Weapon Scaling

 weapon scaling dks
The bonus to your total Attack Rating given by your weapon via a special formula based on how much points you put into a stat

Weapon scaling is a gameplay mechanic in Dark Souls and Dark Souls Remastered. Most weapons in the game present an Attack Rating, plus a "bonus" for specific Stats that the player can level up to improve said bonus.

 

Understanding your Weapon

Weapons show players several categories of information: Attack Values (also considered as base damage or AR), Parameter Bonuses, Damage Reduction (%) and Stability.

 

Parameter Bonus/Scaling Values:

Parameter Bonus/scaling values refers to the bonus obtained from putting level up points into  strength dark soulsStrength, dexterity dark soulsDexterity, intelligence dark soulsIntelligence and faith dark soulsFaith. They are displayed as Letter Value that represents a range of scaling. Each weapon scales with at least one and/or more stats which will usually only grant one stat that heavily focus on scaling among them.  The four stats can be classified into two. Physical damage stats are  strength dark soulsStrengthdexterity dark soulsDexterity which grant bonus physical damage. Magic Damage stats are  intelligence dark soulsIntelligence and faith dark soulsFaith which grant bonus magic damage.

 

Table below explains the Letter Value that represents a range of scaling:
Weapons that has a letter S rank on any of that stat  strength dark soulsStrengthdexterity dark soulsDexterityintelligence dark soulsIntelligence and faith dark soulsFaith would mean it has a good scaling on that particular stat.

Letter Scaling Range
E   1%– 24%
D  25%– 49%
C  50%– 74%
B  75%– 99%
A 100%–139%
S 140%–200%

For Physical damage. (strength dark soulsStrengthdexterity dark soulsDexterity)
The table below explains the scaling of the physical damage of the weapon. For example: For lower stats (from 10 - 40) points/level increase most, but once it reaches the soft cap at 40, it will start to slow down. Anything higher than 40 stat points would not give as much rating as when it was at the lower points (e.g. below 40 points).

Stat level Rating Rating/level
10   5% 3.50%
20  40% 2.25%
40  85% 0.25%
99 100% Unclassified

For Magic Damage. (intelligence dark soulsIntelligence and faith dark soulsFaith)
The table below explains the scaling of the magical damage of the weapon. For example: For lower stats (from 10 - 50) points/level increase most but once it reaches the soft cap at 50, it will start to slow down. Anything higher than 50 stat points would not give as much rating as when it was at the lower points (e.g. below 50 points).

Stat level Rating Rating/level
10   5% 2.25%
30  50% 1.50%
50  80% 0.41%
99 100% Unclassified

 

Humanity Scaling:

Humanity has its own Scaling table. Scaling depends on the Humanity you hold. Certain unique weapons will scale with how much humanity is in your humanity counter,  and scale up to 10 humanity.

Humanity Phys Bonus Fire Bonus Phys Bonus
this level
Fire Bonus
this level
0   0%   0%
1  24%  24% 24% 24%
2  36%  36% 12% 12%
3  48%  48% 12% 12%
4  56%  56%  8%  8%
5  62%  62%  6%  6%
6  70%  70%  8%  8%
7  76%  78%  6%  8%
8  84%  86%  8%  8%
9  92%  94%  8%  8%
10 100% 100%  8%  6%

 

Upgrades and Parameter Bonus (Weapons)

 

The table below shows the calculation for the Base Damage and Parameter Scaling.

standard upgrade dark souls icon s
crystal upgrade dark souls icon s
lightning upgrade dark souls icon s
raw upgrade dark souls icon s
magic upgrade dark souls icon s
enchanted upgrade dark souls icon s
divine upgrade dark souls icon s
occult upgrade dark souls icon s
fire upgrade dark souls icon s
chaos upgrade dark souls icon s 
twinkling titanite dark souls s 
demon titanite dark souls s 
dragon scale dark souls s 

 

Regular Upgrades Formula.

 

  Attack Values Parameter Bonus
Upgrade Level physical damage dark souls magic damage dark souls fire damage dark souls lightning damage dark souls strength dark souls dexterity dark souls intelligence dark souls faith dark souls
Regular × 1.0 × 1.0 × 1.0 × 1.0 × 1.0 × 1.0 × 1.0 × 1.0
Regular +1 × 1.1 × 1.0 × 1.0 × 1.0 × 1.05 × 1.05 × 1.0 × 1.0
Regular +2  × 1.2 × 1.0 × 1.0 × 1.0 × 1.05 × 1.05 × 1.0 × 1.0
Regular +3 × 1.3 × 1.0 × 1.0 × 1.0 × 1.05 × 1.05 × 1.0 × 1.0
Regular +4  × 1.4 × 1.0 × 1.0 × 1.0 × 1.05 × 1.05 × 1.0 × 1.0
Regular +5  × 1.5 × 1.0 × 1.0 × 1.0 × 1.05 × 1.05 × 1.0 × 1.0
Regular +6  × 1.6 × 1.0 × 1.0 × 1.0 × 1.1 × 1.1 × 1.0 × 1.0
Regular +7  × 1.7 × 1.0 × 1.0 × 1.0 × 1.1 × 1.1 × 1.0 × 1.0
Regular +8  × 1.8 × 1.0 × 1.0 × 1.0 × 1.1 × 1.1 × 1.0 × 1.0
Regular +9  × 1.9 × 1.0 × 1.0 × 1.0 × 1.1 × 1.1 × 1.0 × 1.0
Regular +10  × 2.0 × 1.0 × 1.0 × 1.0 × 1.1 × 1.1 × 1.0 × 1.0
Regular +11 × 2.1 × 1.0 × 1.0 × 1.0 × 1.15 × 1.15 × 1.0 × 1.0
Regular +12  × 2.2 × 1.0 × 1.0 × 1.0 × 1.15 × 1.15 × 1.0 × 1.0
Regular +13 × 2.3 × 1.0 × 1.0 × 1.0 × 1.15 × 1.15 × 1.0 × 1.0
Regular +14  × 2.4 × 1.0 × 1.0 × 1.0 × 1.2 × 1.2 × 1.0 × 1.0
Regular +15 × 2.5 × 1.0 × 1.0 × 1.0 × 1.2 × 1.2 × 1.0 × 1.0

 

Crystal Upgrades Formula

 

  Attack Values Parameter Bonus
Upgrade Level physical damage dark souls magic damage dark souls fire damage dark souls lightning damage dark souls strength dark souls dexterity dark souls intelligence dark souls faith dark souls
Crystal  × 2.2 × 1.0 × 1.0 × 1.0 × 1.15 × 1.15 × 1.0 × 1.0
Crystal +1 × 2.3 × 1.0 × 1.0 × 1.0 × 1.15 × 1.15 × 1.0 × 1.0
Crystal +2  × 2.4 × 1.0 × 1.0 × 1.0 × 1.15 × 1.15 × 1.0 × 1.0
Crystal +3  × 2.5 × 1.0 × 1.0 × 1.0 × 1.15 × 1.15 × 1.0 × 1.0
Crystal +4  × 2.6 × 1.0 × 1.0 × 1.0 × 1.2 × 1.2 × 1.0 × 1.0
Crystal +5  × 2.7 × 1.0 × 1.0 × 1.0 × 1.2 × 1.2 × 1.0 × 1.0

 

Lightning Upgrades Formula

 

  Attack Values Parameter Bonus
Upgrade Level physical damage dark souls magic damage dark souls fire damage dark souls lightning damage dark souls strength dark souls dexterity dark souls intelligence dark souls faith dark souls
Lightning  × 1.8 × 1.0 × 1.0 × 1.8 × 1.0 × 1.0 × 1.0 × 1.0
Lightning +1  × 1.94 × 1.0 × 1.0 × 1.94 × 1.0 × 1.0 × 1.0 × 1.0
Lightning +2  × 2.08 × 1.0 × 1.0 × 2.08 × 1.0 × 1.0 × 1.0 × 1.0
Lightning +3  × 2.22 × 1.0 × 1.0 × 2.22 × 1.0 × 1.0 × 1.0 × 1.0
Lightning +4  × 2.36 × 1.0 × 1.0 × 2.36 × 1.0 × 1.0 × 1.0 × 1.0
Lightning +5  × 2.5 × 1.0 × 1.0 × 2.5 × 1.0 × 1.0 × 1.0 × 1.0

 

Raw Upgrades Formula

 

  Attack Values Parameter Bonus
Upgrade Level physical damage dark souls magic damage dark souls fire damage dark souls lightning damage dark souls strength dark souls dexterity dark souls intelligence dark souls faith dark souls
Raw  × 1.5 × 1.0 × 1.0 × 1.0 × 1.1 × 1.1 × 1.0 × 1.0
Raw +1  × 1.6 × 1.0 × 1.0 × 1.0 × 1.1 × 1.1 × 1.0 × 1.0
Raw +2  × 1.7 × 1.0 × 1.0 × 1.0 × 1.1 × 1.1 × 1.0 × 1.0
Raw +3  × 1.8 × 1.0 × 1.0 × 1.0 × 1.1 × 1.1 × 1.0 × 1.0
Raw +4  × 1.9 × 1.0 × 1.0 × 1.0 × 1.1 × 1.1 × 1.0 × 1.0
Raw +5 × 2.0 × 1.0 × 1.0 × 1.0 × 1.1 × 1.1 × 1.0 × 1.0

 

Magic Upgrades Formula

 

