zweihander

Zweihander +15

physical damage dark souls 325 critical dark souls 100
magic damage dark souls 245(265) stability dark souls 44
fire damage dark souls 312(312) icon other dura 200
lightning damage dark souls 325(325) weight dark souls 10.0
Requirements & Bonus
strength dark souls dexterity dark souls intelligence dark souls faith dark souls
24 10
Weapon Type Ultra Greatsword
Attack Type Regular
Enchantable Yes
Special Yes

*When infused with Magic: 245 physical dmg/265 magic dmg, with Fire: 312 physical dmg/312 Fire dmg, with Lightning: 325 physical dmg/325 Lightning dmg

Zweihander is a Weapon in Dark Souls and Dark Souls Remastered.

 

 

One of the gigantic straight greatswords. As the name suggests, the Zweihander is held with two hands, but its wielder must still be inhumanly strong."
"It is this great weight that sends foes flying when hit solidly."

 

How to Get the Zweihander / Where to Find the Zweihander

 

 

Moveset:

  • The R1s are slow, wide sweeps.
  • The R2s, jumping attacks and running/backstepping attacks are overhead slams that can make enemies get knocked down.
  • The rolling attacks are thrusts with long end-lag. 

Hints and Tips:

  • High damage, high poise damage weapon useful for PvE.
  • Deals identical damage as the Greatsword, but has a knocking down slam as R2 that doesn't deal thrust, and therefore no counter-damage, and has 2 units lower weight.
  • An acceptable early weapon.
  • Generally seen as low tier in more competitive PvP, being outdone in terms of moveset in all matters except weight by the otherwise similar Murakumo, and being too stat intensive for less damage than the Great Club to even work as an acceptable backstab sticks.
  • In invasions or otherwise fight against new players, the weapon deals extremely high poise damage and its light attacks stunlock, similar to the Murakumo or Halberd. Due to its slow attack speed, it's attack inflicting heavy stun which is easy to toggle escape, and the lack of Ghost Strike capabilities compared to the Murakumo, these factors lose relevance against more experienced players.

 

 

Notes:

  •  Give to Frampt to receive 50 souls.

Zweihander Upgrade Table

Max
standard upgrade dark souls icon s
crystal upgrade dark souls icon s
lightning upgrade dark souls icon s
raw upgrade dark souls icon s
magic upgrade dark souls icon s
enchanted upgrade dark souls icon s
divine upgrade dark souls icon s
occult upgrade dark souls icon s
fire upgrade dark souls icon s
chaos upgrade dark souls icon s

 

Overview table for all Upgrades at regular, max and threshold levels. Click on the tabs to see individual upgrade paths in detail. Use this table to quickly compare performance

 

  Attack Values Parameter Bonuses Auxiliary Damage Reduction (%) Stability
Zweihander physical damage dark souls magic damage dark souls fire damage dark souls lightning damage dark souls strength dark souls dexterity dark souls intelligence dark souls faith dark souls divine dark souls occult dark souls physical defense dark souls magic defense dark souls fire defense dark souls lightning defense dark souls stability dark souls
Regular 130 - - - C D - - - - 70 10 50 50 44
Regular +5 195 - - - C D - - - - 70 10 50 50 44
Regular +10 260 - - - C D - - - - 70 10 50 50 44
Regular +14 312 - - - C D - - - - 70 10 50 50 44
Regular +15 325 - - - C D - - - - 70 10 50 50 44
Crystal 286 - - - C D - - - - 70 10 50 50 44
Crystal +4 338 - - - C D - - - - 70 10 50 50 44
Crystal +5 351 - - - C D - - - - 70 10 50 50 44
Lightning 234 - - 234 - - - - - - 70 10 50 50 44
Lightning +4 306 - - 306 - - - - - - 70 10 50 66 44
Lightning +5 325 - - 325 - - - - - - 70 10 50 70 44
Raw 225 - - - D E - - - - 70 10 50 50 44
Raw +5 300 - - - D E - - - - 70 10 50 50 44
Magic 147 159 - - E E C - - - 70 10 50 50 44
Magic +5 196 212 - - E E C - - - 70 10 50 50 44
Magic +9 235 254 - -  E E  C - - - 70 10 50 50 44
Magic +10 245 265 - - E E C - - - 70 10 50 50 44
Enchanted 196 208 - - E E C - - - 70 10 50 50 44
Enchanted +4 227 232 - -  E  E - - - 70 10 50 50 44
Enchanted +5 235 241 - - E E A - - - 70 10 50 50 44
Divine 132 160 - - D E - C 110 - 70 10 50 50 44
Divine +5 176 214 - - D E - C 110 - 70 10 50 50 44
Divine +9 211 256 - - D E - C 110 - 70 10 50 50 44
Divine +10 220 267 - - D E - C 110 - 70 10 50 50 44
Occult 176 196 - - D E - B - 110 70 10 50 50 44
Occult +4 220 235 - - D E - B - 110 70 10 50 50 44
Occult +5 231 245 - - D E - B -  110 70 10 50 50 44
Fire 169 - 169 - - - - - - - 70 10 50 50 44
Fire +5 234 - 234 - - - - - - - 70 10 52.5 50 44
Fire +9 296 - 296 - - - - - - - 70 10 54.5 50 44
Fire +10 312 - 312 - - - - - - - 70 10 55 50 44
Chaos 203 - 235 - - - - - - - 70 10 50 50 44
Chaos +4
@ 10 Humanity
248
+52
- 288
+60
- - - - - - - 70 10 54 50 44
Chaos +5
@ 10 Humanity
259
+54
- 301
+63
- - - - - - - 70 10 55 50 44

