Halberd +15

physical_damage_dark_souls.jpg 275 critical_dark_souls 100
magic_damage_dark_souls.jpg 207(222) stability_dark_souls.jpg 26
fire_damage_dark_souls.jpg 264(264) durability_dark_souls 200
lightning_damage_dark_souls.jpg 275(275) weight_dark_souls 6.0
Requirements & Bonus
strength_dark_souls.jpg dexterity_dark_souls.jpg intelligence_dark_souls.jpg faith_dark_souls.jpg
16 12
Weapon Type Halberd
Attack Type Regular/Thrust
Enchantable Yes
Special No

*When infused with Magic: 207 physical dmg/222 magic dmg, with Fire: 264 physical dmg/264 Fire dmg, with Lightning: 275 physical dmg/275 Lightning dmg
 

Halberd is a Weapon in Dark Souls and Dark Souls Remastered.

 

Long-hilted weapon mixing spear and axe is difficult to handle, requiring both strength and dexterity.
The Halberd has two elementary attacks: Spear-like thrusting and large sweeping swings. However, one false swing and the wielder is left wide open."

How to Get / Where to Find the Halberd

 

 

Note & Hints

  • Give to Frampt to receive 50 souls.
  • Demon's souls version: Different in apperance and has a different move set.
  • Damage wise is identical to the Lucerne
  • Very good starting weapon with its long range and AoE strong attack. 

 

 

Youtube relevant videos:

  • ??

 

 

Halberd Upgrade Table

Max
regular-upgrade-dark-souls
crystal_upgrade_dark_souls
lightning_upgrade_dark_souls
raw_upgrade_dark_souls
magic_upgrade_dark_souls
enchanted_upgrade_dark_souls
divine_upgrade_dark_souls
occult_upgrade_dark_souls
fire_upgrade_dark_souls
chaos_upgrade_dark_souls 

Overview table for all Upgrades at regular, max and threshold levels.
Click on the tabs to see individual upgrade paths in detail. Use this table to quickly compare performance

  Attack Values Parameter Bonuses Auxiliary Effects Damage Reduction (%) Stability
Halberd physical_damage_dark_souls.jpg magic_damage_dark_souls.jpg fire_damage_dark_souls.jpg lightning_damage_dark_souls.jpg strength_dark_souls.jpg dexterity_dark_souls.jpg intelligence_dark_souls.jpg faith_dark_souls.jpg divine_dark_souls.jpg occult_dark_souls.jpg physical_defense_dark_souls.jpg magic_defense_dark_souls.jpg fire_defense_dark_souls.jpg lightning_defense_dark_souls.jpg stability_dark_souls.jpg
Regular 110 0 0 0 D D - - - - 40 10 30 30 26
Regular +5 165 0 0 0 D C - - - - 40 10 30 30 26
Regular +10 220 0 0 0 D D - - - - 40 10 30 30 26
Regular +14 264 0 0 0 D C - - - - 40 10 30 30 26
Regular +15 275 0 0 0 D C - - - - 40 10 30 30 26
Crystal 242 0 0 0 D D - - - - 40 10 30 30 26
Crystal +4 286 0 0 0 D C - - - - 40 10 30 30 26
Crystal +5 297 0 0 0 D C - - - - 40 10 30 30 26
Lightning 213 0 0 213 - - - - - - 40 10 30 30 26
Lightning +4 259 0 0 259 - - - - - - 40 10 30 39.6 26
Lightning +5 275 0 0 275 - - - - - - 40 10 30 42 26
Raw 190 0 0 0 D D - - - - 40 10 30 30 26
Raw +5 254 0 0 0 D D - - - - 40 10 30 30 26
Magic 124 133 0 0 E E C - - - 40 10 30 30 26
Magic +5 166 178 0 0 E E C - - - 40 10 30 30 26
Magic +9 199 213 0 0 ? ? ? - - - 40 10 30 30 26
Magic +10 207 222 0 0 E E B - - - 40 10 30 30 26
Enchanted 166 176 0 0 E E C - - - 40 10 30 30 26
Enchanted +4 192 197 0 0 E E A - - - 40 10 30 30 26
Enchanted +5 199 204 0 0 E E A - - - 40 10 30 30 26
Divine 111 136 0 0 E E - C 110 - 40 10 30 30 26
Divine +5 148 182 0 0 E E - C 110 - 40 10 30 30 26
Divine +9 177 218 0 0 E D - C 110 - 40 10 30 30 26
Divine +10 185 227 0 0 E D - C 110 - 40 10 30 30 26
Occult 152 166 0 0 E D - C - 110 40 10 30 30 26
Occult +4 188 199 0 0 ? ? - ? - 110 40 10 30 30 26
Occult +5 197 207 0 0 E D - C - 110 40 10 30 30 26
Fire 143 0 143 0 - - - - - - 40 10 30 30 26
Fire +5 198 0 198 0 - - - - - - 40 10 31.5 30 26
Fire +9 250 0 250 0 - - - - - - 40 10 32.7 30 26
Fire +10 264 0 264 0 - - - - - - 40 10 33 30 26
Chaos 172 0 198 0 - - - - - - 40 10 30 30 26
Chaos +4 211 0 242 0 - - - - - - 40 10 ?? 30 26
@ 10 Humanity + 0 + 0                      
Chaos +5 220 0 253 0 - - - - - - 40 10 33 30 26
@ 10 Humanity + 0 + 0 - - - - - - 40 10 33 30 26

