Reinforced Club +15

242 critical_dark_souls.jpg 100
182(197) stability_dark_souls.jpg 30
232(232) durability_dark_souls.jpg 100
242(242) weight_dark_souls.jpg 4.0
Requirements & Bonus
strength_dark_souls.jpg dexterity_dark_souls.jpg intelligence_dark_souls.jpg faith_dark_souls.jpg
12 -
Auxiliary bleed_dark_souls.jpg 300
Weapon Type Hammer
Attack Type Strike
Enchantable Yes
Special Bleed

*When infused with Magic: 182 physical dmg/197 magic dmg, with Fire: 232 physical dmg/232 Fire dmg, with Lightning: 242 physical dmg/242 Lightning dmg
 

Reinforced Club is a Weapon in Dark Souls and Dark Souls Remastered.

 

 

A club with leather nailed to the pommel. The burg Undead merchant proudly peddles this club, but its reinforcement is shoddy. Indeed, its attack is stronger, but the club is no longer dependably sturdy."

 

 

How to Get / Where to Find the Reinforced Club

 

Notes

 

  • Give to Frampt to receive 50 souls.
  • One of the hardest hitting very low requirement weapons there is, but it's annoyingly slow to recover from a miss. Very good at crushing shield wielders and it's R2 attack is a leaping smash which is good for closing distances, but do not use when standing close to a non-giant enemy as you will most likely jump past them.
  • One of the best early weapons because of its small requirements and strong attacks. Bleeding is very useful too, so you can easily beat stronger enemies.
  • Bleed build up is 30 per strike, and once inflicted will tear 30% of the opponents HP.




Club Upgrade Table

Max
regular-upgrade-dark-souls
crystal_upgrade_dark_souls
lightning_upgrade_dark_souls
raw_upgrade_dark_souls
magic_upgrade_dark_souls
enchanted_upgrade_dark_souls
divine_upgrade_dark_souls
occult_upgrade_dark_souls
fire_upgrade_dark_souls
chaos_upgrade_dark_souls

 

Overview table for all Upgrades at regular, max and threshold levels. Click on the tabs to see individual upgrade paths in detail. Use this table to quickly compare performance

 