 

Regular Upgrades are performed by Andre of Astora at the Undead Parish.
Regular +6 requires a regular +5 weapon and to hand in the Large Ember. Regular +11 requires a regular +10 weapon and to hand in the Very Large Ember.
Regular Reinforcement Scales 66% for strength dark soulsStrength and 26% for dexterity dark souls Dexterity to increase your AR.
To reach max, you need: 6,000 souls, 9 titanite shards to +5, 9 large titanite shards to +10, 7 titanite chunks to +14 and 1 titanite slab to +15

  Attack Values Parameter Bonus Auxiliary Damage Reduction (%) Stability
Zweihander physical damage dark souls magic damage dark souls fire damage dark souls lightning damage dark souls strength dark souls dexterity dark souls intelligence dark souls faith dark souls divine dark souls occult dark souls physical defense dark souls magic defense dark souls fire defense dark souls lightning defense dark souls stability dark souls
Regular 130 - - - C D - - - - 70 10 50 50 44
Regular +1 (titanite shard dark souls sx1) 143 - - - C D - - - - 70 10 50 50 44
Regular +2 (titanite shard dark souls sx1) 156 - - - C D - - - - 70 10 50 50 44
Regular +3 (titanite shard dark souls sx2) 169 - - - C D - - - - 70 10 50 50 44
Regular +4 (titanite shard dark souls sx2) 182 - - - C D - - - - 70 10 50 50 44
Regular +5 (titanite shard dark souls sx3) 195 - - - C D - - - - 70 10 50 50 44
Regular +6 (large titanite shard dark souls sx1) 208 - - - C D - - - - 70 10 50 50 44
Regular +7 (large titanite shard dark souls sx1) 221 - - - C D - - - - 70 10 50 50 44
Regular +8 (large titanite shard dark souls sx2) 234 - - - C D - - - - 70 10 50 50 44
Regular +9 (large titanite shard dark souls sx2) 247 - - - C D - - - - 70 10 50 50 44
Regular +10 (large titanite shard dark souls sx3) 260 - - - C D - - - - 70 10 50 50 44
Regular +11 (titanite chunk dark souls sx1) 273 - - - C D - - - - 70 10 50 50 44
Regular +12 (titanite chunk dark souls sx1) 286 - - - C D - - - - 70 10 50 50 44
Regular +13 (titanite chunk dark souls sx2) 299 - - - C D - - - - 70 10 50 50 44
Regular +14 (titanite chunk dark souls sx3) 312 - - - C D - - - - 70 10 50 50 44
Regular +15 (titanite slab dark souls sx1) 325 - - - C D - - - - 70 10 50 50 44

 

Crystal Upgrades are performed by the Giant Blacksmith at Anor Londo.
Crystal Upgrades require a regular +10 weapon and to hand in the Crystal Ember.
Crystal Reinforcement reduces weapon Durability by 16, but increases base damage. It scales 60% for strength dark soulsStrength and 26% for dexterity dark souls Dexterity to increase your AR.
To reach max, you need: 2,000 souls, 8 titanite chunks to +4 and 1 titanite slab to +5

