Four Kings

Location Abyss
Health * NG: 9,604
NG+: 16,200
Souls * NG: 60,000
NG+: 180,000
* Recorded in PATCH 1.05

Four Kings is a Boss in Dark Souls and Dark Souls Remastered.


Four Kings Information

The wraith-like remnants of the four leaders of New Londo Ruins who fell to dark after being tempted with the art of lifedrain. Defeating the Four Kings is necessary to the plot, and is also necessary for those players wishing to join the Darkwraith covenant; those wishing to join the covenant must defeat the Four Kings before obtaining the Lordvessel from Anor Londo, and talking to Kingseeker Frampt
You can also obtain the Lordvessel then go to kill the Four Kings instead of talking to Frampt.

In order to safely survive the Abyss, all players (host and any summons) must wear the Covenant of Artorias Ring prior to entering, and keep it on during the entire fight. Removing it at any point will result in death. It is not necessary to wear the ring after the Four Kings are defeated.


Location and Overview

This boss is located at the end of the New Londo Ruins in the Abyss. Despite the name, this boss actually consists of five individual, seemingly identical wraiths, who appear one at a time out of the darkness of the Abyss to fight you.

The appearance of each new wraith is timed, so it is important to defeat the current one before the next one appears. If you do, you will have a few moments before the next fight starts, in which to heal yourself, reapply buffs, or change equipment. Failure to do so can result in having to fight more than one wraith at a time, which rarely ends well.

As the Four Kings share an overall boss health bar, with sufficient summons assistance or overall damage output, it is possible to deal enough damage to the first three that the fourth King does not actually appear.

The Four Kings are generally considered the most dangerous boss in NG+ and beyond, and as discussed below many strategies have been developed to try to assist players on subsequent playthroughs.

Has the highest hp out of any boss in Dark Souls 1






The King's Sword

The King's melee attacks with its sword inflict primarily magic damage. The farther away you are from the melee attack, the more damage you will take, so be sure to stay as close to the boss as possible when using melee weapons. Spells or buffs that reduce magic damage, such as Great Magic Barrier or Great Magic Shield are very helpful. His melee attacks generally consist of:

  • A pair of Horizontal Slashes, which must be rolled through, tanked, or blocked.
  • Vertical slice which can be evaded by dodging to the side.
  • Stab Attack which can also be dodged by moving to the side.


Magic Attacks

The Four Kings also have an array of ranged magic attacks and spells:

  • The King may fire off a Large Homing Purple Mass that slowly but surely glides to you from the side. This attack can be difficult to avoid once launched, so it is often better to stay at close range to lower the odds it is used in the first place. However if you are willing to run away for about 15 seconds, it will disappear after that duration.
  • The King may also employ a rare spell attack in which it launches an array of missiles at you in an arc, which also home in on you. They usually do this when you are extremely far away from them. Dodging or blocking with a high magic resist shield, is the most effective countermeasure.
  • An AoE charge up explosion that can cause significant magic damage in front of it. Rolling away is extremely effective.


Grab Attack

They also have an attack in which they grab you, while doing massive magic damage and also stealing one Humanity from you. A telltale sign that they're about to hit you with this is the 360 degree spin, prior to performing this attack, giving you the opportunity to back-up sufficiently. Don't confuse it for the Area of Effect spell, as it has a similar starting animation. Sometimes it is easier to roll behind them. When summoning, note that only the individual king is invincible while performing this; another playing attacking the king will still reduce the overall health of the boss.


Given the nature of the attacks as discussed below, it is generally better for melee characters to get as close to the King as possible and continue strafing to one side, as this will cause the King to rely mostly on melee attacks in response, many of which will miss or do relatively little damage. Mage characters with low stamina or armor will want to either stay close and rely on dodging, or stay well away in order to employ spells better. The worst thing to do in any case is remain at a middle distance, as this will subject the player to the full array and impact of the King's formidable arsenal of attacks.


