Patches and Patch Notes for Dark Souls are listed below.


Patch Notes

Version 1.07 - 5th December 2012


  • Fixes the flickering and missing graphical effects that appeared shortly after the release of the DLC, which only occurred in the Additional Content areas


Version 1.06 - 22nd October 2012


  • Eagle Shield - physical damage reduction to 95%
  • Elemental weapons have lower AR
  • Greatswords and Curved Greatswords attack slower
  • Blocking drains more stamina
  • Less stability increase in greatshields when upgrading
  • Quelaag's Furysword - decreased fire damage
  • Strength weapons receive some hyper armor. - Only Abyss Greatsword confirmed. [need more info]
  • Some shield types have deflection when used in PvP [need more info]
  • Stamina consumption increased for spear/rapier attacks from behind a shield.
  • Black Knight Greataxe has reduced damage [needs confirmation]
  • Lightning and Fire reinforced weapons are nerfed.





  • HCSM/HSM now do less damage [needs confirmation]
  • Chaos Pyromancies buffed, humanity damage bonus is increased [needs confirmation]
  • Power Within's health drain is no longer affected by the level of your Pyromancy glove.



  • Critical hits do less damage. This includes riposte and backstabs.
  • Medium roll is faster/all rolls have been buffed [need more info]
  • Gravelords receive humanity when an infected player dies to a BP mob [needs confirmation]
  • New warpable bonfires in: Undead Parish (above Andre), The Depths, Painted World of Ariamis (note that you cannot warp from this bonfire), Tomb of the Giants, Duke's Archives, Crystal Cave [additional warps to new areas also]
  • Crystal Golem AoE attack inflicts Curse status. [this is also present in the older versions, but the duration of the effect is so short that it's easily missed]
  • Reah of Thorolund no longer can be drained 12 humanity (with Dark Hand), she now has 0.
  • Making a full turn – while standing still and wielding a Rapier/Spear – with your shield up results in the player being unable to move for a brief amount of time.



  • Bottomless Box glitch removed
  • Dragon Headstone glitch removed
  • Spell switch glitch removed
  • Prism Stone item duplication glitch removed
  • Bow backstab removed
  • Dropping of undroppable items (Estus flask, Dark sign ect.) can no longer be dropped.



  • Dark Anor Londo NPCs no longer respawn
  • Environmental lava damage increase
  • Increased souls gained for killing certain enemies [need more info]
  • In-game description of the Pendant fixed: "A simple pendant with no effect." "Even so, pleasant memories are crucial to survival on arduous journeys."
  • Oswald of Carim now sells Homeward Bones to the player.



Patch 1.04/1.05 Changes:

Translated by Brett (

Taken from in-game testing / jp wiki notes (

Via Pastebin.

Magic Changes:

  • Pyro Glove nerfed from 270 to 230.
  • You can see resonance signs now.
  • Vow of Silence range increased.
  • Sorcery spell damage as a whole was slightly buffed, but Homing Soul Mass and other pursuit style spells were nerfed.
  • Magic Shield duration lowered to ~11 seconds.
  • Strong Magic Shield duration lowered to ~11 seconds. Invincibility removed. Effect on Stamina drastically reduced.
  • Tranquil Walk of Peace and other Slow duration reduced to ~10 secs. Effect supposedly changed from 100% encumberance to 50%. Rolling possible if your equip burden is lowered. Slowness is similar to swamp effect.
  • Iron Flesh effectiveness nerfed.
  • Invisible Body duration remains unchanged.


Status Changes:

  • Base Equipment Burden increased (~6-10 points)
  • Humanity Item drop rate increased from 10 to 210
  • Medium roll recovery faster? (unclear and unconfirmed)
  • Defensive bonuses gained via Humanity reduced. Other defensive bonuses remain unchanged.
  • Item discovery gained via Humanity improved. Capped at 20.