  Attack Values Parameter Bonus Auxiliary Damage Reduction (%) Stability
Zweihander physical damage dark souls magic damage dark souls fire damage dark souls lightning damage dark souls strength dark souls dexterity dark souls intelligence dark souls faith dark souls divine dark souls occult dark souls physical defense dark souls magic defense dark souls fire defense dark souls lightning defense dark souls stability dark souls
Crystal (titanite chunk dark souls sx1) 286 - - - C D - - - - 70 10 50 50 44
Crystal +1 (titanite chunk dark souls sx1) 299 - - - C D - - - - 70 10 50 50 44
Crystal +2 (titanite chunk dark souls sx1) 312 - - - C D - - - - 70 10 50 50 44
Crystal +3 (titanite chunk dark souls sx2) 325 - - - C D - - - - 70 10 50 50 44
Crystal +4 (titanite chunk dark souls sx3) 338 - - - C D - - - - 70 10 50 50 44
Crystal +5 (titanite slab dark souls sx1) 351 - - - C D - - - - 70 10 50 50 44

 

Lightning Upgrades are performed by the Giant Blacksmith at Anor Londo.
Lightning Upgrades require a regular +10 weapon, but no special Ember is required.
Lightning Reinforcement removes all scaling but adds Lightning Damage.
To reach max, you need: 2,000 souls, 8 titanite chunks to +4 and 1 titanite slab to +5

  Attack Values Parameter Bonus Auxiliary Damage Reduction (%) Stability
Zweihander physical damage dark souls magic damage dark souls fire damage dark souls lightning damage dark souls strength dark souls dexterity dark souls intelligence dark souls faith dark souls divine dark souls occult dark souls physical defense dark souls magic defense dark souls fire defense dark souls lightning defense dark souls stability dark souls
Lightning (titanite chunk dark souls sx1) 234 - - 234 - - - - - - 70 10 50 50 44
Lightning +1 (titanite chunk dark souls sx1) 252 - - 252 - - - - - - 70 10 50 54 44
Lightning +2 (titanite chunk dark souls sx1) 270 - - 270 - - - - - - 70 10 50 58 44
Lightning +3 (titanite chunk dark souls sx2) 288 - - 288 - - - - - - 70 10 50 62 44
Lightning +4 (titanite chunk dark souls sx3) 306 - - 306 - - - - - - 70 10 50 66 44
Lightning +5 (titanite slab dark souls sx1) 325 - - 325 - - - - - - 70 10 50 70 44

 

Raw Upgrades are performed by Andre of Astora at the Undead Parish.
Raw Upgrades require a regular +5 weapon and to hand in the Large Ember.
Raw Reinforcement increases base damage whilst reducing stat bonuses. Scales 45% for strength dark soulsStrength and dexterity dark souls 19% Dexterity to increase your AR.
To reach max, you need: 2,000 souls, 10 large titanite shards

  Attack Values Parameter Bonus Auxiliary Damage Reduction (%) Stability
Zweihander physical damage dark souls magic damage dark souls fire damage dark souls lightning damage dark souls strength dark souls dexterity dark souls intelligence dark souls faith dark souls divine dark souls occult dark souls physical defense dark souls magic defense dark souls fire defense dark souls lightning defense dark souls stability dark souls
Raw (large titanite shard dark souls sx1) 225 - - - D E - - - - 70 10 50 50 44
Raw +1 (large titanite shard dark souls sx1) 240 - - - D E - - - - 70 10 50 50 44
Raw +2 (large titanite shard dark souls sx1) 255 - - - D E - - - - 70 10 50 50 44
Raw +3 (large titanite shard dark souls sx2) 270 - - - D E - - - - 70 10 50 50 44
Raw +4 (large titanite shard dark souls sx2) 285 - - - D E - - - - 70 10 50 50 44
Raw +5 (large titanite shard dark souls sx3) 300 - - - D E - - - - 70 10 50 50 44

 

Magic Upgrades are performed by Rickert of Vinheim, found in New Londo Ruins.
Magic Upgrade +1 requires a regular +5 weapon. Magic +6 requires a Magic +5 and to hand in the Large Magic Ember
Magic Reinforcement adds Magic Damage and an Intelligence bonus. The weapon can no longer be buffed with Magic Weapon.  Scales 17% for strength dark soulsStrength, 7% for dexterity dark souls Dexterity and 62% faith dark souls Intelligence to increase your AR.
To reach max, you need: 4,000 souls, 10 Green Titanite Shards to +5, 7 Blue Titanite Chunks to +14 and 1 Blue Titanite Slab to +15

