Scimitar +15

200 critical_dark_souls.jpg 100
150(162) stability_dark_souls.jpg 30
192(192) durability_dark_souls.jpg 160
200(200) weight_dark_souls.jpg 1.5
Requirements & Bonus
strength_dark_souls.jpg dexterity_dark_souls.jpg intelligence_dark_souls.jpg faith_dark_souls.jpg
7 13
Weapon Type Curved Sword
Attack Type Slash
Enchantable Yes
Special No

*When infused with Magic: 150 physical dmg/162 magic dmg, with Fire: 192 physical dmg/192 Fire dmg, with Lightning: 200 physical dmg/200 Lightning dmg
 

Scimitar is a Weapon in Dark Souls and Dark Souls Remastered.

 

Small, curved sword. Each hit inflicts little damage, but fluid chain attacks are deadly."
"The scimitar's sharp slashing attacks are effective against cloth and flesh, but not against metal armor or tough scales."

How to Get / Where to Find the Scimitar

Hints and Tips:

  • Give to Frampt to receive 50 souls.
  • Compared to the Falchion, this weapon does very slightly less damage, but is also 1 weight point lighter.
  • Kick motion is replaced with a backwards flip attack

Youtube relevant videos:

  •  ??

Scimitar Upgrade Table

Max
regular-upgrade-dark-souls
crystal_upgrade_dark_souls
lightning_upgrade_dark_souls
raw_upgrade_dark_souls
magic_upgrade_dark_souls
enchanted_upgrade_dark_souls
divine_upgrade_dark_souls
occult_upgrade_dark_souls
fire_upgrade_dark_souls
chaos_upgrade_dark_souls 

Overview table for all Upgrades at regular, max and threshold levels. Click on the tabs to see individual upgrade paths in detail. Use this table to quickly compare performance 

  Attack Values Parameter Bonuses Auxiliary Damage Reduction (%) Stability
Scimitar physical_damage_dark_souls.jpg magic_damage_dark_souls.jpg fire_damage_dark_souls.jpg lightning_damage_dark_souls.jpg strength_dark_souls.jpg dexterity_dark_souls.jpg intelligence_dark_souls.jpg faith_dark_souls.jpg icon_res_divine.png icon_res_occult.png icon_prot_phy.png icon_prot_magi.png icon_prot_fire.png icon_prot_lightn.png stability_dark_souls.jpg
Regular 80 - - - E B - - - - 45 10 30 30 30
Regular +5 120 - - - E B - - - - 45 10 30 30 30
Regular +10 160 - - - E B - - - - 45 10 30 30 30
Regular +14 192 - - - E A - - - - 45 10 30 30 30
Regular +15 200 - - - E A - - - - 45 10 30 30 30
Crystal 176 - - - E B - - - - 45 10 30 30 30
Crystal+ 4 208 - - - E A - - - - 45 10 30 30 30
Crystal +5 216 - - - E A - - - - 45 10 30 30 30
Lightning 144 - - 144 - - - - - - 45 10 30 30 30
Lightning +4 188 - - 188 - - - - - - 45 10 30 39.6 30
Lightning +5 200 - - 200 - - - - - - 45 10 30 42 30
Raw 138 - - - E C - - - - 45 10 30 30 30
Raw +5 184 - - - E C - - - - 45 10 30 30 30
Magic 90 97 - - E D C - - - 45 10 30 30 30
Magic +5 120 130 - - E D C - - - 45 10 30 30 30
Magic +9 144 156 - - E E B - - - 45 10 30 30 30
Magic +10 150 162 - - E E B - - - 45 10 30 30 30
Enchanted 120 128 - - E E C - - - 45 10 30 30 30
Enchanted +4 139 143 - - E E B - - - 45 10 30 30 30
Enchanted +5 144 148 - - E E A - - - 45 10 30 30 30
Divine 81 99 - - E D - C 110 - 45 10 30 30 30
Divine +5 108 132 - - E D - C 110 - 45 10 30 30 30
Divine +9 129 158 - - E D - B 110 - 45 10 30 30 30
Divine +10 135 165 - - E D - B 110 - 45 10 30 30 30
Occult 110 120 - - E D - B - 110 45 10 30 30 30
Occult +4 136 144 - - E D - B - 110 45 10 30 30 30
Occult +5 143 150 - - E D - B - 110 45 10 30 30 30
Fire 104 - 104 - - - - - - - 45 10 30 30 30
Fire +5 144 - 144 - - - - - - - 45 10 31.5 30 30
Fire +9 182 - 182 - - - - - - - 45 10 32.7 30 30
Fire +10 192 - 192 - - - - - - - 45 10 33 30 30
Chaos 126 - 144 - - - - - - - 45 10 30 30 30
Chaos +4
@ 10 Humanity
154 
+
- 176
+
- - - - - - - 45 10 32.4 30 30
Chaos +5
@ 10 Humanity
161
+
- 184
+
- - - - - - - 45 10 33 30 30

