Wpn Bandit's Knife
Bandit's Knife +15

physical damage dark souls 140 critical dark souls 147
magic damage dark souls 105(115) stability dark souls 26
fire damage dark souls 134(134) durability dark souls 200
lightning damage dark souls 140(140) weight dark souls 1.0
Requirements & Bonus
strength dark souls dexterity dark souls intelligence dark souls faith dark souls
6 12
Auxiliary icon res bleed 300
Weapon Type Dagger
Attack Type Slash / Thrust
Enchantable Yes
Special Bleed

*When infused with Magic: 105 Physical dmg/115 Magic dmg; with Fire: 134 Physical dmg/134 Fire dmg; with Lightning: 140 Physical dmg/140 Lightning dmg.
 

Bandit's Knife is a Weapon in Dark Souls and Dark Souls Remastered.

 

"This wide single-edged shortsword is the favorite of lowly thieves and bandits."
"Primarily a slicing weapon, but highly effective when used for critical hits, such as after parrying or from behind."

 

How to Get / Where to Find the Bandit's Knife

 

Hints and Tips:

  • Can be given to Kingseeker Frampt to receive 50 Souls.
  • Very similar to the normal Dagger. It deals slightly better critical hits and inflicts Bleed, but can only perform slashing attacks.
  • Powerful weapon for Dexterity builds, elemental or not. With the 147 critical modifier, backstabs and ripostes will deal extremely high damage.
  • Bleed build up is 30 per strike, and once inflicted will tear 30% of the opponents HP.

 


Bandit's Knife Upgrade Table

Max
standard upgrade dark souls icon s
crystal upgrade dark souls icon s
lightning upgrade dark souls icon s
raw upgrade dark souls icon s
magic upgrade dark souls icon s
enchanted upgrade dark souls icon s
divine upgrade dark souls icon s
occult upgrade dark souls icon s
fire upgrade dark souls icon s
chaos upgrade dark souls icon s

 

Overview table for all Upgrades at regular, max and threshold levels. Click on the tabs to see individual upgrade paths in detail. Use this table to quickly compare performance.

  Attack Values Parameter Bonus Auxiliary Damage Reduction (%) Stability
Bandit's Knife physical damage dark souls magic damage dark souls fire damage dark souls lightning damage dark souls strength dark souls dexterity dark souls intelligence dark souls faith dark souls divine dark souls occult dark souls physical defense dark souls magic defense dark souls fire defense dark souls lightning defense dark souls stability dark souls
Regular 56 - - - E B - - - - 45 10 30 30 26
Regular +5 84 - - - E B - - - - 45 10 30 30 26
Regular +10 112 - - - E B - - - - 45 10 30 30 26
Regular +14 134 - - - E A - - - - 45 10 30 30 26
Regular +15 140 - - - E A - - - - 45 10 30 30 26
Crystal 123 - - - E B - - - - 45 10 30 30 26
Crystal +4 145 - - - E A - - - - 45 10 30 30 26
Crystal +5 151 - - - E A - - - - 45 10 30 30 26
Lightning 100 - - 100 - - - - - - 45 10 30 30 26
Lightning +4 132 - - 132 - - - - - - 45 10 30 39.6 26
Lightning +5 140 - - 140 - - - - - - 45 10 30 42 26
Raw 96 - - - E C - - - - 45 10 30 30 26
Raw +5 128 - - - E C - - - - 45 10 30 30 26
Magic 63 69 - - E D C - - - 45 10 30 30 26
Magic +5 84 92 - - E D C - - - 45 10 30 30 26
Magic +9 100 110 - - E D B - - - 45 10 30 30 26
Magic +10 105 115 - - E D B - - - 45 10 30 30 26
Enchanted 84 90 - - E E C - - - 45 10 30 30 26
Enchanted +4 97 100 - - E E A - - - 45 10 30 30 26
Enchanted +5 100 104 - - E E A - - - 45 10 30 30 26
Divine 57 69 - - E D - C 110 - 45 10 30 30 26
Divine +5 76 92 - - E D - C 110 - 45 10 30 30 26
Divine +9 91 110 - - E D - B 110 - 45 10 30 30 26
Divine +10 95 115 - - E D - B 110 - 45 10 30 30 26
Occult 76 84 - - E D - B - 110 45 10 30 30 26
Occult +4 94 100 - - E D - B - 110 45 10 30 30 26
Occult +5 98 105 - - E D - B - 110 45 10 30 30 26
Fire 72 - 72 - - - - - - - 45 10 30 30 26
Fire +5 100 - 100 - - - - - - - 45 10 31.5 30 26
Fire +9 127 - 127 - - - - - - - 45 10 32.7 30 26
Fire +10 134 - 134 - - - - - - - 45 10 33 30 26
Chaos 88 - 102 - - - - - - - 45 10 30 30 26
Chaos +4
@ 10 Humanity
129 - 151 - - - - - - - 45 10 32.4 30 26
Chaos +5
@ 10 Humanity
136 - 158 - - - - - - - 45 10 33 30 26