 

 

 

Regular Upgrades are performed by Andre of Astora at the Undead Parish.
Regular +6 requires a regular +5 weapon and to hand in the Large Ember. Regular +11 requires a regular +10 weapon and to hand in the Very Large Ember.
Regular Reinforcement Scales 38% for strength_dark_souls.jpgStrength and 50% for dexterity_dark_souls.jpgDexterity to increase your AR.
To reach max, you need: 3,000 souls, 9 titanite shards to +5, 9 large titanite shards to +10, 7 titanite chunks to +14 and 1 titanite slab to +15

  Attack Values Parameter Bonus Auxiliary Damage Reduction (%) Stability
Halberd physical_damage_dark_souls.jpg magic_damage_dark_souls.jpg fire_damage_dark_souls.jpg lightning_damage_dark_souls.jpg strength_dark_souls.jpg dexterity_dark_souls.jpg intelligence_dark_souls.jpg faith_dark_souls.jpg divine_dark_souls.jpg occult_dark_souls.jpg physical_defense_dark_souls.jpg magic_defense_dark_souls.jpg fire_defense_dark_souls.jpg lightning_defense_dark_souls.jpg stability_dark_souls.jpg
Regular 110 - - - D D - - - - 45 10 30 30 26
Regular +1 (titanite_shard_dark_soulsx1) 121 - - - D C - - - - 45 10 30 30 26
Regular +2 (titanite_shard_dark_soulsx1) 132 - - - D C - - - - 45 10 30 30 26
Regular +3 (titanite_shard_dark_soulsx2) 143 - - - D C - - - - 45 10 30 30 26
Regular +4 (titanite_shard_dark_soulsx2) 154 - - - D C - - - - 45 10 30 30 26
Regular +5 (titanite_shard_dark_soulsx3) 165 - - - D C - - - - 45 10 30 30 26
Regular +6 (titanite_shard_dark_soulsx1) 176 - - - D C - - - - 45 10 30 30 26
Regular +7 (titanite_shard_dark_soulsx1) 187 - - - D C - - - - 45 10 30 30 26
Regular +8 (titanite_shard_dark_soulsx2) 198 - - - D C - - - - 45 10 30 30 26
Regular +9 (titanite_shard_dark_soulsx2) 209 - - - D C - - - - 45 10 30 30 26
Regular +10 (titanite_shard_dark_soulsx3) 220 - - - D C - - - - 45 10 30 30 26
Regular +11 (titanite_chunk_dark_soulsx1) 231 - - - D C - - - - 45 10 30 30 26
Regular +12 (titanite_chunk_dark_soulsx1) 242 - - - D C - - - - 45 10 30 30 26
Regular +13 (titanite_chunk_dark_soulsx2) 253 - - - D C - - - - 45 10 30 30 26
Regular +14 (titanite_chunk_dark_soulsx3) 264 - - - D C - - - - 45 10 30 30 26
Regular +15 (titanite_slab_dark_soulsx1) 275 - - - D C - - - - 45 10 30 30 26

