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Stats

Stats can be increased up to a level of 99. Increasing any stat will also increase the players Physical Defense, as well as the Magic, Flame and Lightning Defense. At around level 80 the player won't get increases in all defense stats, rather just a few of the defense stats each level (i.e. physical defense one level, and the next level flame and magic defense).


Stats | Level | Vitality | Attunement | Endurance | Strength | Dexterity | Resistance | Intelligence | Faith | Humanity

Level

icon_level.png
This is the player's current level. It will increase when leveling any stat.
  • The highest level possible, when all eight stats are at 99, depends on the starting class and lies around level 710. * Max level is 713 when starting as a Sorcerer, as they have the lowest resistance. Then 711 as Knight or Thief, 709 as Wanderer or Pyromancer, or 710 for any other starting class.
  • The amount of souls needed to get from level 1 to level 709 is 1,657,130,759.
  • The amount of souls needed to get from level 1 to level 710 is 1,665,905,607.
  • The amount of souls needed to get from level 1 to level 711 is 1,674,715,197.
  • The amount of souls needed to get from level 1 to level 713 is 1,692,438,971.

Required Souls
The amount of souls needed to level up, and increase one stat, will increase with every level.
The cost for each level is shown below. The amount shown is the cost to get to that level.

0
1
2
3
4
5
6
7
8
9
00+
X
X
673
690
707
724
741
758
775
793
10+
811
829
847
1039
1238
1445
1660
1883
2114
2353
20+
2601
2857
3122
3396
3678
3970
4271
4581
4900
5229
30+
5567
5915
6273
6641
7019
7407
7805
8214
8634
9064
40+
9505
9957
10420
10894
11379
11876
12384
12904
13436
13979
50+
14535
15103
15683
16275
16880
17497
18127
18770
19426
20095
60+
20777
21472
22181
22904
23640
24390
25154
25932
26724
27530
70+
28351
29189
30036
30901
31780
32675
33585
34510
35450
36406
80+
37377
38364
39367
40386
41421
42472
43539
44623
45724
46841
90+
47975
49126
50294
51479
52681
53901
55138
56393
57666
58956
100+
60265
61592
62937
64300
65682
67082
68501
69939
71396
72872
110+
74367
75881
77415
78969
80542
82135
83748
85381
87034
88707
120+
90401
92115
93850
95606
97382
99180
100999
102839
104700
106583
130+
108487
110413
112361
114331
116323
118337
120373
122432
124514
126618
140+
128745
130895
133068
135264
137483
139726
141992
144282
146596
148933
150+
151295
153681
156091
158525
160984
163467
165975
168508
171066
173649
160+
176257
178890
181549
184234
186944
189680
192442
195230
198044
200884
170+
203751
206644
209564
212511
215484
218485
221513
224568
227650
230760
180+
233897
237062
240255
243476
246725
250002
253307
256641
260004
263395
190+
266815
270264
273742
277249
280785
284351
287946
291571
295226
298910
200+
302625
306370
310145
313950
317786
321652
325549
329477
333436
337426
210+
341447
345449
349583
353699
357846
362025
366236
370479
374754
379061
220+
383401
387773
392178
396616
401086
405590
410127
414697
419300
423937
230+
428607
433311
438049
442821
447627
452467
457341
462250
467194
472172
240+
477185
482233
487316
492434
497587
502776
508000
513260
518556
523887
250+
529255
534659
540099
545575
551088
556637
562223
567846
573506
579203
260+
584937
590709
596517
602364
608248
614170
620130
626128
632164
638238
270+
644351
650502
656692
662921
669188
675495
681841
688226
694650
701114
280+
707617
714160
720743
727366
734029
740732
747476
754259
761084
767949
290+
774855
781802
788790
795819
802889
810001
817154
824349
831586
838864
300+
846185
853548
860953
868400
875890
883422
890997
898615
906276
913980
310+
921727
929517
937351
945229
953150
961115
969124
977177
985274
993415
320+
1001601
1009831
1018196
1026426
1034790
1039638
1049316
1060156
1068700
1077291
330+
1085927
1094609
1103337
1112111
1120931
1129797
1138710
1147668
1156674
1165726
340+
1174825
1183971
1193164
1202404
1211691
1221026
1230408
1239838
1249316
1258841
350+
1268415
1278037
1287707
1297425
1307192
1317007
1326871
1336784
1346746
1356757


Vitality

icon_vitality.png
Vitality governs the player's maximum Health points.
  • From 40 vitality onwards increasing this stat becomes less useful. The amount of health points gained decreases from around 20 at 41 vitality to around 8 at 51 vitality.
  • The Ring of Favor and Protection adds 20% of your vitality to your maximum, for example, at 50 Vit. you will have 1800 instead of 1500. However, the ring breaks if the user ever takes it off.

