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Weapons are a very strategic and important choice for the player in Dark Souls. The player will be encouraged to discover and deeply learn a weapon that suits their style of play and preference, with subtle parameters affecting the weapon's performance in combat. A player will be able to dedicate themselves to mastering one weapon, and expect to perform well regardless of the choice. The game hopes to create a bond between the player and their chosen weapon

Some Weapon Notes:

  • Weapon damage formula is: (base damage)*(n/10+1) where n is the number of upgrades.
  • You can also create Boss Soul Weapons which are crafted from the souls that are dropped by certain bosses.
  • For definitions of terms and images used in the weapons tables and pages, refer to the Table Key and Weapon Heading Key, at the bottom of the page.

All values for Lightning and Fire upgrades are revised and confirmed pr. 1/1-13. 

 

Weapon Categories

 

 

 

 

Weapons List

 

Daggers

 

 

Straight Swords

 

 

 

 

Greatswords

 

 

 

 

Ultra Greatswords

 

 

Curved Swords

 

 

 

Katanas

 

 

Curved Greatswords

 

 

Piercing Swords

 

 

Axes

 

 

Great Axes

 

 

Hammers

 

 

 

Great Hammers

 

 

Fist & Claw

 

 

Spears

 

 

 

Halberds

 

 

 

Whips

 

 

Bows

 

 

Greatbows

 

 

Crossbows

 

 

Flames

 

 

Catalysts

 

 

 

Talismans

 

 

 

Table Key

Requirements /
Parameter Bonus
Attack Values
Damage Reduction (%)
Reducing the elemental damage taken in %
Auxiliary Effects
Others
icon_strength.png
Strength
icon_dmg_phy.png
Physical
icon_prot_phy.png
Physical
icon_res_bleed.png
Bleeding
icon_other_dura.png
Durability
icon_dexterity.png
Dexterity
icon_dmg_magi.png
Magic
icon_prot_magi.png
Magic
icon_res_poison.png
Poison
icon_other_weig.png
Weight
icon_intelligence.png
Intelligence
icon_dmg_fire.png
Fire
icon_prot_fire.png
Fire
icon_res_divine.png
Divine

icon_faith.png
Faith
icon_dmg_lightn.png
Lightning
icon_prot_lightn.png
Lightning
icon_res_occult.png
Occult


icon_dmg_cbonus.png
Critical
icon_prot_stab.png
Stability



icon_dmg_magi_adj.png
Magic Adjustment



Durability: The weapon's HP, when the durability hits 0, the effectiveness of its attacks become weakened to the point of almost useless. When an items durability is low, a message will come up saying "Weapon At Risk!" at this point the weapon does not perform at it's best.
Weight: How much the item weights when equipped.
Stability: How well the player keeps stance after being hit
Attack Type: Defines what kind of swing set the weapon has.
Regular(R), Thrust(T), Slash(Sl), Strike(St)

Weapon Heading Key

Weapon Type: The weapon type/category.
Attack Type: Determines the type of damage dealt and holds some sway over it's primary moveset (usually one-handed light and heavy attack), some weapons may have a single or multiple types.
Critical: The damage boost you recieve for ripostes and backstabs, 100 is the base and anything higher is a bonus percentage. (Example, 110 is a 10% boost)
Bleed: The amount of bleed damage the weapon does. Upon fully inflicting, bleeding will take a percentage off your enemies [[#|HP]]. (Example, 300 bleed will take 30%)
Poison: The amount of poison or toxic damage the weapon does. Upon fully inflicting it will cause slow poison or toxic damage to the enemy over time.
Weight: The weight of the weapon.
Durability: The lifespan of the weapon will slowly degrade during use, and if not repaired will drastically lose combat effectivness at 30% durability, and close to useless at 0%.
Crystal: Durability if it can advance down the Crystal path will have 1/10th of its normal durability in exchange for higher attack power. Crystal upgrades cannot be repaired or downgraded, but further reinforcement will also repair the weapon (up to +5).
Upgrade cost: The soul cost to upgrade and if it only uses a single type of titanite, what it is. Visit the Upgrades page for more information.
Buffable: ‍‍If the weapon is buffable or not. All Regular, Raw and Crystal upgraded weapons are confirmed to be buffable. ‍‍
Acquired from: Where the item is obtained, either via corpse, a drop with a rough rate of the item, or bought from a merchant with how many souls it costs.
Hints and Tips: Various tidbits, noteworthy information, about the weapon.
Youtube relevant videos: Videos about how you get it, or using it in action.
Required in Build: What build this weapon is required for (Note: this may be changed soon however so don't get carried away on adding stuff.)




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