Weapons can be reinforced by different types of
titanite, enabling the player to change the weapon's damage type or attributes. Ascending a weapon can also make their damage dependent on a different character stat. See our
Upgrades page for detailed information
Icon |
Name |
Description |
Smith Availability |
Ore Type |
Notes |
Requirements |
---|---|---|---|---|---|---|
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Normal Weapon |
Normal Reinforcement |
Anyone |
Titanite Shard |
Upgrades weapon physical base power, increases stat scaling, weapon can be enchanted with temporary weapon effects. |
Any Weapon |
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Raw Weapon |
Physical Reinforcement |
Blacksmith Andrei |
Large Titanite Shard |
Upgrades weapon physical base power, decreases stat scaling, weapon can be enchanted with temporary weapon effects. |
+5 Normal Weapon |
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Crystal Weapon |
Crystal Reinforcement |
Blacksmith Rickert Giant Blacksmith |
Titanite Chunk |
Upgrades weapon physical base power. Durability is significantly reduced (10% of original weapon durability). Must keep in good condition as it cannot be repaired. |
+10 Normal Weapon |
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Lightning Weapon |
Lightning Damage reinforcement |
Giant Blacksmith |
Titanite Chunk |
Adds/Upgrades Lightning power. Removes stat scaling. |
+10 Normal Weapon |
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Magic Weapon |
Magic Damage Reinforcement |
Blacksmith Rickert |
Green Titanite |
Adds Magic damage that scales with Intelligence to the weapon, reduces Strength and Dexterity scaling. |
+ 5 Normal Weapon |
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Enchanted Weapon |
Magic Damage Reinforcement |
Blacksmith Rickert |
Blue Titanite |
Increases the Magic weapon's magic damage Intelligence scaling, but reduces the weapons Strength and Dexterity scaling even further. |
+ 5 Magic Weapon |
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Divine Weapon |
Faith Scaling Reinforcement |
Blacksmith Andrei |
Green Titanite |
Adds Magic damage with Faith scaling, decreases Dexterity/Strength scaling. Weapon gains 110 Divine effect. Greatly reduces scaling overall. |
+ 5 Normal weapon |
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Occult Weapon |
Faith Scaling Reinforcement |
Blacksmith Andrei |
White Titanite Chunk |
Adds Magic damage with Faith scaling, decreases Strength/Dexterity scaling. Weapon gains 110 Occult effect. Greatly reduces scaling overall. |
+ 5 Divine weapon |
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Fire Weapon |
Fire Damage Reinforcement |
Blacksmith Vamos |
Green Titanite |
Removes Stat Scaling, Adds fire effect. |
+5 Normal Weapon |
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Chaos Weapon |
Fire Damage Reinforcement |
Blacksmith Vamos |
Red Titanite |
Adds extra scaling with Humanity. Scaling caps at 10 Humanity. |
+5 Fire weapon |
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