Great Grey Wolf Sif

Location Darkroot Garden
Health * NG: 3,432
NG+: 5,800
Souls * NG: 40,000
NG+: 120,000
* Recorded in PATCH 1.05

Great Grey Wolf Sif is a Boss in Dark Souls and Dark Souls Remastered.


Great Grey Wolf Sif Information

A very large wolf who resides in a serene graveyard, across the river from Darkroot Garden. It can also be reached by climbing up the ladder close to the Hydra in Darkroot Basin.

According to lore, Sif was Artorias the Abysswalker's partner. When Artorias was swallowed by the Abyss, he threw up his Greatshield to protect Sif, as he could no longer bear it with his arm broken. Now, he guards his fallen comrade's grave and his ring, to ensure that what happened to Artorias, doesn't happen to anyone else.






It was originally believed that Sif could be spared and allowed to limp away during the last segment of the fight. This is not true and the only way to progress in the game is to kill Sif; it is not an optional boss. Your dealings with Sif have no impact on the Forest Hunter covenant.



Horizontal Swing

Sif swings his sword, usually followed up by a second in the other direction. This attack is easily telegraphed, and countered by rolling out of the way, but if caught in it, can knock you down. This is the main attack he uses throughout the fight. 


360 Sword Spin

Sif will swing his sword in a full circle, sometimes do it twice. It has a quite slow wind up and has a very telling animation, as he moves his sword to the opposite direction, then takes a big swing. When the player sees this, they should try to either get as far back as possible, or under him. This attack knocks you down, and hurts as well. If you try to block this, it will most likely stagger you, so stick to rolling.


Overhead Swing

Sif gets on his back paws momentarily, and swings his sword into the ground, dealing high damage in the process. The attack can be dodged by well-timed rolling in the direction the sword is coming from. 



As all these attacks can be essentially avoided by sticking under his body and legs, Sif recognizes this from time-to-time and backflips away to a create some distance again. He swings his sword while he does this, but you will rarely get caught in it. He can also do this attack when you are facing him head to head, so watch out for it then, as well.


Charge Attack

Sif's final attack is a charged one, which he rarely uses but is still noteworthy. 


Alternate Cutscene

  • Opening cut-scene is slightly different if you had freed Sif in the Chasm of the Abyss before approaching Sif at the end of Darkroot Garden. (AotA / PTDE)
    • Confirmed (at least for freed and summoned). Sif will approach menacingly, knock the player down, and then recognize the player's scent. Sif's expression will change, it will howl at the moon, and reluctantly pick up his Greatsword. The cinematic is noticeably longer than normal. (AotA/PTDE)
    • The special cutscene appears even without summoning Sif.
    • Sif can be summoned to help with Manus if you locate and free him from the magic barrier provided by the Cleansing Greatshield situated behind an illusionary wall.
    • The Hornet Ring can be obtained without triggering the initial boss encounter. Only the immediate area in front of Sif's Greatsword will begin the cutscene, so it is safe to simply walk around the gravestone, grab the ring, and leave.

Strategy 1 - Melee

Stay close to the wolf! The danger lies in the lengthy attack range, but by sitting under Sif, he will miss completely. Get in as many hits as you can before Sif eventually flips away, timing yourself to get under the belly of the beast once again.

The easiest way to to get underneath Sif is by waiting for a swing, then roll under its front legs. Just lock on to Sif and back up while waiting for it to swing, after the first swing get your shield up and run underneath Sif. This is also a simpler way to avoid the 360 attack, which will always come from the left swinging to the right. Make sure you stay in the middle and back up in a circle to avoid getting pinned down. Attacking his legs will make them limp, disabling his mobility (Jumping/Running). 

Also, unless you have an uber shield with amazing stability and/or godly stamina, Sif's two loop spin will most likely break your guard/stamina. Another way is to block the first hit then roll toward the next attack direction. The Eagle Shield found just past the upper bonfire in Blighttown is excellent in this fight and for this spin attack, for your first playthrough.

Sif will also begin to limp at the brink of death. His attacks will become slower, and the slash combo will cause it to fall over and struggle for a bit before getting back up. Despite rumors that attacking his sword at this point, will cause it to break and him to flee, there is no such forgiving option. 

As you try to figure out how on lordran you can spare his life, you realize the true evil of the creators in making you kill a limping, almost defenseless doggo.


