Help
Help

 

Standard Shields

 

  Attack Power
Damage Reduction (%)
Requirements
Param Bonus
   
Image Name icon_dmg_phy.png
icon_prot_phy.png
icon_dmg_magi.png
icon_prot_magi.png
icon_dmg_fire.png
icon_prot_fire.png
icon_dmg_lightn.png
icon_prot_lightn.png
icon_dmg_cbonus.png
icon_prot_stab.png
icon_strength.png icon_dexterity.png icon_intelligence.png icon_faith.png icon_other_dura.png
icon_other_weig.png
Deflection ParrySpeed Acquired From
Notes
gargoyles_shield.png Gargoyle's Shield 62
85
0
40
0
75
0
70
100
56
12
D
0
-
0
-
0
-
300
4.0
Medium Normal Drops: Bell Gargoyle Boss (A), Gargoyle (A)
eastwest_shield.png East-West Shield 52
88
0
40
0
30
0
65
100
44
6
D
0
-
0
-
0
-
160
1.0
Medium Fast Starter Item: Initial Equipment for Cleric.
Purchase: Undead Merchant for 400 souls.
wooden_shield.png Wooden Shield 54
93
0
40
0
30
0
65
100
52
7
D
0
-
0
-
0
-
160
1.5
Medium Fast Location: On a corpse behind a door just before the first bonfire in the Undead Burg.
large_leather_shield.png Large Leather Shield 46
91
0
35
0
60
0
60
100
52
7
D
0
-
0
-
0
-
200
1.5
Medium Fast Starter Item: Intial Equipment for Hunter.
Purchase: Andre of Astora for 800 souls.
Drops: Phalanx (A)
heater_shield.png Heater Shield 60
100
0
30
0
70
0
50
100
55
8
D
0
-
0
-
0
-
250
2.0
Medium Fast Starter Item: Initial Equipment for Warrior.
Purchase: Undead Merchant for 1000 Souls.
knight_shield.png Knight Shield 68
100
0
30
0
60
0
40
100
56
10
D
0
-
0
-
0
-
200
5.5
Medium Normal Location: On a corpse in the Undead Parish just past the Fog Gate. Guarded by an Elite Undead Knight.
tower_kite_shield.png Tower Kite Shield 64
100
0
30
0
70
0
50
100
58
10
D
0
-
0
-
0
-
250
3.0
Medium Normal Starter Item: Initial Equipment for Knight.
Purchase: Andre of Astora for 1000 souls.
caduceus_kite_shield.png Caduceus Kite Shield 64
100
0
30
0
70
0
50
100
58
10
D
0
-
0
-
0
-
250
3.0
Medium Normal Purchase: Andre of Astora for 1000 souls.
Drops: Undead Crystal Soldier (A)
hollow_soldier_shield.png Hollow Soldier Shield 66
100
0
30
0
65
0
50
100
56
11
D
0
-
0
-
0
-
250
3.5
Medium Normal Drops: Undead Soldier(Spear, Sword) (A)
balder_shield.png Balder Shield 66
100
0
20
0
60
0
50
100
63
12
D
0
-
0
-
0
-
220
4.0
Medium Normal Purchase: Crestfallen Merchant for 4000 souls.
Drops: Elite Undead Guard (Rapier, Sword) (A), Elite Undead Guard [Sens' Fortress] (Rapier, Archer) (A)
sunlight_shield.png Sunlight Shield 64
100
0
30
0
75
0
50
100
60
12
D
0
-
0
-
0
-
280
4.0
Medium Normal Drops: Solaire of Astora.
iron_round_shield.png Iron Round Shield 68
100
0
30
0
72
0
46
100
52
14
D
0
-
0
-
0
-
280
5.0
Heavy Normal Drop: Shiva of the East

The only heavy deflection shield that can also parry.
silver_knight_shield.png Silver Knight Shield 66
100
0
40
0
75
0
65
100
64
14
D
0
-
0
-
0
-
250
5.0
Medium Normal Drops: Silver Knight (Spear, Sword) (A)
black_knight_shield.png Black Knight Shield 68
100
0
25
0
95
0
65
100
62
16
D
0
-
0
-
0
-
250
6.0
Medium Normal Drop: Black Knight (Axe, Greatsword, Spear, Sword) (A)
pierce_shield.png Pierce Shield 82
95
0
30
0
70
0
34
100
49
11
D
14
C
0
-
0
-
180
3.5
Light Bash* Gift: Find Siegmeyer of Catarina in the Blighttown swamp near a group of slugs and give him 3 Purple Moss.

