Spider Shield +15

Stats
physical_damage_dark_souls.jpg 124 icon_dmg_cbonus.png 100
magic_damage_dark_souls.jpg 94(100) stability_dark_souls.jpg 70
fire_damage_dark_souls.jpg 124(124) durability_dark_souls 230
lightning_damage_dark_souls.jpg 124(124) weight_dark_souls 3.0
Requirements & Bonus
strength_dark_souls.jpg dexterity_dark_souls.jpg intelligence_dark_souls.jpg faith_dark_souls.jpg
10 -
Weapon Type Standard Shield
Attack Type Strike
Enchantable Yes
Special No

*When infused with Magic: 94 physical dmg/100 magic dmg, with Fire: 124 physical dmg/124 Fire dmg, with Lightning: 124 physical dmg/124 Lightning dmg 

"Shield of the savage mountain bandits. Uniquely-shaped with a large black spider etched upon it."
"Has resistance to poison."

 

 

Acquired from:

 

Hints and Tips:

  • Special: Grants a good bonus to Poison resistance
  • This is a great shield if you want to get through blighttown in one piece since it grants sweet poison resistance.

 

 

Youtube relevant videos:

  •  ??

 

 

Spider Shield Upgrade Table

Max
regular-upgrade-dark-souls
crystal_upgrade_dark_souls
lightning_upgrade_dark_souls
magic_upgrade_dark_souls
divine_upgrade_dark_souls
fire_upgrade_dark_souls

Overview table for all Upgrades at regular, max and threshold levels. Click on the tabs to see individual upgrade paths in detail. Use this table to quickly compare performance.

  Attack Values Parameter Bonus Auxiliary Damage Reduction (%) Stability
Spider Shield physical_damage_dark_souls.jpg magic_damage_dark_souls.jpg fire_damage_dark_souls.jpg lightning_damage_dark_souls.jpg strength_dark_souls.jpg dexterity_dark_souls.jpg intelligence_dark_souls.jpg faith_dark_souls.jpg divine_dark_souls.jpg physical_defense_dark_souls.jpg magic_defense_dark_souls.jpg fire_defense_dark_souls.jpg lightning_defense_dark_souls.jpg stability_dark_souls.jpg
Regular 62 - - - D - - - - 100 30 72 48 56
Regular +5 77 - - - D - - - - 100 30 72 48 61
Regular +10 96 - - - D - - - - 100 30 72 48 67
Regular +14 113 - - - D - - - - 100 30 72 48 69
Regular +15 124 - - - D - - - - 100 30 72 48 70
Crystal 96 - - - D - - - - 100 30 72 48 70
Crystal +4 113 - - - D - - - - 100 30 72 48 72
Crystal +5 124 - - - D - - - - 100 30 72 48 72
Lightning 96 - - 96 - - - - - 100 30 72 53.8 56
Lightning +4 113 - - 112 - - - - - 100 30 72 56.6 56
Lightning +5 124 - - 124 - - - - - 100 30 72 57.6 56
Magic 58 62 - - E - D - - 100 30 72 48 56
Magic +5 72 77 - - E - D - - 100 33 72 48 56
Magic +9 86 91 - - E - D - - 100 35.4 72 48 56
Magic +10 94 100 - - E - D - - 100 36 72 48 56
Divine 52 63 - - E - D - 110 100 30 72 48 56
Divine +5 65 79 - - E - D - 110 100 30 72 48 56
Divine +9 76 93 - - E - D - 110 100 30 72 48 56
Divine +10 84 102 - - E - D - 110 100 30 72 48 56
Fire 77 - 77 - - - - - - 100 30 72 48 56
Fire +5 96 - 96 - - - - - - 100 30 79.2 48 56
Fire +9 113 - 113 - - - - - - 100 30 85 48 56
Fire +10 124 - 124 - - - - - - 100 30 86.4 48 56

     

Regular Upgrades are performed by Andre of Astora at the Undead Parish. 
Regular +6 requires a regular +5 weapon and to hand in the Large Ember. Regular +11 requires a regular +10 weapon and to hand in the Very Large Ember
Regular Reinforcement Scales 31% for strength_dark_souls.jpgStrength to increase your AR.
To reach max, you need: 3,000 souls, 9 titanite shards to +5, 9 large titanite shards to +10, 7 titanite chunks to +14 and 1 titanite slab to +15

