Winged Spear +15

215 critical_dark_souls.jpg 100
162(175) stability_dark_souls.jpg 26
206(206) durability_dark_souls.jpg 140
215(215) weight_dark_souls.jpg 4.5
Requirements & Bonus
strength_dark_souls.jpg dexterity_dark_souls.jpg intelligence_dark_souls.jpg faith_dark_souls.jpg
13 15
Weapon Type Spears
Attack Type Thrust
Enchantable Yes
Special No

*When infused with Magic: 162 physical dmg/175 magic dmg, with Fire: 206 physical dmg/206 Fire dmg, with Lightning: 215 physical dmg/215 Lightning dmg
 

Winged Spear is a Weapon in Dark Souls and Dark Souls Remastered.

 

 

 

A long-hilted spear with a barbed point. Long reach, and can be used with shield up. Effective against hard exteriors, and hits for high damage at the right moment of an enemy's swing. But the hit radius is small, and it is easily blocked by shields."

 

 

How to Get / Where to Find the Winged Spear

 

Firelink Shrine graveyard.



Hints and tips:

 

  • Give to Frampt to receive 50 souls.
  • A Spear, but better. Longer and deals more damage in every way, but requires better stats and benefits much less from Strength.
  • Snatch it early from the graveyard to get a great starter weapon for a Dex class.

 

 

Relevant YouTube Videos:

 

 

 

Winged Spear Upgrade Table

Max
regular-upgrade-dark-souls
crystal_upgrade_dark_souls
lightning_upgrade_dark_souls
raw_upgrade_dark_souls
magic_upgrade_dark_souls
enchanted_upgrade_dark_souls
divine_upgrade_dark_souls
occult_upgrade_dark_souls
fire_upgrade_dark_souls
chaos_upgrade_dark_souls

 

Overview table for all Upgrades at regular, max and threshold levels. Click on the tabs to see individual upgrade paths in detail. Use this table to quickly compare performance

 

  Attack Values Parameter Bonuses Auxiliary Effects Damage Reduction (%) Stability
Winged Spear physical_damage_dark_souls.jpg magic_damage_dark_souls.jpg fire_damage_dark_souls.jpg lightning_damage_dark_souls.jpg critical_dark_souls.jpg strength_dark_souls.jpg dexterity_dark_souls.jpg intelligence_dark_souls.jpg faith_dark_souls.jpg bleed_dark_souls.jpg poison_dark_souls.jpg divine_dark_souls.jpg occult_dark_souls.jpg physical_defense_dark_souls.jpg magic_defense_dark_souls.jpg fire_defense_dark_souls.jpg lightning_defense_dark_souls.jpg stability_dark_souls.jpg
Regular 86 0 0 0 100 E C - -  -  - 40 10 30 30 26
Regular +5 129 0 0 0 100 E C - - 40 10 30 30 26
Regular +10 172 0 0 0 100 E C - - 40 10 30 30 26
Regular +14 206 0 0 0 100 E B - - 40 10 30 30 26
Regular +15 215 0 0 0 100 E B - - 40 10 30 30 26
Crystal 189 0 0 0 100 E B - - 40 10 30 30 26
Crystal +4 223 0 0 0 100 E B  -  - 40 10 30 30 26
Crystal +5 232 0 0 0 100 E B - -  - 40 10 30 30 26
Lightning 154 0 0 172 100 - - - - - - - - 40 10 30 30 26
Lightning +4 202 0 0 202 100  - - - - 40 10 30 39.6 26
Lightning +5 215 0 0 215 100 - - - - 40 10 30 42 26
Raw 148 0 0 0 100 E C - - 40 10 30 30 26
Raw +5 198 0 0 0 100 E C - - 40 10 30 30 26
Magic 97 105 0 0 100 E D C - 40 10 30 30 26
Magic +5 130 140 0 0 100 E D C - 40 10 30 30 26
Magic +9 156 168 0 0 100 E D C 40 10 30 30 26
Magic +10 162 175 0 0 100 E D C - 40 10 30 30 26
Enchanted 130 138 0 0 100 E E C - 40 10 30 30 26
Enchanted +4 150 154 0 0 100 E E A 40 10 30 30 26
Enchanted +5 156 160 0 0 100 E E A - - 40 10 30 30 26
Divine 87 106 0 0 100 E D - C 110 - 40 10 30 30 26
Divine +5 116 142 0 0 100 E D - C 110 - 40 10 30 30 26
Divine +9 139 170 0 0 100 E D - C 110 - 40 10 30 30 26
Divine +10 145 177 0 0 100 E D - C 110 - 40 10 30 30 26
Occult 118 142 0 0 100 E D - C - 110 40 10 30 30 26
Occult +4 146 156 0 0 100 E D B  -  110 40 10 30 30 26
Occult +5 153 162 0 0 100 E D - B  - - - 110 40 10 30 30 26
Fire 111 0 111 0 100 - - - - - - - 40 10 30 30 26
Fire +5 154 0 154 0 100 - - - -  - - - - 40 10 31.5 30 26
Fire +9 196 0 196 0 100  - - - - - - - - 40 10 32.7 30 26
Fire +10 206 0 206 0 100 - - - - - - - 40 10 33 30 26
Chaos 135 0 156 0 100 - - - - - - - 40 10 30 30 26
Chaos +4 165 0 191 0 100  - - - - - - - - 40 10 32.4 30 26
@ 10 Humanity + 0 + 0 - - - - - - - -  - - - - -
Chaos +5 172 0 200 0 100 - - - -  - - - - 40 10 33 30 26
@ 10 Humanity +36 0 +42 0 - - - - - - - - - - - -