  Attack Values Parameter Bonus
Upgrade Level physical damage dark souls magic damage dark souls fire damage dark souls lightning damage dark souls strength dark souls dexterity dark souls intelligence dark souls faith dark souls
Magic  × 1.5 × 1.5 × 1.0 × 1.0 × 1.1 × 1.1 × 1.1 × 1.0
Magic +1  × 1.6 × 1.6 × 1.0 × 1.0 × 1.1 × 1.1 × 1.1 × 1.0
Magic +2  × 1.7 × 1.7 × 1.0 × 1.0 × 1.1 × 1.1 × 1.1 × 1.0
Magic +3  × 1.8 × 1.8 × 1.0 × 1.0 × 1.1 × 1.1 × 1.1 × 1.0
Magic +4 × 1.9 × 1.9 × 1.0 × 1.0 × 1.1 × 1.1 × 1.1 × 1.0
Magic +5  × 2.0 × 2.0 × 1.0 × 1.0 × 1.1 × 1.1 × 1.1 × 1.0
Magic +6  × 2.1 × 2.1 × 1.0 × 1.0 × 1.15 × 1.15 × 1.15 × 1.0
Magic +7 × 2.2 × 2.2 × 1.0 × 1.0 × 1.15 × 1.15 × 1.15 × 1.0
Magic +8 × 2.3 × 2.3 × 1.0 × 1.0 × 1.15 × 1.15 × 1.15 × 1.0
Magic +9 × 2.4 × 2.4 × 1.0 × 1.0 × 1.2 × 1.2 × 1.2 × 1.0
Magic +10 × 2.5 × 2.5 × 1.0 × 1.0 × 1.2 × 1.2 × 1.2 × 1.0

 

Enchanted Upgrades Formula

 

  Attack Values Parameter Bonus
Upgrade Level physical damage dark souls magic damage dark souls fire damage dark souls lightning damage dark souls strength dark souls dexterity dark souls intelligence dark souls faith dark souls
Enchanted × 2.0 × 2.0 × 1.0 × 1.0 × 1.15 × 1.15 × 1.15 × 1.0
Enchanted +1  × 2.08 × 2.06 × 1.0 × 1.0 × 1.15 × 1.15 × 1.28 × 1.0
Enchanted +2  × 2.16 × 2.12 × 1.0 × 1.0 × 1.15 × 1.15 × 1.41 × 1.0
Enchanted +3  × 2.24 × 2.18 × 1.0 × 1.0 × 1.15 × 1.15 × 154 × 1.0
Enchanted +4  × 2.32 × 2.24 × 1.0 × 1.0 × 1.2 × 1.2 × 167 × 1.0
Enchanted +5  × 2.4 × 2.32 × 1.0 × 1.0 × 1.2 × 1.2 × 1.8 × 1.0

 

Divine Upgrades Formula

 

  Attack Values Parameter Bonus
Upgrade Level physical damage dark souls magic damage dark souls fire damage dark souls lightning damage dark souls strength dark souls dexterity dark souls intelligence dark souls faith dark souls
Divine  × 1.5 × 1.5 × 1.0 × 1.0 × 1.1 × 1.1 × 1.0 × 1.1
Divine +1 × 1.6 × 1.6 × 1.0 × 1.0 × 1.1 × 1.1 × 1.0 × 1.1
Divine +2 × 1.7 × 1.7 × 1.0 × 1.0 × 1.1 × 1.1 × 1.0 × 1.1
Divine +3 × 1.8 × 1.8 × 1.0 × 1.0 × 1.1 × 1.1 × 1.0 × 1.1
Divine +4 × 1.9 × 1.9 × 1.0 × 1.0 × 1.1 × 1.1 × 1.0 × 1.1
Divine +5  × 2.0 × 2.0 × 1.0 × 1.0 × 1.1 × 1.1 × 1.0 × 1.1
Divine +6  × 2.1 × 2.1 × 1.0 × 1.0 × 1.15 × 1.15 × 1.0 × 1.15
Divine +7  × 2.2 × 2.2 × 1.0 × 1.0 × 1.15 × 1.15 × 1.0 × 1.15
Divine +8  × 2.3 × 2.3 × 1.0 × 1.0 × 1.15 × 1.15 × 1.0 × 1.15
Divine +9  × 2.4 × 2.4 × 1.0 × 1.0 × 1.2 × 1.2 × 1.0 × 1.2
Divine +10  × 2.5 × 2.5 × 1.0 × 1.0 × 1.2 × 1.2 × 1.0 × 1.2

 

Occult Upgrades Formula

  Attack Values Parameter Bonus
Upgrade Level physical damage dark souls magic damage dark souls fire damage dark souls lightning damage dark souls strength dark souls dexterity dark souls intelligence dark souls faith dark souls
Occult  x 2.0 x 2.0 x 1.0 x 1.0 x 1.15 x 1.15 x 1.0 x 1.15
Occult +1  x 2.12 x 2.1 x 1.0 x 1.0 x 1.15 x 1.15 x 1.0 x 1.15
Occult +2  x 2.24 x 2.2 x 1.0 x 1.0 x 1.15 x 1.15 x 1.0 x 1.15
Occult +3  x 2.36 x 2.3 x 1.0 x 1.0 x 1.15 x 1.15 x 1.0 x 1.15
Occult +4  x 2.48 x 2.4 x 1.0 x 1.0 x 1.2 x 1.2 x 1.0 x 1.2
Occult +5  x 2.6 x 2.5 x 1.0 x 1.0 x 1.2 x 1.2 x 1.0 x 1.2

 

Fire Upgrades Formula

  Attack Values Parameter Bonus
Upgrade Level physical damage dark souls magic damage dark souls fire damage dark souls lightning damage dark souls strength dark souls dexterity dark souls intelligence dark souls faith dark souls
Fire  x 1.3 x 1.0 x 1.3 x 1.0 x 1.0 x 1.0 x 1.0 x 1.0
Fire +1  x 1.4 x 1.0 x 1.4 x 1.0 x 1.0 x 1.0 x 1.0 x 1.0
Fire +2  x 1.5 x 1.0 x 1.5 x 1.0 x 1.0 x 1.0 x 1.0 x 1.0
Fire +3  x 1.6 x 1.0 x 1.6 x 1.0 x 1.0 x 1.0 x 1.0 x 1.0
Fire +4 x 1.7 x 1.0 x 1.7 x 1.0 x 1.0 x 1.0 x 1.0 x 1.0
Fire +5 x 1.8 x 1.0 x 1.8 x 1.0 x 1.0 x 1.0 x 1.0 x 1.0
Fire +6  x 1.92 x 1.0 x 1.92 x 1.0 x 1.0 x 1.0 x 1.0 x 1.0
Fire +7  x 2.04 x 1.0 x 2.04 x 1.0 x 1.0 x 1.0 x 1.0 x 1.0
Fire +8  x 2.16 x 1.0 x 2.16 x 1.0 x 1.0 x 1.0 x 1.0 x 1.0
Fire +9  x 2.28 x 1.0 x 2.28 x 1.0 x 1.0 x 1.0 x 1.0 x 1.0
Fire +10  x 2.4 x 1.0 x 2.4 x 1.0 x 1.0 x 1.0 x 1.0 x 1.0

 

Chaos Upgrades Formula

  Attack Values Parameter Bonus
Upgrade Level physical damage dark souls magic damage dark souls fire damage dark souls lightning damage dark souls strength dark souls dexterity dark souls intelligence dark souls faith dark souls
Chaos  x 1.8 x 1.0 x 1.8 x 1.0 x 1.0 x 1.0 x 1.0 x 1.0
Chaos +1  x 1.9 x 1.0 x 1.9 x 1.0 x 1.0 x 1.0 x 1.0 x 1.0
Chaos +2  x 2.0 x 1.0 x 2.0 x 1.0 x 1.0 x 1.0 x 1.0 x 1.0
Chaos +3  x 2.1 x 1.0 x 2.1 x 1.0 x 1.0 x 1.0 x 1.0 x 1.0
Chaos +4  x 2.2 x 1.0 x 2.2 x 1.0 x 1.0 x 1.0 x 1.0 x 1.0
Chaos +5  x 2.3 x 1.0 x 2.3 x 1.0 x 1.0 x 1.0 x 1.0 x 1.0

 

Special (Twinkling) Weapon Upgrades Formula

  Attack Values Parameter Bonus
Upgrade Level physical damage dark souls magic damage dark souls fire damage dark souls lightning damage dark souls strength dark souls dexterity dark souls intelligence dark souls faith dark souls
Special (Twinkling) Weapon x1.0 x1.0 x1.0 x1.0 x 1.0 x 1.0 x 1.0 x 1.0
Special (Twinkling) Weapon +1  x1.1 x1.1 x1.1 x1.1 x 1.0 x 1.0 x 1.0 x 1.0
Special (Twinkling) Weapon +2  x1.2 x1.2 x1.2 x1.2 x 1.0 x 1.0 x 1.0 x 1.0
Special (Twinkling) Weapon +3  x1.3 x1.3 x1.3 x1.3 x 1.0 x 1.0 x 1.0 x 1.0
Special (Twinkling) Weapon +4  x1.4 x1.4 x1.4 x1.4 x 1.0 x 1.0 x 1.0 x 1.0
Special (Twinkling) Weapon +5  x1.5 x1.5 x1.5 x1.5 x 1.0 x 1.0 x 1.0 x 1.0

 