  Attack Values Parameter Bonuses Auxiliary Effects Damage Reduction (%) Stability
Reinforced Club physical_damage_dark_souls.jpg magic_damage_dark_souls.jpg fire_damage_dark_souls.jpg lightning_damage_dark_souls.jpg critical_dark_souls.jpg strength_dark_souls.jpg dexterity_dark_souls.jpg intelligence_dark_souls.jpg faith_dark_souls.jpg bleed_dark_souls.jpg poison_dark_souls.jpg divine_dark_souls.jpg occult_dark_souls.jpg physical_defense_dark_souls.jpg magic_defense_dark_souls.jpg fire_defense_dark_souls.jpg lightning_defense_dark_souls.jpg stability_dark_souls.jpg
Regular 97 0 0 0 100 C - - - 300 - - - 45 10 30 30 30
Regular +5 145 0 0 0 100 C - - - 300 - - - 45 10 30 30 30
Regular +10 194 0 0 0 100 B - - - 300 - - - 45 10 30 30 30
Regular +14 232 0 0 0 100 B - - - 300 - - - 45 10 30 30 30
Regular +15 242 0 0 0 100 B - - - 300 - - - 45 10 30 30 30
Crystal 213 0 0 0 100 B 300  - 45 10 30 30 30
Crystal +4 252 0 0 0 100 B 300 45 10 30 30 30
Crystal +5 161 0 0 0 100 B 300 45 10 30 30 30
Lightning 174 0 0 174 100 - - - - 300 - - - 45 10 30 30 30
Lightning +4 228 0 0 228 100  - - - - 300 - - - 45 10 30 39.6 30
Lightning +5 242 0 0 242 100 - - - - 300 - - - 45 10 30 42 30
Raw 168 0 0 0 100 C - - 300 - - - 45 10 30 30 30
Raw +5 224 0 0 0 100 C - - 300 - - - 45 10 30 30 30
Magic 109 118 0 0 100 D C - 300 - - - 45 10 30 30 30
Magic +5 146 158 0 0 100 D  - C - 300 - - - 45 10 30 30 30
Magic +9 175 189 0 0 100 D C - 300 - - - 45 10 30 30 30
Magic +10 182 197 0 0 100 D C  - 300 - - - 45 10 30 30 30
Enchanted 146 156 0 0 100 E  - C - 300 - - - 45 10 30 30 30
Enchanted +4 169 174 0 0 100 E  - B - 300 - - - 45 10 30 30 30
Enchanted +5 175 180 0 0 100 E  - B - 300 - - - 45 10 30 30 30
Divine 97 120 0 0 100 D - - C 300 - 110 - 45 10 30 30 30
Divine +5 130 160 0 0 100 D - - C 300 - 110 - 45 10 30 30 30
Divine +9 156 192 0 0 100 D - C 300 - - - 45 10 30 30 30
Divine +10 162 200 0 0 100 D - - C 300 - 110 - 45 10 30 30 30
Occult 134 146 0 0 100 D - - C 300 - - 110 45 10 30 30 30
Occult +4 166 175 0 0 100 D - C 300 - - - 45 10 30 30 30
Occult +5 174 182 0 0 100 D - C 300 - - - 45 10 30 30 30
Fire 126 0 126 0 100  - - - - 300 - - - 45 10 30 30 30
Fire +5 174 0 174 0 100 - - - - 300 - - - 45 10 30 31.5 30
Fire +9 221 0 221 0 100 - - - 300 - - - 45 10 30 32.7 30
Fire +10 232 0 232 0 100  - - - - 300 - - - 45 10 30 33 30
Chaos 153 0 174 0 100 - - - 300 - - - 45 10 30 30 30
Chaos +4 187 0 213 0 100  - - - - 300 - - - 45 10 31,8 30 30
Chaos +4 @ 10 Humanity + 0 + 0 100  - - - - 300 - - - 45 10 31,8 30 30
Chaos +5 195 0 223 0 100 - - - - 300 - - - 45 10 33 30 30
Chaos +5 @ 10 Humanity 236 0 269 0 100 - - - - 300 - - - 45 10 33 30 30

 

Regular Upgrades are performed by Andre of Astora at the Undead Parish.
Regular +6 requires a regular +5 weapon and to hand in the Large Ember. Regular +11 requires a regular +10 weapon and to hand in the Very Large Ember.
Regular Reinforcement Scales 75% for strength_dark_souls.jpg Strength to increase your AR.
To reach max, you need: 3000 souls, 9 titanite shards to +5, 9 large titanite shards to +10, 7 titanite chunks to +14 and 1 titanite slab to +15

 
  Attack Values Parameter Bonus Auxiliary Damage Reduction (%) Stability
Reinforced Club physical_damage_dark_souls.jpg magic_damage_dark_souls.jpg fire_damage_dark_souls.jpg lightning_damage_dark_souls.jpg strength_dark_souls.jpg dexterity_dark_souls.jpg intelligence_dark_souls.jpg faith_dark_souls.jpg divine_dark_souls.jpg occult_dark_souls.jpg physical_defense_dark_souls.jpg magic_defense_dark_souls.jpg fire_defense_dark_souls.jpg lightning_defense_dark_souls.jpg stability_dark_souls.jpg
Regular 97 - - - C - - - - - 45 10 30 30 30
Regular +1 (titanite_shard_dark_soulsx1) 106 - - - C - - - - - 45 10 30 30 30
Regular +2 (titanite_shard_dark_soulsx1) 116 - - - C - - - - - 45 10 30 30 30
Regular +3 (titanite_shard_dark_soulsx2) 126 - - - C - - - - - 45 10 30 30 30
Regular +4 (titanite_shard_dark_soulsx2) 135 - - - C - - - - - 45 10 30 30 30
Regular +5 (titanite_shard_dark_soulsx3) 145 - - - C - - - - - 45 10 30 30 30
Regular +6 (titanite_shard_dark_soulsx1) 155 - - - B - - - - - 45 10 30 30 30
Regular +7 (titanite_shard_dark_soulsx1) 164 - - - B - - - - - 45 10 30 30 30
Regular +8 (titanite_shard_dark_soulsx2) 174 - - - B - - - - - 45 10 30 30 30
Regular +9 (titanite_shard_dark_soulsx2) 184 - - - B - - - - - 45 10 30 30 30
Regular +10 (titanite_shard_dark_soulsx3) 194 - - - B - - - - - 45 10 30 30 30
Regular +11 (titanite_chunk_dark_soulsx1) 203 - - - B - - - - - 45 10 30 30 30
Regular +12 (titanite_chunk_dark_soulsx1) 213 - - - B - - - - - 45 10 30 30 30
Regular +13 (titanite_chunk_dark_soulsx2) 223 - - - B - - - - - 45 10 30 30 30
Regular +14 (titanite_chunk_dark_soulsx3) 232 - - - B - - - - - 45 10 30 30 30
Regular +15 (titanite_slab_dark_soulsx1) 242 - - - B - - - - - 45 10 30 30 30