 

Regular Upgrades are performed by Andre of Astora at the Undead Parish.
Regular +6 requires a regular +5 weapon and to hand in the Large Ember. Regular +11 requires a regular +10 weapon and to hand in the Very Large Ember.
Regular Reinforcement Scales 15% for strength_dark_souls.jpgStrength and 72% for dexterity_dark_souls.jpgDexterity to increase your AR.
To reach max, you need: 3000 souls, 9 titanite shards to +5, 9 large titanite shards to +10, 7 titanite chunks to +14 and 1 titanite slab to +15

  Attack Values Parameter Bonus Auxiliary Damage Reduction (%) Stability
Winged Spear physical_damage_dark_souls.jpg magic_damage_dark_souls.jpg fire_damage_dark_souls.jpg lightning_damage_dark_souls.jpg strength_dark_souls.jpg dexterity_dark_souls.jpg intelligence_dark_souls.jpg faith_dark_souls.jpg divine_dark_souls.jpg occult_dark_souls.jpg physical_defense_dark_souls.jpg magic_defense_dark_souls.jpg fire_defense_dark_souls.jpg lightning_defense_dark_souls.jpg stability_dark_souls.jpg
Regular 86 - - - E C - - - - 40 10 30 30 26
Regular +1 (titanite_shard_dark_soulsx1) 94 - - - E C - - - - 40 10 30 30 26
Regular +2 (titanite_shard_dark_soulsx1) 103 - - - E C - - - - 40 10 30 30 26
Regular +3 (titanite_shard_dark_soulsx2) 111 - - - E C - - - - 40 10 30 30 26
Regular +4 (titanite_shard_dark_soulsx2) 120 - - - E C - - - - 40 10 30 30 26
Regular +5 (titanite_shard_dark_soulsx3) 129 - - - E C - - - - 40 10 30 30 26
Regular +6 (titanite_shard_dark_soulsx1) 137 - - - E C - - - - 40 10 30 30 26
Regular +7 (titanite_shard_dark_soulsx1) 146 - - - E C - - - - 40 10 30 30 26
Regular +8 (titanite_shard_dark_soulsx2) 154 - - - E C - - - - 40 10 30 30 26
Regular +9 (titanite_shard_dark_soulsx2) 163 - - - E C - - - - 40 10 30 30 26
Regular +10 (titanite_shard_dark_soulsx3) 172 - - - E C - - - - 40 10 30 30 26
Regular +11 (titanite_chunk_dark_soulsx1) 180 - - - E B - - - - 40 10 30 30 26
Regular +12 (titanite_chunk_dark_soulsx1) 189 - - - E B - - - - 40 10 30 30 26
Regular +13 (titanite_chunk_dark_soulsx2) 197 - - - E B - - - - 40 10 30 30 26
Regular +14 (titanite_chunk_dark_soulsx3) 206 - - - E B - - - - 40 10 30 30 26
Regular +15 (titanite_slab_dark_soulsx1) 215 - - - E B - - - - 40 10 30 30 26

 

 

