Thief is a starting Class in Dark Souls

Guilt-ridden thief with quiet footsteps. High dexterity. Has Master Key by default.


Thief Starting Equipment



Notes About This Class

  • The Thief is generally a very poor choice for both new players and experienced players, with the sole exception of speed runs. Starting out with the Master Key is detrimental to new players since they can easily wind up lost in an end-game area with no way to get out, and experienced players will have little use for the awful stat distribution. For speed runs, however, starting with the Master Key lets them skip much of the game and still have an extra starting gift, and the Bandit Knife does high critical damage which can quickly dispatch strong opponents.
  • The biggest problem with the Thief is its extra stats in all of Attunement, Intelligence, Faith, and Dexterity. There are no spells that use both of Intelligence and Faith in this game, and the only weapon that does requires a tremendously high stat investment in all areas before it even begins to be a better option than literally anything else. In short, if you're planning to do anything involving PvP or if you want a smooth PvE experience, this isn't the class for you.


Builds That Use This Class

  • None. The Thief's starting stat distribution is suboptimal for any conceivable build, second only to the Deprived.

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