Boss (Demon) Weapon Upgrades Formula

  Attack Values Parameter Bonus
Upgrade Level physical damage dark souls magic damage dark souls fire damage dark souls lightning damage dark souls strength dark souls dexterity dark souls intelligence dark souls faith dark souls
Boss (Demon) Weapon x1.0 x1.0 x1.0 x1.0 x 1.0 x 1.0 x 1.0 x 1.0
Boss (Demon) Weapon +1  x1.1 x1.1 x1.1 x1.1 x 1.0 x 1.0 x 1.0 x 1.0
Boss (Demon) Weapon +2  x1.2 x1.2 x1.2 x1.2 x 1.0 x 1.0 x 1.0 x 1.0
Boss (Demon) Weapon +3  x1.3 x1.3 x1.3 x1.3 x 1.0 x 1.0 x 1.0 x 1.0
Boss (Demon) Weapon +4  x1.4 x1.4 x1.4 x1.4 x 1.0 x 1.0 x 1.0 x 1.0
Boss (Demon) Weapon +5  x1.5 x1.5 x1.5 x1.5 x 1.0 x 1.0 x 1.0 x 1.0

 

Dragon (Dragon Scale) Weapon Upgrades Formula

  Attack Values Parameter Bonus
Upgrade Level physical damage dark souls magic damage dark souls fire damage dark souls lightning damage dark souls strength dark souls dexterity dark souls intelligence dark souls faith dark souls
Dragon (Dragon Scale) Weapon x1.0 x1.0 x1.0 x1.0 x1.0 x1.0 x1.0 x1.0
Dragon (Dragon Scale) Weapon +1  x1.1 x1.1 x1.1 x1.1 x1.05 x1.05 x1.05 x1.05
Dragon (Dragon Scale) Weapon +2  x1.2 x1.2 x1.2 x1.2 x1.1 x1.1 x1.1 x1.1
Dragon (Dragon Scale) Weapon +3  x1.3 x1.3 x1.3 x1.3 x1.1 x1.1 x1.1 x1.1
Dragon (Dragon Scale) Weapon +4  x1.4 x1.4 x1.4 x1.4 x1.15 x1.15 x1.15 x1.15
Dragon (Dragon Scale) Weapon +5  x1.5 x1.5 x1.5 x1.5 x1.2 x1.2 x1.2 x1.2

 

Upgrades and Parameter Bonus (Bows)

 

The table below shows the calculation for the Base Damage and Parameter Scaling.

standard upgrade dark souls icon s
crystal upgrade dark souls icon s
lightning upgrade dark souls icon s
raw upgrade dark souls icon s
magic upgrade dark souls icon s
enchanted upgrade dark souls icon s
divine upgrade dark souls icon s
occult upgrade dark souls icon s
fire upgrade dark souls icon s
chaos upgrade dark souls icon s 
twinkling titanite dark souls s 
demon titanite dark souls s 

 

Regular Upgrades Formula.
For example goes here:

 

  Attack Values Parameter Bonus
Upgrade Level physical damage dark souls magic damage dark souls fire damage dark souls lightning damage dark souls strength dark souls dexterity dark souls intelligence dark souls faith dark souls
Regular × 1.0 × 1.0 × 1.0 × 1.0 × 1.0 × 1.0 × 1.0 × 1.0
Regular +1 × 1.1 × 1.0 × 1.0 × 1.0 × 1.05 × 1.05 × 1.0 × 1.0
Regular +2  × 1.2 × 1.0 × 1.0 × 1.0 × 1.05 × 1.05 × 1.0 × 1.0
Regular +3 × 1.3 × 1.0 × 1.0 × 1.0 × 1.05 × 1.05 × 1.0 × 1.0
Regular +4  × 1.4 × 1.0 × 1.0 × 1.0 × 1.05 × 1.05 × 1.0 × 1.0
Regular +5  × 1.5 × 1.0 × 1.0 × 1.0 × 1.05 × 1.05 × 1.0 × 1.0
Regular +6  × 1.6 × 1.0 × 1.0 × 1.0 × 1.1 × 1.1 × 1.0 × 1.0
Regular +7  × 1.7 × 1.0 × 1.0 × 1.0 × 1.1 × 1.1 × 1.0 × 1.0
Regular +8  × 1.8 × 1.0 × 1.0 × 1.0 × 1.1 × 1.1 × 1.0 × 1.0
Regular +9  × 1.9 × 1.0 × 1.0 × 1.0 × 1.1 × 1.1 × 1.0 × 1.0
Regular +10  × 2.0 × 1.0 × 1.0 × 1.0 × 1.1 × 1.1 × 1.0 × 1.0
Regular +11 × 2.1 × 1.0 × 1.0 × 1.0 × 1.15 × 1.15 × 1.0 × 1.0
Regular +12  × 2.2 × 1.0 × 1.0 × 1.0 × 1.15 × 1.15 × 1.0 × 1.0
Regular +13 × 2.3 × 1.0 × 1.0 × 1.0 × 1.15 × 1.15 × 1.0 × 1.0
Regular +14  × 2.4 × 1.0 × 1.0 × 1.0 × 1.2 × 1.2 × 1.0 × 1.0
Regular +15 × 2.5 × 1.0 × 1.0 × 1.0 × 1.2 × 1.2 × 1.0 × 1.0

 

Crystal Upgrades Formula

 

  Attack Values Parameter Bonus
Upgrade Level physical damage dark souls magic damage dark souls fire damage dark souls lightning damage dark souls strength dark souls dexterity dark souls intelligence dark souls faith dark souls
Crystal  × 2.2 × 1.0 × 1.0 × 1.0 × 1.15 × 1.15 × 1.0 × 1.0
Crystal +1 × 2.3 × 1.0 × 1.0 × 1.0 × 1.15 × 1.15 × 1.0 × 1.0
Crystal +2  × 2.4 × 1.0 × 1.0 × 1.0 × 1.15 × 1.15 × 1.0 × 1.0
Crystal +3  × 2.5 × 1.0 × 1.0 × 1.0 × 1.15 × 1.15 × 1.0 × 1.0
Crystal +4  × 2.6 × 1.0 × 1.0 × 1.0 × 1.2 × 1.2 × 1.0 × 1.0
Crystal +5  × 2.7 × 1.0 × 1.0 × 1.0 × 1.2 × 1.2 × 1.0 × 1.0

 

Lightning Upgrades Formula

 

  Attack Values Parameter Bonus
Upgrade Level physical damage dark souls magic damage dark souls fire damage dark souls lightning damage dark souls strength dark souls dexterity dark souls intelligence dark souls faith dark souls
Lightning  x3.7 × 1.0 × 1.0 x4.1 × 1.0 × 1.0 × 1.0 × 1.0
Lightning +1  x3.88 × 1.0 × 1.0 x4.28 × 1.0 × 1.0 × 1.0 × 1.0
Lightning +2  x4.06 × 1.0 × 1.0 x4.46 × 1.0 × 1.0 × 1.0 × 1.0
Lightning +3  x4.24 × 1.0 × 1.0 x4.64 × 1.0 × 1.0 × 1.0 × 1.0
Lightning +4  x4.42 × 1.0 × 1.0 x4.82 × 1.0 × 1.0 × 1.0 × 1.0
Lightning +5  x4.6 × 1.0 × 1.0 x5.0 × 1.0 × 1.0 × 1.0 × 1.0

 

Raw Upgrades Formula

 

  Attack Values Parameter Bonus
Upgrade Level physical damage dark souls magic damage dark souls fire damage dark souls lightning damage dark souls strength dark souls dexterity dark souls intelligence dark souls faith dark souls
Raw  × 1.5 × 1.0 × 1.0 × 1.0 × 1.1 × 1.1 × 1.0 × 1.0
Raw +1  × 1.6 × 1.0 × 1.0 × 1.0 × 1.1 × 1.1 × 1.0 × 1.0
Raw +2  × 1.7 × 1.0 × 1.0 × 1.0 × 1.1 × 1.1 × 1.0 × 1.0
Raw +3  × 1.8 × 1.0 × 1.0 × 1.0 × 1.1 × 1.1 × 1.0 × 1.0
Raw +4  × 1.9 × 1.0 × 1.0 × 1.0 × 1.1 × 1.1 × 1.0 × 1.0
Raw +5 × 2.0 × 1.0 × 1.0 × 1.0 × 1.1 × 1.1 × 1.0 × 1.0

 

Magic Upgrades Formula

 

  Attack Values Parameter Bonus
Upgrade Level physical damage dark souls magic damage dark souls fire damage dark souls lightning damage dark souls strength dark souls dexterity dark souls intelligence dark souls faith dark souls
Magic  × 1.5 × 1.5 × 1.0 × 1.0 × 1.1 × 1.1 × 1.1 × 1.0
Magic +1  × 1.6 × 1.6 × 1.0 × 1.0 × 1.1 × 1.1 × 1.1 × 1.0
Magic +2  × 1.7 × 1.7 × 1.0 × 1.0 × 1.1 × 1.1 × 1.1 × 1.0
Magic +3  × 1.8 × 1.8 × 1.0 × 1.0 × 1.1 × 1.1 × 1.1 × 1.0
Magic +4 × 1.9 × 1.9 × 1.0 × 1.0 × 1.1 × 1.1 × 1.1 × 1.0
Magic +5  × 2.0 × 2.0 × 1.0 × 1.0 × 1.15 × 1.15 × 1.15 × 1.0
Magic +6  × 2.1 × 2.1 × 1.0 × 1.0 × 1.15 × 1.15 × 1.15 × 1.0
Magic +7 × 2.2 × 2.2 × 1.0 × 1.0 × 1.15 × 1.15 × 1.15 × 1.0
Magic +8 × 2.3 × 2.3 × 1.0 × 1.0 × 1.15 × 1.15 × 1.15 × 1.0
Magic +9 × 2.4 × 2.4 × 1.0 × 1.0 × 1.2 × 1.2 × 1.2 × 1.0
Magic +10 × 2.5 × 2.5 × 1.0 × 1.0 × 1.2 × 1.2 × 1.2 × 1.0