  Attack Values Parameter Bonus Auxiliary Damage Reduction (%) Stability
Zweihander physical damage dark souls magic damage dark souls fire damage dark souls lightning damage dark souls strength dark souls dexterity dark souls intelligence dark souls faith dark souls divine dark souls occult dark souls physical defense dark souls magic defense dark souls fire defense dark souls lightning defense dark souls stability dark souls
Magic (green titanite shard dark souls sx1) 147 159 - - E E C - - - 70 10 50 50 44
Magic +1 (green titanite shard dark souls sx1) 156 169 - - E E C - - - 70 10 50 50 44
Magic +2 (green titanite shard dark souls sx1) 166 180 - - E E C - - - 70 10 50 50 44
Magic +3 (green titanite shard dark souls sx2) 176 190 - - E E C - - - 70 10 50 50 44
Magic +4 (green titanite shard dark souls sx2) 186 201 - - E E C - - - 70 10 50 50 44
Magic +5 (green titanite shard dark souls sx3) 196 212 - - E E C - - - 70 10 50 50 44
Magic +6 (blue titanite chunk dark souls sx1) 205 222 - - E E C - - - 70 10 50 50 44
Magic +7 (blue titanite chunk dark souls sx1) 215 233 - - E E C - - - 70 10 50 50 44
Magic +8 (blue titanite chunk dark souls sx2) 225 243 - - E E C - - - 70 10 50 50 44
Magic +9 (blue titanite chunk dark souls sx3) 235 254 - - E E C - - - 70 10 50 50 44
Magic +10 (blue titanite slab dark souls sx1) 245 265 - - E E C - - - 70 10 50 50 44

 

Enchanted Upgrades are performed by Rickert of Vinheim, found in New Londo Ruins.
Enchanted Upgrade +1 requires a regular +5 weapon. Enchanted +6 requires a Enchanted +5 and to hand in the Large Magic Ember
Enchanted Reinforcement increases the Intelligence bonus at the cost of base magic damage. The weapon can no longer be buffed with Magic Weapon. Scales 13% for strength dark soulsStrength, 5% for dexterity dark souls Dexterity and 60% faith dark souls Intelligence to increase your AR
To reach max, you need: 2,000 souls, 8 Blue Titanite Chunks to +4 and 1 Blue Titanite Slab to +5

  Attack Values Parameter Bonus Auxiliary Damage Reduction (%) Stability
Zweihander physical damage dark souls magic damage dark souls fire damage dark souls lightning damage dark souls strength dark souls dexterity dark souls intelligence dark souls faith dark souls divine dark souls occult dark souls physical defense dark souls magic defense dark souls fire defense dark souls lightning defense dark souls stability dark souls
Enchanted (blue titanite chunk dark souls sx1) 196 208  - - E E C - - -  70 10 50 50 44
Enchanted +1 (blue titanite chunk dark souls sx1) 203 214 - E E C - - -  70   10 50   50  44
Enchanted +2 (blue titanite chunk dark souls sx1) 21 220 - E E B - - -  70  10  50  50  44 
Enchanted +3 (blue titanite chunk dark souls sx2) 219 226 - E E B - - -  70  10  50  50  44 
Enchanted +4 (blue titanite chunk dark souls sx3) 227 232 - E E B - - -  70  10  50  50 44 
Enchanted +5 (blue titanite slab dark souls sx1) 235 241 - E E A - - -  70  10  50  50  44

 

Divine Upgrades are performed by Andre of Astora at the Undead Parish.
Divine Upgrades require a regular +5 weapon and to hand in the Divine Ember. Divine +6 upgrades require a Divine Weapon +5 and to hand in the Large Divine Ember.
Divine Reinforcement adds Magic Damage and Faith scaling. Scales 23% for strength dark soulsStrength, 10% for dexterity dark souls Dexterity and 61% faith dark soulsFaith to increase your AR.
To reach max, you need: 4,000 souls, 10 Green Titanite Shards, 7 White Titanite Chunks and 1 White Titanite Slab