 

 

Crystal Upgrades are performed by the Giant Blacksmith at Anor Londo.
Crystal Upgrades require a regular +10 weapon and to hand in the Crystal Ember.
Crystal Reinforcement reduces weapon Durability by 10, but increases base damage. Scales 74% for strength_dark_souls.jpg Strength to increase your AR.
To reach max, you need: 1000 souls, 8 titanite chunks to +4 and 1 titanite slab to +5

  Attack Values Parameter Bonus Auxiliary Damage Reduction (%) Stability
Reinforced Club physical_damage_dark_souls.jpg magic_damage_dark_souls.jpg fire_damage_dark_souls.jpg lightning_damage_dark_souls.jpg strength_dark_souls.jpg dexterity_dark_souls.jpg intelligence_dark_souls.jpg faith_dark_souls.jpg divine_dark_souls.jpg occult_dark_souls.jpg physical_defense_dark_souls.jpg magic_defense_dark_souls.jpg fire_defense_dark_souls.jpg lightning_defense_dark_souls.jpg stability_dark_souls.jpg
Crystal (titanite_chunk_dark_soulsx1) 213 - - - B - - - - - 45 10 30 30 30
Crystal +1 (titanite_chunk_dark_soulsx1) 223 - - - B - - - - - 45 10 30 30 30
Crystal +2 (titanite_chunk_dark_soulsx1) 232 - - - B - - - - - 45 10 30 30 30
Crystal +3 (titanite_chunk_dark_soulsx2) 242 - - - B - - - - - 45 10 30 30 30
Crystal +4 (titanite_chunk_dark_soulsx3) 252 - - - B - - - - - 45 10 30 30 30
Crystal +5 (titanite_slab_dark_soulsx1) 261 - - - B - - - - - 45 10 30 30 30

 

 

Lightning Upgrades are performed by the Giant Blacksmith at Anor Londo.
Lightning Upgrades require a regular +10 weapon, but no special Ember is required.
Lightning Reinforcement removes all scaling but adds Lightning Damage.
To reach max, you need: 1000 souls, 8 titanite chunks to +4 and 1 titanite slab to +5

