Requirements / Parameter Bonus |
Attack Values | Damage Reduction (%) Reducing the elemental damage taken in % |
Auxiliary Effects | Others |
---|---|---|---|---|
![]() Strength |
![]() Physical |
![]() Physical |
![]() Bleed |
![]() Durability |
![]() Dexterity |
![]() Magic |
![]() Magic |
![]() Poison |
![]() Weight |
![]() Intelligence |
![]() Fire |
![]() Fire |
![]() Divine |
|
![]() Faith |
![]() Lightning |
![]() Lightning |
![]() Occult |
|
![]() Critical |
![]() Stability |
|||
![]() Magic Adjustment |
Durability: The weapon's HP; when the durability hits 0, the effectiveness of its attacks become weakened to the point of almost useless. When an items durability is low, a message will come up saying "Weapon At Risk!" - at this point the weapon does not perform at it's best.
Weight: How much the item weights when equipped.
Stability: How well the player keeps stance after being hit.
Attack Type: Defines what kind of swing set the weapon has.
Regular(R), Thrust(T), Slash(Sl), Strike(St).
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