 

Regular Upgrades are performed by Andre of Astora at the Undead Parish.
Regular +6 requires a regular +5 weapon and to hand in the Large Ember. Regular +11 requires a regular +10 weapon and to hand in the Very Large Ember.
Regular Reinforcement Scales 13% for strength dark soulsStrength and 85% for dexterity dark soulsDexterity to increase your AR.
To reach max, you need: 1,500 souls, 9 titanite shards to +5, 9 large titanite shards to +10, 7 titanite chunks to +14 and 1 titanite slab to +15.

  Attack Values Parameter Bonus Auxiliary Damage Reduction (%) Stability
Bandit's Knife physical damage dark souls magic damage dark souls fire damage dark souls lightning damage dark souls strength dark souls dexterity dark souls intelligence dark souls faith dark souls divine dark souls occult dark souls physical defense dark souls magic defense dark souls fire defense dark souls lightning defense dark souls stability dark souls
Regular 56 - - - E B - - - - 45 10 30 30 26
Regular +1 (titanite shard dark souls sx1) 61 - - - E B - - - - 45 10 30 30 26
Regular +2 (titanite shard dark souls sx1) 67 - - - E B - - - - 45 10 30 30 26
Regular +3 (titanite shard dark souls sx2) 72 - - - E B - - - - 45 10 30 30 26
Regular +4 (titanite shard dark souls sx2) 78 - - - E B - - - - 45 10 30 30 26
Regular +5 (titanite shard dark souls sx3) 84 - - - E B - - - - 45 10 30 30 26
Regular +6 (large titanite shard dark souls sx1) 89 - - - E B - - - - 45 10 30 30 26
Regular +7 (large titanite shard dark souls sx1) 95 - - - E B - - - - 45 10 30 30 26
Regular +8 (large titanite shard dark souls sx2) 100 - - - E B - - - - 45 10 30 30 26
Regular +9 (large titanite shard dark souls sx2) 106 - - - E B - - - - 45 10 30 30 26
Regular +10 (large titanite shard dark souls sx3) 112 - - - E B - - - - 45 10 30 30 26
Regular +11 (titanite chunk dark souls sx1) 117 - - - E B - - - - 45 10 30 30 26
Regular +12 (titanite chunk dark souls sx1) 123 - - - E B - - - - 45 10 30 30 26
Regular +13 (titanite chunk dark souls sx2) 128 - - - E B - - - - 45 10 30 30 26
Regular +14 (titanite chunk dark souls sx3) 134 - - - E A - - - - 45 10 30 30 26
Regular +15 (titanite slab dark souls sx1) 140 - - - E A - - - - 45 10 30 30 26

 

Crystal Upgrades are performed by the Giant Blacksmith at Anor Londo.
Crystal Upgrades require a regular +10 weapon and to hand in the Crystal Ember.
Crystal Reinforcement reduces weapon Durability by 20, but increases base damage. It scales 13% for strength dark soulsStrength and 85% for dexterity dark soulsDexterity to increase your AR.
To reach max, you need: 500 souls, 8 titanite chunks to +4 and 1 titanite slab to +5.

  Attack Values Parameter Bonus Auxiliary Damage Reduction (%) Stability
Bandit's Knife physical damage dark souls magic damage dark souls fire damage dark souls lightning damage dark souls strength dark souls dexterity dark souls intelligence dark souls faith dark souls divine dark souls occult dark souls physical defense dark souls magic defense dark souls fire defense dark souls lightning defense dark souls stability dark souls
Crystal (titanite chunk dark souls sx1) 123 - - - E B - - - - 45 10 30 30 26
Crystal +1 (titanite chunk dark souls sx1) 128 - - - E B - - - - 45 10 30 30 26
Crystal +2 (titanite chunk dark souls sx1) 134 - - - E B - - - - 45 10 30 30 26
Crystal +3 (titanite chunk dark souls sx2) 140 - - - E B - - - - 45 10 30 30 26
Crystal +4 (titanite chunk dark souls sx3) 145 - - - E A - - - - 45 10 30 30 26
Crystal +5 (titanite slab dark souls sx1) 151 - - - E A - - - - 45 10 30 30 26

 

Lightning Upgrades are performed by the Giant Blacksmith at Anor Londo.
Lightning Upgrades require a regular +10 weapon, but no special Ember is required.
Lightning Reinforcement removes all scaling but adds Lightning Damage.
To reach max, you need: 500 souls, 8 titanite chunks to +4 and 1 titanite slab to +5.