  Attack Values Parameter Bonus Auxiliary Damage Reduction (%) Stability
Zweihander physical damage dark souls magic damage dark souls fire damage dark souls lightning damage dark souls strength dark souls dexterity dark souls intelligence dark souls faith dark souls divine dark souls occult dark souls physical defense dark souls magic defense dark souls fire defense dark souls lightning defense dark souls stability dark souls
Divine (green titanite shard dark souls sx1) 132 160 - - D E - C 110 - 70 10 50 50 44
Divine +1 (green titanite shard dark souls sx1) 140 171 - - D E - C 110 - 70 10 50 50 44
Divine +2 (green titanite shard dark souls sx1) 149 181 - - D E - C 110 - 70 10 50 50 44
Divine +3 (green titanite shard dark souls sx2) 158 192 - - D E - C 110 - 70 10 50 50 44
Divine +4 (green titanite shard dark souls sx2) 167 203 - - D E - C 110 - 70 10 50 50 44
Divine +5 (green titanite shard dark souls sx3) 176 24 - - D E - C 110 - 70 10 50 50 44
Divine +6 (white titanite chunk dark souls sx1) 184 224 - - D E - C 110 - 70 10 50 50 44
Divine +7 (white titanite chunk dark souls sx1) 193 235 - - D E - C 110 - 70 10 50 50 44
Divine +8 (white titanite chunk dark souls sx2) 202 246 - - D E - C 110 - 70 10 50 50 44
Divine +9 (white titanite chunk dark souls sx3) 211 256 - - D E - C 110 - 70 10 50 50 44
Divine +10 (white titanite slab dark souls sx1) 220 267 - - D E - C 110 - 70 10 50 50 44

 

Occult Upgrades are performed by Andre of Astora at the Undead Parish.
Occult Upgrades require a Divine+5 weapon and to hand in the Dark Ember.
Occult Reinforcement reduces the base damage but increases Faith scaling. Scales 22% for strength dark soulsStrength, 9% for dexterity dark souls Dexterity and 72% faith dark soulsFaith to increase your AR.
To reach max, you need: 2,000 souls, 7 White Titanite Chunks and 1 White Titanite Slab

  Attack Values Parameter Bonus Auxiliary Damage Reduction (%) Stability
Zweihander physical damage dark souls magic damage dark souls fire damage dark souls lightning damage dark souls strength dark souls dexterity dark souls intelligence dark souls faith dark souls divine dark souls occult dark souls physical defense dark souls magic defense dark souls fire defense dark souls lightning defense dark souls stability dark souls
Occult (white titanite chunk dark souls sx1) 178 196 - - D E - B - 110 70 10 50 50 44
Occult +1 (white titanite chunk dark souls sx1) 188 205 - - D E - B - 110 70 10 50 50 44
Occult +2 (white titanite chunk dark souls sx1) 199 215 - - D E - B - 110 70 10 50 50 44
Occult +3 (white titanite chunk dark souls sx2) 210 225 - - D E - B - 110 70 10 50 50 44
Occult +4 (white titanite chunk dark souls sx3) 220 235 - - D E - B - 110 70 10 50 50 44
Occult +5 (white titanite slab dark souls sx1) 231 245 - - D E - B - 110 70 10 50 50 44

 

Fire Upgrades are performed by Blacksmith Vamos in The Catacombs.
Fire Upgrades require a regular +5 weapon. Fire+6 requires a Fire+5 weapon and to hand in the Large Flame Ember.
Fire Reinforcement adds Fire Damage but removes all scaling bonuses from the weapon.
To reach max, you need: 4,000 souls, 10 Green Titanite Shards, 7 Red Titanite Chunks and 1 Red Titanite Slab

  Attack Values Parameter Bonus Auxiliary Damage Reduction (%) Stability
Zweihander physical damage dark souls magic damage dark souls fire damage dark souls lightning damage dark souls strength dark souls dexterity dark souls intelligence dark souls faith dark souls divine dark souls occult dark souls physical defense dark souls magic defense dark souls fire defense dark souls lightning defense dark souls stability dark souls
Fire (green titanite shard dark souls sx1) 169 - 169 - - - - - - - 70 10 50 50 44
Fire +1 (green titanite shard dark souls sx1) 182 - 182 - - - - - - - 70 10 50.5 50 44
Fire +2 (green titanite shard dark souls sx1) 195 - 195 - - - - - - - 70 10 51 50 44
Fire +3 (green titanite shard dark souls sx2) 208 - 208 - - - - - - - 70 10 51.5 50 44
Fire +4 (green titanite shard dark souls sx2) 221 - 221 - - - - - - - 70 10 52 50 44
Fire +5 (green titanite shard dark souls sx3) 234 - 234 - - - - - - - 70 10 52.5 50 44
Fire +6 (red titanite chunk dark souls sx1) 249 - 249 - - - - - - - 70 10 53 50 44
Fire +7 (red titanite chunk dark souls sx1) 265 - 265 - - - - - - - 70 10 53.5 50 44
Fire +8 (red titanite chunk dark souls sx2) 280 - 280 - - - - - - - 70 10 54 50 44
Fire +9 (red titanite chunk dark souls sx3) 296 - 296 - - - - - - - 70 10 54.5 50 44
Fire +10 (red titanite slab dark souls sx1) 312 - 312 - - - - - - - 70 10 55 50 44