  Attack Values Parameter Bonus Auxiliary Damage Reduction (%) Stability
Reinforced Club physical_damage_dark_souls.jpg magic_damage_dark_souls.jpg fire_damage_dark_souls.jpg lightning_damage_dark_souls.jpg strength_dark_souls.jpg dexterity_dark_souls.jpg intelligence_dark_souls.jpg faith_dark_souls.jpg divine_dark_souls.jpg occult_dark_souls.jpg physical_defense_dark_souls.jpg magic_defense_dark_souls.jpg fire_defense_dark_souls.jpg lightning_defense_dark_souls.jpg stability_dark_souls.jpg
Lightning (titanite_chunk_dark_soulsx1) 174 - - 174 - - - - - - 45 10 30 30 30
Lightning +1 (titanite_chunk_dark_soulsx1) 188 - - 188 - - - - - - 45 10 30 32.4 30
Lightning +2 (titanite_chunk_dark_soulsx1) 201 - - 201 - - - - - - 45 10 30 34.8 30
Lightning +3 (titanite_chunk_dark_soulsx2) 215 - - 215 - - - - - - 45 10 30 37.2 30
Lightning +4 (titanite_chunk_dark_soulsx3) 228 - - 228 - - - - - - 45 10 30 39.6 30
Lightning +5 (titanite_slab_dark_soulsx1) 242 - - 242 - - - - - - 45 10 30 42 30

 

 

Raw Upgrades are performed by Andre of Astora at the Undead Parish.
Raw Upgrades require a regular +5 weapon and to hand in the Large Ember.
Raw Reinforcement increases base damage whilst reducing stat bonuses.  Scales 56% for strength_dark_souls.jpg Strength to increase your AR.
To reach max, you need: 1000 souls, 10 large titanite shards

  Attack Values Parameter Bonus Auxiliary Damage Reduction (%) Stability
Reinforced Club physical_damage_dark_souls.jpg magic_damage_dark_souls.jpg fire_damage_dark_souls.jpg lightning_damage_dark_souls.jpg strength_dark_souls.jpg dexterity_dark_souls.jpg intelligence_dark_souls.jpg faith_dark_souls.jpg divine_dark_souls.jpg occult_dark_souls.jpg physical_defense_dark_souls.jpg magic_defense_dark_souls.jpg fire_defense_dark_souls.jpg lightning_defense_dark_souls.jpg stability_dark_souls.jpg
Raw (titanite_shard_dark_soulsx1) 168 - - - C - - - - - 45 10 30 30 30
Raw +1 (titanite_shard_dark_soulsx1) 179 - - - C - - - - - 45 10 30 30 30
Raw +2 (titanite_shard_dark_soulsx1) 190 - - - C - - - - - 45 10 30 30 30
Raw +3 (titanite_shard_dark_soulsx2) 201 - - - C - - - - - 45 10 30 30 30
Raw +4 (titanite_shard_dark_soulsx2) 212 - - - C - - - - - 45 10 30 30 30
Raw +5 (titanite_shard_dark_soulsx3) 224 - - - C - - - - - 45 10 30 30 30 

 

Magic Upgrades are performed by Rickert of Vinheim, found in New Londo Ruins.
Magic Upgrade +1 requires a regular +5 weapon. Magic +6 requires a Magic +5 and to hand in the Large Magic Ember
Magic Reinforcement adds Magic Damage and an Intelligence bonus. The weapon can no longer be buffed with Magic Weapon. Scales 21% for strength_dark_souls.jpg Strength and 54% faith_dark_souls.jpg Intelligence to increase your AR.
To reach max, you need: 2000 souls, 10 Green Titanite Shards to +5, 7 Blue Titanite Chunks to +14 and 1 Blue Titanite Slab to +15