  Attack Values Parameter Bonus Auxiliary Damage Reduction (%) Stability
Bandit's Knife physical damage dark souls magic damage dark souls fire damage dark souls lightning damage dark souls strength dark souls dexterity dark souls intelligence dark souls faith dark souls divine dark souls occult dark souls physical defense dark souls magic defense dark souls fire defense dark souls lightning defense dark souls stability dark souls
Lightning (titanite chunk dark souls sx1) 100 - - 100 - - - - - - 45 10 30 30 26
Lightning +1 (titanite chunk dark souls sx1) 108 - - 108 - - - - - - 45 10 30 32.4 26
Lightning +2 (titanite chunk dark souls sx1) 116 - - 116 - - - - - - 45 10 30 34.8 26
Lightning +3 (titanite chunk dark souls sx2) 124 - - 124 - - - - - - 45 10 30 37.2 26
Lightning +4 (titanite chunk dark souls sx3) 132 - - 132 - - - - - - 45 10 30 39.6 26
Lightning +5 (titanite slab dark souls sx1) 140 - - 140 - - - - - - 45 10 30 42 26

 

Raw Upgrades are performed by Andre of Astora at the Undead Parish.
Raw Upgrades require a regular +5 weapon and to hand in the Large Ember.
Raw Reinforcement increases base damage whilst reducing stat bonuses. Scales 10% for strength dark soulsStrength and 64% for dexterity dark soulsDexterity to increase your AR.
To reach max, you need: 500 souls, 10 large titanite shards.

  Attack Values Parameter Bonus Auxiliary Damage Reduction (%) Stability
Bandit's Knife physical damage dark souls magic damage dark souls fire damage dark souls lightning damage dark souls strength dark souls dexterity dark souls intelligence dark souls faith dark souls divine dark souls occult dark souls physical defense dark souls magic defense dark souls fire defense dark souls lightning defense dark souls stability dark souls
Raw (large titanite shard dark souls sx1) 96 - - - E C - - - - 45 10 30 30 26
Raw +1 (large titanite shard dark souls sx1) 102 - - - E C - - - - 45 10 30 30 26
Raw +2 (large titanite shard dark souls sx1) 108 - - - E C - - - - 45 10 30 30 26
Raw +3 (large titanite shard dark souls sx2) 115 - - - E C - - - - 45 10 30 30 26
Raw +4 (large titanite shard dark souls sx2) 121 - - - E C - - - - 45 10 30 30 26
Raw +5 (large titanite shard dark souls sx3) 128 - - - E C - - - - 45 10 30 30 26

 

Magic Upgrades are performed by Rickert of Vinheim, found in New Londo Ruins.
Magic Upgrade +1 requires a regular +5 weapon. Magic +6 requires a Magic +5 and to hand in the Large Magic Ember.
Magic Reinforcement adds Magic Damage and an Intelligence bonus. The weapon can no longer be buffed with Magic Weapon. Scales 4% for strength dark soulsStrength and 24% for dexterity dark soulsDexterity and 71% faith dark soulsIntelligence to increase your AR.
To reach max, you need: 1,000 souls, 10 Green Titanite Shards to +5, 7 Blue Titanite Chunks to +14 and 1 Blue Titanite Slab to +15.

