Requirements / Parameter Bonus |
Attack Values |
Damage Reduction (%) Reducing the elemental damage taken in % |
Auxiliary Effects |
Others |
---|---|---|---|---|
![]() Strength |
![]() Physical |
![]() Physical |
![]() Bleeding |
![]() Durability |
![]() Dexterity |
![]() Magic |
![]() Magic |
![]() Poison |
![]() Weight |
![]() Intelligence |
![]() Fire |
![]() Fire |
![]() Divine |
|
![]() Faith |
![]() Lightning |
![]() Lightning |
![]() Occult |
|
![]() Critical |
![]() Stability |
Stability: How well the player keeps stance after being hit.
Damage Reduction Rate: Reduces the Physical/Magic/Flame/Lightning/Stability damage taken in the % indicated. The last value, Stability, indicates how much force a shield can withstand before being knocked aside. The higher the Stability value is, the less stamina will be consumed when an attack is blocked. If the force of a physical attack is greater than a shield's stability value, only damage up to that value will be mitigated; the remainder will taken directly from the user's health.
Requirements/Multipliers: Strength/Dexterity/Intelligence/Faith. Divine shields scale with Intellect instead of Faith. As such there are no shields that scale with Faith.
Durability: The shield's HP; when the durability reaches critical, the effectiveness of it's attacks and blocks are severely weakened.
Weight: How much the shield weighs.
Deflection/Parry: The deflection level and parry type the shield has.
Description: Details regarding the shield's make, origin, etc.
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