*Parry is replaced by an overhead shield bash.
spiked_shield.png Spiked Shield 78
90
0
28
0
69
0
40
100
48
10
D
12
C
0
-
0
-
160
3.0
Light Bash* Drops: Kirk, Knight of Thorns

*Parry is replaced by an overhead shield bash.
300 Bleeding Damage.
crest_shield.png Crest Shield 62
100
0
80
0
55
0
45
100
55
10
D
0
-
0
-
0
-
300
3.0
Medium Normal Drops: Knight of Astora, Oscar (Hollow)
dragon_crest_shield.png Dragon Crest Shield 62
100
0
20
0
85
0
45
100
55
10
D
0
-
0
-
0
-
300
3.0
Medium Normal Location: In the Valley of Drakes near the Zombie Dragon.
grass_crest_shield.png Grass Crest Shield 62
95
0
42
0
70
0
50
100
51
10
D
0
-
0
-
0
-
200
3.0
Medium Normal Location: Darkroot Basin, cliff-side path, near cave to Valley of Drakes. On a corpse guarded by a Black Knight.

Speeds up stamina regeneration, also when shield is on back.
spider_shield.png Spider Shield 62
100
0
30
0
72
0
48
100
56
10
D
0
-
0
-
0
-
230
3.0
Medium Normal Starter Item: Initial Equipment for Bandit.
Locations: Valley of Drakes, on the bridge to lower New Londo or above the Giant Rat in the Depths, drop down the hole behind the first Butcher.

Protects from Poison and Toxin buildup when used to block attacks.
bloodshield.png Bloodshield 62
100
0
30
0
70
0
50
100
53
10
D
0
-
0
-
0
-
240
3.0
Medium Normal Location: In the Painted World of Ariamis on the bridge near the Zombie Dragon.

Raises Bleed/Poison/Curse resist by 25%, also when shield is on back.
sanctus.png Sanctus 62
95
0
40
0
70
0
50
100
51
10
D
0
-
0
-
18
-
410
3.0
Medium Normal Drops: Paladin Leeroy.

Restores 2 HP every 2 seconds.
Crystal_Shield.png Crystal Shield 70
100
0
60
0
80
0
80
100
60
14
D
0
-
0
-
0
-
250
5.0
Medium Bash* Purchase: Domhnall of Zena for 4000 souls.

*Parry is replaced by an overhead shield bash.
Cannot be repaired.

 

Key

Requirements /
Parameter Bonus
Attack Values Damage Reduction (%)
Reducing the elemental damage taken in %
Auxiliary Effects Others
icon_strength.png
Strength
icon_dmg_phy.png
Physical
icon_prot_phy.png
Physical
icon_res_bleed.png
Bleeding
icon_other_dura.png
Durability
icon_dexterity.png
Dexterity
icon_dmg_magi.png
Magic
icon_prot_magi.png
Magic
icon_res_poison.png
Poison
icon_other_weig.png
Weight
icon_intelligence.png
Intelligence
icon_dmg_fire.png
Fire
icon_prot_fire.png
Fire
icon_res_divine.png
Divine
 
icon_faith.png
Faith
icon_dmg_lightn.png
Lightning
icon_prot_lightn.png
Lightning
icon_res_occult.png
Occult
 
  icon_dmg_cbonus.png
Critical
icon_prot_stab.png
Stability
   

Attack Power: Physical/Magic/Flame/Lightning/Critical. Unless otherwise noted, all shields deal Strike damage.
Stability: How well the player keeps stance after being hit.
Damage Reduction Rate: Reduces the Physical/Magic/Flame/Lightning/Stability damage taken in the % indicated. The last value, Stability, indicates how much force a shield can withstand before being knocked aside. The higher the Stability value is, the less stamina will be consumed when an attack is blocked. If the force of a physical attack is greater than a shield's stability value, only damage up to that value will be mitigated; the remainder will taken directly from the user's health.
Requirements/Multipliers: Strength/Dexterity/Intelligence/Faith. Divine shields scale with Intellect instead of Faith. As such there are no shields that scale with Faith.
Durability: The shield's HP; when the durability reaches critical, the effectiveness of it's attacks and blocks are severely weakened.
Weight: How much the shield weighs.
Deflection/Parry: The deflection level and parry type the shield has.
Description: Details regarding the shield's make, origin, etc.





Load more

Chat