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200 | ![]() |
100 | ||||||||||||||||
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150(162) | ![]() |
30 | ||||||||||||||||
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192(192) | ![]() |
160 | ||||||||||||||||
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200(200) | ![]() |
1.5 | ||||||||||||||||
Requirements & Bonus | |||||||||||||||||||
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7 | 13 | – | – | ||||||||||||||||
Weapon Type | Curved Sword | ||||||||||||||||||
Attack Type | Slash | ||||||||||||||||||
Enchantable | Yes | ||||||||||||||||||
Special | No |
*When infused with Magic: 150 physical dmg/162 magic dmg, with Fire: 192 physical dmg/192 Fire dmg, with Lightning: 200 physical dmg/200 Lightning dmg
Scimitar is a Weapon in Dark Souls and Dark Souls Remastered.
Small, curved sword. Each hit inflicts little damage, but fluid chain attacks are deadly."
"The scimitar's sharp slashing attacks are effective against cloth and flesh, but not against metal armor or tough scales."
How to Get / Where to Find the Scimitar
- Starting weapon for Wanderer
- Sold by the Undead Merchant in the Undead Burg for 600 souls.
- Drops from skeleton with scimitar & shield (2% chance - Firelink Shrine Graveyard and The Catacombs)
Hints and Tips:
- Give to Frampt to receive 50 souls.
- Compared to the Falchion, this weapon does very slightly less damage, but is also 1 weight point lighter.
- Kick motion is replaced with a backwards flip attack
Youtube relevant videos:
- ??
Scimitar Upgrade Table










Overview table for all Upgrades at regular, max and threshold levels. Click on the tabs to see individual upgrade paths in detail. Use this table to quickly compare performance
Regular Upgrades are performed by Andre of Astora at the Undead Parish.
Regular +6 requires a regular +5 weapon and to hand in the Large Ember. Regular +11 requires a regular +10 weapon and to hand in the Very Large Ember.
Regular Reinforcement Scales 13% for Strength and 85% for
Dexterity to increase your AR.
To reach max, you need: 3,000 souls, 9 titanite shards to +5, 9 large titanite shards to +10, 7 titanite chunks to +14 and 1 titanite slab to +15
Crystal Upgrades are performed by the Giant Blacksmith at Anor Londo.
Crystal Upgrades require a regular +10 weapon and to hand in the Crystal Ember.
Crystal Reinforcement reduces weapon Durability by 20, but increases base damage. It scales 13% for Strength and 85% for
Dexterity to increase your AR.
To reach max, you need: 1,000 souls, 8 titanite chunks to +4 and 1 titanite slab to +5
Lightning Upgrades are performed by the Giant Blacksmith at Anor Londo.
Lightning Upgrades require a regular +10 weapon, but no special Ember is required.
Lightning Reinforcement removes all scaling but adds Lightning Damage.
To reach max, you need: 1,000 souls, 8 titanite chunks to +4 and 1 titanite slab to +5
Raw Upgrades are performed by Andre of Astora at the Undead Parish.
Raw Upgrades require a regular +5 weapon and to hand in the Large Ember.
Raw Reinforcement increases base damage whilst reducing stat bonuses. Scales 10% for Strength and 64% for
Dexterity to increase your AR.
To reach max, you need: 1,000 souls, 10 large titanite shards
Magic Upgrades are performed by Rickert of Vinheim, found in New Londo Ruins.
Magic Upgrade +1 requires a regular +5 weapon. Magic +6 requires a Magic +5 and to hand in the Large Magic Ember
Magic Reinforcement adds Magic Damage and an Intelligence bonus. The weapon can no longer be buffed with Magic Weapon. Scales 4% for Strength and 24% for
Dexterity and 71%
Intelligence to increase your AR.
To reach max, you need: 1,000 souls, 10 Green Titanite Shards to +5, 7 Blue Titanite Chunks to +14 and 1 Blue Titanite Slab to +15
Enchanted Upgrades are performed by Rickert of Vinheim, found in New Londo Ruins.
Enchanted Upgrade +1 requires a regular +5 weapon. Enchanted +6 requires a Enchanted +5 and to hand in the Large Magic Ember
Enchanted Reinforcement increases the Intelligence bonus at the cost of base magic damage. The weapon can no longer be buffed with Magic Weapon. Scales 3% for Strength and 17% for
Dexterity and 69%
Intelligence to increase your AR.
