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Great Grey Wolf Sif

Location Darkroot Garden
Health * NG: 3,432
NG+: ???
Souls * NG: 40,000
NG+: 120,000
* Recorded in PATCH 1.05

Great Grey Wolf Sif is a Boss in Dark Souls and Dark Souls Remastered.

 

Great Grey Wolf Sif Information

A very large wolf who resides in a serene graveyard, across the river from Darkroot Garden. It can also be reached by climbing up the ladder close to the Hydra in Darkroot Basin.

According to lore, Sif was Artorias the Abysswalker's patner. When Artorias was swallowed by the Abyss, he threw up his Greatshield to protect Sif, as he could no longer. Now, he guards his fallen comrade's grave and his ring, to ensure that what happened to Artorias, doesn't happen to anyone else.

 

 

Drops

 

Rumors

It was originally believed that Sif could be spared and allowed to limp away during the last segment of the fight. This is not true and the only way to progress in the game is to kill Sif; it is not an optional boss. Your dealings with Sif have no impact on the Forest Hunter covenant.

 

Attacks

Horizontal Swing

Sif swings his sword, usually followed up by a second in the other direction. This attack is easily telegraphed, and countered by rolling out of the way, but if caught in it, can knock you down. This is the main attack he uses throughout the fight. 

 

360 Sword Spin

Sif will swing his sword in a full circle, sometimes do it twice. It has a quite slow wind up and has a very telling animation, as he moves his sword to the opposite direction, then takes a big swing. When the player sees this, they should try to either get as far back as possible, or under him. This attack knocks you down, and hurts as well. If you try to block this, it will most likely stagger you, so stick to rolling.

 

Overhead Swing

Sif gets on his back paws momentarily, and swings his sword into the ground, dealing high damage in the process. The attack can be dodged by well-timed rolling in the direction the sword is coming from. 

 

Backflip

As all these attacks can be essentially avoided by sticking under his body and legs, Sif recognizes this from time-to-time and backflips away to a create some distance again. He swings his sword while he does this, but you will rarely get caught in it. He can also do this attack when you are facing him head to head, so watch out for it then, as well.

 

Charge Attack

Sif's final attack is a charged one, which he rarely uses but is still noteworthy. 

 

Alternate Cutscene

  • Opening cut-scene is slightly different if you had freed Sif in the Chasm of the Abyss before approaching Sif at the end of Darkroot Garden. (AotA / PTDE)
    • Confirmed (at least for freed and summoned). Sif will approach menacingly, knock the player down, and then recognize the player's scent. Sif's expression will change, it will howl at the moon, and reluctantly pick up his Greatsword. The cinematic is noticeably longer than normal. (AotA/PTDE)
    • The special cutscene appears even without summoning Sif.
    • Sif can be summoned to help with Manus if you locate and free him from the magic barrier provided by the shield of Greatshield of Artorias situated behind an illusionary wall.
    • The Hornet Ring can be obtained without triggering the initial boss encounter. Only the immediate area in front of Sif's Greatsword will begin the cutscene, so it is safe to simply walk around the gravestone, grab the ring, and leave.

Strategy 1 - Melee

Stay close to the wolf! The danger lies in the lengthy attack range, but by sitting under Sif, he will miss completely. Get in as many hits as you can before Sif eventually flips away, timing yourself to get under the belly of the beast once again.

The easiest way to to get underneath Sif is by waiting for a swing, then roll under its front legs. Just lock on to Sif and back up while waiting for it to swing, after the first swing get your shield up and run underneath Sif. This is also a simpler way to avoid the 360 attack, which will always come from the left swinging to the right. Make sure you stay in the middle and back up in a circle to avoid getting pinned down. Attacking his legs will make them limp, disabling his mobility (Jumping/Running). 

Also, unless you have an uber shield with amazing stability and/or godly stamina, Sif's two loop spin will most likely break your guard/stamina. Another way is to block the first hit then roll toward the next attack direction. The Eagle Shield found just past the upper bonfire in Blighttown is excellent in this fight and for this spin attack, for your first playthrough.

Sif will also begin to limp at the brink of death. His attacks will become slower, and the slash combo will cause it to fall over and struggle for a bit before getting back up. Despite rumors that attacking his sword at this point, will cause it to break and him to flee, there is no such forgiving option. 

As you try to figure out how on lordran you can spare his life, you realize the true evil of the creators in making you kill a limping, almost defenseless doggo.

