Weapons are a very strategic and important choice for the player in Dark Souls and Dark Souls Remastered. The player is encouraged to discover and learn the playstyle of weapon that suits their style of play and preference, with subtle parameters affecting the weapon's performance in combat. A player will be able to dedicate themselves to mastering one weapon, and expect to perform well regardless of the choice. The game hopes to create a bond between the player and their chosen weapon
Some Weapon Notes:
- Weapon damage formula is: (base damage)*(n/10+1) where n is the number of upgrades.
- You can also create Boss Soul Weapons which are crafted from the souls that are dropped by certain bosses.
- For definitions of terms and images used in the weapons tables and pages, refer to the Table Key and Weapon Heading Key, at the bottom of the page.
What is the best weapon in Dark Souls?
There is no "best" weapon in Dark Souls. Players can craft Character Builds around specific weapons that have specific movesets, deal good damage, or are easily obtained at the level range the player wants to play in. Some players choose weapons for their cosmetic appearance, but in most cases it is advisable to refer to the scaling and Upgrades of weapons to determine if the output is beneficial to the character in pve, pvp or both. The following categories of weapons have details on their base damage, and all individual pages feature infusion charts, with some extending to full moveset videos.
Weapon Categories in Dark Souls
Dark Souls Weapons List
|Requirements / |
|Attack Values||Damage Reduction (%)|
Reducing the elemental damage taken in %
Weight: How much the item weights when equipped.
Stability: How well the player keeps stance after being hit
Attack Type: Defines what kind of swing set the weapon has.
Regular(R), Thrust(T), Slash(Sl), Strike(St)
Weapon Type: The weapon type/category.
Attack Type: Determines the type of damage dealt and holds some sway over it's primary moveset (usually one-handed light and heavy attack), some weapons may have a single or multiple types.
Critical: The damage boost you recieve for ripostes and backstabs, 100 is the base and anything higher is a bonus percentage. (Example, 110 is a 10% boost)
Bleed: The amount of bleed damage the weapon does. Upon fully inflicting, bleeding will take a percentage off your enemies [[#|HP]]. (Example, 300 bleed will take 30%)
Poison: The amount of poison or toxic damage the weapon does. Upon fully inflicting it will cause slow poison or toxic damage to the enemy over time.
Weight: The weight of the weapon.
Durability: The lifespan of the weapon will slowly degrade during use, and if not repaired will drastically lose combat effectivness at 30% durability, and close to useless at 0%.
Crystal: Durability if it can advance down the Crystal path will have 1/10th of its normal durability in exchange for higher attack power. Crystal upgrades cannot be repaired or downgraded, but further reinforcement will also repair the weapon (up to +5).
Upgrade cost: The soul cost to upgrade and if it only uses a single type of titanite, what it is. Visit the Upgrades page for more information.
Buffable: If the weapon is buffable or not. All Regular, Raw and Crystal upgraded weapons are confirmed to be buffable.
Acquired from: Where the item is obtained, either via corpse, a drop with a rough rate of the item, or bought from a merchant with how many souls it costs.
Hints and Tips: Various tidbits, noteworthy information, about the weapon.
Youtube relevant videos: Videos about how you get it, or using it in action.
Required in Build: What build this weapon is required for (Note: this may be changed soon however so don't get carried away on adding stuff.)