 

Chaos Upgrades are performed by Blacksmith Vamos in The Catacombs.
Chaos Upgrades require a Fire+5 weapon and to hand in the Chaos Flame Ember
Chaos Reinforcement reduces Fire Damage but adds a bonus based on the Humanity you hold.
To reach max, you need: 2,000 souls, 7 Red Titanite Chunks and 1 Red Titanite Slab

  Attack Values Parameter Bonus Auxiliary Damage Reduction (%) Stability
Zweihander physical damage dark souls magic damage dark souls fire damage dark souls lightning damage dark souls strength dark souls dexterity dark souls intelligence dark souls faith dark souls divine dark souls occult dark souls physical defense dark souls magic defense dark souls fire defense dark souls lightning defense dark souls stability dark souls
Chaos (red titanite chunk dark souls sx1) 203 - 235 - - - - - - - 70 10 50 50 44
Chaos +1 (red titanite chunk dark souls sx1) 214 - 248 - - - - - - - 70 10 54 50 44
Chaos +2 (red titanite chunk dark souls sx1) 226 - 262 - - - - - - - 70 10 52 50 44
Chaos +3 (red titanite chunk dark souls sx2) 237 - 275 - - - - - - - 70 10 53 50 44
Chaos +4 (red titanite chunk dark souls sx3) 248 - 288 - - - - - - - 70 10 54 50 44
Chaos +5 (red titanite slab dark souls sx1) 259 - 301 - - - - - - - 70 10 55 50 44

 

 




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    • Anonymous

      I like how the Hints and Tips are comparing it to the Murakumo even though they are entirely different, comparing a dex focused curved gs to a strength scaling ultra gs is pretty stupid.

      • Anonymous

        Many new players ask - "what's the best weapon for PvE?" Many players respond something "it depends on your playstyle since there is no best weapon blah blah blah". Yo! People! Stop repeating this crap! It's totally bullsh*t!

        There are simple rules when it comes to PvE and most AI controled enemies:
        - Use something with long range so you can attack and don't get hit yourself
        - Use something with wide attack so you can hit many enemies
        - Use something dealing high poise damage to stunlock enemies and block their attacks
        - Use something hitting hard since best tactic is usually dodge/block and attack at right moment so big damage is advised

        Zweihander has all of this. Zweihander can be found at the begining of the game and will kill most common enemies in 1-3 hits (as long as you keep it upgrading with game progress). Zweihander requires only 16 STR to be used in both hands (24 if you want use shield in second hand).

        Use light attack for wide shlashes with decend speed, range, damage and staggering effect. Use strong attack for slow and mighty death from above smash with great hp and poise damage.

        As long as you put points in Endurance Chaos/Lightning Zweihander is one of the best PvE weapons for casters.

        • Anonymous

          All the memes aside, this is a very strong melee weapon especially considering how easy it is to obtain and how low the stat requirements are. You only need 16 Strength if you twohand, which is something you can achieve before venturing out Firelink Shrine for the first time. It's an immensely powerful weapon in the early game and still great later even though other colossal weapons will feature better scaling with high Strength.

          • Anonymous

            You can tell the "hints and tips" segment was written by someone who got wrecked by a giant dad build lmao

            • Anonymous

              Why is zwei low tier for pvp when all the things the author is complaining about are a much bigger issue in the murakumo which they suggest as an alternative?

              • Anonymous

                This thing with +5 lightning upgrade path carried me through the Duke's Archives as a mage. Thanks, bonc sword!

