claymore
Claymore +15

physical damage dark souls 257 critical dark souls 100
magic damage dark souls 192(210) stability dark souls 38
fire damage dark souls 247(247) icon other dura 200
lightning damage dark souls 257(257) weight dark souls 6.0
Requirements & Bonus
strength dark souls dexterity dark souls intelligence dark souls faith dark souls
16 10
Weapon Type Greatsword
Attack Type Regular / Thrust
Enchantable Yes
Special No

*When infused with Magic: 192 Physical dmg/210 Magic dmg; with Fire: 247 Physical dmg/247 Fire dmg; with Lightning: 257 Physical dmg/257 Lightning dmg.

Claymore is a Weapon in Dark Souls and Dark Souls Remastered.

 

This larger type of greatsword is normally wielded with two hands due to its weight."
"This highly flexible greatsword can be used to attack in swings or thrusts."

 

How to Get / Where to Find the Claymore

 

 

Hints and Tips:

  • Can be given to Kingseeker Frampt to receive 50 Souls.
  • While one-handed, first R2 attack is a heavy forward thrust, second R2 is a heavy upward slash. R1 into R2 is a true combo of slash and followup thrust.
  • While two-handed, first R2 is a heavy vertical slash, second R2 a second heavy vertical slash. R1, R2, and then R1 is a true three-hit slashing combo.
  • Versatile moveset, high AR and moderate speed make this sword a very good and popular weapon for PvP.

 

Youtube relevant videos:

  • N/A

 

Claymore Upgrade Table

Max
standard upgrade dark souls icon s
crystal upgrade dark souls icon s
lightning upgrade dark souls icon s
raw upgrade dark souls icon s
magic upgrade dark souls icon s
enchanted upgrade dark souls icon s
divine upgrade dark souls icon s
occult upgrade dark souls icon s
fire upgrade dark souls icon s
chaos upgrade dark souls icon s

 

Overview table for all Upgrades at regular, max and threshold levels. Click on the tabs to see individual upgrade paths in detail. Use this table to quickly compare performance.

  Attack Values Parameter Bonuses Auxiliary Damage Reduction (%) Stability
Claymore physical damage dark souls magic damage dark souls fire damage dark souls lightning damage dark souls strength dark souls dexterity dark souls intelligence dark souls faith dark souls divine dark souls occult dark souls physical defense dark souls magic defense dark souls fire defense dark souls lightning defense dark souls stability dark souls
Regular 103 - - - C C - - - - 60 10 40 40 38
Regular +5 154 - - - C C - - - - 60 10 40 40 38
Regular +10 206 - - - C C - - - - 60 10 40 40 38
Regular +14 247 - - - C C - - - - 60 10 40 40 38
Regular +15 257 - - - C C - - - - 60 10 40 40 38
Crystal 226 - - - C C - - - - 60 10 40 40 38
Crystal +4 267 - - - C C - - - - 60 10 40 40 38
Crystal +5 278 - - - C C - - - - 60 10 40 40 38
Lightning 185 - - 185 - - - - - - 60 10 40 40 38
Lightning +4 243 - - 243 - - - - - - 60 10 40 52.8 38
Lightning +5 257 - - 257 - - - - - - 60 10 40 56 38
Raw 177 - - - D D - - - - 60 10 40 40 38
Raw +5 236 - - - D D - - - - 60 10 40 40 38
Magic 115 126 - - E E C - - - 60 10 40 40 38
Magic +5 154 168 - - E E C - - - 60 10 40 40 38
Magic +9 184 201 - - E E B - - - 60 10 40 40 38
Magic +10 192 210 - - E E B - - - 60 10 40 40 38
Enchanted 154 164 - - E E B - - - 60 10 40 40 38
Enchanted +4 178 183 - - E E A - - - 60 10 40 40 38
Enchanted +5 184 190 - - E E A - - - 60 10 40 40 38
Divine 105 127 - - D E - C 110 - 60 10 40 40 38
Divine +5 140 170 - - D E - C 110 - 60 10 40 40 38
Divine +9 168 204 - - D E - B 110 - 60 10 40 40 38
Divine +10 175 212 - - D E - B 110 - 60 10 40 40 38
Occult 142 154 - - D E - B - 110 60 10 40 40 38
Occult +4 176 184 - - D E - A - 110 60 10 40 40 38
Occult +5 184 192 - - D E - A - 110 60 10 40 40 38
Fire 133 - 133 - - - - - - - 60 10 40 40 38
Fire +5 185 - 185 - - - - - - - 60 10 42 40 38
Fire +9 234 - 234 - - - - - - - 60 10 43.6 40 38
Fire +10 247 - 247 - - - - - - - 60 10 44 40 38
Chaos 162 - 187 - - - - - - - 60 10 40 40 38
Chaos +4
@ 10 Humanity
198
+
- 228
+
- - - - - - - 60 10 43.2 40 38
Chaos +5
@ 10 Humanity
207
+
- 239
+
- - - - - - - 60 10 44 40 38