Equipment General Changes:

  • Reported some weapon scaling gets improved at higher normal upgrades (+15 uchi dex scaling goes to A)
  • Some scaling reported as changing from A to S with higher upgrades


Upgrade Changes:

  • Normal scaling buffed by 5-20% (20% at +14).
  • Crystal scaling buffed by 5-20% (20% at +4).
  • Lightning +4 nerfed by 2% (+5 remains unchanged).
  • Raw scaling buffed by 10% (all levels).
  • Magic stat scaling buffed by 10-20% (20% at +9).
  • Enchanted stat scaling buffed by 15-20% (20% at +4).
  • Divine stat scaling buffed by 10-20% (20% at +9).
  • Occult stat scaling buffed by 15-20% (20% at +4).
  • Fire +9 nerfed by 2%. (+5 remains unchanged)
  • Dragon stat scaling buffed by 5-20% (20% at +5).


Specific Gear Changes:

  • Grant scaling changed to Strength:B and Faith:A
  • Gold-hemmed nerfed, still can't be upgraded.
  • Dust skirt nerfed hard (streamlined to match the other pieces).
  • Silver Knights, Sun, Hollow Soldier's Shield and other medium shield stability nerfed to ~70 at max upgrades to improve Great Shield viability.
  • Crystal Ring Shield scaling drastically nerfed. Does around ~200 +-50
  • Dragon Greatsword buffed from 360 to 390.
  • Silver Knight's Sword lightning effect removed. Now enchantable.
  • Elite Knight gear nerfed, then buffed slightly in 1.05


Combat Changes:

  • Lock-on acquisition range increased.
  • Lock-on changing/switching got easier (more responsive).

Ring of Fog users can now be locked on.


PVE Changes:

  • Overall increase in souls gained (~2-2.5 times more)
  • Damage reduced on some mobs?
  • HP lowered on some mobs?
  • Reduced acquisition range on normal enemies.
  • Supposedly reduced poise on some enemies.
  • Bosses drop Humanity and Homeward Bones
  • Ghosts and Skeletons give souls now.
  • Twinkling Titanite drop rate improved.
  • Pyromancers in Catacombs drop Skull Lanterns.
  • Darkwraiths in New Londo drop Dark Hand.


Online Changes:

  • You can see resonance signs.
  • Some invasion restrictions possibly changed? Darkwraith upperlimit confirmed as unchanged.
  • 1.05: Summon restrictions improved slightly again.
  • Amount of souls the Master of the game gains changed.
  • Cracked Eye Orbs no longer get consumed on failure. Confirmed
  • You can hit Select to rate messages.
  • 1.05: Fixed 1.04 bug where summon signs were invisible.


Covenant Changes:

  • Covenant Material drop rate improved.
  • Lowered requirements for Sunbro covenenant (requirements moved from 50 to 25. 3/4 assists should do the trick)


Other Changes:

  • Official Guide nerfed.
  • Forest Hunter NPC farming remains unchanged.
  • Dark Anor Londo NPC farming remains unchanged.
  • Kiln Skip Glitch still works in 1.05


Merchant stock updates:

  • Male Undead Merchant: Also sells bottomless box
  • Female Undead Merchant: Sells Arrows / Crossbolts
  • Andrei: Sells Arrows / Crossbolts
  • Domnhal of Xena: Sells Arrows / Crossbolts, Master Key (5000)
  • Giant Blacksmith (Fapsmith): Sells Arrows / Crossbolts, Small Titanite Shards, Large Tit Shards, Twinkling (8000 per, inf amount), Green Shards, Repair box, upgrade boxes
  • Vamos: Arrows / Crossbolts, Small Tit, Large tit, Repair box / upgrade boxes
  • Inglwood: Sells Transient Curses



  • Fixed some freeze issues
  • Lvl up screen displays souls needed properly now
  • Dragon-head glitch, snuggly, and magic shield glitches fixed.
  • Fixed a bug where your inputs come out 1 second later.
  • Fixed a bug where the second solaire event wont progress.
  • Fixed a bug where feeding frampt a titanite stone then going over 99 resulted in having zero.
  • Fixed some specific map areas where you'd get stuck or be unable to progress.
  • Changed some english subtitles on the overseas port.


Version 1.03 (PS3) - September 2011


  • some NPCs disappear
  • after applying version 1.02, the system hangs in the trophy screen during the installation of a set
  • Merchant at the beginning of the Sewers now sells Curse removal Stones.


Version 1.02


  • fixes freezing Issue that occurs whenever players wants to invade/ or join other players online.
  • fixes freezing Issue that occurs at title screen of the game, as long as the player is connected to the game's servers.

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