To reach max, you need: 1,000 souls, 8 Blue Titanite Chunks to +4 and 1 Blue Titanite Slab to +5
Divine Upgrades are performed by Andre of Astora at the Undead Parish.
Divine Upgrades require a regular +5 weapon and to hand in the Divine Ember. Divine +6 upgrades require a Divine Weapon +5 and to hand in the Large Divine Ember.
Divine Reinforcement adds Magic Damage and Faith scaling. Scales 5% for Strength and 33% for
Dexterity and 70%
Faith to increase your AR.
To reach max, you need: 2,000 souls, 10 Green Titanite Shards, 7 White Titanite Chunks and 1 White Titanite Slab
Occult Upgrades are performed by Andre of Astora at the Undead Parish.
Occult Upgrades require a Divine+5 weapon and to hand in the Dark Ember.
Occult Reinforcement reduces the base damage but increases Faith scaling. Scales 5% for Strength and 31% for
Dexterity and 82%
Faith to increase your AR.
To reach max, you need: 1,000 souls, 7 White Titanite Chunks and 1 White Titanite Slab
Fire Upgrades are performed by Blacksmith Vamos in The Catacombs.
Fire Upgrades require a regular +5 weapon. Fire+6 requires a Fire+5 weapon and to hand in the Large Flame Ember.
Fire Reinforcement adds Fire Damage but removes all scaling bonuses from the weapon.
To reach max, you need: 2,000 souls, 10 Green Titanite Shards, 7 Red Titanite Chunks and 1 Red Titanite Slab
Chaos Upgrades are performed by Blacksmith Vamos in The Catacombs.
Chaos Upgrades require a Fire+5 weapon and to hand in the Chaos Flame Ember
Fire Reinforcement reduces Fire Damage but adds a bonus based on the Humanity you hold.
To reach max, you need: 1,000 souls, 7 Red Titanite Chunks and 1 Red Titanite Slab
- Anonymous
Note: At least in the Remaster, (I don't have DS1 original) the enemies have ragdoll physics after you kill them. And if you just barely walk forward and stop, the collision hitbox on your legs won't close the gap between them too much. Find an enemy, I recommend Sen's/Duke's Snakemen and also the Great Stone Knights of Darkroot. Do this to a limb (Or if you can manage, both legs or the neck of a snakeman) and then use the kick animation. Enjoy watching a Great Stone Knight fly like a bird. Bask in the glory of your stupid cartwheels. Praise the Sun. Drink a cup of tea. Cry over Sif. Launch another Great Stone Knight to help with the depression. Have fun playing Dark Souls 1.
- Anonymous
- Anonymous
This along with the uchigatana is my favorite weapon in the game, prefer it over the falchion for the attack speed, this weapon rocks on a 40 40 dex int build if you use crystal magic weapon with it
- Anonymous
- Anonymous
The Scimitar can turned into Quelaag's Furysword at +10 with the Soul of Quelaag in Anor Londo.
- Anonymous
Why does the Falchion seem preferred? Better poise break? This is almost identical, but significantly lighter.
- Anonymous
Am I the only one here that use double cemetery with hornet ring ? I mean divine and occult cemeteries are cool. Cooler than black knights weapons. No offense
- Anonymous
I don't get why skellies using this can bleed us but the weapon does no bleed damage...
- Anonymous
- Anonymous
can we get rid of the demon souls part, this is a dark souls wiki not demon souls
- Anonymous
Note: At least in the Remaster, (I don't have DS1 original) the enemies have ragdoll physics after you kill them. And if you just barely walk forward and stop, the collision hitbox on your legs won't close the gap between them too much. Find an enemy, I recommend Sen's/Duke's Snakemen and also the Great Stone Knights of Darkroot. Do this to a limb (Or if you can manage, both legs or the neck of a snakeman) and then use the kick animation. Enjoy watching a Great Stone Knight fly like a bird. Bask in the glory of your stupid cartwheels. Praise the Sun. Drink a cup of tea. Cry over Sif. Launch another Great Stone Knight to help with the depression. Have fun playing Dark Souls 1.
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