Although friendly summons can be helpful in many boss fights, they are even more so against the Four Kings particularly if the summons and host are a mix of melee and caster characters. With such an arrangement, the King will typically focus on sword attacks on the melee character, who should be attacking at close range. This will then free up caster characters to stand off safely and rain spells down on the boss. If you are helping someone fight the Four Kings, an easy way is to equip Havel's Set, Havels Ring, the Grass Crest Shield, and your strongest weapon (two handed).

As soon as the fight starts, charge each King and engage in an all-out melee assault. If your health gets low, instead of relying on the host heals or using the Heal Miracle, just pop a Humanity. With this, you will be able to focus on the King without getting interrupted; you shouldn't be getting that much damage, and if you do just heal and repeat. Unless the host isn't attacking at all, the boss should go down even before the next one spawns.

The most common places for summoning signs for runs on the Four Kings are on the platforms near the Hollows at the base of the elevator leading down from Firelink Shrine into the New Londo Ruins, and near the Abyss fog gate. Summons should always remember to wear their Covenant of Artorias Ring before entering the Abyss.


Phantom Witch Beatrice:

NPC Witch Beatrice can also be summoned before the fight, if the host is in human form. Her sign is located behind a wall just before entering the Abyss, but only if you consoled in her help, against the Moonlight Butterfly in the Darkroot Garden.

There are often complaints or reports of a "glitch" with this NPC not entering the Abyss or otherwise not targeting the Four Kings. This is not actually a glitch. When she is summoned, a ghost spawns ABOVE the tower to the Abyss. When you walk through the fog, the ghost will hover and Beatrice, who is NOT cursed and therefore unable to harm the ghost, will senselessly shoot at the ghost to no avail instead of following you. Just kill the ghost then jump down, and Beatrice can be a major help in the battle. Her magic is quite strong, and if nothing else, can give you a breather as she can take a few hits for you.

Also, if you use her in the battle, her Catalyst and Witch Set will spawn in The Valley of Drakes, between the entrance to Blighttown and the entrance to New Londo Ruins.

In later playthroughs, she practically becomes useless, because the damage she inflicts will be extremely ineffective against them. That, and she dies a lot quicker from their melee attacks than in your first or second playthrough.

Set Up Beyond NG+

New Game+ (and beyond). Of all the powered up bosses in NG+, it is generally held that the Four Kings are the deadliest. Even with high poise and high defense armor, their attacks whittle away at your vitality quickly and they have significantly increased health, which can throw off timing and make it difficult to kill one before another appears. Additional tactics in NG+ include:

Upon arrival, cast Great Magic Barrier either when the first King spawns or when you've dispatched him. When it runs out, be sure to recast, no matter if you're taking damage from their weapon, as the magic that the Four Kings cast is much deadlier than their blades. Heavy Combustion is also recommended for dealing damage along with your weapon of choice. This strategy, along with proper Estus - at least 10 - application, makes a viable solution for melee builds and limited faith requirements.



  • Despite being called the 'Four Kings', more than four bosses may spawn if you take too long. You do not have to kill all of them, however; as soon as the boss' main health bar reaches zero, the fight will end regardless of how many kings you've defeated or how many have spawned.
  • If using the Chaos Blade, attacking a king counts as 2 hits (one to the king and one to the boss health bar) and therefore drains 40 health rather than 20.
  • Black Iron armor increases your poise by 79 points without sacrificing mobility allowing you to withstand most strikes except for his heavy swing.
  • Do not remove the Covenant of Artorias Ring during the fight. Doing so will cause you to fall through the floor and die. This gives the message "The Abyss has taken you."
    • However, once you have defeated the Four Kings, you no longer need to wear the ring in order to walk around the Abyss.
    • It is possible to remove the Covenant of Artorias Ring and put the Serpent Ring (extra souls) between the short animation of the King dying and souls being accounted for, without dying. Doing so on NG+ yields about 244,000 souls.
  • You must wear the Artorias Ring if you have defeated the Four Kings and are summoned to help someone against them. Since they have not beaten the them in their world, their Abyss will still take you, whether you have done so, or not.