 

Regular Upgrades are performed by Andre of Astora at the Undead Parish.
Regular +6 requires a regular +5 weapon and to hand in the Large Ember. Regular +11 requires a regular +10 weapon and to hand in the Very Large Ember.
Regular Reinforcement Scales 51% for strength dark soulsStrength and 51% for dexterity dark soulsDexterity to increase your AR.
To reach max, you need: 6,000 souls, 9 titanite shards to +5, 9 large titanite shards to +10, 7 titanite chunks to +14 and 1 titanite slab to +15.

  Attack Values Parameter Bonus Auxiliary Damage Reduction (%) Stability
Claymore physical damage dark souls magic damage dark souls fire damage dark souls lightning damage dark souls strength dark souls dexterity dark souls intelligence dark souls faith dark souls divine dark souls occult dark souls physical defense dark souls magic defense dark souls fire defense dark souls lightning defense dark souls stability dark souls
Regular 103 - - - C C - - - - 60 10 40 40 38
Regular +1 (titanite shard dark souls sx1) 113 - - - C C - - - - 60 10 40 40 38
Regular +2 (titanite shard dark souls sx1) 123 - - - C C - - - - 60 10 40 40 38
Regular +3 (titanite shard dark souls sx2) 133 - - - C C - - - - 60 10 40 40 38
Regular +4 (titanite shard dark souls sx2) 144 - - - C C - - - - 60 10 40 40 38
Regular +5 (titanite shard dark souls sx3) 154 - - - C C - - - - 60 10 40 40 38
Regular +6 (large titanite shard dark souls sx1) 164 - - - C C - - - - 60 10 40 40 38
Regular +7 (large titanite shard dark souls sx1) 175 - - - C C - - - - 60 10 40 40 38
Regular +8 (large titanite shard dark souls sx2) 185 - - - C C - - - - 60 10 40 40 38
Regular +9 (large titanite shard dark souls sx2) 195 - - - C C - - - - 60 10 40 40 38
Regular +10 (large titanite shard dark souls sx3) 206 - - - C C - - - - 60 10 40 40 38
Regular +11 (titanite chunk dark souls sx1) 216 - - - C C - - - - 60 10 40 40 38
Regular +12 (titanite chunk dark souls sx1) 226 - - - C C - - - - 60 10 40 40 38
Regular +13 (titanite chunk dark souls sx2) 236 - - - C C - - - - 60 10 40 40 38
Regular +14 (titanite chunk dark souls sx3) 247 - - - C C - - - - 60 10 40 40 38
Regular +15 (titanite slab dark souls sx1) 257 - - - C C - - - - 60 10 40 40 38

 

Crystal Upgrades are performed by the Giant Blacksmith at Anor Londo.
Crystal Upgrades require a regular +10 weapon and to hand in the Crystal Ember.
Crystal Reinforcement reduces weapon Durability by 20, but increases base damage.  It scales 51% for strength dark soulsStrength and 51% for dexterity dark soulsDexterity to increase your AR.
To reach max, you need: 2,000 souls, 8 titanite chunks to +4 and 1 titanite slab to +5.