 

  Attack Values Parameter Bonus Auxiliary Damage Reduction (%) Stability
Spider Shield physical_damage_dark_souls.jpg magic_damage_dark_souls.jpg fire_damage_dark_souls.jpg lightning_damage_dark_souls.jpg strength_dark_souls.jpg dexterity_dark_souls.jpg intelligence_dark_souls.jpg faith_dark_souls.jpg divine_dark_souls.jpg occult_dark_souls.jpg physical_defense_dark_souls.jpg magic_defense_dark_souls.jpg fire_defense_dark_souls.jpg lightning_defense_dark_souls.jpg stability_dark_souls.jpg
Regular 62 - - - D - - - - - 100 30 72 48 56
Regular +1 (titanite_shard_dark_soulsx1) 65 - - - D - - - - - 100 30 72 48 57
Regular +2 (titanite_shard_dark_soulsx1) 68 - - - D - - - - - 100 30 72 48 58
Regular +3 (titanite_shard_dark_soulsx2) 71 - - - D - - - - - 100 30 72 48 59
Regular +4 (titanite_shard_dark_soulsx2) 74 - - - D - - - - - 100 30 72 48 60
Regular +5 (titanite_shard_dark_soulsx3) 77 - - - D - - - - - 100 30 72 48 61
Regular +6 (titanite_shard_dark_soulsx1) 81 - - - D - - - - - 100 30 72 48 62
Regular +7 (titanite_shard_dark_soulsx1) 84 - - - D - - - - - 100 30 72 48 63
Regular +8 (titanite_shard_dark_soulsx2) 88 - - - D - - - - - 100 30 72 48 64
Regular +9 (titanite_shard_dark_soulsx2) 92 - - - D - - - - - 100 30 72 48 66
Regular +10 (titanite_shard_dark_soulsx3) 96 - - - D - - - - - 100 30 72 48 67
Regular +11 (titanite_chunk_dark_soulsx1) 100 - - - D - - - - - 100 30 72 48 67
Regular +12 (titanite_chunk_dark_soulsx1) 104 - - - D - - - - - 100 30 72 48 68
Regular +13 (titanite_chunk_dark_soulsx2) 109 - - - D - - - - - 100 30 72 48 68
Regular +14 (titanite_chunk_dark_soulsx3) 113 - - - D - - - - - 100 30 72 48 69
Regular +15 (titanite_slab_dark_soulsx1) 124 - - - D - - - - - 100 30 72 48 70

 

Crystal Upgrades are performed by the Giant Blacksmith at Anor Londo.
Crystal Upgrades require a regular +10 weapon and to hand in the Crystal Ember.
Crystal Reinforcement reduces weapon Durability by 23, but increases base damage.  It scales 31% for strength_dark_souls.jpgStrength  to increase your AR.
To reach max, you need: 1000 souls, 8 titanite chunks to +4 and 1 titanite slab to +5

 

  Attack Values Parameter Bonus Auxiliary Damage Reduction (%) Stability
Spider Shield physical_damage_dark_souls.jpg magic_damage_dark_souls.jpg fire_damage_dark_souls.jpg lightning_damage_dark_souls.jpg strength_dark_souls.jpg dexterity_dark_souls.jpg intelligence_dark_souls.jpg faith_dark_souls.jpg divine_dark_souls.jpg occult_dark_souls.jpg physical_defense_dark_souls.jpg magic_defense_dark_souls.jpg fire_defense_dark_souls.jpg lightning_defense_dark_souls.jpg stability_dark_souls.jpg
Crystal (titanite_chunk_dark_soulsx1) 96 - - - D - - - - - 100 30 72 48 70
Crystal +1 (titanite_chunk_dark_soulsx1) 100 - - - D - - - - - 100 30 72 48 70
Crystal +2 (titanite_chunk_dark_soulsx1) 104 - - - D - - - - - 100 30 72 48 71
Crystal +3 (titanite_chunk_dark_soulsx2) 109 - - - D - - - - - 100 30 72 48 71
Crystal +4 (titanite_chunk_dark_soulsx3) 113 - - - D - - - - - 100 30 72 48 72
Crystal +5 (titanite_slab_dark_soulsx1) 124 - - - D - - - - - 100 30 72 48 72