 

Regular Upgrades are performed by Andre of Astora at the Undead Parish.
Regular +6 requires a regular +5 weapon and to hand in the Large Ember. Regular +11 requires a regular +10 weapon and to hand in the Very Large Ember.
Regular Reinforcement Scales 13% for strength_dark_souls.jpgStrength and 85% for dexterity_dark_souls.jpgDexterity to increase your AR.
To reach max, you need: 3,000 souls, 9 titanite shards to +5, 9 large titanite shards to +10, 7 titanite chunks to +14 and 1 titanite slab to +15

 
  Attack Values Parameter Bonus Auxiliary Damage Reduction (%) Stability
Scimitar physical_damage_dark_souls.jpg magic_damage_dark_souls.jpg fire_damage_dark_souls.jpg lightning_damage_dark_souls.jpg strength_dark_souls.jpg dexterity_dark_souls.jpg intelligence_dark_souls.jpg faith_dark_souls.jpg icon_res_divine.png icon_res_occult.png icon_prot_phy.png icon_prot_magi.png icon_prot_fire.png icon_prot_lightn.png stability_dark_souls.jpg
Regular 80 - - - E B - - - - 45 10 30 30 30
Regular +1 (titanite_shard_dark_soulsx1) 88 - - - E B - - - - 45 10 30 30 30
Regular +2 (titanite_shard_dark_soulsx1) 96 - - - E B - - - - 45 10 30 30 30
Regular +3 (titanite_shard_dark_soulsx2) 104 - - - E B - - - - 45 10 30 30 30
Regular +4 (titanite_shard_dark_soulsx2) 112 - - - E B - - - - 45 10 30 30 30
Regular +5 (titanite_shard_dark_soulsx3) 120 - - - E B - - - - 45 10 30 30 30
Regular +6 (titanite_shard_dark_soulsx1) 128 - - - E B - - - - 45 10 30 30 30
Regular +7 (titanite_shard_dark_soulsx1) 136 - - - E B - - - - 45 10 30 30 30
Regular +8 (titanite_shard_dark_soulsx2) 144 - - - E B - - - - 45 10 30 30 30
Regular +9 (titanite_shard_dark_soulsx2) 152 - - - E B - - - - 45 10 30 30 30
Regular +10 (titanite_shard_dark_soulsx3) 160 - - - E B - - - - 45 10 30 30 30
Regular +11 (titanite_chunk_dark_soulsx1) 168 - - - E B - - - - 45 10 30 30 30
Regular +12 (titanite_chunk_dark_soulsx1) 176 - - - E B - - - - 45 10 30 30 30
Regular +13 (titanite_chunk_dark_soulsx2) 184 - - - E B - - - - 45 10 30 30 30
Regular +14 (titanite_chunk_dark_soulsx3) 192 - - - E A - - - - 45 10 30 30 30
Regular +15 (titanite_slab_dark_soulsx1) 200 - - - E A - - - - 45 10 30 30 30

 

 