  Attack Values Parameter Bonus Auxiliary Damage Reduction (%) Stability
Claymore physical damage dark souls magic damage dark souls fire damage dark souls lightning damage dark souls strength dark souls dexterity dark souls intelligence dark souls faith dark souls divine dark souls occult dark souls physical defense dark souls magic defense dark souls fire defense dark souls lightning defense dark souls stability dark souls
Crystal (titanite chunk dark souls sx1) 226 - - - C C - - - - 60 10 40 40 38
Crystal +1 (titanite chunk dark souls sx1) 236 - - - C C - - - - 60 10 40 40 38
Crystal +2 (titanite chunk dark souls sx1) 247 - - - C C - - - - 60 10 40 40 38
Crystal +3 (titanite chunk dark souls sx2) 257 - - - C C - - - - 60 10 40 40 38
Crystal +4 (titanite chunk dark souls sx3) 267 - - - C C - - - - 60 10 40 40 38
Crystal +5 (titanite slab dark souls sx1) 278 - - - C C - - - - 60 10 40 40 38

 

Lightning Upgrades are performed by the Giant Blacksmith at Anor Londo.
Lightning Upgrades require a regular +10 weapon, but no special Ember is required.
Lightning Reinforcement removes all scaling but adds Lightning Damage.
To reach max, you need: 2,000 souls, 8 titanite chunks to +4 and 1 titanite slab to +5.

  Attack Values Parameter Bonus Auxiliary Damage Reduction (%) Stability
Claymore physical damage dark souls magic damage dark souls fire damage dark souls lightning damage dark souls strength dark souls dexterity dark souls intelligence dark souls faith dark souls divine dark souls occult dark souls physical defense dark souls magic defense dark souls fire defense dark souls lightning defense dark souls stability dark souls
Lightning (titanite chunk dark souls sx1) 185 - - 185 - - - - - - 60 10 40 40 38
Lightning +1 (titanite chunk dark souls sx1) 199 - - 199 - - - - - - 60 10 40 43.2 38
Lightning +2 (titanite chunk dark souls sx1) 214 - - 241 - - - - - - 60 10 40 46.4 38
Lightning +3 (titanite chunk dark souls sx2) 228 - - 228 - - - - - - 60 10 40 49.6 38
Lightning +4 (titanite chunk dark souls sx3) 243 - - 243 - - - - - - 60 10 40 52.8 38
Lightning +5 (titanite slab dark souls sx1) 257 - - 257 - - - - - - 60 10 40 56 38

 

Raw Upgrades are performed by Andre of Astora at the Undead Parish.
Raw Upgrades require a regular +5 weapon and to hand in the Large Ember.
Raw Reinforcement increases base damage whilst reducing stat bonuses. Scales 38% for strength dark soulsStrength and 38% for dexterity dark soulsDexterity to increase your AR.
To reach max, you need: 2,000 souls, 10 large titanite shards.

  Attack Values Parameter Bonus Auxiliary Damage Reduction (%) Stability
Claymore physical damage dark souls magic damage dark souls fire damage dark souls lightning damage dark souls strength dark souls dexterity dark souls intelligence dark souls faith dark souls divine dark souls occult dark souls physical defense dark souls magic defense dark souls fire defense dark souls lightning defense dark souls stability dark souls
Raw (large titanite shard dark souls sx1) 177 - - - D D - - - - 60 10 40 40 38
Raw +1 (large titanite shard dark souls sx1) 188 - - - D D - - - - 60 10 40 40 38
Raw +2 (large titanite shard dark souls sx1) 200 - - - D D - - - - 60 10 40 40 38
Raw +3 (large titanite shard dark souls sx2) 212 - - - D D - - - - 60 10 40 40 38
Raw +4 (large titanite shard dark souls sx2) 224 - - - D D - - - - 60 10 40 40 38
Raw +5 (large titanite shard dark souls sx3) 236 - - - D D - - - - 60 10 40 40 38

 

Magic Upgrades are performed by Rickert of Vinheim, found in New Londo Ruins.
Magic Upgrade +1 requires a regular +5 weapon. Magic +6 requires a Magic +5 and to hand in the Large Magic Ember.
Magic Reinforcement adds Magic Damage and an Intelligence bonus. The weapon can no longer be buffed with Magic Weapon. Scales 14% for strength dark soulsStrength and 14% for dexterity dark soulsDexterity and 73% faith dark souls Intelligence to increase your AR.
To reach max, you need: 4,000 souls, 10 Green Titanite Shards to +5, 7 Blue Titanite Chunks to +14 and 1 Blue Titanite Slab to +15.