 

Enchanted Upgrades Formula

 

  Attack Values Parameter Bonus
Upgrade Level physical damage dark souls magic damage dark souls fire damage dark souls lightning damage dark souls strength dark souls dexterity dark souls intelligence dark souls faith dark souls
Enchanted × 2.0 × 2.0 × 1.0 × 1.0 × 1.15 × 1.15 x1.05 × 1.0
Enchanted +1  × 2.08 × 2.06 × 1.0 × 1.0 × 1.15 × 1.15 x1.12 × 1.0
Enchanted +2  × 2.16 × 2.12 × 1.0 × 1.0 × 1.15 × 1.15 x1.19 × 1.0
Enchanted +3  × 2.24 × 2.18 × 1.0 × 1.0 × 1.15 × 1.15 x1.26 × 1.0
Enchanted +4  × 2.32 × 2.24 × 1.0 × 1.0 × 1.2 × 1.2 x1.33 × 1.0
Enchanted +5  × 2.4 × 2.32 × 1.0 × 1.0 × 1.2 × 1.2 x1.4 × 1.0

 

Divine Upgrades Formula

 

  Attack Values Parameter Bonus
Upgrade Level physical damage dark souls magic damage dark souls fire damage dark souls lightning damage dark souls strength dark souls dexterity dark souls intelligence dark souls faith dark souls
Divine  × 1.5 × 1.5 × 1.0 × 1.0 × 1.1 × 1.1 × 1.0 x 1.1
Divine +1 × 1.6 × 1.6 × 1.0 × 1.0 × 1.1 × 1.1 × 1.0 x 1.1
Divine +2 × 1.7 × 1.7 × 1.0 × 1.0 × 1.1 × 1.1 × 1.0 x 1.1
Divine +3 × 1.8 × 1.8 × 1.0 × 1.0 × 1.1 × 1.1 × 1.0 x 1.1
Divine +4 × 1.9 × 1.9 × 1.0 × 1.0 × 1.1 × 1.1 × 1.0 x 1.1
Divine +5  × 2.0 × 2.0 × 1.0 × 1.0 × 1.1 × 1.1 × 1.0 x 1.1
Divine +6  × 2.1 × 2.1 × 1.0 × 1.0 × 1.15 × 1.15 × 1.0 x 1.15
Divine +7  × 2.2 × 2.2 × 1.0 × 1.0 × 1.15 × 1.15 × 1.0 x 1.15
Divine +8  × 2.3 × 2.3 × 1.0 × 1.0 × 1.15 × 1.15 × 1.0 x 1.15
Divine +9  × 2.4 × 2.4 × 1.0 × 1.0 × 1.2 × 1.2 × 1.0 x 1.2
Divine +10  × 2.5 × 2.5 × 1.0 × 1.0 × 1.2 × 1.2 × 1.0 x 1.2

 

Occult Upgrades Formula

  Attack Values Parameter Bonus
Upgrade Level physical damage dark souls magic damage dark souls fire damage dark souls lightning damage dark souls strength dark souls dexterity dark souls intelligence dark souls faith dark souls
Occult  x 2.0 x 2.0 x 1.0 x 1.0 x 1.15 x 1.15 x 1.0 x 1.15
Occult +1  x 2.12 x 2.1 x 1.0 x 1.0 x 1.15 x 1.15 x 1.0 x 1.15
Occult +2  x 2.24 x 2.2 x 1.0 x 1.0 x 1.15 x 1.15 x 1.0 x 1.15
Occult +3  x 2.36 x 2.3 x 1.0 x 1.0 x 1.15 x 1.15 x 1.0 x 1.15
Occult +4  x 2.48 x 2.4 x 1.0 x 1.0 x 1.2 x 1.2 x 1.0 x 1.2
Occult +5  x 2.6 x 2.5 x 1.0 x 1.0 x 1.2 x 1.2 x 1.0 x 1.2

 

Fire Upgrades Formula

  Attack Values Parameter Bonus
Upgrade Level physical damage dark souls magic damage dark souls fire damage dark souls lightning damage dark souls strength dark souls dexterity dark souls intelligence dark souls faith dark souls
Fire  x 1.8 x 1.0 x 1.8 x 1.0 x 1.0 x 1.0 x 1.0 x 1.0
Fire +1  x 2.07 x 1.0 x 2.07 x 1.0 x 1.0 x 1.0 x 1.0 x 1.0
Fire +2  x 2.34 x 1.0 x 2.34 x 1.0 x 1.0 x 1.0 x 1.0 x 1.0
Fire +3  x 2.61 x 1.0 x 2.61 x 1.0 x 1.0 x 1.0 x 1.0 x 1.0
Fire +4 x 2.88 x 1.0 x 2.88 x 1.0 x 1.0 x 1.0 x 1.0 x 1.0
Fire +5 x 3.15 x 1.0 x 3.15 x 1.0 x 1.0 x 1.0 x 1.0 x 1.0
Fire +6  x 3.42 x 1.0 x 3.42 x 1.0 x 1.0 x 1.0 x 1.0 x 1.0
Fire +7  x 3.69 x 1.0 x 3.69 x 1.0 x 1.0 x 1.0 x 1.0 x 1.0
Fire +8  x 3.96 x 1.0 x 3.96 x 1.0 x 1.0 x 1.0 x 1.0 x 1.0
Fire +9  x 4.23 x 1.0 x 4.23 x 1.0 x 1.0 x 1.0 x 1.0 x 1.0
Fire +10  x 4.5 x 1.0 x 4.5 x 1.0 x 1.0 x 1.0 x 1.0 x 1.0

 

Chaos Upgrades Formula

  Attack Values Parameter Bonus
Upgrade Level physical damage dark souls magic damage dark souls fire damage dark souls lightning damage dark souls strength dark souls dexterity dark souls intelligence dark souls faith dark souls
Chaos  x 2.5 x 1.0 x 2.7 x 1.0 x 1.0 x 1.0 x 1.0 x 1.0
Chaos +1  x 2.8 x 1.0 x 2.04 x 1.0 x 1.0 x 1.0 x 1.0 x 1.0
Chaos +2  x 3.1 x 1.0 x 3.38 x 1.0 x 1.0 x 1.0 x 1.0 x 1.0
Chaos +3  x 3.4 x 1.0 x 3.72 x 1.0 x 1.0 x 1.0 x 1.0 x 1.0
Chaos +4  x 3.7 x 1.0 x 4.06 x 1.0 x 1.0 x 1.0 x 1.0 x 1.0
Chaos +5  x 4.0 x 1.0 x 4.4 x 1.0 x 1.0 x 1.0 x 1.0 x 1.0

 

Special (Twinkling) Weapon Upgrades Formula

  Attack Values Parameter Bonus
Upgrade Level physical damage dark souls magic damage dark souls fire damage dark souls lightning damage dark souls strength dark souls dexterity dark souls intelligence dark souls faith dark souls
Special (Twinkling) Bow x1.0 x1.0 x1.0 x1.0 x 1.0 x 1.0 x 1.0 x 1.0
Special (Twinkling) Bow +1  x1.1 x1.1 x1.1 x1.1 x 1.0 x 1.0 x 1.0 x 1.0
Special (Twinkling) Bow +2  x1.2 x1.2 x1.2 x1.2 x 1.0 x 1.0 x 1.0 x 1.0
Special (Twinkling) Bow +3  x1.3 x1.3 x1.3 x1.3 x 1.0 x 1.0 x 1.0 x 1.0
Special (Twinkling) Bow +4  x1.4 x1.4 x1.4 x1.4 x 1.0 x 1.0 x 1.0 x 1.0
Special (Twinkling) Bow +5  x1.5 x1.5 x1.5 x1.5 x 1.0 x 1.0 x 1.0 x 1.0

 

Boss (Demon) Weapon Upgrades Formula

  Attack Values Parameter Bonus
Upgrade Level physical damage dark souls magic damage dark souls fire damage dark souls lightning damage dark souls strength dark souls dexterity dark souls intelligence dark souls faith dark souls
Boss (Demon) Bow x1.0 x1.0 x1.0 x1.0 x 1.0 x 1.0 x 1.0 x 1.0
Boss (Demon) Bow +1  x1.1 x1.1 x1.1 x1.1 x 1.0 x 1.0 x 1.0 x 1.0
Boss (Demon) Bow +2  x1.2 x1.2 x1.2 x1.2 x 1.0 x 1.0 x 1.0 x 1.0
Boss (Demon) Bow +3  x1.3 x1.3 x1.3 x1.3 x 1.0 x 1.0 x 1.0 x 1.0
Boss (Demon) Bow +4  x1.4 x1.4 x1.4 x1.4 x 1.0 x 1.0 x 1.0 x 1.0
Boss (Demon) Bow +5  x1.5 x1.5 x1.5 x1.5 x 1.0 x 1.0 x 1.0 x 1.0