  Attack Values Parameter Bonus Auxiliary Damage Reduction (%) Stability
Reinforced Club physical_damage_dark_souls.jpg magic_damage_dark_souls.jpg fire_damage_dark_souls.jpg lightning_damage_dark_souls.jpg strength_dark_souls.jpg dexterity_dark_souls.jpg intelligence_dark_souls.jpg faith_dark_souls.jpg divine_dark_souls.jpg occult_dark_souls.jpg physical_defense_dark_souls.jpg magic_defense_dark_souls.jpg fire_defense_dark_souls.jpg lightning_defense_dark_souls.jpg stability_dark_souls.jpg
Magic (green_titanite_shard_dark_soulsx1) 109 118 - - D - C - - - 45 10 30 30 30
Magic +1 (green_titanite_shard_dark_soulsx1) 116 126 - - D - C - - - 45 10 30 30 30
Magic +2 (green_titanite_shard_dark_soulsx1) 121 134 - - D - C - - - 45 10 30 30 30
Magic +3 (green_titanite_shard_dark_soulsx2) 131 142 - - D - C - - - 45 10 30 30 30
Magic +4 (green_titanite_shard_dark_soulsx2) 138 150 - - D - C - - - 45 10 30 30 30
Magic +5 (green_titanite_shard_dark_soulsx3) 46 158 - - D - C - - - 45 10 30 30 30
Magic +6 (blue_titanite_chunk_dark_soulsx1) 153 165 - - D - C - - - 45 10 30 30 30
Magic +7 (blue_titanite_chunk_dark_soulsx1) 160 173 - - D - C - - - 45 10 30 30 30
Magic +8 (blue_titanite_chunk_dark_soulsx2) 167 181 - - D - C - - - 45 10 30 30 30
Magic +9 (blue_titanite_chunk_dark_soulsx3) 175 189 - - D - C - - - 45 10 30 30 30
Magic +10 (blue_titanite_slab_dark_soulsx1) 182 197 - - D   C - - - 45 10 30 30 30

 

 

Enchanted Upgrades are performed by Rickert of Vinheim, found in New Londo Ruins.
Enchanted Upgrade +1 requires a regular +5 weapon. Enchanted +6 requires a Enchanted +5 and to hand in the Large Magic Ember
Enchanted Reinforcement increases the Intelligence bonus at the cost of base magic damage. The weapon can no longer be buffed with Magic Weapon. Scales 14% for strength_dark_souls.jpg Strength and 53% faith_dark_souls.jpg Intelligence to increase your AR.
To reach max, you need: 1000 souls, 8 Blue Titanite Chunks to +4 and 1 Blue Titanite Slab to +5

  Attack Values Parameter Bonus Auxiliary Damage Reduction (%) Stability
Reinforced Club physical_damage_dark_souls.jpg magic_damage_dark_souls.jpg fire_damage_dark_souls.jpg lightning_damage_dark_souls.jpg strength_dark_souls.jpg dexterity_dark_souls.jpg intelligence_dark_souls.jpg faith_dark_souls.jpg divine_dark_souls.jpg occult_dark_souls.jpg physical_defense_dark_souls.jpg magic_defense_dark_souls.jpg fire_defense_dark_souls.jpg lightning_defense_dark_souls.jpg stability_dark_souls.jpg
Enchanted (blue_titanite_chunk_dark_soulsx1) 146 156 - - E - C - - - 45 10 30 30 30
Enchanted +1 (blue_titanite_chunk_dark_soulsx1) 151 160 - - E - C - - - 45 10 30 30 30
Enchanted +2 (blue_titanite_chunk_dark_soulsx1) 157 165 - - E - C - - - 45 10 30 30 30
Enchanted +3 (blue_titanite_chunk_dark_soulsx2) 163 170 - - E - B - - - 45 10 30 30 30
Enchanted +4 (blue_titanite_chunk_dark_soulsx3) 169 174 - - E - B - - - 45 10 30 30 30
Enchanted +5 (blue_titanite_slab_dark_soulsx1) 175 180 - - E - B - - - 45 10 30 30 30

 

 

Divine Upgrades are performed by Andre of Astora at the Undead Parish.
Divine Upgrades require a regular +5 weapon and to hand in the Divine Ember. Divine +6 upgrades require a Divine Weapon +5 and to hand in the Large Divine Ember.
Divine Reinforcement adds Magic Damage and Faith scaling. Scales 29% for strength_dark_souls.jpg Strength and 54% faith_dark_souls.jpg Faith to increase your AR.
To reach max, you need: 2000 souls, 10 Green Titanite Shards, 7 White Titanite Chunks and 1 White Titanite Slab