  Attack Values Parameter Bonus Auxiliary Damage Reduction (%) Stability
Claymore physical damage dark souls magic damage dark souls fire damage dark souls lightning damage dark souls strength dark souls dexterity dark souls intelligence dark souls faith dark souls divine dark souls occult dark souls physical defense dark souls magic defense dark souls fire defense dark souls lightning defense dark souls stability dark souls
Magic (green titanite shard dark souls sx1) 115 126 - - E E C - - - 60 10 40 40 38
Magic +1 (green titanite shard dark souls sx1) 123 134 - - E E C - - - 60  10  40 40 38
Magic +2 (green titanite shard dark souls sx1) 130 142 - - E E C - - -  60 10  40 40 38
Magic +3 (green titanite shard dark souls sx2) 138 151 - - E E C - - -  60 10 40 40 38
Magic +4 (green titanite shard dark souls sx2) 146 159 - - E E C - - - 60  10  40 40 38
Magic +5 (green titanite shard dark souls sx3) 154 168 - - E E C - - -  60 10 40 40 38
Magic +6 (blue titanite chunk dark souls sx1) 161 176 - - E E B - - - 60  10 40 40 38
Magic +7 (blue titanite chunk dark souls sx1) 169 184 - - E E B - - -  60 10  40 40 38
Magic +8 (blue titanite chunk dark souls sx2) 177 193 - - E E B - - -  60 10  40 40 38
Magic +9 (blue titanite chunk dark souls sx3) 184 201 - - E E B - - - 60  10 40 40 38
Magic +10 (blue titanite slab dark souls sx1) 192 210 - - E E B - - - 60  10 40 40 38

 

Enchanted Upgrades are performed by Rickert of Vinheim, found in New Londo Ruins.
Enchanted Upgrade +1 requires a regular +5 weapon. Enchanted +6 requires a Enchanted +5 and to hand in the Large Magic Ember.
Enchanted Reinforcement increases the Intelligence bonus at the cost of base magic damage. The weapon can no longer be buffed with Magic Weapon. Scales 10% for strength dark soulsStrength and 10% for dexterity dark soulsDexterity and 72% faith dark souls Intelligence to increase your AR.
To reach max, you need: 2,000 souls, 8 Blue Titanite Chunks to +4 and 1 Blue Titanite Slab to +5.

  Attack Values Parameter Bonus Auxiliary Damage Reduction (%) Stability
Claymore physical damage dark souls magic damage dark souls fire damage dark souls lightning damage dark souls strength dark souls dexterity dark souls intelligence dark souls faith dark souls divine dark souls occult dark souls physical defense dark souls magic defense dark souls fire defense dark souls lightning defense dark souls stability dark souls
Enchanted (blue titanite chunk dark souls sx1) 154 164   - E E B - - - 60  10   40 40  38 
Enchanted +1 (blue titanite chunk dark souls sx1) 160 168   - E E B - - - 60  10  40 40 38 
Enchanted +2 (blue titanite chunk dark souls sx1) 166 173   - E E A - - - 60  10  40 40 38 
Enchanted +3 (blue titanite chunk dark souls sx2) 172 178   - E E A - - - 60  10  40 40 38 
Enchanted +4 (blue titanite chunk dark souls sx3) 178 183   - E E A - - - 60  10  40 40 38 
Enchanted +5 (blue titanite slab dark souls sx1) 184 190   - E E A - - - 60  10  40 40 38 

 

Divine Upgrades are performed by Andre of Astora at the Undead Parish.
Divine Upgrades require a regular +5 weapon and to hand in the Divine Ember. Divine +6 upgrades require a Divine Weapon +5 and to hand in the Large Divine Ember.
Divine Reinforcement adds Magic Damage and Faith scaling. Scales 20% for strength dark soulsStrength and 20% for dexterity dark soulsDexterity and 73% faith dark soulsFaith to increase your AR.
To reach max, you need: 4,000 souls, 10 Green Titanite Shards, 7 White Titanite Chunks and 1 White Titanite Slab.