 

 

Crystal Upgrades are performed by the Giant Blacksmith at Anor Londo.
Crystal Upgrades require a regular +10 weapon and to hand in the Crystal Ember.
Crystal Reinforcement reduces weapon Durability by 20, but increases base damage. It scales 38% for strength_dark_souls.jpgStrength and 50% for dexterity_dark_souls.jpgDexterity to increase your AR.
To reach max, you need: 1000 souls, 8 titanite chunks to +4 and 1 titanite slab to +5

  Attack Values Parameter Bonus Auxiliary Damage Reduction (%) Stability
Halberd physical_damage_dark_souls.jpg magic_damage_dark_souls.jpg fire_damage_dark_souls.jpg lightning_damage_dark_souls.jpg strength_dark_souls.jpg dexterity_dark_souls.jpg intelligence_dark_souls.jpg faith_dark_souls.jpg divine_dark_souls.jpg occult_dark_souls.jpg physical_defense_dark_souls.jpg magic_defense_dark_souls.jpg fire_defense_dark_souls.jpg lightning_defense_dark_souls.jpg stability_dark_souls.jpg
Crystal (titanite_chunk_dark_soulsx1) 242 - - - D D - - - - 45 10 30 30 26
Crystal +1 (titanite_chunk_dark_soulsx1) 253 - - - D C - - - - 45 10 30 30 26
Crystal +2 (titanite_chunk_dark_soulsx1) 264 - - - D C - - - - 45 10 30 30 26
Crystal +3 (titanite_chunk_dark_soulsx2) 275 - - - D C - - - - 45 10 30 30 26
Crystal +4 (titanite_chunk_dark_soulsx3) 286 - - - D C - - - - 45 10 30 30 26
Crystal +5 (titanite_slab_dark_soulsx1) 297 - - - D C - - - - 45 10 30 30 26

 

 

Lightning Upgrades are performed by the Giant Blacksmith at Anor Londo.
Lightning Upgrades require a regular +10 weapon, but no special Ember is required.
Lightning Reinforcement removes all scaling but adds Lightning Damage.
To reach max, you need: 1000 souls, 8 titanite chunks to +4 and 1 titanite slab to +5

  Attack Values Parameter Bonus Auxiliary Damage Reduction (%) Stability
Halberd physical_damage_dark_souls.jpg magic_damage_dark_souls.jpg fire_damage_dark_souls.jpg lightning_damage_dark_souls.jpg strength_dark_souls.jpg dexterity_dark_souls.jpg intelligence_dark_souls.jpg faith_dark_souls.jpg divine_dark_souls.jpg occult_dark_souls.jpg physical_defense_dark_souls.jpg magic_defense_dark_souls.jpg fire_defense_dark_souls.jpg lightning_defense_dark_souls.jpg stability_dark_souls.jpg
Lightning (titanite_chunk_dark_soulsx1) 198 - - 198 - - - - - - 45 10 30 30 26
Lightning +1 (titanite_chunk_dark_soulsx1) 213 - - 213 - - - - - - 45 10 30 32.4 26
Lightning +2 (titanite_chunk_dark_soulsx1) 228 - - 228 - - - - - - 45 10 30 34.8 26
Lightning +3 (titanite_chunk_dark_soulsx2) 244 - - 244 - - - - - - 45 10 30 37.2 26
Lightning +4 (titanite_chunk_dark_soulsx3) 259 - - 259 - - - - - - 45 10 30 39.6 26
Lightning +5 (titanite_slab_dark_soulsx1) 275 - - 275 - - - - - - 45 10 30 42 26