Strategy 2 - Ranged Cheese

If you wish to cheese, after spawning the initial cutscene, quit and reload. It is possible to jump to the top of the rocks to the left of the boss fog and snipe Sif with a bow. Any combination of Red Tearstone Ring, Feather Arrows, Black Bow of Pharis, and Hawk Ring is recommended.


Strategy 3 - Mage

Honestly, this fight is either extremely hard or extremely easy depending on how much you think about it. The easiest way to beat is to follow these 5 steps (if you main magic) 

  2. Stay as far back as you can without losing your lock on. Despite the length of its sword if you keep backing up, most of its normal attacks will miss. 
  3. Great Heavy Soul Arrows are a HUGE NO NO (unless you have excellent timing). The casting time is too great for you to just muck around. Stick to using your Soul Spears and Great Soul Arrows.
  4. Time your regen, randomly drinking Estus Flasks is an easy way to get killed; this is an endurance match, don't rush it.
  5. Guard and use your spells when they whiff.

Instead of staying under Sif, try kiting it around and whenever attacked, make sure you've rolled away from it (backwards/sideways) then fire off a few spells. Repeat the process and Sif should go down pretty easily. Or if you have combustion, sit under Sif and combust. 


Online Co-Op Issues

There seems to be an issue (possibly a bug), when trying to summon the same phantom after losing in a fight with Sif. I'm not sure if this is related to the Darkroot Garden in general, or possibly due to the forest and the covenant/hunter PVP.

I was summoned as a phantom by 3 separate hosts and lost the fight 3 times. Unlike other boss fights like Gaping Dragon and Chaos Witch Quelaag, the host was not able to find my soul sign after returning to the steps leading into the forest and the doors leading to Sif. New hosts were able to summon me with no issue.

I talked to the 3rd host and we both exited and re-entered the game, set my soul sign down and we were then able to match up and fight Sif again with no issues. I was Covenant of the White and the host was Forest Hunter Covenant.


Moonlit Encounter Wolf Sword Fighter Great Grey Wolf Snarl

Area Bosses
Asylum Demon  ♦  Bell Gargoyle  ♦  Capra Demon  ♦  Centipede Demon  ♦  Crossbreed Priscilla  ♦  Dark Sun Gwyndolin  ♦  Demon Firesage  ♦  Four Kings  ♦  Gaping Dragon  ♦  Gwyn Lord of Cinder  ♦  Iron Golem  ♦  Moonlight Butterfly  ♦  Nito  ♦  Ornstein and Smough  ♦  Pinwheel  ♦  Seath the Scaleless  ♦  Stray Demon  ♦  Taurus Demon  ♦  The Bed of Chaos

    • Anonymous

      15 Jan 2020 17:35  

      "Sif can be summoned to help with Manus if you locate and free him from the magic barrier provided by the shield of Greatshield of Artorias situated behind an illusionary wall." Its the Cleansing Greatshield is it not

      • Anonymous

        10 Jan 2020 23:23  

        I think this boss fight is optional in NG+ if you are apart of the Darkwraiths covenant. It lets you walk in the abyss without the ring.

        • Anonymous

          26 Dec 2019 23:40  

          PC players - unbind the jump from space/roll for this fight. I took too many jumps into the blade to put up with this bs. This game was made for nintendo players with 2 buttons and a D-pad. Dark SOuls?? More like NINTENDOGS

          • Anonymous

            18 Sep 2019 05:14  

            Once you kill Artie and then kill Manus, THIS fight gets really sad and awkward. You will feel bad for being forced into what you have to do to Sif, cause you literally just helped him in the past.

            • Anonymous

              11 Jun 2019 22:51  

              If I Killed Sif when I first met him , purchasing the crest of Artorias key item , went to Sif and killed him , will I be able to rescue Sif at Chasmof the Abyss and get his help with Manus ?!!?!

              • Anonymous

                25 Feb 2019 22:31  

                Had quite a bit of difficulty on this one (particularly his charge), but it can be easily baited into hitting your shield and, if you close the gap on the second swipe, you can bait his overhead which is easily dodgeable. So basically, this fight comes down to identifying and properly dodging two moves (the charge and the overhead) and after that it's just a matter of punishing once on each wind down. Most of his moves give ample berth for heals, but particularly the double spin, so if you get hurt it's just a matter of blocking him until he does it. The bit where he falls down breaks my heart so goddamn much each time.

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