Crystal Upgrades are performed by the Giant Blacksmith at Anor Londo.
Crystal Upgrades require a regular +10 weapon and to hand in the Crystal Ember.
Crystal Reinforcement reduces weapon Durability by 14, but increases base damage. It scales 15% for strength_dark_souls.jpgStrength and 72% for dexterity_dark_souls.jpgDexterity to increase your AR.
To reach max, you need: 1000 souls, 8 titanite chunks to +4 and 1 titanite slab to +5

  Attack Values Parameter Bonus Auxiliary Damage Reduction (%) Stability
Winged Spear physical_damage_dark_souls.jpg magic_damage_dark_souls.jpg fire_damage_dark_souls.jpg lightning_damage_dark_souls.jpg strength_dark_souls.jpg dexterity_dark_souls.jpg intelligence_dark_souls.jpg faith_dark_souls.jpg divine_dark_souls.jpg occult_dark_souls.jpg physical_defense_dark_souls.jpg magic_defense_dark_souls.jpg fire_defense_dark_souls.jpg lightning_defense_dark_souls.jpg stability_dark_souls.jpg
Crystal (titanite_chunk_dark_soulsx1) 189 - - - E B - - - - 40 10 30 30 26
Crystal +1 (titanite_chunk_dark_soulsx1) 197 - - - E B - - - - 40 10 30 30 26
Crystal +2 (titanite_chunk_dark_soulsx1) 206 - - - E B - - - - 40 10 30 30 26
Crystal +3 (titanite_chunk_dark_soulsx2) 215 - - - E B - - - - 40 10 30 30 26
Crystal +4 (titanite_chunk_dark_soulsx3) 223 - - - E B - - - - 40 10 30 30 26
Crystal +5 (titanite_slab_dark_soulsx1) 232 - - - E B - - - - 40 10 30 30 26

 

 

Lightning Upgrades are performed by the Giant Blacksmith at Anor Londo.
Lightning Upgrades require a regular +10 weapon, but no special Ember is required.
Lightning Reinforcement removes all scaling but adds Lightning Damage.
To reach max, you need: 1000 souls, 8 titanite chunks to +4 and 1 titanite slab to +5

  Attack Values Parameter Bonus Auxiliary Damage Reduction (%) Stability
Winged Spear physical_damage_dark_souls.jpg magic_damage_dark_souls.jpg fire_damage_dark_souls.jpg lightning_damage_dark_souls.jpg strength_dark_souls.jpg dexterity_dark_souls.jpg intelligence_dark_souls.jpg faith_dark_souls.jpg divine_dark_souls.jpg occult_dark_souls.jpg physical_defense_dark_souls.jpg magic_defense_dark_souls.jpg fire_defense_dark_souls.jpg lightning_defense_dark_souls.jpg stability_dark_souls.jpg
Lightning (titanite_chunk_dark_soulsx1) 154 - - 154 - - - - - - 40 10 30 30 26
Lightning +1 (titanite_chunk_dark_soulsx1) 166 - - 166 - - - - - - 40 10 30 30 26
Lightning +2 (titanite_chunk_dark_soulsx1) 178 - - 175 - - - - - - 40 10 30 30 26
Lightning +3 (titanite_chunk_dark_soulsx2) 190 - - 190 - - - - - - 40 10 30 30 26
Lightning +4 (titanite_chunk_dark_soulsx3) 202 - - 202 - - - - - - 40 10 30 30 26
Lightning +5 (titanite_slab_dark_soulsx1) 215 - - 215 - - - - - - 40 10 30 30 26

 

 

Raw Upgrades are performed by Andre of Astora at the Undead Parish.
Raw Upgrades require a regular +5 weapon and to hand in the Large Ember.
Raw Reinforcement increases base damage whilst reducing stat bonuses. Scales 11% for strength_dark_souls.jpgStrength and 55% for dexterity_dark_souls.jpgDexterity to increase your AR.
To reach max, you need: 1000 souls, 10 large titanite shards