 

Lightning Upgrades are performed by the Giant Blacksmith at Anor Londo.
Lightning Upgrades require a regular +10 weapon, but no special Ember is required.
Lightning Reinforcement removes all scaling but adds Lightning Damage
To reach max, you need: 1000 souls, 8 titanite chunks to +4 and 1 titanite slab to +5

 

  Attack Values Parameter Bonus Auxiliary Damage Reduction (%) Stability
Spider Shield physical_damage_dark_souls.jpg magic_damage_dark_souls.jpg fire_damage_dark_souls.jpg lightning_damage_dark_souls.jpg strength_dark_souls.jpg dexterity_dark_souls.jpg intelligence_dark_souls.jpg faith_dark_souls.jpg divine_dark_souls.jpg occult_dark_souls.jpg physical_defense_dark_souls.jpg magic_defense_dark_souls.jpg fire_defense_dark_souls.jpg lightning_defense_dark_souls.jpg stability_dark_souls.jpg
Lightning (titanite_chunk_dark_soulsx1) 96 - - 96 - - - - - - 100 30 72 53.8 56
Lightning +1 (titanite_chunk_dark_soulsx1) 100 - - 100 - - - - - - 100 30 72 54.7 56
Lightning +2 (titanite_chunk_dark_soulsx1) 104 - - 104 - - - - - - 100 30 72 55.2 56
Lightning +3 (titanite_chunk_dark_soulsx2) 109 - - 109 - - - - - - 100 30 72 55.7 56
Lightning +4 (titanite_chunk_dark_soulsx3) 113 - - 113 - - - - - - 100 30 72 56.6 56
Lightning +5 (titanite_slab_dark_soulsx1) 124 - - 124 - - - - - - 100 30 72 57.6 56

 

 

 

Magic Upgrades are performed by Rickert of Vinheim, found in New Londo Ruins. 
Magic Upgrade +1 requires a regular +5 weapon. Magic +6 requires a Magic +5 and to hand in the Large Magic Ember
Magic Reinforcement adds Magic Damage and an Intelligence bonus. The weapon can no longer be buffed with Magic Weapon. Scales 8% for strength_dark_souls.jpgStrength and 22% faith_dark_souls.jpg Intelligence to increase your AR.
 To reach max, you need: 2,000 souls, 10 Green Titanite Shards to +5, 7 Blue Titanite Chunks to +14 and 1 Blue Titanite Slab to +15

 

  Attack Values Parameter Bonus Auxiliary Damage Reduction (%) Stability
Spider Shield physical_damage_dark_souls.jpg magic_damage_dark_souls.jpg fire_damage_dark_souls.jpg lightning_damage_dark_souls.jpg strength_dark_souls.jpg dexterity_dark_souls.jpg intelligence_dark_souls.jpg faith_dark_souls.jpg divine_dark_souls.jpg occult_dark_souls.jpg physical_defense_dark_souls.jpg magic_defense_dark_souls.jpg fire_defense_dark_souls.jpg lightning_defense_dark_souls.jpg stability_dark_souls.jpg
Magic (green_titanite_shard_dark_soulsx1) 58 62 - - E - D - - - 100 30 72 48 56
Magic +1 (green_titanite_shard_dark_soulsx1) 61 65 - - E - D - - - 100 30.6 72 48 56
Magic +2 (green_titanite_shard_dark_soulsx1) 64 68 - - E - D - - - 100 31.2 72 48 56
Magic +3 (green_titanite_shard_dark_soulsx2) 67 71 - - E - D - - - 100 31.8 72 48 56
Magic +4 (green_titanite_shard_dark_soulsx2) 70 74 - - E - D - - - 100 32.4 72 48 56
Magic +5 (green_titanite_shard_dark_soulsx3) 72 77 - - E - D - - - 100 33 72 48 56
Magic +6 (blue_titanite_chunk_dark_soulsx1) 76 81 - - E - D - - - 100 33.6 72 48 56
Magic +7 (blue_titanite_chunk_dark_soulsx1) 79 84 - - E - D - - - 100 34.2 72 48 56
Magic +8 (blue_titanite_chunk_dark_soulsx2) 82 88 - - E - D - - - 100 34.8 72 48 56
Magic +9 (blue_titanite_chunk_dark_soulsx3) 86 91 - - E - D - - - 100 35.4 72 48 56
Magic +10 (blue_titanite_slab_dark_soulsx1) 94 100 - - E - D - - - 100 36 72 48 56