 

 

Raw Upgrades are performed by Andre of Astora at the Undead Parish.
Raw Upgrades require a regular +5 weapon and to hand in the Large Ember.
Raw Reinforcement increases base damage whilst reducing stat bonuses. Scales 29% for strength_dark_souls.jpgStrength and 38% for dexterity_dark_souls.jpgDexterity to increase your AR.
To reach max, you need: 1000 souls, 10 large titanite shards

  Attack Values Parameter Bonus Auxiliary Damage Reduction (%) Stability
Halberd physical_damage_dark_souls.jpg magic_damage_dark_souls.jpg fire_damage_dark_souls.jpg lightning_damage_dark_souls.jpg strength_dark_souls.jpg dexterity_dark_souls.jpg intelligence_dark_souls.jpg faith_dark_souls.jpg divine_dark_souls.jpg occult_dark_souls.jpg physical_defense_dark_souls.jpg magic_defense_dark_souls.jpg fire_defense_dark_souls.jpg lightning_defense_dark_souls.jpg stability_dark_souls.jpg
Raw (titanite_shard_dark_soulsx1) 190 - - - D D - - - - 45 10 30 30 26
Raw +1 (titanite_shard_dark_soulsx1) 203 - - - D D - - - - 45 10 30 30 26
Raw +2 (titanite_shard_dark_soulsx1) 215 - - - D D - - - - 45 10 30 30 26
Raw +3 (titanite_shard_dark_soulsx2) 228 - - - D D - - - - 45 10 30 30 26
Raw +4 (titanite_shard_dark_soulsx2) 241 - - - D D - - - - 45 10 30 30 26
Raw +5 (titanite_shard_dark_soulsx3) 254 - - - D D - - - - 45 10 30 30 26

 

 

Magic Upgrades are performed by Rickert of Vinheim, found in New Londo Ruins.
Magic Upgrade +1 requires a regular +5 weapon. Magic +6 requires a Magic +5 and to hand in the Large Magic Ember
Magic Reinforcement adds Magic Damage and an Intelligence bonus. The weapon can no longer be buffed with Magic Weapon. Scales 11% for strength_dark_souls.jpgStrength and 14% for dexterity_dark_souls.jpgDexterity and 63% faith_dark_souls.jpg Intelligence to increase your AR.
To reach max, you need: 1,000 souls, 10 Green Titanite Shards to +5, 7 Blue Titanite Chunks to +14 and 1 Blue Titanite Slab to +15

  Attack Values Parameter Bonus Auxiliary Damage Reduction (%) Stability
Halberd physical_damage_dark_souls.jpg magic_damage_dark_souls.jpg fire_damage_dark_souls.jpg lightning_damage_dark_souls.jpg strength_dark_souls.jpg dexterity_dark_souls.jpg intelligence_dark_souls.jpg faith_dark_souls.jpg divine_dark_souls.jpg occult_dark_souls.jpg physical_defense_dark_souls.jpg magic_defense_dark_souls.jpg fire_defense_dark_souls.jpg lightning_defense_dark_souls.jpg stability_dark_souls.jpg
Magic (green_titanite_shard_dark_soulsx1) 124 133 - - E E C - - - 45 10 30 30 26
Magic +1 (green_titanite_shard_dark_soulsx1) 132 142 - - E E C - - - 45 10 30 30 26
Magic +2 (green_titanite_shard_dark_soulsx1) 141 151 - - E E C - - - 45 10 30 30 26
Magic +3 (green_titanite_shard_dark_soulsx2) 149 160 - - E E C - - - 45 10 30 30 26
Magic +4 (green_titanite_shard_dark_soulsx2) 157 169 - - E E C - - - 45 10 30 30 26
Magic +5 (green_titanite_shard_dark_soulsx3) 166 178 - - E E C - - - 45 10 30 30 26
Magic +6 (blue_titanite_chunk_dark_soulsx1) 174 186 - - E E C - - - 45 10 30 30 26
Magic +7 (blue_titanite_chunk_dark_soulsx1) 182 195 - - E E C - - - 45 10 30 30 26
Magic +8 (blue_titanite_chunk_dark_soulsx2) 190 204 - - E E C - - - 45 10 30 30 26
Magic +9 (blue_titanite_chunk_dark_soulsx3) 199 213 - - E E C - - - 45 10 30 30 26
Magic +10 (blue_titanite_slab_dark_soulsx1) 207 222 - - E E C - - - 45 10 30 30 26