Vitality:
10
20
30
40
50
60
70
80
90
99
Health:
572
792
1100
1325
1500
1588
1675
1758
1837
1900


Attunement

icon_attunement.png
Attunement governs the amount of Spell [[#|slots]].
  • Spell slots determine how many Sorceries, Pyromancies, and Miracles you can equip.
  • At 50 attunement you have reached the maximum number of spell slots (10).
  • The White Seance Ring and the Darkmoon Seance Ring gives one additional spell slot each, when equipped.
    • These rings will also grant an attunement slot (two if both rings are worn) even if you have none. This lets you use Pyromancy effectively if you are in need of a support spell, since its power is not dependent on stats.

Attunement:
10
12
14
16
19
23
28
34
41
50
60
70
80
90
99
Spell Slots:
1
2
3
4
5
6
7
8
9
10
10
10
10
10
10


Endurance

icon_endurance.png
Endurance controls the player's Stamina, max Equip Load and resistance to Bleeding.
  • Stamina will not be increased after 40 Endurance, but Equip Load and Bleed Resistance will.
  • The roll and run speed of the player will vary with the amount of equipped weight.
    • Equip weight above 100% of total Equip Load leaves the player unable to roll and run.
    • Equip weight between 50% to 100% of Equip Load gives slow movement, and causes the player to 'fat roll'.
    • Equip weight between 25% to 50% of Equip Load gives medium movement.
    • Equip weight below 25% of Equip Burden gives fast movement.
  • Stamina regeneration is also reduced by higher equip burdens, at the same equip loads as roll and run speed reduction.
  • Max equip burden can be increased further by wearing Havel's Ring, Ring of Favor and Protection or Mask of the Father.

Endurance:
10
20
30
40
50
60
70
80
90
99
Stamina:
91
110
133
160
160
160
160
160
160
160
Equip Load:
50.0
60.0
70.0
80.0
90.0
100.0
110.0
120.0
130.0
139.0


Strength

icon_strength.png
Strength controls the player's Attack [[#|Power]] for weapons that scale with Strength. Strength does NOT affect your weapon swing speed as shown in this video.
  • Most weapons require a minimum strength level to be wielded properly.
  • Two-handing the weapon will give a 50% strength bonus, affecting both the weapon requirements and damage modifier.
    • If you do not meet the minimum strength required, the weapon damage is decreased and the moveset is altered to a single slow swing.
    • Strength is the only stat that affects the moveset, but not meeting the Dexterity, Intelligence or Faith requirements of the weapon will make it rebound upon contact, and also decrease the damage.
  • Strength is especially useful for Ultra Greatswords, Axes and Great Axes, Hammers and Great Hammers.


Dexterity

icon_dexterity.png
Dexterity controls the player's Attack Power for weapons that scale with Dexterity and increases casting speed for most spells.
  • Some weapons require a minimum dexterity level to be wielded properly.
  • If you do not meet the minimum dexterity required, you will stagger after every hit on an opponent.
  • The speed of spell casting increases with dexterity, max speed at 45 dex.
    • Casting speed is only affected by Dexterity in the range of 35-45. Anything below 35 and there will be no change in casting speed.
    • Dexterity only affects casting speed of attack spells. Buffs and utility spells such as weapon buffs and Tranquil walk of Peace are not affected.
      • Pyromancy: Increases attack pyromancy between 20-27%
      • Sorcery and Miracles are increased by roughly 8-10%*
  • Dexterity is especially useful for Daggers, Katanas, Thrusting/Piercing Swords, Curved Swords, Spears, Whips and Bows

*Even though the Miracle Wrath of the Gods is an attack spell the casting speed for this spell is not increased.