Crystal Upgrades are performed by the Giant Blacksmith at Anor Londo.
Crystal Upgrades require a regular +10 weapon and to hand in the Crystal Ember.
Crystal Reinforcement reduces weapon Durability by 20, but increases base damage. It scales 13% for strength_dark_souls.jpgStrength and 85% for dexterity_dark_souls.jpgDexterity to increase your AR.
To reach max, you need: 1,000 souls, 8 titanite chunks to +4 and 1 titanite slab to +5

  Attack Values Parameter Bonus Auxiliary Damage Reduction (%) Stability
Scimitar physical_damage_dark_souls.jpg magic_damage_dark_souls.jpg fire_damage_dark_souls.jpg lightning_damage_dark_souls.jpg strength_dark_souls.jpg dexterity_dark_souls.jpg intelligence_dark_souls.jpg faith_dark_souls.jpg icon_res_divine.png icon_res_occult.png icon_prot_phy.png icon_prot_magi.png icon_prot_fire.png icon_prot_lightn.png stability_dark_souls.jpg
Crystal (titanite_chunk_dark_soulsx1) 176 - - - E B - - - - 45 10 30 30 30
Crystal +1 (titanite_chunk_dark_soulsx1) 184 - - - E B - - - - 45 10 30 30 30
Crystal +2 (titanite_chunk_dark_soulsx1) 192 - - - E B - - - - 45 10 30 30 30
Crystal +3 (titanite_chunk_dark_soulsx2) 200 - - - E B - - - - 45 10 30 30 30
Crystal +4 (titanite_chunk_dark_soulsx3) 208 - - - E A - - - - 45 10 30 30 30
Crystal +5 (titanite_slab_dark_soulsx1) 216 - - - E A - - - - 45 10 30 30 30

 

 

Lightning Upgrades are performed by the Giant Blacksmith at Anor Londo.
Lightning Upgrades require a regular +10 weapon, but no special Ember is required.
Lightning Reinforcement removes all scaling but adds Lightning Damage.
To reach max, you need: 1,000 souls, 8 titanite chunks to +4 and 1 titanite slab to +5

  Attack Values Parameter Bonus Auxiliary Damage Reduction (%) Stability
Scimitar physical_damage_dark_souls.jpg magic_damage_dark_souls.jpg fire_damage_dark_souls.jpg lightning_damage_dark_souls.jpg strength_dark_souls.jpg dexterity_dark_souls.jpg intelligence_dark_souls.jpg faith_dark_souls.jpg icon_res_divine.png icon_res_occult.png icon_prot_phy.png icon_prot_magi.png icon_prot_fire.png icon_prot_lightn.png stability_dark_souls.jpg
Lightning (titanite_chunk_dark_soulsx1) 144 - - 144 - - - - - - 45 10 30 30 30
Lightning +1 (titanite_chunk_dark_soulsx1) 155 - - 155 - - - - - - 45 10 30 32.4 30
Lightning +2 (titanite_chunk_dark_soulsx1) 166 - - 166 - - - - - - 45 10 30 34.8 30
Lightning +3 (titanite_chunk_dark_soulsx2) 177 - - 177 - - - - - - 45 10 30 37.2 30
Lightning +4 (titanite_chunk_dark_soulsx3) 188 - - 188 - - - - - - 45 10 30 39.6 30
Lightning +5 (titanite_slab_dark_soulsx1) 200 - - 200 - - - - - - 45 10 30 42 30

 

 

Raw Upgrades are performed by Andre of Astora at the Undead Parish.
Raw Upgrades require a regular +5 weapon and to hand in the Large Ember.
Raw Reinforcement increases base damage whilst reducing stat bonuses. Scales 10% for strength_dark_souls.jpgStrength and 64% for dexterity_dark_souls.jpgDexterity to increase your AR.
To reach max, you need: 1,000 souls, 10 large titanite shards