 

 

Enchanted Upgrades are performed by Rickert of Vinheim, found in New Londo Ruins.
Enchanted Upgrade +1 requires a regular +5 weapon. Enchanted +6 requires a Enchanted +5 and to hand in the Large Magic Ember
Enchanted Reinforcement increases the Intelligence bonus at the cost of base magic damage. The weapon can no longer be buffed with Magic Weapon. Scales 8% for strength_dark_souls.jpgStrength and 10% for dexterity_dark_souls.jpgDexterity and 62% faith_dark_souls.jpg Intelligence to increase your AR.
To reach max, you need: 1000 souls, 8 Blue Titanite Chunks to +4 and 1 Blue Titanite Slab to +5

  Attack Values Parameter Bonus Auxiliary Damage Reduction (%) Stability
Halberd physical_damage_dark_souls.jpg magic_damage_dark_souls.jpg fire_damage_dark_souls.jpg lightning_damage_dark_souls.jpg strength_dark_souls.jpg dexterity_dark_souls.jpg intelligence_dark_souls.jpg faith_dark_souls.jpg divine_dark_souls.jpg occult_dark_souls.jpg physical_defense_dark_souls.jpg magic_defense_dark_souls.jpg fire_defense_dark_souls.jpg lightning_defense_dark_souls.jpg stability_dark_souls.jpg
Enchanted (blue_titanite_chunk_dark_soulsx1) 166 176 - - E E C - - - 45 10 30 30 26
Enchanted +1 (blue_titanite_chunk_dark_soulsx1) 172 181 - - E E c - - - 45 10 30 30 26
Enchanted +2 (blue_titanite_chunk_dark_soulsx1) 179 186 - - E E B - - - 45 10 30 30 26
Enchanted +3 (blue_titanite_chunk_dark_soulsx2) 185 191 - - E E b - - - 45 10 30 30 26
Enchanted +4 (blue_titanite_chunk_dark_soulsx3) 192 197 - - E E A - - - 45 10 30 30 26
Enchanted +5 (blue_titanite_slab_dark_soulsx1) 199 204 - - E E A - - - 45 10 30 30 26

 

 

Divine Upgrades are performed by Andre of Astora at the Undead Parish.
Divine Upgrades require a regular +5 weapon and to hand in the Divine Ember. Divine +6 upgrades require a Divine Weapon +5 and to hand in the Large Divine Ember.
Divine Reinforcement adds Magic Damage and Faith scaling. Scales 15% for strength_dark_souls.jpgStrength and 19% for dexterity_dark_souls.jpgDexterity and 63% faith_dark_souls.jpgFaith to increase your AR.
To reach max, you need: 1000 souls, 10 Green Titanite Shards, 7 White Titanite Chunks and 1 White Titanite Slab

