This area used to terrify me but once you realize the invisible paths are fairly wide and perfectly straight it's actually very easy to rush through. The golden golem on that narrow slippery path is the real boss, not Seath.
god I hate this place, one tread too close to a slope at a cursed angle, and you get shunted sideways to your death like you're wearing ice blocks on your feet
This boss is annoying because of the bloody path towardsd him. Unnecessary long, made difficult by an invisible path and a crowd of clamps that you need to carefully take down one after another cause they can basically 2-3 hit you if you're not a tank. At least with O+S and other bosses you're there real quick to give it another go, improve your fighting technique etc, but this is just unnecessarily TEADEOUS and after 5 times feels like AGES cause the path to him is so ****ing long.
I once tried using Slumbering Dragoncrest & Ring of Fog to sneak by everything and it mostly works. Except when I took off RoF to get the slab. Halfway to the slab, the first Golden Golem jumped down on the walkway and scared the **** outta me
This boss is so garbage, Its a marathon to get to Seath, he can curse in the front, and deal massive dmg in the back. Do I need to mention the healing crystal behind him that reappears everytime you die oh wait I just did because it's that dumb. Whats worst is that the crystal cave is just a hole in a ground full of crystals, a boring place for a dumb boss, how fitting. (Please Excuse My Ranting, I'm gonna go take a Chill Pill. Have a Nice Day)
some wiki author has PTSD from Golden Crystal Golems. every mention of them has outright warnings that they're super dangerous and to be careful. it's dark souls bro, we know.
Despite the death pits and the clams, i found the design of the area fascinating, is like the whole area has gradually been corrupted by seath's crystal
If you go with a bow you can mark your safely with aim and arrow then walk, if you want to leave a mark, use prism but the bow/aim/shoot/walk is faster, wooden arrow my friends
Why does this guide tell us not to rest at the bonfire in Seath’s arena? You can warp from it rather than use a homeward bone and if you light it but don’t rest at it it’ll not be available to warp to, what the?
After balancing over invisible crystals with meticulous precision, only a small step away from death, fighting heavily armored crystal boys in a narrow space, running to the fog gate and meanwhile being overpowered by giant shells, you don't exactly feel proud
Want to point out the note at the bottom isn't accurate. Don't know if it's different in the remaster than vanilla Dark Souls, but the two warpable bonfires for Seath's whole zone are the Crystal Cave bonfire and the Duke's Archive bonfire right next to the shortcut and Big Hat Logan. So you can just warp from Seath's bonfire right back to the bonfire closest to Big Hat Logan. Plus, you have to rest at -- not just light -- the Crystal Cave bonfire in order to warp to it later. If you use a Homeward Bone instead, you'll need to run back through the whole Crystal Cave area to rest at the bonfire later.
So yeah, DON'T use a Homeward Bone instead of resting at the Crystal Cave bonfire. Just rest and warp to the Duke's Archive bonfire.
I'm so pissed that my dumbass couldn't figure out that the paths that were invisible had the crystals falling down on it. Other than that pretty cool place to be.
I've always liked crystal themed areas in games, dunno why, ever since crystal snail in megaman x2 I think. Dark souls is pretty breathtaking the first time you walk down. After the umpteenth time walking down though after sliding off things that look solid, falling through cracks in invisible platforms or being shot at by butterflies that stay out of range and never rest, it's become less awe inspiring and honestly can kind of go ***** itself. Though it is all really pretty.
I aggro'd the first Golden Golem, headed back up to the solid area at the beginning of the invisible path- opposite where the first Moonlight Butterfly is resting- and found that the Golem couldn't progress any further than the beginning of the invisible path, letting me strike it will enough room to dodge or roll backwards to avoid its attacks with solid ground at my back. If you are falling to your death battling it further down, this may make it easier to deal with :)
Okay but is there any ways to make it less hard ? Even the golems are falling throught the cracks of the invisible bridges and it's starting to be annoying as *****.
If I finish Siegmeyer of Catarina's quest-line before heading to the inner garden of The Duke's Archives, will the golden crystal golem in the center of the garden disappear?
I'm I the first person to discover this? Alternatively you can shoot the invisible floor with arrows instead of using prism stones as a guide. This is a much more reliable method since you can aim the arrows.
People talk about how lazy and rushed the Demon Ruins and Lost Izalith are, but i'll be honest with you, I feel the same way about the Crystal Cave. It felt like the devs were rushed to make the area fun but challenging and rather than actually populate it with enemies and such that would make for a fun level, they figured "INVISIBLE PATHWAYS! NO BONFIRE! DUMB CLAM ENEMIES THAT HIT FOR RIDICULOUS DAMAGE AND CAN GLITCH INTO THE BOSS ROOM!"
In case you hadn't gathered, I particularly dislike the Crystal Cave.
Pain in the arse. Pretty though.
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