  Attack Values Parameter Bonus Auxiliary Damage Reduction (%) Stability
Scimitar physical_damage_dark_souls.jpg magic_damage_dark_souls.jpg fire_damage_dark_souls.jpg lightning_damage_dark_souls.jpg strength_dark_souls.jpg dexterity_dark_souls.jpg intelligence_dark_souls.jpg faith_dark_souls.jpg icon_res_divine.png icon_res_occult.png icon_prot_phy.png icon_prot_magi.png icon_prot_fire.png icon_prot_lightn.png stability_dark_souls.jpg
Raw (titanite_shard_dark_soulsx1) 138 - - - E C - - - - 45 10 30 30 30
Raw +1 (titanite_shard_dark_soulsx1) 147 - - - E C - - - - 45 10 30 30 30
Raw +2 (titanite_shard_dark_soulsx1) 156 - - - E C - - - - 45 10 30 30 30
Raw +3 (titanite_shard_dark_soulsx2) 165 - - - E C - - - - 45 10 30 30 30
Raw +4 (titanite_shard_dark_soulsx2) 174 - - - E C - - - - 45 10 30 30 30
Raw +5 (titanite_shard_dark_soulsx3) 184 - - - E C - - - - 45 10 30 30 30

 

 

Magic Upgrades are performed by Rickert of Vinheim, found in New Londo Ruins.
Magic Upgrade +1 requires a regular +5 weapon. Magic +6 requires a Magic +5 and to hand in the Large Magic Ember
Magic Reinforcement adds Magic Damage and an Intelligence bonus. The weapon can no longer be buffed with Magic Weapon. Scales 4% for strength_dark_souls.jpgStrength and 24% for dexterity_dark_souls.jpgDexterity and 71% faith_dark_souls.jpg Intelligence to increase your AR.
To reach max, you need: 1,000 souls, 10 Green Titanite Shards to +5, 7 Blue Titanite Chunks to +14 and 1 Blue Titanite Slab to +15

  Attack Values Parameter Bonus Auxiliary Damage Reduction (%) Stability
Scimitar physical_damage_dark_souls.jpg magic_damage_dark_souls.jpg fire_damage_dark_souls.jpg lightning_damage_dark_souls.jpg strength_dark_souls.jpg dexterity_dark_souls.jpg intelligence_dark_souls.jpg faith_dark_souls.jpg icon_res_divine.png icon_res_occult.png icon_prot_phy.png icon_prot_magi.png icon_prot_fire.png icon_prot_lightn.png stability_dark_souls.jpg
Magic (green_titanite_shard_dark_soulsx1) 90 97 - - E D C - - - 45 10 30 30 30
Magic +1 (green_titanite_shard_dark_soulsx1) 96 104 - - E D C - - - 45 10 30 30 30
Magic +2 (green_titanite_shard_dark_soulsx1) 102 110 - - E D C - - - 45 10 30 30 30
Magic +3 (green_titanite_shard_dark_soulsx2) 108 117 - - E D C - - - 45 10 30 30 30
Magic +4 (green_titanite_shard_dark_soulsx2) 114 123 - - E D C - - - 45 10 30 30 30
Magic +5 (green_titanite_shard_dark_soulsx3) 120 130 - - E D C - - - 45 10 30 30 30
Magic +6 (blue_titanite_chunk_dark_soulsx1) 125 136 - - E E B - - - 45 10 30 30 30
Magic +7 (blue_titanite_chunk_dark_soulsx1) 132 143 - - E E B - - - 45 10 30 30 30
Magic +8 (blue_titanite_chunk_dark_soulsx2) 138 149 - - E E B - - - 45 10 30 30 30
Magic +9 (blue_titanite_chunk_dark_soulsx3) 144 156 - - E E B - - - 45 10 30 30 30
Magic +10 (blue_titanite_slab_dark_soulsx1) 150 162 - - E E B - - - 45 10 30 30 30

 

 

Enchanted Upgrades are performed by Rickert of Vinheim, found in New Londo Ruins.
Enchanted Upgrade +1 requires a regular +5 weapon. Enchanted +6 requires a Enchanted +5 and to hand in the Large Magic Ember
Enchanted Reinforcement increases the Intelligence bonus at the cost of base magic damage. The weapon can no longer be buffed with Magic Weapon. Scales 3% for strength_dark_souls.jpgStrength and 17% for dexterity_dark_souls.jpgDexterity and 69% faith_dark_souls.jpg Intelligence to increase your AR.
To reach max, you need: 1,000 souls, 8 Blue Titanite Chunks to +4 and 1 Blue Titanite Slab to +5