  Attack Values Parameter Bonus Auxiliary Damage Reduction (%) Stability
Bandit's Knife physical damage dark souls magic damage dark souls fire damage dark souls lightning damage dark souls strength dark souls dexterity dark souls intelligence dark souls faith dark souls divine dark souls occult dark souls physical defense dark souls magic defense dark souls fire defense dark souls lightning defense dark souls stability dark souls
Magic (green titanite shard dark souls sx1) 63 69 - - E D C - - - 45 10 30 30 26
Magic +1 (green titanite shard dark souls sx1) 67 73 - - E D C - - - 45 10 30 30 26
Magic +2 (green titanite shard dark souls sx1) 71 78 - - E D C - - - 45 10 30 30 26
Magic +3 (green titanite shard dark souls sx2) 75 82 - - E D C - - - 45 10 30 30 26
Magic +4 (green titanite shard dark souls sx2) 79 87 - - E D C - - - 45 10 30 30 26
Magic +5 (green titanite shard dark souls sx3) 84 92 - - E D C - - - 45 10 30 30 26
Magic +6 (blue titanite chunk dark souls sx1) 88 96 - - E D B - - - 45 10 30 30 26
Magic +7 (blue titanite chunk dark souls sx1) 92 101 - - E D B - - - 45 10 30 30 26
Magic +8 (blue titanite chunk dark souls sx2) 96 105 - - E D B - - - 45 10 30 30 26
Magic +9 (blue titanite chunk dark souls sx3) 100 110 - - E D B - - - 45 10 30 30 26
Magic +10 (blue titanite slab dark souls sx1) 105 115 - - E D B - - - 45 10 30 30 26

 

Enchanted Upgrades are performed by Rickert of Vinheim, found in New Londo Ruins.
Enchanted Upgrade +1 requires a regular +5 weapon. Enchanted +6 requires a Enchanted +5 and to hand in the Large Magic Ember.
Enchanted Reinforcement increases the Intelligence bonus at the cost of base magic damage. The weapon can no longer be buffed with Magic Weapon. Scales 3% for strength dark soulsStrength and 17% for dexterity dark soulsDexterity and 69% faith dark soulsIntelligence to increase your AR.
To reach max, you need: 500 souls, 8 Blue Titanite Chunks to +4 and 1 Blue Titanite Slab to +5.

  Attack Values Parameter Bonus Auxiliary Damage Reduction (%) Stability
Bandit's Knife physical damage dark souls magic damage dark souls fire damage dark souls lightning damage dark souls strength dark souls dexterity dark souls intelligence dark souls faith dark souls divine dark souls occult dark souls physical defense dark souls magic defense dark souls fire defense dark souls lightning defense dark souls stability dark souls
Enchanted (blue titanite chunk dark souls sx1) 84 90 - - E E C - - - 45 10 30 30 26
Enchanted +1 (blue titanite chunk dark souls sx1) 87 92 - - E E C - - - 45 10 30 30 26
Enchanted +2 (blue titanite chunk dark souls sx1) 90 95 - - E E C - - - 45 10 30 30 26
Enchanted +3 (blue titanite chunk dark souls sx2) 94 98 - - E E C - - - 45 10 30 30 26
Enchanted +4 (blue titanite chunk dark souls sx3) 97 110 - - E E B - - - 45 10 30 30 26
Enchanted +5 (blue titanite slab dark souls sx1) 100 104 - - E E B - - - 45 10 30 30 26

 

 

Divine Upgrades are performed by Andre of Astora at the Undead Parish.
Divine Upgrades require a regular +5 weapon and to hand in the Divine Ember. Divine +6 upgrades require a Divine Weapon +5 and to hand in the Large Divine Ember.
Divine Reinforcement adds Magic Damage and Faith scaling. Scales 5% for strength dark soulsStrength and 33% for dexterity dark soulsDexterity and 70% faith dark soulsFaith to increase your AR.
To reach max, you need: 1000 souls, 10 Green Titanite Shards, 7 White Titanite Chunks and 1 White Titanite Slab.

  Attack Values Parameter Bonus Auxiliary Damage Reduction (%) Stability
Bandit's Knife physical damage dark souls magic damage dark souls fire damage dark souls lightning damage dark souls strength dark souls dexterity dark souls intelligence dark souls faith dark souls divine dark souls occult dark souls physical defense dark souls magic defense dark souls fire defense dark souls lightning defense dark souls stability dark souls
Divine (green titanite shard dark souls sx1) 57 69 - - E D - C 110 - 45 10 30 30 26
Divine +1 (green titanite shard dark souls sx1) 60 73 - - E D - C 110 - 45 10 30 30 26
Divine +2 (green titanite shard dark souls sx1) 64 78 - - E D - C 110 - 45 10 30 30 26
Divine +3 (green titanite shard dark souls sx2) 68 82 - - E D - C 110 - 45 10 30 30 26
Divine +4 (green titanite shard dark souls sx2) 72 87 - - E D - C 110 - 45 10 30 30 26
Divine +5 (green titanite shard dark souls sx3) 76 92 - - E D - C 110 - 45 10 30 30 26
Divine +6 (white titanite chunk dark souls sx1) 79 96 - - E D - B 110 - 45 10 30 30 26
Divine +7 (white titanite chunk dark souls sx1) 83 101 - - E D - B 110 - 45 10 30 30 26
Divine +8 (white titanite chunk dark souls sx2) 87 105 - - E D - B 110 - 45 10 30 30 26
Divine +9 (white titanite chunk dark souls sx3) 91 110 - - E D - B 110 - 45 10 30 30 26
Divine +10 (white titanite slab dark souls sx1) 95 115 - - E D - B 110 - 45 10 30 30 26