 

Upgrades and Parameter Bonus (Crossbows)

 

The table below shows the calculation for the Base Damage and Parameter Scaling.

standard upgrade dark souls icon s
crystal upgrade dark souls icon s
lightning upgrade dark souls icon s
magic upgrade dark souls icon s
divine upgrade dark souls icon s
fire upgrade dark souls icon s

 

Regular Upgrades Formula.
For example goes here:

 

  Attack Values Parameter Bonus
Upgrade Level physical damage dark souls magic damage dark souls fire damage dark souls lightning damage dark souls strength dark souls dexterity dark souls intelligence dark souls faith dark souls
Regular x 1.0 × 1.0 × 1.0 × 1.0 × 1.0 × 1.0 × 1.0 × 1.0
Regular +1 x 1.7 × 1.0 × 1.0 × 1.0 × 1.0 × 1.0 × 1.0 × 1.0
Regular +2  x 2.0 × 1.0 × 1.0 × 1.0 × 1.0 × 1.0 × 1.0 × 1.0
Regular +3 x 2.3 × 1.0 × 1.0 × 1.0 × 1.0 × 1.0 × 1.0 × 1.0
Regular +4  x 2.6 × 1.0 × 1.0 × 1.0 × 1.0 × 1.0 × 1.0 × 1.0
Regular +5  x 2.9 × 1.0 × 1.0 × 1.0 × 1.0 × 1.0 × 1.0 × 1.0
Regular +6  x 3.3 × 1.0 × 1.0 × 1.0 × 1.0 × 1.0 × 1.0 × 1.0
Regular +7  x 3.6 × 1.0 × 1.0 × 1.0 × 1.0 × 1.0 × 1.0 × 1.0
Regular +8  x 3.9 × 1.0 × 1.0 × 1.0 × 1.0 × 1.0 × 1.0 × 1.0
Regular +9  x 4.2 × 1.0 × 1.0 × 1.0 × 1.0 × 1.0 × 1.0 × 1.0
Regular +10  x 4.5 × 1.0 × 1.0 × 1.0 × 1.0 × 1.0 × 1.0 × 1.0
Regular +11 x 4.9 × 1.0 × 1.0 × 1.0 × 1.0 × 1.0 × 1.0 × 1.0
Regular +12  x 5.2 × 1.0 × 1.0 × 1.0 × 1.0 × 1.0 × 1.0 × 1.0
Regular +13 x 5.5 × 1.0 × 1.0 × 1.0 × 1.0 × 1.0 × 1.0 × 1.0
Regular +14  x 5.8 × 1.0 × 1.0 × 1.0 × 1.0 × 1.0 × 1.0 × 1.0
Regular +15 x 6.2 × 1.0 × 1.0 × 1.0 × 1.0 × 1.0 × 1.0 × 1.0

 

Crystal Upgrades Formula

 

  Attack Values Parameter Bonus
Upgrade Level physical damage dark souls magic damage dark souls fire damage dark souls lightning damage dark souls strength dark souls dexterity dark souls intelligence dark souls faith dark souls
Crystal  × 5.2 × 1.0 × 1.0 × 1.0 × 1.0 × 1.0 × 1.0 × 1.0
Crystal +1 × 5.5 × 1.0 × 1.0 × 1.0 × 1.0 × 1.0 × 1.0 × 1.0
Crystal +2  × 5.8 × 1.0 × 1.0 × 1.0 × 1.0 × 1.0 × 1.0 × 1.0
Crystal +3  × 6.1 × 1.0 × 1.0 × 1.0 × 1.0 × 1.0 × 1.0 × 1.0
Crystal +4  × 6.4 × 1.0 × 1.0 × 1.0 × 1.0 × 1.0 × 1.0 × 1.0
Crystal +5  × 6.8 × 1.0 × 1.0 × 1.0 × 1.0 × 1.0 × 1.0 × 1.0

 

Lightning Upgrades Formula

 

  Attack Values Parameter Bonus
Upgrade Level physical damage dark souls magic damage dark souls fire damage dark souls lightning damage dark souls strength dark souls dexterity dark souls intelligence dark souls faith dark souls
Lightning  × 2.8 × 1.0 × 1.0 × 2.6 × 1.0 × 1.0 × 1.0 × 1.0
Lightning +1  × 3.0 × 1.0 × 1.0 × 2.8 × 1.0 × 1.0 × 1.0 × 1.0
Lightning +2  × 3.2 × 1.0 × 1.0 × 3.0 × 1.0 × 1.0 × 1.0 × 1.0
Lightning +3  × 3.4 × 1.0 × 1.0 × 3.2 × 1.0 × 1.0 × 1.0 × 1.0
Lightning +4  × 3.6 × 1.0 × 1.0 × 3.4 × 1.0 × 1.0 × 1.0 × 1.0
Lightning +5  × 3.8 × 1.0 × 1.0 × 3.6 × 1.0 × 1.0 × 1.0 × 1.0

 

Magic Upgrades Formula

 

  Attack Values Parameter Bonus
Upgrade Level physical damage dark souls magic damage dark souls fire damage dark souls lightning damage dark souls strength dark souls dexterity dark souls intelligence dark souls faith dark souls
Magic  × 2.5 × 2.3 × 1.0 × 1.0 × 1.0 × 1.0 × 1.0 × 1.0
Magic +1  × 2.79 × 2.58 × 1.0 × 1.0 × 1.0 × 1.0 × 1.0 × 1.0
Magic +2  × 3.08 × 2.86 × 1.0 × 1.0 × 1.0 × 1.0 × 1.0 × 1.0
Magic +3  × 3.37 × 3.14 × 1.0 × 1.0 × 1.0 × 1.0 × 1.0 × 1.0
Magic +4 × 3.66 × 3.42 × 1.0 × 1.0 × 1.0 × 1.0 × 1.0 × 1.0
Magic +5  × 3.95 × 3.7 × 1.0 × 1.0 × 1.0 × 1.0 × 1.0 × 1.0
Magic +6  × 4.24 × 3.98 × 1.0 × 1.0 × 1.0 × 1.0 × 1.0 × 1.0
Magic +7 × 4.53 × 4.26 × 1.0 × 1.0 × 1.0 × 1.0 × 1.0 × 1.0
Magic +8 × 4.82 × 4.54 × 1.0 × 1.0 × 1.0 × 1.0 × 1.0 × 1.0
Magic +9 × 5.11 × 4.82 × 1.0 × 1.0 × 1.0 × 1.0 × 1.0 × 1.0
Magic +10 × 5.4 × 5.14 × 1.0 × 1.0 × 1.0 × 1.0 × 1.0 × 1.0

 

Divine Upgrades Formula

 

  Attack Values Parameter Bonus
Upgrade Level physical damage dark souls magic damage dark souls fire damage dark souls lightning damage dark souls strength dark souls dexterity dark souls intelligence dark souls faith dark souls
Divine  × 2.5 × 2.5 × 1.0 × 1.0 × 1.0 × 1.0 × 1.0 × 1.0
Divine +1 × 2.8 × 2.8 × 1.0 × 1.0 × 1.0 × 1.0 × 1.0 × 1.0
Divine +2 × 3.1 × 3.1 × 1.0 × 1.0 × 1.0 × 1.0 × 1.0 × 1.0
Divine +3 × 3.4 × 3.4 × 1.0 × 1.0 × 1.0 × 1.0 × 1.0 × 1.0
Divine +4 × 3.7 × 3.7 × 1.0 × 1.0 × 1.0 × 1.0 × 1.0 × 1.0
Divine +5  × 4.0 × 4.0 × 1.0 × 1.0 × 1.0 × 1.0 × 1.0 × 1.0
Divine +6  × 4.3 × 4.3 × 1.0 × 1.0 × 1.0 × 1.0 × 1.0 × 1.0
Divine +7  × 4.6 × 4.6 × 1.0 × 1.0 × 1.0 × 1.0 × 1.0 × 1.0
Divine +8  × 4.9 × 4.9 × 1.0 × 1.0 × 1.0 × 1.0 × 1.0 × 1.0
Divine +9  × 5.2 × 5.2 × 1.0 × 1.0 × 1.0 × 1.0 × 1.0 × 1.0
Divine +10  × 5.5 × 5.5 × 1.0 × 1.0 × 1.0 × 1.0 × 1.0 × 1.0

 

Fire Upgrades Formula

  Attack Values Parameter Bonus
Upgrade Level physical damage dark souls magic damage dark souls fire damage dark souls lightning damage dark souls strength dark souls dexterity dark souls intelligence dark souls faith dark souls
Fire  x 1.8 x 1.0 x 1.8 x 1.0 x 1.0 x 1.0 x 1.0 x 1.0
Fire +1  x 2.03 x 1.0 x 2.03 x 1.0 x 1.0 x 1.0 x 1.0 x 1.0
Fire +2  x 2.26 x 1.0 x 2.26 x 1.0 x 1.0 x 1.0 x 1.0 x 1.0
Fire +3  x 2.49 x 1.0 x 2.49 x 1.0 x 1.0 x 1.0 x 1.0 x 1.0
Fire +4 x 2.72 x 1.0 x 2.72 x 1.0 x 1.0 x 1.0 x 1.0 x 1.0
Fire +5 x 2.95 x 1.0 x 2.95 x 1.0 x 1.0 x 1.0 x 1.0 x 1.0
Fire +6  x 3.2 x 1.0 x 3.2 x 1.0 x 1.0 x 1.0 x 1.0 x 1.0
Fire +7  x 3.43 x 1.0 x 3.43 x 1.0 x 1.0 x 1.0 x 1.0 x 1.0
Fire +8  x 3.66 x 1.0 x 3.66 x 1.0 x 1.0 x 1.0 x 1.0 x 1.0
Fire +9  x 3.89 x 1.0 x 3.89 x 1.0 x 1.0 x 1.0 x 1.0 x 1.0
Fire +10  x 4.15 x 1.0 x 4.5 x 1.0 x 1.0 x 1.0 x 1.0 x 1.0