  Attack Values Parameter Bonus Auxiliary Damage Reduction (%) Stability
Claymore physical damage dark souls magic damage dark souls fire damage dark souls lightning damage dark souls strength dark souls dexterity dark souls intelligence dark souls faith dark souls divine dark souls occult dark souls physical defense dark souls magic defense dark souls fire defense dark souls lightning defense dark souls stability dark souls
Divine (green titanite shard dark souls sx1) 105 127 - - D E - C 110 - 60 10 40 40 38
Divine +1 (green titanite shard dark souls sx1) 112 136 - - D E - C 110 - 60 10 40 40 38
Divine +2 (green titanite shard dark souls sx1) 119 144 - - D E - C 110 - 60 10 40 40 38
Divine +3 (green titanite shard dark souls sx2) 126 153 - - D E - C 110 - 60 10 40 40 38
Divine +4 (green titanite shard dark souls sx2) 133 161 - - D E - C 110 - 60 10 40 40 38
Divine +5 (green titanite shard dark souls sx3) 140 170 - - D E - C 110 - 60 10 40 40 38
Divine +6 (white titanite chunk dark souls sx1) 147 178 - - D E - B 110 - 60 10 40 40 38
Divine +7 (white titanite chunk dark souls sx1) 154 187 - - D E - B 110 - 60 10 40 40 38
Divine +8 (white titanite chunk dark souls sx2) 161 195 - - D E - B 110 - 60 10 40 40 38
Divine +9 (white titanite chunk dark souls sx3) 168 204 - - D E - B 110 - 60 10 40 40 38
Divine +10 (white titanite slab dark souls sx1) 175 212 - - D E - B 110 - 60 10 40 40 38 

 

Occult Upgrades are performed by Andre of Astora at the Undead Parish.
Occult Upgrades require a Divine +5 weapon and to hand in the Dark Ember.
Occult Reinforcement reduces the base damage but increases Faith scaling. Scales 18% for strength dark soulsStrength and 18% for dexterity dark soulsDexterity and 86% faith dark soulsFaith to increase your AR.
To reach max, you need: 2,000 souls, 7 White Titanite Chunks and 1 White Titanite Slab.

  Attack Values Parameter Bonus Auxiliary Damage Reduction (%) Stability
Claymore physical damage dark souls magic damage dark souls fire damage dark souls lightning damage dark souls strength dark souls dexterity dark souls intelligence dark souls faith dark souls divine dark souls occult dark souls physical defense dark souls magic defense dark souls fire defense dark souls lightning defense dark souls stability dark souls
Occult (white titanite chunk dark souls sx1) 142 154 - - D E - B - - 60 10 40 40 38
Occult +1 (white titanite chunk dark souls sx1) 150 161 - - D E - B - - 60 10 40 40 38
Occult +2 (white titanite chunk dark souls sx1) 159 169 - - D E - B - - 60 10 40 40 38
Occult +3 (white titanite chunk dark souls sx2) 167 177 - - D E - B - - 60 10 40 40 38
Occult +4 (white titanite chunk dark souls sx3) 176 184 - - D E - A - - 60 10 40 40 38
Occult +5 (white titanite slab dark souls sx1) 184 192 - - D E - A - - 60 10 40 40 38

 

Fire Upgrades are performed by Blacksmith Vamos in The Catacombs.
Fire Upgrades require a regular +5 weapon. Fire +6 requires a Fire +5 weapon and to hand in the Large Flame Ember.
Fire Reinforcement adds Fire Damage but removes all scaling bonuses from the weapon.
To reach max, you need: 4,000 souls, 10 Green Titanite Shards, 7 Red Titanite Chunks and 1 Red Titanite Slab.

  Attack Values Parameter Bonus Auxiliary Damage Reduction (%) Stability
Claymore physical damage dark souls magic damage dark souls fire damage dark souls lightning damage dark souls strength dark souls dexterity dark souls intelligence dark souls faith dark souls divine dark souls occult dark souls physical defense dark souls magic defense dark souls fire defense dark souls lightning defense dark souls stability dark souls
Fire (green titanite shard dark souls sx1) 133 - 133 - - - - - - - 60 10 40 40 38
Fire +1 (green titanite shard dark souls sx1) 144 - 144 - - - - - - - 60 10 40.4 40 38
Fire +2 (green titanite shard dark souls sx1) 154 - 154 - - - - - - - 60 10 40.8 40 38
Fire +3 (green titanite shard dark souls sx2) 164 - 164 - - - - - - - 60 10 41.2 40 38
Fire +4 (green titanite shard dark souls sx2) 175 - 175 - - - - - - - 60 10 41.6 40 38
Fire +5 (green titanite shard dark souls sx3) 185 - 185 - - - - - - - 60 10 42 40 38
Fire +6 (red titanite chunk dark souls sx1) 197 - 197 - - - - - - - 60 10 42.4 40 38
Fire +7 (red titanite chunk dark souls sx1) 210 - 210 - - - - - - - 60 10 42.8 40 38
Fire +8 (red titanite chunk dark souls sx2) 222 - 222 - - - - - - - 60 10 43.2 40 38
Fire +9 (red titanite chunk dark souls sx3) 234 - 234 - - - - - - - 60 10 43.6 40 38
Fire +10 (red titanite slab dark souls sx1) 247 - 247 - - - - - - - 60 10 44 40 38