 

Occult Upgrades are performed by Andre of Astora at the Undead Parish.
Occult Upgrades require a Divine +5 weapon and to hand in the Dark Ember.
Occult Reinforcement reduces the base damage but increases Faith scaling. Scales 5% for strength dark soulsStrength and 31% for dexterity dark soulsDexterity and 82% faith dark soulsFaith to increase your AR.
To reach max, you need: 500 souls, 7 White Titanite Chunks and 1 White Titanite Slab.

  Attack Values Parameter Bonus Auxiliary Damage Reduction (%) Stability
Bandit's Knife physical damage dark souls magic damage dark souls fire damage dark souls lightning damage dark souls strength dark souls dexterity dark souls intelligence dark souls faith dark souls divine dark souls occult dark souls physical defense dark souls magic defense dark souls fire defense dark souls lightning defense dark souls stability dark souls
Occult (white titanite chunk dark souls sx1) 76 84 - - E D - B - 110 45 10 30 30 26
Occult +1 (white titanite chunk dark souls sx1) 80 88 - - E D - B - 110 45 10 30 30 26
Occult +2 (white titanite chunk dark souls sx1) 85 92 - - E D - B - 110 45 10 30 30 26
Occult +3 (white titanite chunk dark souls sx2) 89 96 - - E D - B - 110 45 10 30 30 26
Occult +4 (white titanite chunk dark souls sx3) 94 100 - - E D - B - 110 45 10 30 30 26
Occult +5 (white titanite slab dark souls sx1) 98 105 - - E D - B - 110 45 10 30 30 26

 

Fire Upgrades are performed by Blacksmith Vamos in The Catacombs.
Fire Upgrades require a regular +5 weapon. Fire +6 requires a Fire +5 weapon and to hand in the Large Flame Ember.
Fire Reinforcement adds Fire Damage but removes all scaling bonuses from the weapon.
To reach max, you need: 1000 souls, 10 Green Titanite Shards, 7 Red Titanite Chunks and 1 Red Titanite Slab.

  Attack Values Parameter Bonus Auxiliary Damage Reduction (%) Stability
Bandit's Knife physical damage dark souls magic damage dark souls fire damage dark souls lightning damage dark souls strength dark souls dexterity dark souls intelligence dark souls faith dark souls divine dark souls occult dark souls physical defense dark souls magic defense dark souls fire defense dark souls lightning defense dark souls stability dark souls
Fire (green titanite shard dark souls sx1) 72 - 72 - - - - - - - 45 10 30 30 26
Fire +1 (green titanite shard dark souls sx1) 78 - 78 - - - - - - - 45 10 30.3 30 26
Fire +2 (green titanite shard dark souls sx1) 84 - 84 - - - - - - - 45 10 30.6 30 26
Fire +3 (green titanite shard dark souls sx2) 89 - 89 - - - - - - - 45 10 30.9 30 26
Fire +4 (green titanite shard dark souls sx2) 95 - 95 - - - - - - - 45 10 31.2 30 26
Fire +5 (green titanite shard dark souls sx3) 100 - 100 - - - - - - - 45 10 31.5 30 26
Fire +6 (red titanite chunk dark souls sx1) 107 - 107 - - - - - - - 45 10 31.8 30 26
Fire +7 (red titanite chunk dark souls sx1) 114 - 114 - - - - - - - 45 10 32.1 30 26
Fire +8 (red titanite chunk dark souls sx2) 120 - 120 - - - - - - - 45 10 32.4 30 26
Fire +9 (red titanite chunk dark souls sx3) 127 - 127 - - - - - - - 45 10 32.7 30 26
Fire +10 (red titanite slab dark souls sx1) 134 - 134 - - - - - - - 45 10 33 30 26

 

Chaos Upgrades are performed by Blacksmith Vamos in The Catacombs.
Chaos Upgrades require a Fire +5 weapon and to hand in the Chaos Flame Ember.
Fire Reinforcement reduces Fire Damage but adds a bonus based on the Humanity you hold.
To reach max, you need: 500 souls, 7 Red Titanite Chunks and 1 Red Titanite Slab.