  Attack Values Parameter Bonus Auxiliary Damage Reduction (%) Stability
Reinforced Club physical_damage_dark_souls.jpg magic_damage_dark_souls.jpg fire_damage_dark_souls.jpg lightning_damage_dark_souls.jpg strength_dark_souls.jpg dexterity_dark_souls.jpg intelligence_dark_souls.jpg faith_dark_souls.jpg divine_dark_souls.jpg occult_dark_souls.jpg physical_defense_dark_souls.jpg magic_defense_dark_souls.jpg fire_defense_dark_souls.jpg lightning_defense_dark_souls.jpg stability_dark_souls.jpg
Divine (green_titanite_shard_dark_soulsx1) 97 120 - - D - - C 110 - 45 10 30 30 30
Divine +1 (green_titanite_shard_dark_soulsx1) 104 128 - - D - - C 110 - 45 10 30 30 30
Divine +2 (green_titanite_shard_dark_soulsx1) 110 136 - - D - - C 110 - 45 10 30 30 30
Divine +3 (green_titanite_shard_dark_soulsx2) 117 144 - - D - - C 110 - 45 10 30 30 30
Divine +4 (green_titanite_shard_dark_soulsx2) 123 152 - - D - - C 110 - 45 10 30 30 30
Divine +5 (green_titanite_shard_dark_soulsx3) 130 160 - - D - - C 110 - 45 10 30 30 30
Divine +6 (white_titanite_chunk_dark_soulsx1) 136 168 - - D - - C 110 - 45 10 30 30 30
Divine +7 (white_titanite_chunk_dark_soulsx1) 143 176 - - D - - C 110 - 45 10 30 30 30
Divine +8 (white_titanite_chunk_dark_soulsx2) 149 184 - - D - - C 110 - 45 10 30 30 30
Divine +9 (white_titanite_chunk_dark_soulsx3) 156 192 - - D - - C 110 - 45 10 30 30 30
Divine +10 (white_titanite_slab_dark_soulsx1) 162 200 - - D - - C 110 - 45 10 30 30 30

 

 

Occult Upgrades are performed by Andre of Astora at the Undead Parish.
Occult Upgrades require a Divine+5 weapon and to hand in the Dark Ember.
Occult Reinforcement reduces the base damage but increases Faith scaling. Scales 27% for strength_dark_souls.jpg Strength and 63% faith_dark_souls.jpg Faith to increase your AR.
To reach max, you need: 1000 souls, 7 White Titanite Chunks and 1 White Titanite Slab

  Attack Values Parameter Bonus Auxiliary Damage Reduction (%) Stability
Reinforced Club physical_damage_dark_souls.jpg magic_damage_dark_souls.jpg fire_damage_dark_souls.jpg lightning_damage_dark_souls.jpg strength_dark_souls.jpg dexterity_dark_souls.jpg intelligence_dark_souls.jpg faith_dark_souls.jpg divine_dark_souls.jpg occult_dark_souls.jpg physical_defense_dark_souls.jpg magic_defense_dark_souls.jpg fire_defense_dark_souls.jpg lightning_defense_dark_souls.jpg stability_dark_souls.jpg
Occult (white_titanite_chunk_dark_soulsx1) 134 146 - - D - - C - 110 45 10 30 30 30
Occult +1 (white_titanite_chunk_dark_soulsx1) 142 153 - - D - - C - 110 45 10 30 30 30
Occult +2 (white_titanite_chunk_dark_soulsx1) 150 160 - - D - - C - 110 45 10 30 30 30
Occult +3 (white_titanite_chunk_dark_soulsx2) 158 167 - - D - - C - 110 45 10 30 30 30
Occult +4 (white_titanite_chunk_dark_soulsx3) 166 175 - - D - - C - 110 45 10 30 30 30
Occult +5 (white_titanite_slab_dark_soulsx1) 174 182 - - D - - C - 110 45 10 30 30 30

 

 

Fire Upgrades are performed by Blacksmith Vamos in The Catacombs.
Fire Upgrades require a regular +5 weapon. Fire+6 requires a Fire+5 weapon and to hand in the Large Flame Ember.
Fire Reinforcement adds Fire Damage but removes all scaling bonuses from the weapon.
To reach max, you need: 2000 souls, 10 Green Titanite Shards, 7 Red Titanite Chunks and 1 Red Titanite Slab