 

Upgrades and Parameter Bonus (Shields)

 

The table below shows the calculation for the Base Damage and Parameter Scaling.

standard upgrade dark souls icon s
crystal upgrade dark souls icon s
lightning upgrade dark souls icon s
magic upgrade dark souls icon s
divine upgrade dark souls icon s
fire upgrade dark souls icon s
twinkling titanite dark souls s
demon titanite dark souls s

 

Regular Upgrades Formula

  Attack Values Parameter Bonus Damage Reduction (%) Stability
Claymore physical damage dark souls magic damage dark souls fire damage dark souls lightning damage dark souls strength dark souls dexterity dark souls intelligence dark souls faith dark souls physical defense dark souls magic defense dark souls fire defense dark souls lightning defense dark souls stability dark souls
Regular x 1.0 x 1.0 x 1.0 x 1.0 x 1.0 x 1.0 x 1.0 x 1.0 x 1.0 x 1.0 x 1.0 x 1.0 x 1.0
Regular +1 (titanite shard dark souls sx1) x 1.05 x 1.0 x 1.0 x 1.0 x 1.0 x 1.0 x 1.0 x 1.0 x 1.0 x 1.0 x 1.0 x 1.0 x 1.02
Regular +2 (titanite shard dark souls sx1) x 1.1 x 1.0 x 1.0 x 1.0 x 1.0 x 1.0 x 1.0 x 1.0 x 1.0 x 1.0 x 1.0 x 1.0 x 1.04
Regular +3 (titanite shard dark souls sx2) x 1.15 x 1.0 x 1.0 x 1.0 x 1.0 x 1.0 x 1.0 x 1.0 x 1.0 x 1.0 x 1.0 x 1.0 x 1.06
Regular +4 (titanite shard dark souls sx2) x 1.2 x 1.0 x 1.0 x 1.0 x 1.0 x 1.0 x 1.0 x 1.0 x 1.0 x 1.0 x 1.0 x 1.0 x 1.08
Regular +5 (titanite shard dark souls sx3) x 1.25 x 1.0 x 1.0 x 1.0 x 1.0 x 1.0 x 1.0 x 1.0 x 1.0 x 1.0 x 1.0 x 1.0 x 1.1
Regular +6 (large titanite shard dark souls sx1) x 1.31 x 1.0 x 1.0 x 1.0 x 1.0 x 1.0 x 1.0 x 1.0 x 1.0 x 1.0 x 1.0 x 1.0 x 1.12
Regular +7 (large titanite shard dark souls sx1) x 1.37 x 1.0 x 1.0 x 1.0 x 1.0 x 1.0 x 1.0 x 1.0 x 1.0 x 1.0 x 1.0 x 1.0 x 1.14
Regular +8 (large titanite shard dark souls sx2) x 1.43 x 1.0 x 1.0 x 1.0 x 1.0 x 1.0 x 1.0 x 1.0 x 1.0 x 1.0 x 1.0 x 1.0 x 1.16
Regular +9 (large titanite shard dark souls sx2) x 1.49 x 1.0 x 1.0 x 1.0 x 1.0 x 1.0 x 1.0 x 1.0 x 1.0 x 1.0 x 1.0 x 1.0 x 1.18
Regular +10 (large titanite shard dark souls sx3) x 1.55 x 1.0 x 1.0 x 1.0 x 1.0 x 1.0 x 1.0 x 1.0 x 1.0 x 1.0 x 1.0 x 1.0 x 1.2
Regular +11 (titanite chunk dark souls sx1) x 1.62 x 1.0 x 1.0 x 1.0 x 1.0 x 1.0 x 1.0 x 1.0 x 1.0 x 1.0 x 1.0 x 1.0 x 1.21
Regular +12 (titanite chunk dark souls sx1) x 1.69 x 1.0 x 1.0 x 1.0 x 1.0 x 1.0 x 1.0 x 1.0 x 1.0 x 1.0 x 1.0 x 1.0 x 1.22
Regular +13 (titanite chunk dark souls sx2) x 1.76 x 1.0 x 1.0 x 1.0 x 1.0 x 1.0 x 1.0 x 1.0 x 1.0 x 1.0 x 1.0 x 1.0 x 1.23
Regular +14 (titanite chunk dark souls sx3) x 1.83 x 1.0 x 1.0 x 1.0 x 1.0 x 1.0 x 1.0 x 1.0 x 1.0 x 1.0 x 1.0 x 1.0 x 1.24
Regular +15 (titanite slab dark souls sx1) x 2.0 x 1.0 x 1.0 x 1.0 x 1.0 x 1.0 x 1.0 x 1.0 x 1.0 x 1.0 x 1.0 x 1.0 x 1.25

 

Crystal Upgrades Formula

  Attack Values Parameter Bonus Damage Reduction (%) Stability
Claymore physical damage dark souls magic damage dark souls fire damage dark souls lightning damage dark souls strength dark souls dexterity dark souls intelligence dark souls faith dark souls physical defense dark souls magic defense dark souls fire defense dark souls lightning defense dark souls stability dark souls
Crystal (titanite chunk dark souls sx1) x 1.55 x 1.0 x 1.0 x 1.0 x 1.0 x 1.0 x 1.0 x 1.0 x 1.0 x 1.0 x 1.0 x 1.0 x 1.25
Crystal +1 (titanite chunk dark souls sx1) x 1.62 x 1.0 x 1.0 x 1.0 x 1.0 x 1.0 x 1.0 x 1.0 x 1.0 x 1.0 x 1.0 x 1.0 x 1.26
Crystal +2 (titanite chunk dark souls sx1) x 1.69 x 1.0 x 1.0 x 1.0 x 1.0 x 1.0 x 1.0 x 1.0 x 1.0 x 1.0 x 1.0 x 1.0 x 1.27
Crystal +3 (titanite chunk dark souls sx2) x 1.76 x 1.0 x 1.0 x 1.0 x 1.0 x 1.0 x 1.0 x 1.0 x 1.0 x 1.0 x 1.0 x 1.0 x 1.28
Crystal +4 (titanite chunk dark souls sx3) x 1.83 x 1.0 x 1.0 x 1.0 x 1.0 x 1.0 x 1.0 x 1.0 x 1.0 x 1.0 x 1.0 x 1.0 x 1.29
Crystal +5 (titanite slab dark souls sx1) x 2.0 x 1.0 x 1.0 x 1.0 x 1.0 x 1.0 x 1.0 x 1.0 x 1.0 x 1.0 x 1.0 x 1.0 x 1.3

 

Lightning Upgrades Formula

  Attack Values Parameter Bonus Damage Reduction (%) Stability
Claymore physical damage dark souls magic damage dark souls fire damage dark souls lightning damage dark souls strength dark souls dexterity dark souls intelligence dark souls faith dark souls physical defense dark souls magic defense dark souls fire defense dark souls lightning defense dark souls stability dark souls
Lightning (titanite chunk dark souls sx1) x 1.2 x 1.0 x 1.0 x 1.2 x 1.0 x 1.0 x 1.0 x 1.0 x 1.0 x 1.0 x 1.0 x 1.12 x 1.0
Lightning +1 (titanite chunk dark souls sx1) x 1.28 x 1.0 x 1.0 x 1.28 x 1.0 x 1.0 x 1.0 x 1.0 x 1.0 x 1.0 x 1.0 x 1.14 x 1.0
Lightning +2 (titanite chunk dark souls sx1) x 1.36 x 1.0 x 1.0 x 1.36 x 1.0 x 1.0 x 1.0 x 1.0 x 1.0 x 1.0 x 1.0 x 1.15 x 1.0
Lightning +3 (titanite chunk dark souls sx2) x 1.44 x 1.0 x 1.0 x 1.44 x 1.0 x 1.0 x 1.0 x 1.0 x 1.0 x 1.0 x 1.0 x 1.16 x 1.0
Lightning +4 (titanite chunk dark souls sx3) x 1.52 x 1.0 x 1.0 x 1.52 x 1.0 x 1.0 x 1.0 x 1.0 x 1.0 x 1.0 x 1.0 x 1.18 x 1.0
Lightning +5 (titanite slab dark souls sx1) x 1.6 x 1.0 x 1.0 x 1.6 x 1.0 x 1.0 x 1.0 x 1.0 x 1.0 x 1.0 x 1.0 x 1.2 x 1.0

 