  Attack Values Parameter Bonus Auxiliary Damage Reduction (%) Stability
Bandit's Knife physical damage dark souls magic damage dark souls fire damage dark souls lightning damage dark souls strength dark souls dexterity dark souls intelligence dark souls faith dark souls divine dark souls occult dark souls physical defense dark souls magic defense dark souls fire defense dark souls lightning defense dark souls stability dark souls
Chaos (red titanite chunk dark souls sx1) 88 - 102 - - - - - - - 45 10 30 30 26
Chaos +1 (red titanite chunk dark souls sx1) 93 - 108 - - - - - - - 45 10 30.6 30 26
Chaos +2 (red titanite chunk dark souls sx1) 98 - 114 - - - - - - - 45 10 31.2 30 26
Chaos +3 (red titanite chunk dark souls sx2) 102 - 119 - - - - - - - 45 10 31.8 30 26
Chaos +4 (red titanite chunk dark souls sx3) 107 - 125 - - - - - - - 45 10 32.4 30 26
Chaos +5 (red titanite slab dark souls sx1) 112 - 131 - - - - - - - 45 10 33 30 26



Tired of anon posting? Register!
    • Anonymous

      EXTREMELY Important: Enchanted Scaling is A tier NOT B.
      That means this is the best crit option for high INT builds, second option is Mail Breaker but lower crit damage.

      -Betelgeuse51

      • Anonymous

        Artorias, Manus and Kalameet are all immune to bleed, in case you were curious. Just something to keep in mind if you're planning on using this as your primary weapon.

        • Anonymous

          This is extremely viable weapon for weapon buff builds, especially if you go Sorcery path. Boost it with CMW+Power Within+Lingering Dragoncrest Ring and you have an extremely fast and powerful weapon which lasts from bonfire to bonfire.

          • Anonymous

            What Infusion should I use when I have about 60 int and only the 12 dexterity? What even is the difference between magic and enchanted?

            • Anonymous

              If you are Dex build and don't mind very short range... Ask yourself what's your favorite fighting style beacause this one here is something between Painting Guardian Sword and Dark Silver Tracer.

              If you want to focus on very quick slashes for stacking bleed effect and benefit from weapon buff use Painting Guardian Sword instead.

              If you want to focus on massive riposte/backstab damage with Hornet and Leo rings use Dark Silver Tracer instead.

              But if you want some kind of allrounder for doing both tactics at the same time... The Bandit Knife is the thing for you.

              If you want greater range instead go for other dex weapons.

              • Anonymous

                This gives me the ptsd of Havel’s with parrying daggers murdering me with one parry... but it is good fun one shooting a giant dad with a single parry.

                • Anonymous

                  Currently on a playthrough with this and it's a ton of fun. The Imps in Anor Londo, however, are a freaking nightmare. One hit and they knock backwards out of your hit range.

                  • Anonymous

                    I'm still deciding on when i'm max level, if the bandit's knife or the normal dagger does more critical damage because at what I am currently is soul level 365 so far they're both equal with critical damage but that might change over time because both of them have the same scaling... the thing is the dagger has more damage while the bandits knife has more critical rating. The thing I like about the dagger is when you put a buff on it (ex: Sunlight Blade) when you are using it in pvp it has many fast attacks and at +15 with sunlight blade it probably get around 300-500 dph (damage per hit) depending on armor, and resistances the players use it comes in very handy which i like very much but the range is the bad part about it. I meant like it does have pretty good range for a dagger but it's still hard to reach players, and i'm not saying everyone says it's cancer which I don't; every weapon has it's advantage... It's a beginning weapon anyways (for the sorcerer class) but it gets way better over time... moving on the the bandit's knife, it has it's good times and bad, but the critical is wonderful for when you get parries or back stabs, but the only thing I don't like about it is it's range (which is very short) and hard to reach when you got squirmy people who roll a lot, and the second thing I don't like about it is it's slashing attacks. Yes it does have one thrust skill which I believe is the rolling attack but the range again doesn't help... so if you're ever going for a dexterity build and know how to get parries or back stabs, you always can switch to that as your secondary, so I'd go for bandits knife for crits and daggers for all purposes pvp, except ganks; they just do not work out for you at all...

                  Load more
                  ⇈ ⇈