  Attack Values Parameter Bonus Auxiliary Damage Reduction (%) Stability
Winged Spear physical_damage_dark_souls.jpg magic_damage_dark_souls.jpg fire_damage_dark_souls.jpg lightning_damage_dark_souls.jpg strength_dark_souls.jpg dexterity_dark_souls.jpg intelligence_dark_souls.jpg faith_dark_souls.jpg divine_dark_souls.jpg occult_dark_souls.jpg physical_defense_dark_souls.jpg magic_defense_dark_souls.jpg fire_defense_dark_souls.jpg lightning_defense_dark_souls.jpg stability_dark_souls.jpg
Raw (titanite_shard_dark_soulsx1) 148 - - - E C - - - - 40 10 30 30 26
Raw +1 (titanite_shard_dark_soulsx1) 158 - - - E C - - - - 40 10 30 30 26
Raw +2 (titanite_shard_dark_soulsx1) 168 - - - E C - - - - 40 10 30 30 26
Raw +3 (titanite_shard_dark_soulsx2) 178 - - - E C - - - - 40 10 30 30 26
Raw +4 (titanite_shard_dark_soulsx2) 188 - - - E C - - - - 40 10 30 30 26
Raw +5 (titanite_shard_dark_soulsx3) 198 - - - E C - - - - 40 10 30 30 26

 

 

Magic Upgrades are performed by Rickert of Vinheim, found in New Londo Ruins.
Magic Upgrade +1 requires a regular +5 weapon. Magic +6 requires a Magic +5 and to hand in the Large Magic Ember
Magic Reinforcement adds Magic Damage and an Intelligence bonus. The weapon can no longer be buffed with Magic Weapon. Scales 4% for strength_dark_souls.jpgStrength and 21% for dexterity_dark_souls.jpgDexterity and 63% faith_dark_souls.jpg Intelligence to increase your AR.
To reach max, you need: 2,000 souls, 10 Green Titanite Shards to +5, 7 Blue Titanite Chunks to +14 and 1 Blue Titanite Slab to +15

  Attack Values Parameter Bonus Auxiliary Damage Reduction (%) Stability
Winged Spear physical_damage_dark_souls.jpg magic_damage_dark_souls.jpg fire_damage_dark_souls.jpg lightning_damage_dark_souls.jpg strength_dark_souls.jpg dexterity_dark_souls.jpg intelligence_dark_souls.jpg faith_dark_souls.jpg divine_dark_souls.jpg occult_dark_souls.jpg physical_defense_dark_souls.jpg magic_defense_dark_souls.jpg fire_defense_dark_souls.jpg lightning_defense_dark_souls.jpg stability_dark_souls.jpg
Magic (green_titanite_shard_dark_soulsx1) 97 105 - - E D C - - - 40 10 30 30 26
Magic +1 (green_titanite_shard_dark_soulsx1) 104 112 - - E D C - - - 40 10 30 30 26
Magic +2 (green_titanite_shard_dark_soulsx1) 110 119 - - E D C - - - 40 10 30 30 26
Magic +3 (green_titanite_shard_dark_soulsx2) 117 126 - - E D C - - - 40 10 30 30 26
Magic +4 (green_titanite_shard_dark_soulsx2) 123 133 - - E D C - - - 40 10 30 30 26
Magic +5 (green_titanite_shard_dark_soulsx3) 130 140 - - E D C - - - 40 10 30 30 26
Magic +6 (blue_titanite_chunk_dark_soulsx1) 136 147 - - E D B - - - 40 10 30 30 26
Magic +7 (blue_titanite_chunk_dark_soulsx1) 143 154 - - E D B - - - 40 10 30 30 26
Magic +8 (blue_titanite_chunk_dark_soulsx2) 149 161 - - E D B - - - 40 10 30 30 26
Magic +9 (blue_titanite_chunk_dark_soulsx3) 156 168 - - E D B - - - 40 10 30 30 26
Magic +10 (blue_titanite_slab_dark_soulsx1) 162 175 - - E D B - - - 40 10 30 30 26

 

 

Enchanted Upgrades are performed by Rickert of Vinheim, found in New Londo Ruins.
Enchanted Upgrade +1 requires a regular +5 weapon. Enchanted +6 requires a Enchanted +5 and to hand in the Large Magic Ember
Enchanted Reinforcement increases the Intelligence bonus at the cost of base magic damage. The weapon can no longer be buffed with Magic Weapon. Scales 3% for strength_dark_souls.jpgStrength and 15% for dexterity_dark_souls.jpgDexterity and 61% faith_dark_souls.jpg Intelligence to increase your AR.
To reach max, you need: 1000 souls, 8 Blue Titanite Chunks to +4 and 1 Blue Titanite Slab to +5

