - 199 - - - - - - - 45 10 33 30 30

 

 

Chaos Upgrades are performed by Blacksmith Vamos in The Catacombs.
Chaos Upgrades require a Fire+5 weapon and to hand in the Chaos Flame Ember
Fire Reinforcement reduces Fire Damage but adds a bonus based on the Humanity you hold.
To reach max, you need: 1000 souls, 7 Red Titanite Chunks and 1 Red Titanite Slab

  Attack Values Parameter Bonus Auxiliary Damage Reduction (%) Stability
Morning Star physical_damage_dark_souls.jpg magic_damage_dark_souls.jpg fire_damage_dark_souls.jpg lightning_damage_dark_souls.jpg strength_dark_souls.jpg dexterity_dark_souls.jpg intelligence_dark_souls.jpg faith_dark_souls.jpg divine_dark_souls.jpg occult_dark_souls.jpg physical_defense_dark_souls.jpg magic_defense_dark_souls.jpg fire_defense_dark_souls.jpg lightning_defense_dark_souls.jpg stability_dark_souls.jpg
Chaos (red_titanite_chunk_dark_soulsx1) 131 - 149 - - - - - - - 45 10 30 30 30
Chaos +1 (red_titanite_chunk_dark_soulsx1) 138 - 157 - - - - - - - 45 10 30.6 30 30
Chaos +2 (red_titanite_chunk_dark_soulsx1) 146 - 166 - - - - - - - 45 10 31.2 30 30
Chaos +3 (red_titanite_chunk_dark_soulsx2) 153 - 174 - - - - - - - 45 10 31.8 30 30
Chaos +4 (red_titanite_chunk_dark_soulsx3) 160 - 182 - - - - - - - 45 10 32.4 30 30
Chaos +5 (red_titanite_slab_dark_soulsx1) 167 - 190 - - - - - - - 45 10 33 30 30
Hammers
Blacksmith Giant Hammer  ♦  Blacksmith Hammer  ♦  Club  ♦  Hammer of Vamos  ♦  Mace  ♦  Pickaxe  ♦  Reinforced Club  ♦  Warpick



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    • Anonymous

      This is my go-to weapon for fighting the Stray Demon. It's easy to acquire, and doesn't need any upgrades to chunk his health with the bleed effect in mind.

      • Anonymous

        Available immediately. If you chose the master key, use this to farm drakes in the valley for 1000 souls each. 1hR2 staggers a drake in 2 hits, learn to circle strafe and stunlock for quick kills.

        • Anonymous

          Late to the party, but this being an early weapon that only requires 11 str and bleeds is fantastic. Three hits to bleed Stray Demon allowing easy early souls and a slab for whenever.

          • Anonymous

            I will always wonder why the reinforced club is better than the morning star (AR and R2), like the wooden stick wins face to the metal stick...is it a kind of dev joke ? or because the durability is weaker with the club...

            • Anonymous

              dang, the A scaling and not too bad base damage are making me consider taking this up for a main weapon especially since it has bleed and good poise damage. what do you guys think for a fast rolling strength build?

              • Anonymous

                Some of the most important facets of this weapon in the early game are its poise damage and bleed effect. I got all the way through Blighttown and Demon Ruins as a new character using an un-upgraded morning star (I wanted to get the large flame ember early) and took out the Capra & Taurus demons through a combination of bleeding them and interrupting their attacks with staggers from my two-handed attacks. It's certainly not a newbie-friendly route, but it's a fun challenge.

                • Anonymous

                  it is a good weapon at the beginning and is very useful against the undead
                  and is also a good starting weapon

                  • Anonymous

                    This is a pretty good weapon. Even if the base damage isn't that great, even at +15, you gotta admit the bleeding effects make this a good mace, epsically since you can pick it up immediately after leaving the Asylum.

                    • Anonymous

                      The fact that this weapon swings from the same direction each time ruins it for me. Could of been such a good weapon if it weren't for that.

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