  Attack Values Parameter Bonus Auxiliary Damage Reduction (%) Stability
Reinforced Club physical_damage_dark_souls.jpg magic_damage_dark_souls.jpg fire_damage_dark_souls.jpg lightning_damage_dark_souls.jpg strength_dark_souls.jpg dexterity_dark_souls.jpg intelligence_dark_souls.jpg faith_dark_souls.jpg divine_dark_souls.jpg occult_dark_souls.jpg physical_defense_dark_souls.jpg magic_defense_dark_souls.jpg fire_defense_dark_souls.jpg lightning_defense_dark_souls.jpg stability_dark_souls.jpg
Fire (green_titanite_shard_dark_soulsx1) 126 - 126 - - - - - - - 45 10 30 30 30
Fire +1 (green_titanite_shard_dark_soulsx1) 135 - 135 - - - - - - - 45 10 30.3 30 30
Fire +2 (green_titanite_shard_dark_soulsx1) 145 - 145 - - - - - - - 45 10 30.6 30 30
Fire +3 (green_titanite_shard_dark_soulsx2) 155 - 155 - - - - - - - 45 10 30.9 30 30
Fire +4 (green_titanite_shard_dark_soulsx2) 164 - 164 - - - - - - - 45 10 31.2 30 30
Fire +5 (green_titanite_shard_dark_soulsx3) 174 - 174 - - - - - - - 45 10 31.5 30 30
Fire +6 (red_titanite_chunk_dark_soulsx1) 186 - 186 - - - - - - - 45 10 31.8 30 30
Fire +7 (red_titanite_chunk_dark_soulsx1) 197 - 197 - - - - - - - 45 10 32.1 30 30
Fire +8 (red_titanite_chunk_dark_soulsx2) 209 - 209 - - - - - - - 45 10 32.4 30 30
Fire +9 (red_titanite_chunk_dark_soulsx3) 221 - 221 - - - - - - - 45 10 32.7 30 30
Fire +10 (red_titanite_slab_dark_soulsx1) 232 - 232 - - - - - - - 45 10 33 30 30

 

 

Chaos Upgrades are performed by Blacksmith Vamos in The Catacombs.
Chaos Upgrades require a Fire+5 weapon and to hand in the Chaos Flame Ember
Fire Reinforcement reduces Fire Damage but adds a bonus based on the Humanity you hold.
To reach max, you need: 1000 souls, 7 Red Titanite Chunks and 1 Red Titanite Slab

  Attack Values Parameter Bonus Auxiliary Damage Reduction (%) Stability
Reinforced Club physical_damage_dark_souls.jpg magic_damage_dark_souls.jpg fire_damage_dark_souls.jpg lightning_damage_dark_souls.jpg strength_dark_souls.jpg dexterity_dark_souls.jpg intelligence_dark_souls.jpg faith_dark_souls.jpg divine_dark_souls.jpg occult_dark_souls.jpg physical_defense_dark_souls.jpg magic_defense_dark_souls.jpg fire_defense_dark_souls.jpg lightning_defense_dark_souls.jpg stability_dark_souls.jpg
Chaos (red_titanite_chunk_dark_soulsx1) 153 - 174 - - - - - - - 45 10 30 30 30
Chaos +1 (red_titanite_chunk_dark_soulsx1) 161 - 184 - - - - - - - 45 10 30.6 30 30
Chaos +2 (red_titanite_chunk_dark_soulsx1) 170 - 194 - - - - - - - 45 10 31.2 30 30
Chaos +3 (red_titanite_chunk_dark_soulsx2) 178 - 203 - - - - - - - 45 10 31.8 30 30
Chaos +4 (red_titanite_chunk_dark_soulsx3) 187 - 213 - - - - - - - 45 10 32.4 30 30
Chaos +5 (red_titanite_slab_dark_soulsx1) 195 - 223 - - - - - - - 45 10 33 30 30
Hammers
Blacksmith Giant Hammer  ♦  Blacksmith Hammer  ♦  Club  ♦  Hammer of Vamos  ♦  Mace  ♦  Morning Star  ♦  Pickaxe  ♦  Warpick

 




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    • Anonymous

      This weapon has been a lifesaver for my low level sorcerer build, especially against the four kings and also Seath.