  Attack Values Parameter Bonus Auxiliary Damage Reduction (%) Stability
Winged Spear physical_damage_dark_souls.jpg magic_damage_dark_souls.jpg fire_damage_dark_souls.jpg lightning_damage_dark_souls.jpg strength_dark_souls.jpg dexterity_dark_souls.jpg intelligence_dark_souls.jpg faith_dark_souls.jpg divine_dark_souls.jpg occult_dark_souls.jpg physical_defense_dark_souls.jpg magic_defense_dark_souls.jpg fire_defense_dark_souls.jpg lightning_defense_dark_souls.jpg stability_dark_souls.jpg
Enchanted (blue_titanite_chunk_dark_soulsx1) 130 138 - - E E C - - - 40 10 30 30 26
Enchanted +1 (blue_titanite_chunk_dark_soulsx1) 135 142 - - E E C - - - 40 10 30 30 26
Enchanted +2 (blue_titanite_chunk_dark_soulsx1) 140 146 - - E E B - - - 40 10 30 30 26
Enchanted +3 (blue_titanite_chunk_dark_soulsx2) 145 150 - - E E B - - - 40 10 30 30 26
Enchanted +4 (blue_titanite_chunk_dark_soulsx3) 150 154 - - E E A - - - 40 10 30 30 26
Enchanted +5 (blue_titanite_slab_dark_soulsx1) 156 160 - - E E A - - - 40 10 30 30 26

 

 

Divine Upgrades are performed by Andre of Astora at the Undead Parish.
Divine Upgrades require a regular +5 weapon and to hand in the Divine Ember. Divine +6 upgrades require a Divine Weapon +5 and to hand in the Large Divine Ember.
Divine Reinforcement adds Magic Damage and Faith scaling. Scales 6% for strength_dark_souls.jpgStrength and 28% for dexterity_dark_souls.jpgDexterity and 62% faith_dark_souls.jpgFaith to increase your AR.
To reach max, you need: 2000 souls, 10 Green Titanite Shards, 7 White Titanite Chunks and 1 White Titanite Slab

  Attack Values Parameter Bonus Auxiliary Damage Reduction (%) Stability
Winged Spear physical_damage_dark_souls.jpg magic_damage_dark_souls.jpg fire_damage_dark_souls.jpg lightning_damage_dark_souls.jpg strength_dark_souls.jpg dexterity_dark_souls.jpg intelligence_dark_souls.jpg faith_dark_souls.jpg divine_dark_souls.jpg occult_dark_souls.jpg physical_defense_dark_souls.jpg magic_defense_dark_souls.jpg fire_defense_dark_souls.jpg lightning_defense_dark_souls.jpg stability_dark_souls.jpg
Divine (green_titanite_shard_dark_soulsx1) 87 106 - - E D - C 110 - 40 10 30 30 26
Divine +1 (green_titanite_shard_dark_soulsx1) 92 113 - - E D - C 110 - 40 10 30 30 26
Divine +2 (green_titanite_shard_dark_soulsx1) 98 120 - - E D - C 110 - 40 10 30 30 26
Divine +3 (green_titanite_shard_dark_soulsx2) 104 127 - - E D - C 110 - 40 10 30 30 26
Divine +4 (green_titanite_shard_dark_soulsx2) 110 134 - - E D - C 110 - 40 10 30 30 26
Divine +5 (green_titanite_shard_dark_soulsx3) 116 142 - - E D - C 110 - 40 10 30 30 26
Divine +6 (white_titanite_chunk_dark_soulsx1) 121 149 - - E D - C 110 - 40 10 30 30 26
Divine +7 (white_titanite_chunk_dark_soulsx1) 127 156 - - E D - C 110 - 40 10 30 30 26
Divine +8 (white_titanite_chunk_dark_soulsx2) 133 163 - - E D - C 110 - 40 10 30 30 26
Divine +9 (white_titanite_chunk_dark_soulsx3) 139 170 - - E D - B 110 - 40 10 30 39.6 26
Divine +10 (white_titanite_slab_dark_soulsx1) 145 177 - - E D - B 110 - 40 10 30 42 26

 

 

