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Whip +15

200 icon_dmg_cbonus.png 100
150(162) icon_prot_stab.png 16
224(224) icon_other_dura.png 200
220(224) icon_other_weig.png 1.5
Requirements & Bonus
icon_strength.png icon_dexterity.png icon_intelligence.png icon_faith.png
7 14
Weapon Type Whip
Attack Type Regular
Enchantable Yes
Special No

*When infused with Magic: 150 physical dmg/162 magic dmg, with Fire: 224 physical dmg/224 Fire dmg, with Lightning: 220 physical dmg/224 Lightning dmg

Whip is a Weapon in Dark Souls and Dark Souls Remastered.

 

 

 

Leather whip. Not intended for battle.
Virtually ineffective against armor and tough scales, but quite formidable against enemies with exposed skin."

 

 

 

How to Get the Whip/ Where to Find the Whip



Blighttown upper area. On a small platform, near the top of the sewer-shaft that ends up behind the lower bonfire.

 

 

 

NOTE

 

  • No drop attack
  • No backstab
  • Cannot Riposte after Parry
  • Decent scaling and the ability to parry when equipped on the off-hand give this weapon some value when dualwielding. Unfortunately the dual-wield mechanic in Dark Souls is underwhelming, meaning the whip is mostly used as a roleplay/showy weapon.

 

YouTube Relevant Video:

 

 

 

Whip Upgrade Table

  Attack Values Parameter Bonuses Auxiliary Effects Damage Reduction (%) Stability
Whip icon_dmg_phy.png icon_dmg_magi.png icon_dmg_fire.png icon_dmg_lightn.png icon_dmg_cbonus.png icon_strength.png icon_dexterity.png icon_intelligence.png icon_faith.png icon_res_bleed.png icon_res_poison.png icon_res_divine.png icon_res_occult.png icon_prot_phy.png icon_prot_magi.png icon_prot_fire.png icon_prot_lightn.png icon_prot_stab.png
Regular 80 - - - 100 - B - - 0 0 - - 30 10 20 20 16
Regular +5 120       100   B     0 0 - - 30 10 20 20 16
Regular +10 160       100   B     0 0 - - 30 10 20 20 16
Regular +14 192       100   A     0 0 - - 30 10 20 20 16
Regular +15 200       100   A     0 0 - - 30 10 20 20 16
Crystal 176       100   B     0 0 - - 30 10 20 20 16
Crystal +4 208       100   B             30 10 20 20 16
Crystal +5 216       100   A     0 0 - - 30 10 20 20 16
Lightning 160 0 0 160 100 - - - - 0 0 - - 30 10 20 20 16
Lightning +4 208     208 100                 30 10 20 20 16
Lightning +5 220     224 100         0 0 - - 30 10 20 20 16
Raw 138       100 D D     0 0 - - 30 10 20 20 16
Raw +5 184       100 D D     0 0 - - 30 10 20 20 16
Magic 90 97     100   D C   0 0 - - 30 10 20 20 16
Magic +5 120 130     100   D C   0 0 - - 30 10 20 20 16
Magic +9 144 156     100   D C           30 10 20 20 16
Magic +10 150 162     100   E C   0 0 - - 30 10 20 20 16
Enchanted 120 128     100   E C   0 0 - - 30 10 20 20 16
Enchanted +4 139 143     100   E B           30 10 20 20 16
Enchanted +5 144 148     100   E B   0 0 - - 30 10 20 20 16
Divine 81 99     100   D   C 0 0 110 - 30 10 20 20 16
Divine +5 108 132     100   D   C 0 0 110 - 30 10 20 20 16
Divine +9 129 158     100   D   C         30 10 20 20 16
Divine +10 135 165     100   D   C 0 0 110 - 30 10 20 20 16
Occult 110 120     100   D   B 0 0 - 110 30 10 20 20 16
Occult +4 136 144     100   D   B         30 10 20 20 16
Occult +5 143 150     100   D   V 0 0 - 110 30 10 20 20 16
Fire 120   120   100         0 0 - - 30 10 20 20 16
Fire +5 160   160   100         0 0 - - 30 10 21 20 16
Fire +9 182   182   100                 30 10 21,8 20 16
Fire +10 224   224   100         0 0 - - 30 10 22 20 16
Chaos 150   150   100         0 0 - - 30 10 20 20 16
Chaos +4
@ 10 Humanity
168
+35
  192
+40
  100                 30 10 21.6 20 16
Chaos +5
@ 10 Humanity
175
+36
  200
+42
  100         0 0 - - 30 10 22 20 16

 

Requirements /
Parameter Bonus
Attack Values Damage Reduction (%)
Reducing the elemental damage taken in %
Auxiliary Effects Others
icon_strength.png
Strength
icon_dmg_phy.png
Physical
icon_prot_phy.png
Physical
icon_res_bleed.png
Bleeding
icon_other_dura.png
Durability
icon_dexterity.png
Dexterity
icon_dmg_magi.png
Magic
icon_prot_magi.png
Magic
icon_res_poison.png
Poison
icon_other_weig.png
Weight
icon_intelligence.png
Intelligence
icon_dmg_fire.png
Fire
icon_prot_fire.png
Fire
icon_res_divine.png
Divine
 
icon_faith.png
Faith
icon_dmg_lightn.png
Lightning
icon_prot_lightn.png
Lightning
icon_res_occult.png
Occult
 
  icon_dmg_cbonus.png
Critical
icon_prot_stab.png
Stability
   
  icon_dmg_magi_adj.png
Magic Adjustment
     

Durability: The weapon's HP, when the durability hits 0, the effectiveness of its attacks become weakened to the point of almost useless. When an items durability is low, a message will come up saying "Weapon At Risk!" at this point the weapon does not perform at it's best.
Weight: How much the item weights when equipped.
Stability: How well the player keeps stance after being hit
Attack Type: Defines what kind of swing set the weapon has.
Regular(R), Thrust(T), Slash(Sl), Strike(St)

Whips

|  Guardian Tail  | |  Notched Whip  |

 




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