Magic Upgrades Formula

  Attack Values Parameter Bonus Damage Reduction (%) Stability
Claymore physical damage dark souls magic damage dark souls fire damage dark souls lightning damage dark souls strength dark souls dexterity dark souls intelligence dark souls faith dark souls physical defense dark souls magic defense dark souls fire defense dark souls lightning defense dark souls stability dark souls
Magic (green titanite shard dark souls sx1) x 1. x 1. x 1.0 x 1.0 x 1.0 x 1.0 x 1.0 x 1.0 x 1.0 x 1.0 x 1.0 x 1.0 x 1.0
Magic +1 (green titanite shard dark souls sx1) x 1. x 1. x 1.0 x 1.0 x 1.0 x 1.0 x 1.0 x 1.0 x 1.0 x 1.02 x 1.0 x 1.0 x 1.0
Magic +2 (green titanite shard dark souls sx1) x 1. x 1. x 1.0 x 1.0 x 1.0 x 1.0 x 1.0 x 1.0 x 1.0 x 1.04 x 1.0 x 1.0 x 1.0
Magic +3 (green titanite shard dark souls sx2) x 1. x 1. x 1.0 x 1.0 x 1.0 x 1.0 x 1.0 x 1.0 x 1.0 x 1.06 x 1.0 x 1.0 x 1.0
Magic +4 (green titanite shard dark souls sx2) x 1. x 1. x 1.0 x 1.0 x 1.0 x 1.0 x 1.0 x 1.0 x 1.0 x 1.08 x 1.0 x 1.0 x 1.0
Magic +5 (green titanite shard dark souls sx3) x 1. x 1. x 1.0 x 1.0 x 1.0 x 1.0 x 1.0 x 1.0 x 1.0 x 1.1 x 1.0 x 1.0 x 1.0
Magic +6 (blue titanite chunk dark souls sx1) x 1. x 1. x 1.0 x 1.0 x 1.0 x 1.0 x 1.0 x 1.0 x 1.0 x 1.12 x 1.0 x 1.0 x 1.0
Magic +7 (blue titanite chunk dark souls sx1) x 1. x 1. x 1.0 x 1.0 x 1.0 x 1.0 x 1.0 x 1.0 x 1.0 x 1.14 x 1.0 x 1.0 x 1.0
Magic +8 (blue titanite chunk dark souls sx2) x 1. x 1. x 1.0 x 1.0 x 1.0 x 1.0 x 1.0 x 1.0 x 1.0 x 1.16 x 1.0 x 1.0 x 1.0
Magic +9 (blue titanite chunk dark souls sx3) x 1. x 1. x 1.0 x 1.0 x 1.0 x 1.0 x 1.0 x 1.0 x 1.0 x 1.18 x 1.0 x 1.0 x 1.0
Magic +10 (blue titanite slab dark souls sx1) x 2. x 2. x 1.0 x 1.0 x 1.0 x 1.0 x 1.0 x 1.0 x 1.0 x 2.0 x 1.0 x 1.0 x 1.0

 

Divine Upgrades Formula

  Attack Values Parameter Bonus Damage Reduction (%) Stability
Claymore physical damage dark souls magic damage dark souls fire damage dark souls lightning damage dark souls strength dark souls dexterity dark souls intelligence dark souls faith dark souls physical defense dark souls magic defense dark souls fire defense dark souls lightning defense dark souls stability dark souls
Divine (green titanite shard dark souls sx1) x 1.25 x 1.25 x 1.0 x 1.0 x 1.0 x 1.0 x 1.0 x 1.0 x 1.0 x 1.0 x 1.0 x 1.0 x 1.0
Divine +1 (green titanite shard dark souls sx1) x 1.31 x 1.31 x 1.0 x 1.0 x 1.0 x 1.0 x 1.0 x 1.0 x 1.0 x 1.0 x 1.0 x 1.0 x 1.0
Divine +2 (green titanite shard dark souls sx1) x 1.37 x 1.37 x 1.0 x 1.0 x 1.0 x 1.0 x 1.0 x 1.0 x 1.0 x 1.0 x 1.0 x 1.0 x 1.0
Divine +3 (green titanite shard dark souls sx2) x 1.43 x 1.43 x 1.0 x 1.0 x 1.0 x 1.0 x 1.0 x 1.0 x 1.0 x 1.0 x 1.0 x 1.0 x 1.0
Divine +4 (green titanite shard dark souls sx2) x 1.49 x 1.49 x 1.0 x 1.0 x 1.0 x 1.0 x 1.0 x 1.0 x 1.0 x 1.0 x 1.0 x 1.0 x 1.0
Divine +5 (green titanite shard dark souls sx3) x 1.55 x 1.55 x 1.0 x 1.0 x 1.0 x 1.0 x 1.0 x 1.0 x 1.0 x 1.0 x 1.0 x 1.0 x 1.0
Divine +6 (white titanite chunk dark souls sx1) x 1.62 x 1.62 x 1.0 x 1.0 x 1.0 x 1.0 x 1.0 x 1.0 x 1.0 x 1.0 x 1.0 x 1.0 x 1.0
Divine +7 (white titanite chunk dark souls sx1) x 1.69 x 1.69 x 1.0 x 1.0 x 1.0 x 1.0 x 1.0 x 1.0 x 1.0 x 1.0 x 1.0 x 1.0 x 1.0
Divine +8 (white titanite chunk dark souls sx2) x 1.76 x 1.76 x 1.0 x 1.0 x 1.0 x 1.0 x 1.0 x 1.0 x 1.0 x 1.0 x 1.0 x 1.0 x 1.0
Divine +9 (white titanite chunk dark souls sx3) x 1.83 x 1.83 x 1.0 x 1.0 x 1.0 x 1.0 x 1.0 x 1.0 x 1.0 x 1.0 x 1.0 x 1.0 x 1.0
Divine +10 (white titanite slab dark souls sx1) x 2.0 x 2.0 x 1.0 x 1.0 x 1.0 x 1.0 x 1.0 x 1.0 x 1.0 x 1.0 x 1.0 x 1.0 x 1.0

 

Fire Upgrades Formula

  Attack Values Parameter Bonus Damage Reduction (%) Stability
Claymore physical damage dark souls magic damage dark souls fire damage dark souls lightning damage dark souls strength dark souls dexterity dark souls intelligence dark souls faith dark souls physical defense dark souls magic defense dark souls fire defense dark souls lightning defense dark souls stability dark souls
Fire (green titanite shard dark souls sx1) x 1.0 x 1.0 x 1.0 x 1.0 x 1.0 x 1.0 x 1.0 x 1.0 x 1.0 x 1.0 x 1.0 x 1.0 x 1.0
Fire +1 (green titanite shard dark souls sx1) x 1.04 x 1.0 x 1.04 x 1.0 x 1.0 x 1.0 x 1.0 x 1.0 x 1.0 x 1.0 x 1.02 x 1.0 x 1.0
Fire +2 (green titanite shard dark souls sx1) x 1.08 x 1.0 x 1.08 x 1.0 x 1.0 x 1.0 x 1.0 x 1.0 x 1.0 x 1.0 x 1.04 x 1.0 x 1.0
Fire +3 (green titanite shard dark souls sx2) x 1.12 x 1.0 x 1.12 x 1.0 x 1.0 x 1.0 x 1.0 x 1.0 x 1.0 x 1.0 x 1.06 x 1.0 x 1.0
Fire +4 (green titanite shard dark souls sx2) x 1.16 x 1.0 x 1.16 x 1.0 x 1.0 x 1.0 x 1.0 x 1.0 x 1.0 x 1.0 x 1.08 x 1.0 x 1.0
Fire +5 (green titanite shard dark souls sx3) x 1.2 x 1.0 x 1.2 x 1.0 x 1.0 x 1.0 x 1.0 x 1.0 x 1.0 x 1.0 x 1.1 x 1.0 x 1.0
Fire +6 (red titanite chunk dark souls sx1) x 1.27 x 1.0 x 1.27 x 1.0 x 1.0 x 1.0 x 1.0 x 1.0 x 1.0 x 1.0 x 1.12 x 1.0 x 1.0
Fire +7 (red titanite chunk dark souls sx1) x 1.34 x 1.0 x 1.34 x 1.0 x 1.0 x 1.0 x 1.0 x 1.0 x 1.0 x 1.0 x 1.14 x 1.0 x 1.0
Fire +8 (red titanite chunk dark souls sx2) x 1.41 x 1.0 x 1.41 x 1.0 x 1.0 x 1.0 x 1.0 x 1.0 x 1.0 x 1.0 x 1.16 x 1.0 x 1.0
Fire +9 (red titanite chunk dark souls sx3) x 1.48 x 1.0 x 1.48 x 1.0 x 1.0 x 1.0 x 1.0 x 1.0 x 1.0 x 1.0 x 1.18 x 1.0 x 1.0
Fire +10 (red titanite slab dark souls sx1) x 1.55 x 1.0 x 1.55 x 1.0 x 1.0 x 1.0 x 1.0 x 1.0 x 1.0 x 1.0 x 1.2 x 1.0  x 1.0

 