Occult Upgrades are performed by Andre of Astora at the Undead Parish.
Occult Upgrades require a Divine+5 weapon and to hand in the Dark Ember.
Occult Reinforcement reduces the base damage but increases Faith scaling. Scales 5% for strength_dark_souls.jpgStrength and 26% for dexterity_dark_souls.jpgDexterity and 73% faith_dark_souls.jpgFaith to increase your AR.
To reach max, you need: 1000 souls, 7 White Titanite Chunks and 1 White Titanite Slab

  Attack Values Parameter Bonus Auxiliary Damage Reduction (%) Stability
Winged Spear physical_damage_dark_souls.jpg magic_damage_dark_souls.jpg fire_damage_dark_souls.jpg lightning_damage_dark_souls.jpg strength_dark_souls.jpg dexterity_dark_souls.jpg intelligence_dark_souls.jpg faith_dark_souls.jpg divine_dark_souls.jpg occult_dark_souls.jpg physical_defense_dark_souls.jpg magic_defense_dark_souls.jpg fire_defense_dark_souls.jpg lightning_defense_dark_souls.jpg stability_dark_souls.jpg
Occult (white_titanite_chunk_dark_soulsx1) 118 130 - - E D - B - 110 40 10 30 30 26
Occult +1 (white_titanite_chunk_dark_soulsx1) 125 136 - - E D - B - 110 40 10 30 30 26
Occult +2 (white_titanite_chunk_dark_soulsx1) 132 143 - - E D - B - 110 40 10 30 30 26
Occult +3 (white_titanite_chunk_dark_soulsx2) 139 149 - - E D - B - 110 40 10 30 30 26
Occult +4 (white_titanite_chunk_dark_soulsx3) 146 156 - - E D - B - 110 40 10 30 39.6 26
Occult +5 (white_titanite_slab_dark_soulsx1) 153 162 - - E D - B - 110 40 10 30 42 26

 

 

Fire Upgrades are performed by Blacksmith Vamos in The Catacombs.
Fire Upgrades require a regular +5 weapon. Fire+6 requires a Fire+5 weapon and to hand in the Large Flame Ember.
Fire Reinforcement adds Fire Damage but removes all scaling bonuses from the weapon.
To reach max, you need: 2000 souls, 10 Green Titanite Shards, 7 Red Titanite Chunks and 1 Red Titanite Slab

  Attack Values Parameter Bonus Auxiliary Damage Reduction (%) Stability
Winged Spear physical_damage_dark_souls.jpg magic_damage_dark_souls.jpg fire_damage_dark_souls.jpg lightning_damage_dark_souls.jpg strength_dark_souls.jpg dexterity_dark_souls.jpg intelligence_dark_souls.jpg faith_dark_souls.jpg divine_dark_souls.jpg occult_dark_souls.jpg physical_defense_dark_souls.jpg magic_defense_dark_souls.jpg fire_defense_dark_souls.jpg lightning_defense_dark_souls.jpg stability_dark_souls.jpg
Fire (green_titanite_shard_dark_soulsx1) 111 - 111 - - - - - - - 40 10 30 30 26
Fire +1 (green_titanite_shard_dark_soulsx1) 120 - 120 - - - - - - - 40 10 30.3 30 26
Fire +2 (green_titanite_shard_dark_soulsx1) 129 - 129 - - - - - - - 40 10 30.6 30 26
Fire +3 (green_titanite_shard_dark_soulsx2) 137 - 137 - - - - - - - 40 10 30.9 30 26
Fire +4 (green_titanite_shard_dark_soulsx2) 146 - 146 - - - - - - - 40 10 31.2 30 26
Fire +5 (green_titanite_shard_dark_soulsx3) 154 - 154 - - - - - - - 40 10 31.5 30 26
Fire +6 (red_titanite_chunk_dark_soulsx1) 165 - 165 - - - - - - - 40 10 31.8 30 26
Fire +7 (red_titanite_chunk_dark_soulsx1) 175 - 175 - - - - - - - 40 10 32.1 30 26
Fire +8 (red_titanite_chunk_dark_soulsx2) 185 - 185 - - - - - - - 40 10 32.4 30 26
Fire +9 (red_titanite_chunk_dark_soulsx3) 196 - 196 - - - - - - - 40 10 32.7 30 26
Fire +10 (red_titanite_slab_dark_soulsx1) 206 - 206 - - - - - - - 40 10 33 30 26

 

 