                • Anonymous

                  frampt tryna scam me, 50 souls? for this weapon? i guess it's time to party with kaathe, come here doggy sif, it's time to get the ring early

                  • Anonymous

                    This weapon turns me into a redditor. Whenever someone swings it at me i upload a silver tracer to the site, the site being their back.

                    • Anonymous

                      HOHOHOHO IT'SA ME SANTA CLAUSE
                      THIS WEAPON IS NAUGHTY AND IF YOU USE IT, YOU WON'T GET ANY PRESENTS TO CHRISTMAS!!!
                      HOHOHO, THE MACE IS BETTER!!! I USE THE MACE EVERY DAY AND IT'S THE GRRRRRRRRRRRRRRREATEST WEAPON ON EARTH!!!
                      IF YOU WANT TO GET AAALL THE PRESENTS, USE THE MACE JUST LIKE ME!!!
                      MARRY CHRISTMAS!!!

                      • Anonymous

                        It is unacceptably slow even for PVE.
                        If your enemy is not single, then you will be probably dead because enemies will definitely hit you when you are trying to swing this (or strong attack that's not the case)

                        • Anonymous

                          let us put aside our arguments of giantdad (LEGEND NEVER DIES) and dex Vs STRENGTH [T]/ to say that this is a good weapon for a lot of builds. cmon guys we all have one thing in common dont we? we all like this game and play it in our own ways.

                          • Anonymous

                            Let's assume, for the sake of the argument, that you could one-hand a Zweihander. In that case, hypotethically speaking of course, you could two-hand a Dreihander

                            • Anonymous

                              I replay DS1 every now and then, I tried a lot of different builds but there's one "comfy" build I always come back to : start as a bandit with the master key > pick up the Zveihander (use the XP from the tutorial to level STR and DEX so I can wield it before leaving the shrine) > get the ring of favor > get the havel ring > go to the darkroot garden to get the knight armor > get the crest shield. All of this can be done in an hour or two, later on I replace the knight armor with Havel's armor and I become pretty much invincible at that point.

                              It get going VERY early, it's OP, and it's the build that represent the first game of the serie the best with the broken poise, slow movement and absurd strength damage.

                              • Anonymous

                                This ''weapon'' has shorter range than demon's spear, doesn't hit as hard as demon's greataxe and not even fast like uchigatana.

                                TRASH!!!!!

                                • Anonymous

                                  As a fresh Casul, I have a humble question: the damage of the Chaos-Zwei is really impressive, but can I also use it to injure opponents who are immune to fire? So spider witch and CD?

                                  • PVE it's a great weapon probably one of the best. PVP I'd say it's a mid-tier weapon? maybe good, is not a bad weapon but not Top Tier for sure.
                                    If you choose to fight with this on PVP you must learn to go Unlock sometimes; because Lock fighting an opponent with a Zweidi it's quite dangerous. The weapon is kind of slow, that makes it parryable (and all around punishable), it has the same issues that all Ultra Greatswords have: they force you to a certain style of fighting (same can be said about all weapons but is more noticeable with greatswords I think) but this style can really surprise some players.
                                    On the good side, is very powerful, the moveset is ok, and its fantastic for Dead Angles (probably among the best weapons doing that) I've seen players doing amazing things with Lock/Unlock play with a Zweidi. And is always fun.

                                    • Anonymous

                                      Turning anything and everyone into pancakes with this Bass Cannon is a never-ending source of joy and serenity

                                      • Anonymous

                                        I’m in anor Londo and is so hart and oristin and Smoug is so so sooo hardddddddd all my humanity i have like 3 that’s not good

                                        • Anonymous

                                          Cool swords in dark souls the upgrade of my sword is in + 3 I use the black night great sword and is in + 4

                                          • Anonymous

                                            giantdad memes aside lets admit this is a great weapon, its simple yet reliable moveset just smashes through bosses and its damage on ANY upgrade path is superb, plus its low stat requirements to 2hand make it an excellent option for any quality/str build ZWEIS FOREVER

                                            • Anonymous

                                              I remember using the zweihander. It was a really good weapon, even though I had to two-hand it because I didn't meet the strength requirement.

                                              • Anonymous

                                                This is just as much cancer as dark bead or gold tracer or falchion. Any scrub that relies on this has no right to whine and complain about other forms of cancer. But just to be real, most builds have some kind of gimmick they rely upon to be successful, it's just some require more IQ than others to operate proficiently. I can't complain about this weapon choice, it helped me master the toggle escape technique.