  Attack Values Parameter Bonus Auxiliary Damage Reduction (%) Stability
Halberd physical_damage_dark_souls.jpg magic_damage_dark_souls.jpg fire_damage_dark_souls.jpg lightning_damage_dark_souls.jpg strength_dark_souls.jpg dexterity_dark_souls.jpg intelligence_dark_souls.jpg faith_dark_souls.jpg divine_dark_souls.jpg occult_dark_souls.jpg physical_defense_dark_souls.jpg magic_defense_dark_souls.jpg fire_defense_dark_souls.jpg lightning_defense_dark_souls.jpg stability_dark_souls.jpg
Divine (green_titanite_shard_dark_soulsx1) 111 136 - - E E - C - - 45 10 30 30 26
Divine +1 (green_titanite_shard_dark_soulsx1) 118 145 - - E E - C - - 45 10 30 30 26
Divine +2 (green_titanite_shard_dark_soulsx1) 125 154 - - E E - C - - 45 10 30 30 26
Divine +3 (green_titanite_shard_dark_soulsx2) 133 163 - - E E - C - - 45 10 30 30 26
Divine +4 (green_titanite_shard_dark_soulsx2) 140 172 - - E E - C - - 45 10 30 30 26
Divine +5 (green_titanite_shard_dark_soulsx3) 148 182 - - E E - C - - 45 10 30 30 26
Divine +6 (white_titanite_chunk_dark_soulsx1) 155 191 - - E D - C - - 45 10 30 30 26
Divine +7 (white_titanite_chunk_dark_soulsx1) 162 200 - - E D - C - - 45 10 30 30 26
Divine +8 (white_titanite_chunk_dark_soulsx2) 170 209 - - E D - C - - 45 10 30 30 26
Divine +9 (white_titanite_chunk_dark_soulsx3) 177 218 - - E D - C - - 45 10 30 30 26
Divine +10 (white_titanite_slab_dark_soulsx1) 185 227 - - E D - C - - 45 10 30 30 26

 

 

Occult Upgrades are performed by Andre of Astora at the Undead Parish.
Occult Upgrades require a Divine+5 weapon and to hand in the Dark Ember.
Occult Reinforcement reduces the base damage but increases Faith scaling. Scales 14% for strength_dark_souls.jpgStrength and 18% for dexterity_dark_souls.jpgDexterity and 74% faith_dark_souls.jpgFaith to increase your AR.
To reach max, you need: 1000 souls, 7 White Titanite Chunks and 1 White Titanite Slab

  Attack Values Parameter Bonus Auxiliary Damage Reduction (%) Stability
Halberd physical_damage_dark_souls.jpg magic_damage_dark_souls.jpg fire_damage_dark_souls.jpg lightning_damage_dark_souls.jpg strength_dark_souls.jpg dexterity_dark_souls.jpg intelligence_dark_souls.jpg faith_dark_souls.jpg divine_dark_souls.jpg occult_dark_souls.jpg physical_defense_dark_souls.jpg magic_defense_dark_souls.jpg fire_defense_dark_souls.jpg lightning_defense_dark_souls.jpg stability_dark_souls.jpg
Occult (white_titanite_chunk_dark_soulsx1) 152 166 - - E E - B - - 45 10 30 30 26
Occult +1 (white_titanite_chunk_dark_soulsx1) 161 174 - - E E - B - - 45 10 30 30 26
Occult +2 (white_titanite_chunk_dark_soulsx1) 170 182 - - E E - B - - 45 10 30 30 26
Occult +3 (white_titanite_chunk_dark_soulsx2) 179 190 - - E E - B - - 45 10 30 30 26
Occult +4 (white_titanite_chunk_dark_soulsx3) 188 199 - - E D - B - - 45 10 30 39.6 26
Occult +5 (white_titanite_slab_dark_soulsx1) 197 207 - - E D - B - - 45 10 30 42 26

 

 

Fire Upgrades are performed by Blacksmith Vamos in The Catacombs.
Fire Upgrades require a regular +5 weapon. Fire+6 requires a Fire+5 weapon and to hand in the Large Flame Ember.
Fire Reinforcement adds Fire Damage but removes all scaling bonuses from the weapon.
To reach max, you need: 2000 souls, 10 Green Titanite Shards, 7 Red Titanite Chunks and 1 Red Titanite Slab