Chaos Upgrades are performed by Blacksmith Vamos in The Catacombs.
Chaos Upgrades require a Fire+5 weapon and to hand in the Chaos Flame Ember
Fire Reinforcement reduces Fire Damage but adds a bonus based on the Humanity you hold.
To reach max, you need: 500 souls, 7 Red Titanite Chunks and 1 Red Titanite Slab

  Attack Values Parameter Bonus Auxiliary Damage Reduction (%) Stability
Winged Spear physical_damage_dark_souls.jpg magic_damage_dark_souls.jpg fire_damage_dark_souls.jpg lightning_damage_dark_souls.jpg strength_dark_souls.jpg dexterity_dark_souls.jpg intelligence_dark_souls.jpg faith_dark_souls.jpg divine_dark_souls.jpg occult_dark_souls.jpg physical_defense_dark_souls.jpg magic_defense_dark_souls.jpg fire_defense_dark_souls.jpg lightning_defense_dark_souls.jpg stability_dark_souls.jpg
Chaos (red_titanite_chunk_dark_soulsx1) 135 - 156 - - - - - - - 40 10 30 30 26
Chaos +1 (red_titanite_chunk_dark_soulsx1) 142 - 165 - - - - - - - 40 10 30.6 30 26
Chaos +2 (red_titanite_chunk_dark_soulsx1) 150 - 174 - - - - - - - 40 10 31.2 30 26
Chaos +3 (red_titanite_chunk_dark_soulsx2) 157 - 182 - - - - - - - 40 10 31.8 30 26
Chaos +4 (red_titanite_chunk_dark_soulsx3) 165 - 191 - - - - - - - 40 10 32.4 30 26
Chaos +5 (red_titanite_slab_dark_soulsx1) 172 - 200 - - - - - - - 40 10 33 30 26

 

Spears
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    • Anonymous

      Spears alongside with clubs are the peak of melee weapons. Easy to make, resource friendly, easy to use and master, easy to repair, cool, many variants and keeps you out of harms reach. The spear is the biggest possible "f*ck you" to anyone trying to hurt you since they can't even f*cking reach you but you can poke their sh*t all the way. Such a good weapon, you can two-hand it or pair it with a shield and you're suddenly even more invincible. If you get a bunch of homies together with the same setup you just invented the epitome of melee warfare strategy. Oh whats that you suck ass and let the enemy within range of you? Then you take out that handy-dandy club and bonk their **** since it dont matter if they got armor on that bonk is gonna buckle their sh*t in and smash their brains or femur. The club is what we humans used before we sharpened the pointy stick. The club is the most effective weapon both then and today, gtfo of my face with that knife or pistol the club is gonna wreck you before you can flick it open or reload that mag. Plus you can carry a baseball bat for legit reasons (or so they think) but having a gun or knife on you is gonna make you look like the bad guy but not if you club someone down, as the club hurts as hell and is lethal as hell but only if you aim for the head if you dont you can incapacitate anyone without lethal recourse. Plus the club is like the spear in all ways except the reach and even that can be rectified if you make it long but heavy. Plus clubs is the best and coolest suit of cards. Now go make a winged spear and club build.

      • Anonymous

        i cant get this thing to do any damage, as a +0 mace does more dps than this at +6. I have 30/30 str and dex

        • Anonymous

          Really good for pve imo. You can use it with your shield up, has very good range, is fast and costs little stamina. Has decent damage too (at +15 it passes the dps test on the four kings). Its really useful for dispatching those annoying dps enemies with low health like painting guardians, dogs and hollows. Definitely try it :)

          • Anonymous

            I Think this weapon is the best starter weapon next to the Rapier/Estoc. If you really get used to fighting from range(the range at which spear wielding enemies start sidestepping), You will quicky and easily kill many early enemies. It will be hard to go back to normal sword range when you can hit people from roll distance/2 bodies away. It doesnt hit as hard as the Halberd or Claymore, but this weapons strengths are Range, Speed, and Stamina Conservation.You can also attack and defend at the same time. the benefits outweigh the cons. Its also better than the Halberd because you dont stagger if you miss the enemy. Recommended for all beginners hehe

            • Anonymous

              Come on, there is a typo on the table there. Lightning Spear with fire damage? That's one hell of a mistake.

              • Anonymous

                Just noticed how theres the barb thing with both this and everyones favourite Slaphander. From henceforth I dub you - THE ZWEIHANDER'S BEANPOLE OF A COUSIN.

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