  Attack Values Parameter Bonus Auxiliary Damage Reduction (%) Stability
Scimitar physical_damage_dark_souls.jpg magic_damage_dark_souls.jpg fire_damage_dark_souls.jpg lightning_damage_dark_souls.jpg strength_dark_souls.jpg dexterity_dark_souls.jpg intelligence_dark_souls.jpg faith_dark_souls.jpg icon_res_divine.png icon_res_occult.png icon_prot_phy.png icon_prot_magi.png icon_prot_fire.png icon_prot_lightn.png stability_dark_souls.jpg
Enchanted (blue_titanite_chunk_dark_soulsx1) 120 128 - - E E C - - - 45 10 30 30 30
Enchanted +1 (blue_titanite_chunk_dark_soulsx1) 124 131 - - E E C - - - 45 10 30 30 30
Enchanted +2 (blue_titanite_chunk_dark_soulsx1) 129 135 - - E E C - - - 45 10 30 30 30
Enchanted +3 (blue_titanite_chunk_dark_soulsx2) 134 139 - - E E B - - - 45 10 30 30 30
Enchanted +4 (blue_titanite_chunk_dark_soulsx3) 139 143 - - E E B - - - 45 10 30 30 30
Enchanted +5 (blue_titanite_slab_dark_soulsx1) 144 148 - - E E A - - - 45 10 30 30 30

 

 

Divine Upgrades are performed by Andre of Astora at the Undead Parish.
Divine Upgrades require a regular +5 weapon and to hand in the Divine Ember. Divine +6 upgrades require a Divine Weapon +5 and to hand in the Large Divine Ember.
Divine Reinforcement adds Magic Damage and Faith scaling. Scales 5% for strength_dark_souls.jpgStrength and 33% for dexterity_dark_souls.jpgDexterity and 70% faith_dark_souls.jpgFaith to increase your AR.
To reach max, you need: 2,000 souls, 10 Green Titanite Shards, 7 White Titanite Chunks and 1 White Titanite Slab

  Attack Values Parameter Bonus Auxiliary Damage Reduction (%) Stability
Scimitar physical_damage_dark_souls.jpg magic_damage_dark_souls.jpg fire_damage_dark_souls.jpg lightning_damage_dark_souls.jpg strength_dark_souls.jpg dexterity_dark_souls.jpg intelligence_dark_souls.jpg faith_dark_souls.jpg icon_res_divine.png icon_res_occult.png icon_prot_phy.png icon_prot_magi.png icon_prot_fire.png icon_prot_lightn.png stability_dark_souls.jpg
Divine (green_titanite_shard_dark_soulsx1) 81 99 - - E D - C - - 45 10 30 30 30
Divine +1 (green_titanite_shard_dark_soulsx1) 86 105 - - E D - C - - 45 10 30 30 30
Divine +2 (green_titanite_shard_dark_soulsx1) 91 112 - - E D - C - - 45 10 30 30 30
Divine +3 (green_titanite_shard_dark_soulsx2) 97 118 - - E D - C - - 45 10 30 30 30
Divine +4 (green_titanite_shard_dark_soulsx2) 102 125 - - E D - C - - 45 10 30 30 30
Divine +5 (green_titanite_shard_dark_soulsx3) 108 132 - - E D - C - - 45 10 30 30 30
Divine +6 (white_titanite_chunk_dark_soulsx1) 113 138 - - E D - C - - 45 10 30 30 30
Divine +7 (white_titanite_chunk_dark_soulsx1) 118 145 - - E D - C - - 45 10 30 30 30
Divine +8 (white_titanite_chunk_dark_soulsx2) 124 151 - - E D - C - - 45 10 30 30 30
Divine +9 (white_titanite_chunk_dark_soulsx3) 129 158 - - E D - B - - 45 10 30 30 30
Divine +10 (white_titanite_slab_dark_soulsx1) 135 165 - - E D - B - - 45 10 30 30 30

