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Tin Banishment Catalyst

Stats
145 icon_dmg_cbonus.png 100
- icon_prot_stab.png 16
- icon_other_dura.png 160
- icon_other_weig.png 3.0
Requirements & Bonus
icon_strength.png icon_dexterity.png icon_intelligence.png icon_faith.png
10 10 12
Weapon Type Catalyst
Attack Type Strike
Enchantable Yes
Special No



"Catalyst of the banishment sorcerers who flooded New Londo to seal off away the Darkwraiths and the Kings who fell to Dark. In contrast to other catalysts, the metal catalyst qualifies as a weapon, as it inflicts physical damage, however small."

 

Acquired From:



Notes:

  • This catalyst's base Magic Adjust and Intelligence scaling is very low, and as such spells cast with it typically do less damage than spells cast with other catalysts.
  • However, due to its mediocre Dexterity scaling and decent Intelligence scaling, this catalyst is useful on hybrid DEX + INT builds for casting Dark Sorceries, as they will gain additional physical damage based on its Dexterity scaling, allowing you to invest less in Intelligence and still deal high spell damage.
  • With at least 40 STR, 40 DEX, and 40 INT, Dark Sorceries cast through this catalyst will deal more damage than even Logan's Catalyst, but not as much as the Demon's Catalyst, Tin Crystallization Catalyst, or Manus Catalyst.
  • For further info on Magic Adjusts values at every Int level, see: http://darksoulswiki.wikispaces.com/Magic+Adjustment



Tin Banishment Catalyst Upgrade Table



  Attack Values Parameter Bonus Damage Reduction (%) Stability
Tin Banishment icon_dmg_phy.png icon_dmg_magi.png icon_dmg_fire.png icon_dmg_lightn.png icon_strength.png icon_dexterity.png icon_intelligence.png icon_faith.png icon_prot_phy.png icon_prot_magi.png icon_prot_fire.png icon_prot_lightn.png icon_prot_stab.png
  145 0 0 0 E D A - 26 8 20 20 16

Requirements /
Parameter Bonus
Attack Values Damage Reduction (%)
Reducing the elemental damage taken in %
Auxiliary Effects Others
icon_strength.png
Strength
icon_dmg_phy.png
Physical
icon_prot_phy.png
Physical
icon_res_bleed.png
Bleeding
icon_other_dura.png
Durability
icon_dexterity.png
Dexterity
icon_dmg_magi.png
Magic
icon_prot_magi.png
Magic
icon_res_poison.png
Poison
icon_other_weig.png
Weight
icon_intelligence.png
Intelligence
icon_dmg_fire.png
Fire
icon_prot_fire.png
Fire
icon_res_divine.png
Divine
 
icon_faith.png
Faith
icon_dmg_lightn.png
Lightning
icon_prot_lightn.png
Lightning
icon_res_occult.png
Occult
 
  icon_dmg_cbonus.png
Critical
icon_prot_stab.png
Stability
   
  icon_dmg_magi_adj.png
Magic Adjustment
     
Durability: The weapon's HP, when the durability hits 0, the effectiveness of its attacks become weakened to the point of almost useless. When an items durability is low, a message will come up saying "Weapon At Risk!" at this point the weapon does not perform at it's best.
Weight: How much the item weights when equipped.
Stability: How well the player keeps stance after being hit
Attack Type: Defines what kind of swing set the weapon has.
Regular(R), Thrust(T), Slash(Sl), Strike(St)


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