Strategy 5 - NG+

The Kings have an extended amount of health, and it can often be difficult for most players to defeat the first before the appearance of the second, third and fourth Kings. Staying within direct melee distance will usually prevent any of the other Kings from attacking you until the King you are focused on is dead, wether this is due to the fact that they can damage each other or if its just a bug we dont know. It is recommended that you wear a heavy armor (e.g Havel's, Golem, Giant +5 Etc.) and use a two handed weapon, spamming RB / R1 and healing when necessary.

At close range, the Kings only use one attack (excluding the grab attack which is easily dodged) and fortunately the attack they do use is deals the lowest damage of all of their attacks. Lower level characters may be unable to do this as the Kings do deal a lot of damage overtime and their grab attack proves to be deadly. However, a soul level of 170+ guarantees a victory. 100+ is also quite easy.


General Strategy

The Abyss can be a confusing place to those entering it for the first time. By its nature, there are few visual cues as to the direction the player is moving, and it is easy to get disoriented. The first King will not appear instantly, so it is important to continue rotating the camera, as the King may appear from any direction in this shapeless void. It will first appear at a distance, so try to spot it as quickly as you can. If you're not a mage, it's recommended to have good poise and just charge the first King to reduce the likelihood it starts using ranged spells.

Strafing to one side as close to the King as much as possible possible, will allow you to repeatedly land your stronger melee attacks. It is generally better to attack rather than to try block, so two handed weapons often work better. Leave yourself just enough stamina to block or roll if you get into trouble, and make sure to top off your life bar whenever it drops below 50 percent. Having 15-20 Estus +5 or higher, can make a big difference. You may also have time to use Humanity items during the fight or if you kill each King before the next appears.

Quickly try to defeat each King as soon as it spawns, because the constant spawning is on a timer and you can give yourself breathing room between each spawn, if you kill them quickly.


Strategy 1 - Mage:

As a caster, it is important to get your build right, so:

For casters this boss is relatively easy, usually you can do enough damage to kill off the bosses before you have to worry about fighting multiple Kings at once. Learn to dodge all of the Kings slashing physical attacks, his two horizontal slash combo is the most dangerous since failing to dodge the first one, will result in the second one almost absolutely hitting you. For most casters that is enough to damage to kill you. The other physical attacks are a Vertical Slice and a Stab Attack, dodging side-to-side easily evades these.

The King's magical attacks are extremely difficult or impossible to dodge, so should instead be blocked with your shield; even the 10%-15% damage that gets through might require you to use an Estus as soon as possible. When you see the King charge up for an AOE attack, get ready to block it.

Blocking the physical attacks are a waste of stamina, especially if your a caster who hasn't invested many points in Endurance. After dodging BOTH the horizontal slashes or any of the other ones, cast a spell or use a Estus Flask. Don't hold back your spells, and remember: an overkill on one King will affect the total Boss HP remaining so using your most powerful spells first, is recommended. You shouldn't have much trouble killing the Kings before multiple ones spawn as they are not particularly resistant to magic.


Strategy 2 - Melee

Once again, the right build is key, and the key for a melee character is this:

  • Equip high mobility armor, lighter and quicker animation weapons (swords, hand axes, etc) Do not be afraid to charge one of the Four Kings. Get as close to him as you can, and start hacking away with whatever your best weapon. Even if they hit you with their melee attack, there is a good chance that they will bash you with their hilt, which causes substantially less damage. By quickly attacking one at a time, you will limit the amount you will fight, as more are summoned throughout the fight. They appear to have some weakness to fire, like many undead, so a fire weapon may be a good choice.
  • Using the Grass Crest Shield, Mask of the Child, and/or Cloranthy Ring will help with the fight. The extra stamina recovery ensures you can focus on attacking without worrying that you will be unable to preform a roll to escape. If you're confident about not getting hit by any physical damage, you can try using simple magic resistant cloth gear. 