                                                • Anonymous

                                                  PKCS is so much fcking better why would you use any other cancer weapon when you can acually get good and stop being in denial of the fact the PKCS is the ultimate killing machine. I dont need pancakes to win i have acual skill

                                                  • Anonymous

                                                    Hello people of dark souls, would anyone like to rate this build? 3/4 giant armor with boar helm (fully upgraded) along with +15 zwei, +5 ascended flame, all the chaos pyros + great combustion and fire orb. i call it.... the Giant Chaos Boar! if you like this ty and stay safe, and as always praise the sun! [T]/

                                                    • Anonymous

                                                      Now I’m not a big fan of this game like others....but I think I just discovered a way to get bonus souls using the Zwei. Dang I wish I could post a video of it.

                                                      • Anonymous

                                                        This is such a fun weapon! Two-handing in EK armour, grass shield on my back, mask of the child, Havel’s ring and RSP/wolf ring, running round smashing things up is a good way to let off steam! Simple pleasures!

                                                        • Anonymous

                                                          My fav. My 1st playthrough I went in blind and this can make alot of the game cake with 2handed flattening. I also liked halberd lucerne anddragon slayer. Undeadlord sword I liked on many bosses. Warpick for 1handed. .

                                                          • Anonymous

                                                            I've always made a habit of picking up the first large weapon I could find in this game and it's sequals, and stick with it for an entire playthrough, learning all I can about wielding it, and ignoring all other weapons... (With some exceptions, like magic or bows)

                                                            Good old Zweihander here saw me through the entire game, never even needed a grass crest shield or anything to do with a giant or havel armor set, nor a wolf ring. Also managed to learn a few ways to avoid the back-poking meta.

                                                            • Anonymous

                                                              Im on my first playtrough ever, i got to the gargoyle boss fight. The claymore does 33 dmg +0,straighr sword does 19 +0 and the zweihander does 75 +0. Moveset is boring, but it's just too op not to use

                                                              • Anonymous

                                                                i just feel so happy that a normal metal blade is the best of its category im a fan of simple things not those fancy blades which look weird now just look at moon light gs that aint no sword thats just mineral lol which is supposed to be crafted upon the second you cut that traitors tail?dunnow about you but i like simplicity about blades

                                                                • Pros: Good damage, good range, looks badass af, and has a badass name.

                                                                  Cons: SLOW AF and has little variety in it's moveset.

                                                                  Conclusion: Overall it's a decent weapon but it's not the best. I prefer the Claymore over this because the Claymore is faster and has a more versatile moveset.

                                                                  • Anonymous

                                                                    European swords that were mainly wielded with both hands were called "Zweihänder". The variation ranges from the hand and a half sword and late medieval long sword, which were not much larger than classic one-handed knight swords, to the mighty Renaissance "Bidenhänder". The first two-handed swords appeared in the High Middle Ages, but this type of sword experienced its heyday in the late Middle Ages. Another name of this great sword was "Gassenhauer" (Alley Beater). The Zweihander was often used like a lance in narrow passages and alleys.

                                                                    • Anonymous

                                                                      Why does it say "regular" attack, you would think that a rolling attack would be a stronger R2 attack, but you end up doing a trust, why?

                                                                      • Anonymous

                                                                        At first I was very skeptical about this sword but after using it for a while and getting used to the moveset I don't want to take it off. Of course, it is anything but optimal when fighting in confined spaces (for this I use the parrying dagger or Pierce Shield or lure opponents into open terrain). But the most satisfying thing is still to turn everything and everyone into pancakes with a peppy two-handed R2. But shhht, don't tell anyone I leveled dexterity.

                                                                        • Anonymous

                                                                          Anyone tried an occult +5? Gonna try it out on a str/faith build and see how it goes, B faith scaling ain't too horrible.

                                                                          • Just get this thing to +5 Lightning. This thing will carry you to the end, start to finish, even lost Izalith. (even though I prefer to use a black knight weapon) It’s also a pretty good pvp weapon, perfect against dex builds.

                                                                            • Anonymous

                                                                              This thing is ridiculous. The two-handed strong attack at Lightning +5 destroys almost all non-boss enemies in 1 or 2 hits, and it combos. It even staggers Smough. Only time I ever had to swap it out was to kill the dogs on the way to Kalameet. I am putting it away during NG+ because nobody should have this kind of power.

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