  Attack Values Parameter Bonus Auxiliary Damage Reduction (%) Stability
Halberd physical_damage_dark_souls.jpg magic_damage_dark_souls.jpg fire_damage_dark_souls.jpg lightning_damage_dark_souls.jpg strength_dark_souls.jpg dexterity_dark_souls.jpg intelligence_dark_souls.jpg faith_dark_souls.jpg divine_dark_souls.jpg occult_dark_souls.jpg physical_defense_dark_souls.jpg magic_defense_dark_souls.jpg fire_defense_dark_souls.jpg lightning_defense_dark_souls.jpg stability_dark_souls.jpg
Fire (green_titanite_shard_dark_soulsx1) 72 - 72 - - - - - - - 45 10 30 30 26
Fire +1 (green_titanite_shard_dark_soulsx1) 78 - 78 - - - - - - - 45 10 30.3 30 26
Fire +2 (green_titanite_shard_dark_soulsx1) 84 - 84 - - - - - - - 45 10 30.6 30 26
Fire +3 (green_titanite_shard_dark_soulsx2) 89 - 89 - - - - - - - 45 10 30.9 30 26
Fire +4 (green_titanite_shard_dark_soulsx2) 95 - 95 - - - - - - - 45 10 31.2 30 26
Fire +5 (green_titanite_shard_dark_soulsx3) 100 - 100 - - - - - - - 45 10 31.5 30 26
Fire +6 (red_titanite_chunk_dark_soulsx1) 107 - 107 - - - - - - - 45 10 31.8 30 26
Fire +7 (red_titanite_chunk_dark_soulsx1) 114 - 114 - - - - - - - 45 10 32.1 30 26
Fire +8 (red_titanite_chunk_dark_soulsx2) 120 - 120 - - - - - - - 45 10 32.4 30 26
Fire +9 (red_titanite_chunk_dark_soulsx3) 127 - 127 - - - - - - - 45 10 32.7 39.6 26
Fire +10 (red_titanite_slab_dark_soulsx1) 134 - 134 - - - - - - - 45 10 33 42 26

 

 

Chaos Upgrades are performed by Blacksmith Vamos in The Catacombs.
Chaos Upgrades require a Fire+5 weapon and to hand in the Chaos Flame Ember
Fire Reinforcement reduces Fire Damage but adds a bonus based on the Humanity you hold.
To reach max, you need: 1000 souls, 7 Red Titanite Chunks and 1 Red Titanite Slab

  Attack Values Parameter Bonus Auxiliary Damage Reduction (%) Stability
Halberd physical_damage_dark_souls.jpg magic_damage_dark_souls.jpg fire_damage_dark_souls.jpg lightning_damage_dark_souls.jpg strength_dark_souls.jpg dexterity_dark_souls.jpg intelligence_dark_souls.jpg faith_dark_souls.jpg divine_dark_souls.jpg occult_dark_souls.jpg physical_defense_dark_souls.jpg magic_defense_dark_souls.jpg fire_defense_dark_souls.jpg lightning_defense_dark_souls.jpg stability_dark_souls.jpg
Chaos (red_titanite_chunk_dark_soulsx1) 172 - 198 - - - - - - - 45 10 30 30 26
Chaos +1 (red_titanite_chunk_dark_soulsx1) 182 - 209 - - - - - - - 45 10 30.6 30 26
Chaos +2 (red_titanite_chunk_dark_soulsx1) 192 - 220 - - - - - - - 45 10 31.2 30 26
Chaos +3 (red_titanite_chunk_dark_soulsx2) 201 - 230 - - - - - - - 45 10 31.8 30 26
Chaos +4 (red_titanite_chunk_dark_soulsx3) 211 - 242 - - - - - - - 45 10 32.4 30 26
Chaos +5 (red_titanite_slab_dark_soulsx1) 220 - 253 - - - - - - - 45 10 33 30 26

 




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    • Anonymous

      Halberd my beloved companion. even after getting a better weapon at the end of the game I stuck with this for gwyn, it just felt right

      • Anonymous

        I've seen so many posts saying the Halberd is good early game, but drops off late game... I don't know where this comes from however, because this weapon is still absolutely shredding through the NG+ DLC.

        • Anonymous

          Excllent weapon but takes time to get used to it
          Requires patience and timing and also keeping a little distance from enemy
          Deadly In the right hands
          But sometimes you need fast weapon and you cannot use it

          • Anonymous

            NEVER use over a cliff. The R1's lurch you forward farther than they look and the R2's will barely cover for you. You will go off the cliff if you do.