 

 

Occult Upgrades are performed by Andre of Astora at the Undead Parish.
Occult Upgrades require a Divine+5 weapon and to hand in the Dark Ember.
Occult Reinforcement reduces the base damage but increases Faith scaling. Scales 5% for strength_dark_souls.jpgStrength and 31% for dexterity_dark_souls.jpgDexterity and 82% faith_dark_souls.jpgFaith to increase your AR.
To reach max, you need: 1,000 souls, 7 White Titanite Chunks and 1 White Titanite Slab

  Attack Values Parameter Bonus Auxiliary Damage Reduction (%) Stability
Scimitar physical_damage_dark_souls.jpg magic_damage_dark_souls.jpg fire_damage_dark_souls.jpg lightning_damage_dark_souls.jpg strength_dark_souls.jpg dexterity_dark_souls.jpg intelligence_dark_souls.jpg faith_dark_souls.jpg icon_res_divine.png icon_res_occult.png icon_prot_phy.png icon_prot_magi.png icon_prot_fire.png icon_prot_lightn.png stability_dark_souls.jpg
Occult (white_titanite_chunk_dark_soulsx1) 110 120 - - E D - B - 110 45 10 30 30 30
Occult +1 (white_titanite_chunk_dark_soulsx1) 116 125 - - E D - B - 110 45 10 30 30 30
Occult +2 (white_titanite_chunk_dark_soulsx1) 123 132 - - E D - B - 110 45 10 30 30 30
Occult +3 (white_titanite_chunk_dark_soulsx2) 129 138 - - E D - B - 110 45 10 30 30 30
Occult +4 (white_titanite_chunk_dark_soulsx3) 136 144 - - E D - B - 110 45 10 30 30 30
Occult +5 (white_titanite_slab_dark_soulsx1) 143 150 - - E D - B - 110 45 10 30 30 30

 

 

Fire Upgrades are performed by Blacksmith Vamos in The Catacombs.
Fire Upgrades require a regular +5 weapon. Fire+6 requires a Fire+5 weapon and to hand in the Large Flame Ember.
Fire Reinforcement adds Fire Damage but removes all scaling bonuses from the weapon.
To reach max, you need: 2,000 souls, 10 Green Titanite Shards, 7 Red Titanite Chunks and 1 Red Titanite Slab

  Attack Values Parameter Bonus Auxiliary Damage Reduction (%) Stability
Scimitar physical_damage_dark_souls.jpg magic_damage_dark_souls.jpg fire_damage_dark_souls.jpg lightning_damage_dark_souls.jpg strength_dark_souls.jpg dexterity_dark_souls.jpg intelligence_dark_souls.jpg faith_dark_souls.jpg icon_res_divine.png icon_res_occult.png icon_prot_phy.png icon_prot_magi.png icon_prot_fire.png icon_prot_lightn.png stability_dark_souls.jpg
Fire (green_titanite_shard_dark_soulsx1) 104 - 104 - - - - - - - 45 10 30 30 30
Fire +1 (green_titanite_shard_dark_soulsx1) 112 - 112 - - - - - - - 45 10 30.3 30 30
Fire +2 (green_titanite_shard_dark_soulsx1) 120 - 120 - - - - - - - 45 10 30.6 30 30
Fire +3 (green_titanite_shard_dark_soulsx2) 128 - 128 - - - - - - - 45 10 30.9 30 30
Fire +4 (green_titanite_shard_dark_soulsx2) 136 - 136 - - - - - - - 45 10 31.2 30 30
Fire +5 (green_titanite_shard_dark_soulsx3) 144 - 144 - - - - - - - 45 10 31.5 30 30
Fire +6 (red_titanite_chunk_dark_soulsx1) 153 - 153 - - - - - - - 45 10 31.8 30 30
Fire +7 (red_titanite_chunk_dark_soulsx1) 163 - 163 - - - - - - - 45 10 32.1 30 30
Fire +8 (red_titanite_chunk_dark_soulsx2) 172 - 172 - - - - - - - 45 10 32.4 30 30
Fire +9 (red_titanite_chunk_dark_soulsx3) 182 - 182 - - - - - - - 45 10 32.7 30 30
Fire +10 (red_titanite_slab_dark_soulsx1) 192 - 192 - - - - - - - 45 10 33 30 30