Timing is the critical factor in determining whether you will survive. The sword slashes are easily dodged due to the slow attack animation, and the height difference. The blasts encountered by the Four Kings is by far the more difficult attack to evade. Due to the darkness of the Abyss, it is difficult to roll through because your depth perception is thrown off. One way to help with this is to stop locking on, and focus on dodging the blast. As you see it coming, quickly run to the side of it and then roll very quickly. With some practice, you can evade the explosion of the attack just before it hits, and the attack will still explode.

His grab attack is more damaging than his regular melee strikes, but shouldn't kill a well armored target. His grab isn't difficult to dodge, but during your first few fights, it may be difficult to tell what attack he may try using.

The real key to this strategy is focusing on one King at a time. Individual wraiths can be brought down once they take enough damage, which obviously limits the difficulty and what other wraiths may be doing. For the most part, dealing enough damage quickly limits the amount of ghosts from two or three, and by the time you get the Four Kings of New Londo down to low health, you should be able to do a final combo of hits to bring him down.

Limit your time not locked on, as its easy to lose the ghost you were fighting if you keep trying to evade everything. Focus on beating down one by one. Also don't panic about your back being turned to some of the Four Kings, just pivot your character and try to face the majority of them, then you can see what they are planning.


Strategy 3 - Power Within Rush

This aggressive strategy revolves around using the Pyromancy Power Within. You can check out where to get it here. This Pyromancy will allow you to get a substantial buff to your damage (around 40%), at the cost of having your health constantly drained. If you have high Vitality this is an ideal strategy for your character.

Take your Pyro Flame and cast Power Within as soon as you reach The Abyss. For the next 100 seconds you'll be under its effect so it is of crucial importance to make the most out of it, that's why it's recommended to take some Green Blossoms with you to help with Stamina recovery. The faster you recover your stamina, the more swiftly you can deal damage. Also equip the Grass Crest Shield as it helps serving this purpose too, then two-hand your weapon for extra damage while getting the Stamina recovery boost just by having the shield on your back. It's also advisable to stay under 50% equip burden.

Do NOT worry about defending, blocking or rolling, just stay as close as you can to those Kings and whack away no matter what they do. While under the effects of Power Within, and your High Vitality, stay close to them you won't have to worry about the damage; just heal when your HP is getting below 25%. Use your strongest weapon and make sure you're two-handing it. When you're not healing you're attacking. Stay aggressive at all times. The only move that's worth trying to dodge is the Humanity Grab Attack, and only because of it's long animation time. Usually the King will do a 360 degree spin before going for the grab.


Strategy 4 - Early Darkwraith Build

To become a Darkwraith, you need to kill the Four Kings before you get the Lordvessel in Anor Londo and talk to Kingseeker Frampt in Firelink Shrine. At higher levels, the Four Kings may be defeated normally as discussed above. Some players, however, may wish to defeat them as soon as possible in order to join the covenant. For a low level melee character with a reasonably damaging weapon, an effective approach is to increase your attunement to 10, obtain the Iron Flesh pyromancy, and equip the heaviest armor you have. The strategy is simple:

