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242 | ![]() |
100 | ||||||||||||||||
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182(197) | ![]() |
30 | ||||||||||||||||
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232(232) | ![]() |
100 | ||||||||||||||||
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242(242) | ![]() |
4.0 | ||||||||||||||||
Requirements & Bonus | |||||||||||||||||||
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12 | - | – | – | ||||||||||||||||
Auxiliary | ![]() |
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Weapon Type | Hammer | ||||||||||||||||||
Attack Type | Strike | ||||||||||||||||||
Enchantable | Yes | ||||||||||||||||||
Special | Bleed |
*When infused with Magic: 182 physical dmg/197 magic dmg, with Fire: 232 physical dmg/232 Fire dmg, with Lightning: 242 physical dmg/242 Lightning dmg
Reinforced Club is a Weapon in Dark Souls and Dark Souls Remastered.
A club with leather nailed to the pommel. The burg Undead merchant proudly peddles this club, but its reinforcement is shoddy. Indeed, its attack is stronger, but the club is no longer dependably sturdy."
How to Get / Where to Find the Reinforced Club
- Sold by the Undead merchant (male).
Notes
- Give to Frampt to receive 50 souls.
- One of the hardest hitting very low requirement weapons there is, but it's annoyingly slow to recover from a miss. Very good at crushing shield wielders and it's R2 attack is a leaping smash which is good for closing distances, but do not use when standing close to a non-giant enemy as you will most likely jump past them.
- One of the best early weapons because of its small requirements and strong attacks. Bleeding is very useful too, so you can easily beat stronger enemies.
- Bleed build up is 30 per strike, and once inflicted will tear 30% of the opponents HP.
Club Upgrade Table










Overview table for all Upgrades at regular, max and threshold levels. Click on the tabs to see individual upgrade paths in detail. Use this table to quickly compare performance
Regular Upgrades are performed by Andre of Astora at the Undead Parish.
Regular +6 requires a regular +5 weapon and to hand in the Large Ember. Regular +11 requires a regular +10 weapon and to hand in the Very Large Ember.
Regular Reinforcement Scales 75% for Strength to increase your AR.
To reach max, you need: 3000 souls, 9 titanite shards to +5, 9 large titanite shards to +10, 7 titanite chunks to +14 and 1 titanite slab to +15
Crystal Upgrades are performed by the Giant Blacksmith at Anor Londo.
Crystal Upgrades require a regular +10 weapon and to hand in the Crystal Ember.
Crystal Reinforcement reduces weapon Durability by 10, but increases base damage. Scales 74% for Strength to increase your AR.
To reach max, you need: 1000 souls, 8 titanite chunks to +4 and 1 titanite slab to +5
Lightning Upgrades are performed by the Giant Blacksmith at Anor Londo.
Lightning Upgrades require a regular +10 weapon, but no special Ember is required.
Lightning Reinforcement removes all scaling but adds Lightning Damage.
To reach max, you need: 1000 souls, 8 titanite chunks to +4 and 1 titanite slab to +5
Raw Upgrades are performed by Andre of Astora at the Undead Parish.
Raw Upgrades require a regular +5 weapon and to hand in the Large Ember.
Raw Reinforcement increases base damage whilst reducing stat bonuses. Scales 56% for Strength to increase your AR.
To reach max, you need: 1000 souls, 10 large titanite shards
Magic Upgrades are performed by Rickert of Vinheim, found in New Londo Ruins.
Magic Upgrade +1 requires a regular +5 weapon. Magic +6 requires a Magic +5 and to hand in the Large Magic Ember
Magic Reinforcement adds Magic Damage and an Intelligence bonus. The weapon can no longer be buffed with Magic Weapon. Scales 21% for Strength and 54%
Intelligence to increase your AR.
To reach max, you need: 2000 souls, 10 Green Titanite Shards to +5, 7 Blue Titanite Chunks to +14 and 1 Blue Titanite Slab to +15
Enchanted Upgrades are performed by Rickert of Vinheim, found in New Londo Ruins.
Enchanted Upgrade +1 requires a regular +5 weapon. Enchanted +6 requires a Enchanted +5 and to hand in the Large Magic Ember
Enchanted Reinforcement increases the Intelligence bonus at the cost of base magic damage. The weapon can no longer be buffed with Magic Weapon. Scales 14% for Strength and 53%
Intelligence to increase your AR.
To reach max, you need: 1000 souls, 8 Blue Titanite Chunks to +4 and 1 Blue Titanite Slab to +5
Divine Upgrades are performed by Andre of Astora at the Undead Parish.