 

 

Divine Upgrades are performed by Andre of Astora at the Undead Parish. 
Divine Upgrades require a regular +5 weapon and to hand in the Divine Ember. Divine +6 upgrades require a Divine Weapon +5 and to hand in the Large Divine Ember
Divine Reinforcement adds Magic Damage and Faith scaling. Scales 10% for strength_dark_souls.jpgStrength and 25% faith_dark_souls.jpgFaith to increase your AR.
To reach max, you need: 2000 souls, 10 Green Titanite Shards, 7 White Titanite Chunks and 1 White Titanite Slab

 

  Attack Values Parameter Bonus Auxiliary Damage Reduction (%) Stability
Spider Shield physical_damage_dark_souls.jpg magic_damage_dark_souls.jpg fire_damage_dark_souls.jpg lightning_damage_dark_souls.jpg strength_dark_souls.jpg dexterity_dark_souls.jpg intelligence_dark_souls.jpg faith_dark_souls.jpg divine_dark_souls.jpg occult_dark_souls.jpg physical_defense_dark_souls.jpg magic_defense_dark_souls.jpg fire_defense_dark_souls.jpg lightning_defense_dark_souls.jpg stability_dark_souls.jpg
Divine (green_titanite_shard_dark_soulsx1) 52 63 - - E - D - 110 - 100 30 72 48 56
Divine +1 (green_titanite_shard_dark_soulsx1) 55 66 - - E - D - 110 - 100 30 72 48 56
Divine +2 (green_titanite_shard_dark_soulsx1) 57 69 - - E - D - 110 - 100 30 72 48 56
Divine +3 (green_titanite_shard_dark_soulsx2) 60 72 - - E - D - 110 - 100 30 72 48 56
Divine +4 (green_titanite_shard_dark_soulsx2) 62 75 - - E - D - 110 - 100 30 72 48 56
Divine +5 (green_titanite_shard_dark_soulsx3) 65 79 - - E - D - 110 - 100 30 72 48 56
Divine +6 (white_titanite_chunk_dark_soulsx1) 68 82 - - E - D - 110 - 100 30 72 48 56
Divine +7 (white_titanite_chunk_dark_soulsx1) 70 86 - - E - D - 110 - 100 30 72 48 56
Divine +8 (white_titanite_chunk_dark_soulsx2) 73 89 - - E - D - 110 - 100 30 72 48 56
Divine +9 (white_titanite_chunk_dark_soulsx3) 76 93 - - E - D - 110 - 100 30 72 48 56
Divine +10 (white_titanite_slab_dark_soulsx1) 84 102 - - E - D - 110 - 100 30 72 48 56

 

 

 

Fire Upgrades are performed by Blacksmith Vamos in The Catacombs.
Fire Upgrades require a regular +5 weapon. Fire+6 requires a Fire+5 weapon and to hand in the Large Flame Ember.
Fire Reinforcement adds Fire Damage but removes all scaling bonuses from the weapon.  
To reach max, you need: 2000 souls, 10 Green Titanite Shards, 7 Red Titanite Chunks and 1 Red Titanite Slab

 