            Absurdly good otherwise. It excels in damage, crowd control, range and hardly clips walls. A fantastic weapon you can get early game.

            • Anonymous

              TRYHARD NOOB CASUL WEAPON!!!!!!!!!!!!!!!
              THE MACE IS SO MUCH BETTER GIT GUD TRASH CASULS!!!!!
              HOHOHOHO IT'SA ME SANTA CLAUSE AND I USE THE MACE E V E R Y D A Y!!!!!! IT'S THE BEST WEAPON ON EARTH!!!
              IF YOU WANNA GIT GUD AND GET AAAAALL THE PRESENTS TO CHRISTMAS USE THE MACE, JUST LIKE ME!!!

              • Anonymous

                This weapon is a tiny bit bugged. When on poor footing and performing a running attack, it skips the build up portion of the attack animation, and deals damage almost instantly. this is of course without the Rusted Iron Ring. Happened to me on multiple playthroughs with the same weapon (Remastered version).

                Does anybody else have the a similar experience with this or another weapon?

                • Anonymous

                  My first trustin weapon... when I found people were seeing this weapon as a strong early one, I was proud of myself and glad to have it as my companion.

                  We defeated ceaseless discharge right after queelag,
                  Love you, always.

                  • The halberd deals one of the most scariest damage in PvP. It's capable of 1HKO most players when using the following buffs: leo ring (optional), power within, dragon torso stone and what ever buff makes this weapon scary. In pve, it mow down bosses with ease. This halberd turns from I don't care to one of my favorite weapons in DSR. I recommend trying it out

                    • Anonymous

                      I consider it the most underrated weapon. I've never seen YouTube vids of people putting it on their top 10 lists. People say it's a great early weapon, but I literally still use it when I'm way deep in the NG+ cycles. It's reach can't be beat.

                      • Anonymous

                        The most versatile weapon ever invented. This thing carried me through so many playthroughs. Always in my heart.

                        • Anonymous

                          I wanted to go back and play DS again after 8 years and I realized I never had made a fire/chaos weapon in this game, mainly because they are just not good. At least not chaos/dark LKS DS3 good, but I did an early run for my GS and to kill pinwheel early and when I saw the blacksmith I just started running the numbers on all the weapons in my inventory and what the damage looked like fire wise, cuz my scythe is standard all the way, and I was impressed with the numbers. It has been an insanely good early weapon, I mean really useful and I'm only at fire +1

                          • Anonymous

                            Utterly phenomenal weapon, fantastic in duels and group encounters. Biggest drawback is that it's awkward to use in close quarters, especially group encounters. This is a great weapon, but if you're facing a bunch of dudes in a small room, it's not the right tool for the job.

                            • Get this +5 as soon as possible and make sure you have a few green titanite on you then when your around lvl 30 with a divine weapon make a fast run into the catacombs for vamos. It is highly recommended that you do this run with 10 soft humanity so you can hopefully pick up a skull lantern or 2 on the way. Get to vamos and turn this bad boy into a flaming halberd then homeward bone out (to avoid wheel skeltons) and back fire link then back to the storyline. Once your around SL60 and pretty much ready to handle ornstein and smaug leave anor londo and head to the demon ruins for the large flame ember. At this level it will be very dangerous but with some skill and determination it is doable (ring of fog helps a ton!) If you have ended all black knights so far and got both red titanite chunks in the hollow you can get your flaming halberd to at least +8 when you visit vamos again which is where we are off to next. If you have the gold covetous ring and 10 soft humanity with a bit of farming while your still in the ruins you can get enough for +9. Doing this will make ornstein and smaug battle much simpler with just solair for help. So far 3 for 3 my PC summons kill ornstein first when I'm obviously trying to take down smaug first. Really you can get this to +9 as soon as you have access to the demon ruins if your skilled enough. It will make PvE a breeze for most of your first playthrough.

                              • Anonymous

                                My favorite long range weapon that when connects to a target, the recovery is fast. If you miss, recovery is slow so beware!

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