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Shields

In a game where letting a single blow slip past your guard can lead to your untimely demise, shields play an integral role in your survival in Lordran. More than just a wall between you and the enemy, the player is presented with a wide variety of shield styles to choose from, allowing them the freedom to integrate their shield into their own personal playstyle. With offensive applications in addition to the predicted defensive applications, shield strategy can easily become far deeper than simply blocking damage.

The offensive properties of a shield have no effect on its defensive abilities, and new players can mistake a shield's attack power for it's overall strength. When looking at a shield, one of the most important stats is Stability - the higher the stability, the more efficient a shield is at blocking attacks, staggering enemies and using stamina. Damage Reduction will indicate how a shield fares in reducing the damage of different types of attacks; many shields can block physical attacks completely, but none are able to completely block elemental or magic damage. Shields also possess other properties, such as the ability to parry attacks, bash enemies, and use special attacks.

Read more about shields, their properties and usage


 

 

Small Shields

 

  Attack Power
Damage Reduction (%)
Requirements
Param Bonus
   
Image Name
icon_dmg_phy.png
icon_prot_phy.png
icon_dmg_magi.png
icon_prot_magi.png
icon_dmg_fire.png
icon_prot_fire.png
icon_dmg_lightn.png
icon_prot_lightn.png
icon_dmg_cbonus.png
icon_prot_stab.png
icon_strength.png
icon_dexterity.png
icon_intelligence.png
icon_faith.png
icon_other_dura.png
icon_other_weig.png
Deflection ParrySpeed Acquired From
Notes
small_leather_shield.png
Small Leather Shield 40
80
0
35
0
60
0
60
100
40
5
D
0
-
0
-
0
-
200
0.5
Light Fast Starter Item: Initial Equipment for Sorcerer.
Purchase: Undead Merchant for 600 Souls.
leather_shield.png Leather Shield 42
85
0
35
0
60
0
60
100
45
6
D
0
-
0
-
0
-
200
1.0
Light Fast Starter Item: Initial Equipment for Wanderer.
Purchase: Undead Merchant for 800 Souls.
target_shield.png Target Shield 56
78
0
30
0
65
0
50
100
45
8
D
11
-
0
-
0
-
150
2.0
Light Special Starter Item: Initial Equipment for Thief.
Location: Found on a body inside a small room in Lower Undead Burg just before the Capra Demon.
buckler.png Buckler 55
76
0
32
0
65
0
53
100
40
7
D
13
-
0
-
0
-
150
1.5
Light Special Purchase: Undead Merchant for 800 souls.
Drops: Undead Knight (Rapier) (A) [Undead Parish]
cracked_round_shield.png Cracked Round Shield 46
65
0
55
0
10
0
45
100
30
6
D
0
-
0
-
0
-
60
1.0
None Fast Starter Item: Initial Equipment for Pyromancer.
Drops: Armored Undead (Axe, Sword) (A)
warriors_round_shield.png Warrior's Round Shield 50
85
0
65
0
30
0
65
100
40
6
D
0
-
0
-
0
-
180
1.0
Light Fast Purchase: Undead Merchant for 800 souls.
red_and_white_round_shield.png Red & White Round Shield 50
85
0
65
0
30
0
65
100
40
6
D
0
-
0
-
0
-
180
1.0
Light Fast Drops: Skeleton Swordsman (Multiple types)
caduceus_round_shield.png Caduceus Round Shield 50
85
0
65
0
30
0
65
100
40
6
D
0
-
0
-
0
-
180
1.0
Light Fast Location: Firelink Shrine [Graveyard]
effigy_shield.png Effigy Shield 60
90
0
40
0
70
0
90
100
45
10
D
0
-
0
-
16
-
180
3.0
Light Normal Location: Tomb of the Giants
plank_shield.png Plank Shield 52
75
0
40
0
20
0
55
100
45
7
D
0
-
0
-
0
-
120
1.5
Light Fast Starter Item: Initial Equipment for Deprived.
Location: In a Chest in Blighttown just before the hidden entrance to The Great Hollow.
crystal_ring_shield_1.png Crystal Ring Shield 0
70
100
90
0
70
0
40
100
40
10
-
0
-
0
-
0
-
120
3.0
Light Projectile* Crafted: Obtained by Ascending a +10 with the Moonlight Butterfly Soul.
*L2 or R2 Attack sends out a magic disc that strikes enemies at range.

Key

Requirements /
Parameter Bonus
Attack Values Damage Reduction (%)
Reducing the elemental damage taken in %
Auxiliary Effects Others
icon_strength.png
Strength
icon_dmg_phy.png
Physical
icon_prot_phy.png
Physical
icon_res_bleed.png
Bleeding
icon_other_dura.png
Durability
icon_dexterity.png
Dexterity
icon_dmg_magi.png
Magic
icon_prot_magi.png
Magic
icon_res_poison.png
Poison
icon_other_weig.png
Weight
icon_intelligence.png
Intelligence
icon_dmg_fire.png
Fire
icon_prot_fire.png
Fire
icon_res_divine.png
Divine
 
icon_faith.png
Faith
icon_dmg_lightn.png
Lightning
icon_prot_lightn.png
Lightning
icon_res_occult.png
Occult
 
  icon_dmg_cbonus.png
Critical
icon_prot_stab.png
Stability
   

Attack Power: Physical/Magic/Flame/Lightning/Critical. Unless otherwise noted, all shields deal Strike damage.
Stability: How well the player keeps stance after being hit.
Damage Reduction Rate: Reduces the Physical/Magic/Flame/Lightning/Stability damage taken in the % indicated. The last value, Stability, indicates how much force a shield can withstand before being knocked aside. The higher the Stability value is, the less stamina will be consumed when an attack is blocked. If the force of a physical attack is greater than a shield's stability value, only damage up to that value will be mitigated; the remainder will taken directly from the user's health.
Requirements/Multipliers: Strength/Dexterity/Intelligence/Faith. Divine shields scale with Intellect instead of Faith. As such there are no shields that scale with Faith.
Durability: The shield's HP; when the durability reaches critical, the effectiveness of it's attacks and blocks are severely weakened.
Weight: How much the shield weighs.
Deflection/Parry: The deflection level and parry type the shield has.
Description: Details regarding the shield's make, origin, etc.