  Attack Values Parameter Bonus Auxiliary Damage Reduction (%) Stability
Spider Shield physical_damage_dark_souls.jpg magic_damage_dark_souls.jpg fire_damage_dark_souls.jpg lightning_damage_dark_souls.jpg strength_dark_souls.jpg dexterity_dark_souls.jpg intelligence_dark_souls.jpg faith_dark_souls.jpg divine_dark_souls.jpg occult_dark_souls.jpg physical_defense_dark_souls.jpg magic_defense_dark_souls.jpg fire_defense_dark_souls.jpg lightning_defense_dark_souls.jpg stability_dark_souls.jpg
Fire (green_titanite_shard_dark_soulsx1) 77 - 77 - - - - - - - 100 30 72 48 56
Fire +1 (green_titanite_shard_dark_soulsx1) 81 - 81 - - - - - - - 100 30 73.4 48 56
Fire +2 (green_titanite_shard_dark_soulsx1) 84 - 84 - - - - - - - 100 30 74.9 48 56
Fire +3 (green_titanite_shard_dark_soulsx2) 88 - 88 - - - - - - - 100 30 76.3 48 56
Fire +4 (green_titanite_shard_dark_soulsx2) 92 - 92 - - - - - - - 100 30 77.8 48 56
Fire +5 (green_titanite_shard_dark_soulsx3) 96 - 96 - - - - - - - 100 30 79.2 48 56
Fire +6 (red_titanite_chunk_dark_soulsx1) 100 - 100 - - - - - - - 100 30 80.6 48 56
Fire +7 (red_titanite_chunk_dark_soulsx1) 104 - 104 - - - - - - - 100 30 82.1 48 56
Fire +8 (red_titanite_chunk_dark_soulsx2) 109 - 109 - - - - - - - 100 30 83.5 48 56
Fire +9 (red_titanite_chunk_dark_soulsx3) 113 - 113 - - - - - - - 100 30 85 48 56
Fire +10 (red_titanite_slab_dark_soulsx1) 124 - 124 - - - - - - - 100 30 86.4 48 56

 

 

 

 

 

 

 




Tired of anon posting? Register!
    • Anonymous

      What I haven't seen anyone mention is the Spider shield does have the highest stability of the 3 weight shields with 70 maxed. While not much every bit is good for pvp. Especially for my low level build

      • Anonymous

        Description on this wiki is wrong same as many myths and legends repeated over and over by players.

        This shield DO NOT grand any poison/toxin resistance at all. Poision/toxin buildup bar stays the same as well as poison/toxin damage taken.

        What this shield gives is ability to BLOCK any posion/toxin buildup. Key word here is "block". In other words if you block (holding shield up) an attack that has poision/toxin aux effect your posion/toxin bar won't go up at all.

        But if you do not block the attack or posion/toxic source cannot be blocked (like walking in Blighttown swamp) this shield doesn't provide any extra protection against it.

        • Anonymous

          here is something really weird that ive noticed about the spider shield: in sens fortress at the part right before the switch that turns the balls direction, when you first get there right after onion bro there is a snake that ambushes you in a very tiny room from the left, right after the arrow trap. if you have a decent shield equipped like the caduceus kite shield or the knight shield and you have the spell hidden body active, that snake will see you for some reason, even tho you are invisible, if you however use a wooden shield or the spider shield or no shield at all in your offhand, then the snake dude will not see you as intended, so im guessing the spider shield has some unique properties along with wooden type shields. in blighttown ive observed similar weirdness, if you have hidden body active with the better shields then the blowdart guys will still see you, but if you have wooden shield or no shield then they wont, im guessing once again spider shield works too although i havent tested it yet, im 99% sure tho. it also has nothing to do with equip load either as both the spider shield and caduceus kite shield weigh exactly 3.0, its something else entirely.

          • Anonymous

            Does this shield provide a passive poison resistance buff? My mind is telling me no, but my body... is also telling me no.

            Would be nice if this wiki entry addressed the question.

            • Anonymous

              Actually very good all around medium shield. Great stability/weight ratio, 100% psysical damage reduction and unique ability to block all poison/toxic attacks. Low magic resistance is only flaw.

              • Anonymous

                The "Locations" portion of the "Acquired From" section misleadingly implies that one can pick up 3 Spider Shields in one playthrough (if you didn't start as bandit). However, it's redundant as it mentions the Valley of Drakes shield twice.

                • Anonymous

                  I'm very stupid and I dropped it in the area I found it because I thought it was just a low level shield, now I can never get in or out there without being prisoned

                  • Anonymous

                    This shield is very useful in getting through blighttown. It negates posion/toxic buildup from attacks when you block them.

                    • Anonymous

                      Interestingly enough, the design is based on a shield found in From Software's first title, Kings Field (the Japanese only release) further showing how they like to make callbacks to previous titles.

                    Load more
                    ⇈ ⇈