 

Chaos Upgrades are performed by Blacksmith Vamos in The Catacombs.
Chaos Upgrades require a Fire +5 weapon and to hand in the Chaos Flame Ember.
Fire Reinforcement reduces Fire Damage but adds a bonus based on the Humanity you hold.
To reach max, you need: 2,000 souls, 7 Red Titanite Chunks and 1 Red Titanite Slab.

  Attack Values Parameter Bonus Auxiliary Damage Reduction (%) Stability
Claymore physical damage dark souls magic damage dark souls fire damage dark souls lightning damage dark souls strength dark souls dexterity dark souls intelligence dark souls faith dark souls divine dark souls occult dark souls physical defense dark souls magic defense dark souls fire defense dark souls lightning defense dark souls stability dark souls
Chaos (red titanite chunk dark souls sx1) 162 - 187 - - - - - - - 60 10 40 40 38
Chaos +1 (red titanite chunk dark souls sx1) 171 - 197 - - - - - - - 60 10 40.8 40 38
Chaos +2 (red titanite chunk dark souls sx1) 180 - 208 - - - - - - - 60 10 41.6 40 38
Chaos +3 (red titanite chunk dark souls sx2) 188 - 218 - - - - - - - 60 10 42.4 40 38
Chaos +4 (red titanite chunk dark souls sx3) 198 - 228 - - - - - - - 60 10 43.2 40 38
Chaos +5 (red titanite slab dark souls sx1) 207 - 239 - - - - - - - 60 10 44 40 38



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    • Anonymous

      i've been using the zweihander for my playthrough (first run,) and it's worked pretty well despite the attacks getting interrupted a lot
      should i switch to claymore?

      • Anonymous

        I remember when I dropped the Sword and Board playstyle in my first Dark Souls playthrough and started two handing big swords instead. It was against O&S. At some point, I realized that I wasn't using the shield anymore, so I decided to do away with it and just go for damage. When I dropped the shield, I stopped fat rolling and started medium rolling. It felt like I was flying after so long, and years later I can't see a fat roll without feeling physically sick. Thank you, Claymore, for helping me get good.

        • Anonymous

          Harder... Better... Longer... Stronger... Than any straight sword.

          Virgin squires with their tiny girly hands use long swords cause they can break their nails with something heavier and bigger.

          Chad elite knights use claymores.

          • Anonymous

            The gentlemen's choice for PvP. good damage good moveset. pretty much it. the 1hr2s are decent. 2hr2 is good when clanked in a wall. 2h rolling r1 is very strong. r1s are good against lower poise. backstab damage should 2 decision. solid weapon all round. also looks clean as ****

            • I have a lightning claymore at my side in a giantdad build,lightning damage is useful in the trip into izalith and discovering the true potential of bass cannon there.

              • Anonymous

                Claymore users are dumb casul retárds that can't time attacks, read guides all of the time and should get a longsword or a dagger which are better weapons wielded by real men, and yes the dagger is a amazing weapon cope.

                • Anonymous

                  @ 02. Mar 2023 00:15 Anon:

                  I call it a "gtfo and stfu combo".

                  Well then let's call it something else, for example, a "real combo"; because the R1 into R2 into R1 is quicker visually and in response than any other "random combo chain". That's how it 100% looks and feels to me. As for other qualities of a true combo others have already explained, it cannot be avoided and stuns. So the name really doesn't matter. What you tried to insinuate is that attack animations chain into eachother perfectly and at equal speed even if they are random. That's not true. There is only one sequence of attack animations that chain into each other perfectly and are quicker and stun and are unavoidable; that is the R1 into R2 into R1. Call it what ever, a "real combo" a "super combo" a "gtfo and stfu combo". What it means is that it is better and natural and quicker than any random button sequence ppl try to use. Thanks. Bye.