Resistance

icon_resistance.png
Resistance increases physical and flame defense and resistance to poison.
  • Defense (including physical and flame) are also affected by your total level and the diminishing returns from both appear to stack, causing resistance's effectiveness at higher levels to become negligible. Poison defense does not suffer from this double diminishing return effect, although armor and the poisonbite ring are better options.
  • Resistance offers a static debuff on damage. 1 point of res = 1 point less damage taken, or 1% less damage taken, whichever value is -lower-. Attacks that would normally kill you have about a 7 time multiplier on damage reduced. This only has effect on PvE enemies in game, not other Players and hence is not useful for PvP.
  • Resistance offers a reduction in fall damage take by the player (Confirmed False [Can provide proof upon request])
NOTE: Starting [[#|classes]] level's are unaffected by their Resistance level. Leveling resistance at bonfires should increase your level like normal. It can be useful in areas like Blighttown and the painted world of Ariamis but poison resistant armor sets are sufficient for survival. It is generally not recommended to level up resistance.


Intelligence

icon_intelligence.png
Intelligence governs the Sorcery Power. It also controls the player's attack power for weapons that scale with Intelligence.
  • Sorceries require a minimum intelligence level to cast.(You can acquire without the required stats and even attune the spell, but attempting to cast will leave your character scratching their head, literally.)
NOTE: This stat does NOT increase Pyromancy spells, Pyromancy Power only increases with the level of the Pyromancy Flame. Intelligence only increases the fire damage from punch attacks with the pyromancy glove.
  • Some weapons (e.g. Velka's Rapier) require a minimum intelligence level to be wielded properly.
  • If you do not meet the minimum intelligence required, you will stagger after every hit on an opponent.


Faith

icon_faith.png
Faith governs the Miracle Power and also increases the Magic Defense. It also controls the player's attack power for weapons that scale with Faith.
  • Miracles require a minimum faith level to cast. (You can acquire without the required stats and even attune the spell, but attempting to cast will leave your character scratching their head, literally.)
  • Some weapons (e.g. Astora's Straight Sword) require a minimum faith level to be wielded properly.
  • If you do not meet the minimum faith required, you will stagger after every hit on an opponent.


Humanity

icon_humanity.png
Humanity increases curse resistance and item discovery, as well as attack power for weapons that scale with Humanity. Every point carried in Humanity also positively affects a large number of defensive characteristics such as melee or fire resistance, in an amount similar to increasing 1 soul level (albeit temporarily so long as that Humanity is not lost). This effect, which diminishes at higher levels, can be observed by adding a point of Humanity and then checking one's character statistics to see the improvement in defensive ratings. However, Humanity is a stat unlike any other with many special rules to it. It can NOT be increased when leveling up, and increasing it does not affect the player's level. Instead, it must be gained through other means, and can be lost and spent in a manner similar to souls.
  • Read more about Humanity, how to acquire it and how it affects the player.

Humanity:
00
01
02
03
04
05
06
07
08
09
10
11
12
13
14
15
Item Discovery:
100
150
158
165
173
180
186
192
198
204
210
210
210
210
210
210
Curse Resist:
30
40
50
60
70
80
88
96
104
112
120
122
123
125
126
128
Humanity:
16
17
18
19
20
21
22
23
24
25
26
27
28
29
30
31
Item Discovery:
210
210
210
210
210
210
210
210
210
210
210
210
210
210
210
210
Curse Resist:
129
131
132
134
135
137
138
140
141
143
144
146
147
149
150
153
Table updated as of patch 1.05


    • More details on humanity03 May 2016 13:33  

      Hi I'm a huge fan of dark souls and every time i play this game i happen to stumble on some new information to help me to the next game play through. I'm currently on my 6th or 7th run and I'm currently level 227, I noticed while i was leveling up my character today that humanity is at the bottom of the skills list that you may choose to level. I have seen it many times and never thought too much about it, (due to the fact that you can not scroll on it or click it) until now. I was curious to know if having more humanity displayed in the number counter in the top left of the screen has any direct affect on leveling your character. An example i could give to best clarify would be, does having more humanity in the counter increase stats higher than if i had lower or no humanity in my counter? I haven't noticed a difference while leveling but I'm not a hundred percent on this theory if someone could clarify this better for me i would much appreciate it. Humanity has a lot more purposes than i have been aware of and i don't won't to miss out on making my character as strong as i can.

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