Special (Twinkling) Weapons Formula

  Attack Values Parameter Bonus Damage Reduction (%) Stability
Claymore physical damage dark souls magic damage dark souls fire damage dark souls lightning damage dark souls strength dark souls dexterity dark souls intelligence dark souls faith dark souls physical defense dark souls magic defense dark souls fire defense dark souls lightning defense dark souls stability dark souls
Special (Twinkling) Weapon  x 1.0 x 1.0 x 1.0 x 1.0 x 1.0 x 1.0 x 1.0 x 1.0 x 1.0 x 1.0 x 1.0 x 1.0 x 1.0
Special (Twinkling) Weapon +1 x 1.05 x 1.05 x 1.05 x 1.05 x 1.0 x 1.0 x 1.0 x 1.0 x 1.0 x 1.0 x 1.0 x 1.0 x 1.04
Special (Twinkling) Weapon +2 x 1.1 x 1.1 x 1.1 x 1.1 x 1.0 x 1.0 x 1.0 x 1.0 x 1.0 x 1.0 x 1.0 x 1.0 x 1.08
Special (Twinkling) Weapon +3 x 1.15 x 1.15 x 1.15 x 1.15 x 1.0 x 1.0 x 1.0 x 1.0 x 1.0 x 1.0 x 1.0 x 1.0 x 1.12
Special (Twinkling) Weapon +4 x 1.2 x 1.2 x 1.2 x 1.2 x 1.0 x 1.0 x 1.0 x 1.0 x 1.0 x 1.0 x 1.0 x 1.0 x 1.16
Special (Twinkling) Weapon +5  x 1.25 x 1.25 x 1.25 x 1.25 x 1.0 x 1.0 x 1.0 x 1.0 x 1.0 x 1.0 x 1.0 x 1.0 x 1.2

 

Boss (Demon) Weapons Formula

  Attack Values Parameter Bonus Damage Reduction (%) Stability
Claymore physical damage dark souls magic damage dark souls fire damage dark souls lightning damage dark souls strength dark souls dexterity dark souls intelligence dark souls faith dark souls physical defense dark souls magic defense dark souls fire defense dark souls lightning defense dark souls stability dark souls
Boss (Demon) Weapon x 1.0 x 1.0 x 1.0 x 1.0 x 1.0 x 1.0 x 1.0 x 1.0 x 1.0 x 1.0 x 1.0 x 1.0 x 1.0
Boss (Demon) Weapon +1 x 1.05 x 1.05 x 1.05 x 1.05 x 1.0 x 1.0 x 1.0 x 1.0 x 1.0 x 1.0 x 1.0 x 1.0 x 1.05
Boss (Demon) Weapon +2 x 1.1 x 1.1 x 1.1 x 1.1 x 1.0 x 1.0 x 1.0 x 1.0 x 1.0 x 1.0 x 1.0 x 1.0 x 1.1
Boss (Demon) Weapon +3 x 1.15 x 1.15 x 1.15 x 1.15 x 1.0 x 1.0 x 1.0 x 1.0 x 1.0 x 1.0 x 1.0 x 1.0 x 1.15
Boss (Demon) Weapon +4 x 1.2 x 1.2 x 1.2 x 1.2 x 1.0 x 1.0 x 1.0 x 1.0 x 1.0 x 1.0 x 1.0 x 1.0 x 1.2
Boss (Demon) Weapon +5  x 1.25 x 1.25 x 1.25 x 1.25 x 1.0 x 1.0 x 1.0 x 1.0 x 1.0 x 1.0 x 1.0 x 1.0 x 1.3



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    • Anonymous

      The Parameter Bonus/Scaling Values table is complete, alright. But it doesn't say anything about the 1-handed/2-handed comparison. And there's something very weird about that in the game

      • Anonymous

        The Parameter Bonus/Scaling Values table is complete, alright. But it doesn't say anything about the 1-handed/2-handed comparison. And there's something very weird about that in the game

        • Anonymous

          I dont understand why From decided to use letters inste ad of just displaying the scaling percentage, because each weapon has its own numbers that are poorly represented by the letters and can be misleading. All other stats are displayed by raw numbers instead of vague letters.

          It would also make it easier to see how much scaling you gain from weapon upgrades instead of suddenly jumping from B to A, which in practice usually just means the scaling went from 99 to 101 or something like that.

          • Anonymous

            So if I had Lightning Scythe +5 and physical dmg is 279 and lightning dmg is 279 without bonuses full dmg is 548? Or it doesn't add up?

            • Anonymous

              So I'm a bit confused, what would the Attack Power on an un-upgraded club be with a strength of 10? I would think it'd be 87(from base)+1.1(from scaling)*10(the attack stat)*.05(from the rating) or 87.55, but the actual value seems to be 91. What am I missing?

              • Anonymous

                So I'm a bit confused, what would the Attack Power on an un-upgraded club be? I would think it'd be 87(from base)+1.1(from scaling)*10(the attack stat)*.05(from the rating) or 87.55, but the actual value seems to be 91. What am I missing?

                • Anonymous

                  Why does scaling have to be so difficult to understand? I'm still stuck on the math portion. What I think it is is the letter scaling multiplied by the % stat scaling. So if you have a C scaling (STR) and 20 strength... C scaling range is from 50% to 74% and 20 strength would only use 40% of that 50 - 74% so that would be 59.6% (so 60%). So if I have a weapon that deals 80 damage with a C scaling, the scaling damage should be +48 and the total damage should be 128? Honestly, I have no idea what the proper equation is and the comments (though informative) don't really help. Can I get some help?

                  • Anonymous

                    The great sword I use in dark souls has four slots on it for the weapon distribution and inflammation strength durability intelligence and faith

                    • Just pointing out a typo: the last chart top left puts "Claymore" where it should read "Upgrade Level".
                      (I know this has been there for almost 10 years probably and nobody cares, but...)

                      • Anonymous

                        Is simple:

                        BD = Weapon Basic Damage
                        SB = Weapon Scale bonus
                        PP = Dex/Str/int/Faith Player points

                        PP * SB + BD = Output damage

                        • Anonymous

                          Defense calculations throw the whole "1 stat vs 2" into a blender. For raw numbers, putting 20 into Dex and 20 into Str gets the most damage numbers. But Defense is calculated against your stat level, so 20 Dex and 20 Str gets blocked much more than 40 Str or 40 Dex would. So putting 40 into one stat makes tougher enemies easier, while splitting stats makes easier enemies even easier.

                          So it depends on what you're after. If you find you're getting swarmed by lesser enemies you might want to go 20/20. It would let you cut through them like butter. If it's the high defense enemies and bosses that give you the most trouble then you'll want to go 40/0. If you want to strike a balance between the two, you'd go 30/10.

                          • Anonymous

                            I can't quite understand because I speak another language, but I think I'll understand if you clarify with this example:
                            If I have a longsword, which uses a "C" for dexterity and strength, and I only have 40 points to split between the two ... what is the best way to maximize damage? Dumping all the points into one of them (example: str = +0, dex = +40)? or is it better to be fair (example: str = +20, dex = +20)?
                            PS: I appreciate any response. I hope that I have been understood.

                            • Anonymous

                              Alright souls fans tell me what is the point of 99? Since you can already have majority of the damage of a weapon? Beyond 40 seems a waste at least until 400 levels

                              • Anonymous

                                Scaling doesn't stop after reaching level 40 with given stat. It just slows down by around 70%. Above 40 it usually takes 2-3 points to get as much bonus as for 1 point at stat level of 1-40.

                                "It essentialy stops at level 40". It is not worth to level above 40 if you are at low SL like 120-140 since spreading it among other usefull stats is more beneficial. Nonetheless when you have lots of important stats at level 40 it becomes good idea to level these stats above 40.

                                • Anonymous

                                  "For lower stats (from 10 - 40) points/level increase exponentially" - exponentially?? Who wrote this bs.. please go back to school..

                                  • Anonymous

                                    There is a thing i don't quite understand when using the tables:
                                    Does every weapon for example has exactly one base damage and all upgrade path values (magic for example) are calculated from that or does each weapon has a separate base damage depending on upgrade path?

                                    For example:
                                    Dagger -> base damage 56
                                    Crystal Dagger (x 2.2 in weapon table above) -> base damage 123 ✔
                                    Lightning Dagger (x 1.8 in weapon table above) -> base damage 100 ✔

                                    but:
                                    Magic Dagger (x 1.5 in weapon table above) -> base damage 84 (should be 63)

                                    Would be grateful for some insight :)

                                    • I understand in theory (thanks to some of the comments on this page) how to calculate scaling damage, but my calculations never match what the actual bonuses are in game. Example: I have 40 STR/40 DEX. A Black Knight Greatsword with 220 base damage has B/E scaling which are quoted to be 90% STR, 5% DEX. From this, I would assume the scaling damage should be 220*0.9*0.65 + 220*0.05*0.65 = 128.7 + 7.15 = 135.85 -> +136 in game. However, in game it says it is +177. For a simpler example, I normally use the Great Club +15. At 40 STR, the game tells me it gives a scaling bonus of +302. The wiki states a scaling ratio of 88% for STR, which puts it in the "B" category, so I'm assuming this is for the Great Club +0. If I trust the upgrade parameter table, I would expect the +15 club to have 1.2x the scaling percentage which would come out to 105.6%, which seems fine since that's just getting into the "A" category which is what the +15 club has. So if I go to calculate damage using 337 base damage, I would expect 337*1.056*0.65 = 231.32 -> +231 in game. This is significantly lower than the +302 in-game value. If the 65% value for 40 STR is correct, this indicates that the weapon has ~138% scaling bonus from STR, which almost puts it in the S category which it clearly isn't. I'm not two-handing to get these in-game values, which would increase my effective STR level and associated scaling values. I'm lost.

                                      • Anonymous

                                        So if a weapon has S scaling in strength than every time i upgrade strength is damage increases by 140-200% or am i wrong

                                        • Anonymous

                                          What if i increase my strength instead of dex to use a dex weapon after meeting it's required scaling, will it increase my damage?

                                          • Anonymous

                                            I know that using a weapon with 2-hand increase the stregth for these multipliers, but it's missing how much. Is half of strength? Example 30 St with 2h is 45? Or am I wrong?

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