  1. Apply Iron Flesh, approach the Kings and strafe as close as you can, and just aggressively attack with a two-handed weapon. The ZweihanderClaymore, and the Gravelord Sword, are all obtainable early on, and upgrade just as well. When you are very close to the Kings almost all of their attacks do very little damage (except for the huge purple explosion, so watch out for his charge up).
  2. Make sure you have Estus Flask +2 or +3 so you can fully heal in one go, and stay as close to them as possible. 
  3. Mages, particularly those with little vitality or stamina, should expect to need the assistance of player summons and/or Witch Beatrice. Obtaining the Magic Shield  spell from Griggs can help, and a mage may be able to do some damage with the various soul arrow spells at range. However it is generally easier to rely on summons, while playing defensively and acting as a healing station via Estus Flasks. You may wish to first return to the Asylum to obtain the Crest Shield for its high magic resistance, and possibly upgrade it with Twinkling Titanite. obtained by trading with Snuggly during the same trip. You can also simply switch over to melee combat for the purposes of the fight, by two-handing the Claymore (strength requirement of 16, which should be useable in two hands by even most mage characters), and possibly using more powerful pyromancy attacks or buffs - all of which lack any stat requirements. Iron Flesh combined with Great Combustion can be effective. 
  4. Killing Knight Lautrec very early on can help by allowing for use of the Ring of Favor and Protection with its attendant hit-point and stamina bonuses, and also ensure that Firelink Shrine stays lit so you can bring 10 Estus flasks with you.
  5. Doing a quick run into the Catacombs to kill Pinwheel and get the Rite of Kindling can push that up to 20 Estus Flasks, which should be more than sufficient even at low levels. 
  6. Note: if you are trying to upgrade your Estus, picking up the Firekeeper Souls in the Parish, Blighttown, and New Londo Ruins will cause Lautrec to kill the Firelink Shrine Firekeeper even if you haven't rescued him, talked to him, or even beaten the Gargoyles. So if you want to keep Firelink lit for the purposes of New Londo Ruins trips, kill Lautrec before picking up all three of those Firekeeper souls.
  7. Warning! The Coop mechanic of increased HP can drastically raise the difficulty of the Four Kings. You are basically working against time, killing them quickly to avoid multiple Kings clumping up on you. This lowers the risk of drawing 2 or more in Melee range at once. The increased HP for each Summon gets even worse beyond NG+. Depending on your build you may be better off doing the fight alone.


Four King by alo81-d6eu0t6 Four Kings - Explosion Four Kings - Lifedrain

Four Kings - Spiral Staircase Four Kings - Concept Art Four Kings - Homing Soulmass Four Kings - Skewer Attack 

Area Bosses
Asylum Demon  ♦  Bell Gargoyle  ♦  Capra Demon  ♦  Centipede Demon  ♦  Crossbreed Priscilla  ♦  Dark Sun Gwyndolin  ♦  Demon Firesage  ♦  Gaping Dragon  ♦  Great Grey Wolf Sif  ♦  Gwyn Lord of Cinder  ♦  Iron Golem  ♦  Moonlight Butterfly  ♦  Nito  ♦  Ornstein and Smough  ♦  Pinwheel  ♦  Seath the Scaleless  ♦  Stray Demon  ♦  Taurus Demon  ♦  The Bed of Chaos

    • Anonymous

      24 Feb 2020 13:16  

      Black iron set + <40 HP /strength+ havel's ring or ring of FAP + 10 zweihander. Have fun trading with the boss, cuz you do not need to dodge anymore. Stay in Zweihander range and these idiots are a joke

      • Anonymous

        11 Feb 2020 13:33  

        Just did one fight on NG++ with Gargoyle Helm, Hard Leather Armor + Legs, Knights Gauntlets and one with Mask of the Child + Smoughs Set and didn't see any difference in how many damage I got from the kings melee attacks. Seems to me, you don't need heavy armor with much poise to beat em, although I think without Smoughs helping fat little hand I wouldn't have tried 2-handing my weapon...

        • Anonymous

          05 Feb 2020 07:52  

          Two-handing a lightning halberd +5 is enough dps to kill them before the next one spawns in ng+. praise the halberd

          • Anonymous

            22 Sep 2019 00:55  

            I wish there was more lore to these guys and New Londo in general. Then I can know why THIS SMALL ASS TOWN NEEDS 4 KINGS TO RULE OVER IT.

            • Anonymous

              07 Sep 2019 08:38  

              Im playing remastered on the switch, first encounter(awhile ago) on ng+ feels impossible, also what does the most damage (fire, lightning, ect.) to the 4 kings? Im get ready for a second or so try.