 

 

Chaos Upgrades are performed by Blacksmith Vamos in The Catacombs.
Chaos Upgrades require a Fire+5 weapon and to hand in the Chaos Flame Ember
Fire Reinforcement reduces Fire Damage but adds a bonus based on the Humanity you hold.
To reach max, you need: 1,000 souls, 7 Red Titanite Chunks and 1 Red Titanite Slab

  Attack Values Parameter Bonus Auxiliary Damage Reduction (%) Stability
Scimitar physical_damage_dark_souls.jpg magic_damage_dark_souls.jpg fire_damage_dark_souls.jpg lightning_damage_dark_souls.jpg strength_dark_souls.jpg dexterity_dark_souls.jpg intelligence_dark_souls.jpg faith_dark_souls.jpg icon_res_divine.png icon_res_occult.png icon_prot_phy.png icon_prot_magi.png icon_prot_fire.png icon_prot_lightn.png stability_dark_souls.jpg
Chaos (red_titanite_chunk_dark_soulsx1) 126 - 144 - - - - - - - 45 10 30 30 30
Chaos +1 (red_titanite_chunk_dark_soulsx1) 133 - 152 - - - - - - - 45 10 30.6 30 30
Chaos +2 (red_titanite_chunk_dark_soulsx1) 140 - 160 - - - - - - - 45 10 31.2 30 30
Chaos +3 (red_titanite_chunk_dark_soulsx2) 147 - 168 - - - - - - - 45 10 31.8 30 30
Chaos +4 (red_titanite_chunk_dark_soulsx3) 154 - 176 - - - - - - - 45 10 32.4 30 30
Chaos +5 (red_titanite_slab_dark_soulsx1) 161 - 184 - - - - - - - 45 10 33 30 30



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    • When I start with wanderer I also buy another scimitar from merchant to dual wield and level endurance to do long powerstanced combos.

      But dex builds are trash in ds1

      • Anonymous

        Note: At least in the Remaster, (I don't have DS1 original) the enemies have ragdoll physics after you kill them. And if you just barely walk forward and stop, the collision hitbox on your legs won't close the gap between them too much. Find an enemy, I recommend Sen's/Duke's Snakemen and also the Great Stone Knights of Darkroot. Do this to a limb (Or if you can manage, both legs or the neck of a snakeman) and then use the kick animation. Enjoy watching a Great Stone Knight fly like a bird. Bask in the glory of your stupid cartwheels. Praise the Sun. Drink a cup of tea. Cry over Sif. Launch another Great Stone Knight to help with the depression. Have fun playing Dark Souls 1.

        • Anonymous

          Note: At least in the Remaster, (I don't have DS1 original) the enemies have ragdoll physics after you kill them. And if you just barely walk forward and stop, the collision hitbox on your legs won't close the gap between them too much. Find an enemy, I recommend Sen's/Duke's Snakemen and also the Great Stone Knights of Darkroot. Do this to a limb (Or if you can manage, both legs or the neck of a snakeman) and then use the kick animation. Enjoy watching a Great Stone Knight fly like a bird. Bask in the glory of your stupid cartwheels. Praise the Sun. Drink a cup of tea. Cry over Sif. Launch another Great Stone Knight to help with the depression. Have fun playing Dark Souls 1.

          • Anonymous

            This along with the uchigatana is my favorite weapon in the game, prefer it over the falchion for the attack speed, this weapon rocks on a 40 40 dex int build if you use crystal magic weapon with it

            • Anonymous

              Why does the Falchion seem preferred? Better poise break? This is almost identical, but significantly lighter.

              • Anonymous

                Am I the only one here that use double cemetery with hornet ring ? I mean divine and occult cemeteries are cool. Cooler than black knights weapons. No offense

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