      • Remember guys:
        Reinforce this with chaos if you are at sl1,not lightning.
        You already have giant blacksmith hammer(you monster) and that's a lot of lightning (damage)
        Pyromancy also has fire damage but you have only 2 slots and they'll run out. So keep the chaos club there,or fire if you fear the loss of humanity and sanity.

        • Anonymous

          it's a shame how this is a much better version of the morning star in every way (except in how early you can get), when the morning star looks way cooler than a baseball bat with barbed wire wrapped around it.

          • Anonymous

            40 endurance and you can wear this, dark hand(as shield), sack and have the fastest possible roll in the game. Equip Lingering Dragoncrest Ring(so you can pretty much have constant power within on) and Wolf Ring for poise, then buff this badboy with Sunlight Blade...and you destroy everything in this game in all NG+ cycles while looking like an absolute maniac...it's freaking ridiculous and i love it.

            • Anonymous

              The moveset and bleed dmg on this beast is God tier. At 350 souls (from the 1st merchant of the game, no less) it's an absolute robbery. I've brought the toughest bosses in the game literally to their knees with this death hammer. Who would've thought that an ancient dragon, an abyss-walker and the Lord of Sunlight could all be brought to grief by way of a nail-studded hunk of wood? One thing’s for sure: Someone on the From staff had a bad encounter with a barbed wire baseball bat and never forgot about it.

              • Anonymous

                absoulte god tier weapon
                has nice elemental infusion and small stat requirement for 1h handling, stun locks low poise enemies and inflicts bleed

                • Anonymous

                  This is the weapon I used to defeat Kalameet, including the tail cut, at SL8. I will admit that the moveset is not the best, and the range is pretty small, but the damage is insane; especially while buffed.

                  • Anonymous

                    Finished the game (all bosses + DLC) only using this beauty. No armor, rings and shields - just this wonderful piece of wooden bonk.

                    • Anonymous

                      Don't underestimate this little prickly bonk. A reliable very effective weapon for strength-oriented builds and can be obtained right at the start of the game. This weapon has served me well, especially against armored opponents. I prefer the normal path as an upgrade so I can buff it with fire / lightning / magic / poison. By the way, in my experience, the 2H R2 jump attack can hardly be parried by any opponent. Praise the Bonk!

                      • Anonymous

                        i just finish ds & ds3 with this weapon. In ds 1, it's slower than in ds3 but still great for strength build. This is really great weap, simple and ez to get, but need to care about range

                        • Anonymous

                          Removes the tedium from fighting the Stray Demon early on with that bleed bonus. Not nearly as efficient as the bandit knife for this purpose but a serviceable backup if you don’t have 12 dex. Also any class can use it two handed.

                          • Easily my favorite early weapon, and my usual go-to for Divine reinforcement because it breaks those skeletons so hard (a 2-handed R2 will break down even a giant one and give you ample time for a follow-up). I don't recommend it for more dedicated Strength builds, but it can easily carry your butt through most of the early game.

                            • Anonymous

                              I love this thing. Guaranteed jump attacks, bleed, infusable, breaks shields, great damage to weight ratio, and not too slow granted you don't miss. If you know what you're doing this thing is the ol' reliable for those either low strength or middling on most stats.

                              • Anonymous

                                Moveset is pretty boring and not very versatile, but good damage, low reqs, and bleed make it a must-have for SL1 runs. Also just generally a powerful weapon to start off with for strength builds.

                                • Anonymous

                                  One of the best weapon if you want to do a low SL run : bleeding bild up, high damage when infused, blunt damage.

                                  • Anonymous

                                    Nah, don’t like it, half the time i feel like my hits aren’t connecting when they should b in pvp, its as if range is almost non existent with this weapon bit of a shame tbh! :/

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