              • Anonymous

                18 Aug 2019 06:29  

                Haha all these heavy armour builds, best way is light armour, havels ring for fast roll and r rapier +14 (15 if you want to waste those slabs) on jump down power within then great magic weapon, dodge and heavy attack easily drop one king at a time ng+

                • Anonymous

                  16 Aug 2019 01:07  

                  If you have decent enough vitality and endurance, the best tactic against this boss is to forget any tactic and go full melee berserk. Equip the toughest piece of armor your have, preferably havel's with havel's ring (your movement speed doesn't matter just keep load under 100%), get highest *****ing dps weapon and highest stability shield you have in inventory. Go to the arena and start running towards boss with shield up. Go as close as you can, apply resin to your weapon, and start whacking that *****er. Watch out only for explosions or grabs. Your high poise from armour will let you to chug estuses without getting stunned. He should get down pretty quickly. This "tactic" worked for me both in NG and in NG+, killed him on my first try in NG+.

                  • Anonymous

                    17 Jul 2019 18:21  

                    Strange, I didn't have any trouble with them in NG+, Smoug and Ornstein were way more annoying to fight solo. Didn't have the heart to face them in NG+2, though, not after getting all achievements. >_>

                    • Anonymous

                      17 Jun 2019 08:29  

                      I lost more than one humanity in a single grab. In NG, I started the fight with 2 humanity, then picked up my blood stain which had 8 humanity, putting me back up to 10. Then when I got grabbed I dropped to 2 for some reason, and then I immediately got grabbed again and dropped to 0. I also think I took extra damage during those grabs, but I'm not entirely sure as I was distracted by losing multiple humanity at once. Didn't happen in previous or later battles, just the one. And I had other battles where I picked up my dropped humanity, so I don't know what was up.

                      • Anonymous

                        23 May 2019 16:51  

                        One of the bosses I've beaten on my very first try (the others being Sif, O&S, Demon Firesage & Centipede Demon). NG+ however sounds pretty nightmarish to me.

                        • Anonymous

                          01 May 2019 20:19  

                          I miss that level design form that area and in general dark souls 1 areas. I think ds2 and ds3 are inferrior to that aspect. So many things that can kill you on your way to the boss (not just enemies) and very limited visibility. And no bonfire at all. As for the boss, yeah power within strategy worked perfect. Claymore at +15 and he goes down pretty fast. It is even worth to get hit now and then and even trade some hits in order to be on top of him and not lose time going away from him in each phase. Assuming of course that it is one of your last fights and you have decent vitality and other stats.

                          • Anonymous

                            01 May 2019 05:42  

                            Hard af in ng+, had trouble using the guide in this page. All I did was use witch beatrice, use pursuers for some added dmg and equip the sealer's set and it magically worked after so many hours of the bossfight.

                            • Anonymous

                              26 Apr 2019 13:16  

                              I can't beat them on NG+ even though I beat them on NG as *****ing FIRST TRY, asking myself if this***** based on luck or something. On NG, I 1v1'ed all kings and it was over but now, they are 4-5-6-7 kings, wtf?

                              • 23 Apr 2019 03:32  

                                Ah, yes, the Four Kings, also known as the Five, or Six, or, heaven forbid, Seven Kings. While I understand the idea, I dislike the formula of timed bosses (DS2's Belfry Gargoyles are just as bad). Bloodborne's Living Failures is the only boss of this nature that is done semi-well, as it has an arena where you can separate them and they have that meteor shower attack to break up combat flow. But this fight? It's just a speedkill-or-get-punished deal; thankfully, they don't simultaneously swarm you, but more than two at once is a bit much to ask of the player. A better formula would be the 2nd spawning on the basis of 1.) How much damage in relation to the 1st's HP pool is dealt within a time window, and; 2.) How much health he has left by a certain amount of time (of course, after an extended duration, which resets upon the 2nd's appearance, another will spawn to force player activity). That way, unless you are splitting damage across them or taking way too long, you shouldn't ever have to deal with more than 2 at once, and if you're laying a bead on them, the others will spawn more quickly. I'd also give each unique attack signatures, arrange their collective HP pool into 4 portions (not equally for greater combat diversity) such that there are only 4 of them, and have a random order as to which one spawns first and then subsequently. I'd retain their identical appearance, though. With this, the fight would be about pacing, not speedkilling, which I think is a better fit.

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