                  • Anonymous

                    The first time I looted this sword, I thought it dropped by one of those Undead Warriors who were killed by the dragon before. I was so stupid, that I started to farm these guys on the bridge to get a second Claymore. Haha :D

                    • Anonymous

                      Lmao wtf is "true combo" supposed to mean? That's literally nonsense, any combination of attacks is a COMBO. That's where the word comes from lol. Nobody has ever used much less popularized the vernacular "true combo" in any Fromsoft games, stop making things up for no reason. It's like how some people say "liquid humanity" like lmao it's always been called "soft" humanity, in over a decade I've never heard someone actually call it that. And true combo lmfao I just can't get over that totally made up phrase, like what the hell would that even pertain to, how is a thrust and slash not a "true combo" but a slash and thrust is? That makes no sense, so just an fyi for anyone trying to make edits to these pages, stop trying to completely make up vocabulary that hasn't ever existed among fans as if it means anything. There is no such thing as a "true combo", just a true idiot fabricating lies on a wiki for one of the most well established and open communities in gaming to ever exist. Hahaha, "true combo" lol what's next, you gonna say how fast rolling and mid rolling are the same and that fat roll is secretly the quickest? What a fool

                      • Anonymous

                        I don't understand why people seem to like it, it seems like it has poor damage and it has a normal way of attacking, can someone explain? I think my dark halberd is way better

                        • Anonymous

                          I love this thing. I am kinda clueless on picking weapons, but I think this hits the balance sweet spot between Damage,Stamina consumption,Swing speed and a nice one handed moveset. I'm not a big fan of the two handed moveset or the running attack but it's still a nice damn sword. +12 carried me till end game without any big deal

                          • Anonymous

                            Anyone like the lightning claymore? Just got it to +4 and it's damage is mediocre but it seems to stun enemies often

                            • Anonymous

                              Using it in one hand requires 16 f*cking STR and 10 DEX (the one u should never tell anyone about). Do you see a pattern here?

                              +15 regular or +5 lightning Claymore with it's great moveset is actually very good side-arm for Giant Dad builds for this sticky situations when we actually need to use shield to parry/riposte/block or use something that do not deal fire damage. Since clay is lighter than zwei we can also switch shield to heavier than grass crest without loosing our fast movement.

                              • Anonymous

                                Have it on +15 with 40 Dex and 40 Strength. An absolute unit of a weapon. Got me feeling like a true scotswoman.

                                • Anonymous

                                  Is claymore good for a faith dex build? I want my faith level to get up to 50 and dex to possibly 40. In any case, should I go for divine or occult?

                                  • Anonymous

                                    How can I get this while keeping the hellkite wyvern for killing later on? When I get this weapon, the wyvern always flies away.

                                    • Anonymous

                                      15+ Claymore, 26 strength, 18 dex ( Black Knight Sword as a back up ), gold pine resin, grass shield, 40 Vitality, Paladin Set. Found it really strong even PVP or PVE

                                      • Anonymous

                                        fantastic weapon but unfortunately it just barely loses to the gargoyle halberd since the halberd has range dmg over it and it gives you status boosts, but if you want moveset and looks go for this godly weapon.

                                        • Anonymous

                                          once i used a zweihander... but then i listened to blood of bannockburn and suddenly it was a claymore ready to fight the brits!

                                          • Anonymous

                                            im used to getting interrupted when swinging around a zweihander but with this, its fast enough to deal damage

                                            • Anonymous

                                              this thing is a BEAST. i got it up to +5 chaos and while it doesnt do as much damage as the zwei its moveset and looks definitely make up for it

                                              • Anonymous

                                                guys chaos +5 or +15 normal for a quality medium armor build? idk if i should put tons of levels into str/dex or not

                                                • Anonymous

                                                  I picked up this thing on my blind first play through with the intent of doing a faith+strength build (played the other two dark souls games before this one), and with the intent of likely swapping it out for something like a vertical ulgs, but everytime I found new weapons I just could not get myself to swap off. Ended the game just absolutely in love with this weapon. It's fast, deals good damage, and has a versatile and fun moveset combining both 2h and 1h. You get it super early on and is good even through endgame. HIGHLY recommend for PvE as well as PvP