Divine Upgrades require a regular +5 weapon and to hand in the Divine Ember. Divine +6 upgrades require a Divine Weapon +5 and to hand in the Large Divine Ember.
Divine Reinforcement adds Magic Damage and Faith scaling. Scales 29% for Strength and 54%
Faith to increase your AR.
To reach max, you need: 2000 souls, 10 Green Titanite Shards, 7 White Titanite Chunks and 1 White Titanite Slab
Occult Upgrades are performed by Andre of Astora at the Undead Parish.
Occult Upgrades require a Divine+5 weapon and to hand in the Dark Ember.
Occult Reinforcement reduces the base damage but increases Faith scaling. Scales 27% for Strength and 63%
Faith to increase your AR.
To reach max, you need: 1000 souls, 7 White Titanite Chunks and 1 White Titanite Slab
Fire Upgrades are performed by Blacksmith Vamos in The Catacombs.
Fire Upgrades require a regular +5 weapon. Fire+6 requires a Fire+5 weapon and to hand in the Large Flame Ember.
Fire Reinforcement adds Fire Damage but removes all scaling bonuses from the weapon.
To reach max, you need: 2000 souls, 10 Green Titanite Shards, 7 Red Titanite Chunks and 1 Red Titanite Slab
Chaos Upgrades are performed by Blacksmith Vamos in The Catacombs.
Chaos Upgrades require a Fire+5 weapon and to hand in the Chaos Flame Ember
Fire Reinforcement reduces Fire Damage but adds a bonus based on the Humanity you hold.
To reach max, you need: 1000 souls, 7 Red Titanite Chunks and 1 Red Titanite Slab
- Anonymous
absoulte god tier weapon
has nice elemental infusion and small stat requirement for 1h handling, stun locks low poise enemies and inflicts bleed
- Anonymous
- Anonymous
This is the weapon I used to defeat Kalameet, including the tail cut, at SL8. I will admit that the moveset is not the best, and the range is pretty small, but the damage is insane; especially while buffed.
- Anonymous
- Anonymous
- Anonymous
Finished the game (all bosses + DLC) only using this beauty. No armor, rings and shields - just this wonderful piece of wooden bonk.
- Anonymous
Hmmm Crystal +4 = 252, +5 = 161... Something tells me that something went wrong here.
- Anonymous
- Anonymous
Is it good for a cleric? My next build will be cleric, I wonder if it's a good choice.
- Anonymous
- Anonymous
Don't underestimate this little prickly bonk. A reliable very effective weapon for strength-oriented builds and can be obtained right at the start of the game. This weapon has served me well, especially against armored opponents. I prefer the normal path as an upgrade so I can buff it with fire / lightning / magic / poison. By the way, in my experience, the 2H R2 jump attack can hardly be parried by any opponent. Praise the Bonk!
- Anonymous
i just finish ds & ds3 with this weapon. In ds 1, it's slower than in ds3 but still great for strength build. This is really great weap, simple and ez to get, but need to care about range
- Anonymous
The best weapon is a club you can buy in the first area. What a great video game
- Anonymous
Removes the tedium from fighting the Stray Demon early on with that bleed bonus. Not nearly as efficient as the bandit knife for this purpose but a serviceable backup if you don’t have 12 dex. Also any class can use it two handed.
- Anonymous
If intelligence and dexterity are not your thing, the club still remains as the ultimate killer argument.
Easily my favorite early weapon, and my usual go-to for Divine reinforcement because it breaks those skeletons so hard (a 2-handed R2 will break down even a giant one and give you ample time for a follow-up). I don't recommend it for more dedicated Strength builds, but it can easily carry your butt through most of the early game.
- Anonymous
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- Anonymous
I love this thing. Guaranteed jump attacks, bleed, infusable, breaks shields, great damage to weight ratio, and not too slow granted you don't miss. If you know what you're doing this thing is the ol' reliable for those either low strength or middling on most stats.
- Anonymous
- Anonymous
- Anonymous
Moveset is pretty boring and not very versatile, but good damage, low reqs, and bleed make it a must-have for SL1 runs. Also just generally a powerful weapon to start off with for strength builds.
- Anonymous
how the hell is this better than the morning star its barbed wire on a stick
- Anonymous
One of the best weapon if you want to do a low SL run : bleeding bild up, high damage when infused, blunt damage.
- Anonymous
Nah, don’t like it, half the time i feel like my hits aren’t connecting when they should b in pvp, its as if range is almost non existent with this weapon bit of a shame tbh! :/
- Anonymous
Way better than that sh*tty piece of metal attached 2 a pole called the mace, imo!
- Anonymous
this must be where all the chads hang out
2
+10
-1