                                                  • If you are doing PVP this is arguably the best weapon in the game... The base damage is quite good without being OP, same with the scaling, but what makes it so good is the Moveset... Everything with the claymore is well balanced, the Weapon is good enough to let you LEARN (maybe even kill) AS A RESULT of your skills (not of the weapon power), and so you start to... git gud (eventually_... Lets say something like the Goldtracer - terrible effing weapon - you will get some wins as a result of the weapon being so OP (not really against an experienced player) but what can you learn from a freaking goldtrracer? : just to spam the R1.
                                                    You master the claymore, you are ready to fight with any weapon of the game

                                                    • Anonymous

                                                      It impresses me how much people love this greatsword, but currently I have it both with the black night sword, and I just feel like the bk sword is much stronger. If someone could explain me why everyone is so loving for this weapon I would appreciate it

                                                      • Anonymous

                                                        I tried so hard to get this thing of beauty... I knew where it was, I just didn’t know how to get past that wyvern. I mean, for f*cks sake I died over a dozen times just trying to reach that bonfire. In my last attempt I was just standing in that save space, just spacing out, looking up how the f*ck you could get past it. But before I realised, that goddamn thing just flew down and started walking towards me. As soon as I noticed, I just ran for my life. Only one frame away from being roasted yet again before I sat down in safety. And when I turned around the wyvern was gone... I took the Claymore, equipped it, and I’m never gonna main any other weapon anymore (maybe). I’m so happy with this weapon, but I have to ask; where did that wyvern go?

                                                        • Anonymous

                                                          Hi everyone i played ds3 and bloodborne i wanted to make a 60/60/60/30 (strength,Dex,Faith,int) build and wanted to ask which infusion to make thanks

                                                          • Anonymous

                                                            One of the crappiest weapons in the game, so little damage compared to other great swords, may as well use a long sword.

                                                            • Anonymous

                                                              Claymore. Swamp, green titanite shard from worm with master key. Great Hollow for blue titanite chunk. Come back to darkwood garden grab enchanted coal from chest near the mushrooms men. Upgrade your claymore. Have an enchanted claymore at the start of the game! Intelligence will upgrade your spells and your sword!

                                                              • Anonymous

                                                                A nice wee bit of trivia: The Claymore in game is the very same as the Scottish Highland Claymore, or "Claidheamh-mòr" (pronounced "Clay-em-mor" in Scottish Gaelic, the language of the Scottish Highlands at the time the sword was fashioned).

                                                                • Anonymous

                                                                  Crossposting this from the Bastard Sword article; since that article said Claymore had a preferable moveset, I decided to chart the differences for anyone who like me was curious. SO, my comparison of this sword's (BS) moveset with Claymore (CM): IDENTICAL - their onehanded (1h) R1s and twohanded (2h) R1s are the same (horizontal slash, overhead slam respectively); their twohanded R2s are both horizontal slashes; their 1h and 2h running/backstep attacks are the same (spin attacks); and their 1h rolling attacks are the same (overhead slam). WHERE THEY DIFFER - BS's onehanded R2 and twohanded rolling attack are overhead slams; CM's 1H R2 and twohanded rolling attack are thrust attacks. I believe that's everything, please leave a message if I did miss any differences in their movesets!

                                                                  • Anonymous

                                                                    Whoever listed the "combos" (the 2H R1,R2,R1, or 1H R1,R2 for example) in this article... doesn't know much about this game. Every other weapon in this game that has R1,R1 and/or R2,R2 strings will essentially do the same thing with those inputs. The 1H R1, R2, for example, is straight up just the R1 attack followed by the R2 attack. The other one is the same, except the R2 is followed up by the second R1 attack in the R1,R1 chain. Again, every weapon with strings (i.e. not warpick and so on) can do these same "combos," they are not particular to this weapon. Disappointing but not unexpected.

                                                                    • While I'm a sentimental sucker for the Greatsword and never don't love black knight weapons when running fast in ng, it's easily the best all around weapon in the game. With relatively low stat investment, an elemental chaos claymore is hell on wheels for ng base game pvp and pve, and a fully upgrade claymore at +15 all around will never fail you with it's beautiful moveset when you move into NG+ and beyond. Anyway, when I say beautiful, this clip I took yesterday on twitch says it better than any post I could make:

                                                                      • Anonymous

                                                                        j' ai ma claymore foudre +5, est t' il possible de faire pluys de dégat en montant une stat particulière. merci

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