 

Strategy 2 - Ranged Cheese

If you wish to cheese, after spawning the initial cutscene, quit and reload. It is possible to jump to the top of the rocks to the left of the boss fog and snipe Sif with a bow. Any combination of Red Tearstone Ring, Feather Arrows, Black Bow of Pharis, and Hawk Ring is recommended.

 

Strategy 3 - Mage

Honestly, this fight is either extremely hard or extremely easy depending on how much you think about it. The easiest way to beat is to follow these 5 steps (if you main magic) 

  1. IF YOU AREN'T CASTING KEEP YOUR SHIELD UP.
  2. Stay as far back as you can without losing your lock on. Despite the length of its sword if you keep backing up, most of its normal attacks will miss. 
  3. Great Heavy Soul Arrows are a HUGE NO NO (unless you have excellent timing). The casting time is too great for you to just muck around. Stick to using your Soul Spears and Great Soul Arrows.
  4. Time your regen, randomly drinking Estus Flasks is an easy way to get killed; this is an endurance match, don't rush it.
  5. Guard and use your spells when they whiff.

Instead of staying under Sif, try kiting it around and whenever attacked, make sure you've rolled away from it (backwards/sideways) then fire off a few spells. Repeat the process and Sif should go down pretty easily. Or if you have combustion, sit under Sif and combust. 

 

Online Co-Op Issues

There seems to be an issue (possibly a bug), when trying to summon the same phantom after losing in a fight with Sif. I'm not sure if this is related to the Darkroot Garden in general, or possibly due to the forest and the covenant/hunter PVP.

I was summoned as a phantom by 3 separate hosts and lost the fight 3 times. Unlike other boss fights like Gaping Dragon and Chaos Witch Quelaag, the host was not able to find my soul sign after returning to the steps leading into the forest and the doors leading to Sif. New hosts were able to summon me with no issue.

I talked to the 3rd host and we both exited and re-entered the game, set my soul sign down and we were then able to match up and fight Sif again with no issues. I was Covenant of the White and the host was Forest Hunter Covenant.

Gallery

Moonlit Encounter Wolf Sword Fighter Great Grey Wolf Snarl

Area Bosses
Asylum Demon  ♦  Bell Gargoyle  ♦  Capra Demon  ♦  Centipede Demon  ♦  Crossbreed Priscilla  ♦  Dark Sun Gwyndolin  ♦  Demon Firesage  ♦  Four Kings  ♦  Gaping Dragon  ♦  Gwyn Lord of Cinder  ♦  Iron Golem  ♦  Moonlight Butterfly  ♦  Nito  ♦  Ornstein and Smough  ♦  Pinwheel  ♦  Seath the Scaleless  ♦  Stray Demon  ♦  Taurus Demon  ♦  The Bed of Chaos

 




    • Anonymous

      09 Jul 2018 01:47  

      Putting this in it's own little space because i feel it's worth mentioning. Sif is a female name from norse mythology. And Siv is an incredibly common girls name in Norway, a derivative of the older Sif.

      Sif in norse means "kinship" by the way. And if From Software has not specifically stated anywhere, ingame or otherwise the gender of the wolf, i'm pretty sure it's safe to say that it's a female.

      or, it may not be. perhaps we will never know. like most of the souls games, we are free to make our own judgements about a lot of things.

      • Anonymous

        28 Jun 2018 17:56  

        Worth noting you can NOT get the alternate cutscene in a playthrough in which you want to meet Darkstalker Kaathe.

        The reason is that you need to place the Lordvessel before you can access the DLC (so you can get the Pendant). If you want Kaathe to appear, you need to defeat the Four Kings before placing the Lordvessel, and you need to defeat Sif for the Covenant of Artorias ring before you can defeat the Four Kings. This all implies you must defeat Sif before completing the DLC, unless you place the Lordvessel with Frampt.

        • Anonymous

          24 Jun 2018 21:28  

          If I am summoned by a player to co op can I cheese sif from the left of the door for him? It seems I launched a ton of arrows and she still didn't die.

          • Anonymous

            19 Jun 2018 14:05  

            Everyone lubs Sif I know. Bestest puppers ever. However, Sif is an ungrateful bad dog, bad dog! If you know the lore then give me a chance to explain.

            Sif is guarding the way into the Abyss because she doesn't want the Abyss to get out or have anyone fall to it like Fartorias did. However, in the DLC we (the most badass undead mofo ever) wreak havoc on the Abyss. We slay corrupted Arty releasing him from his suffering. Free little puppers Sif and then team up with her to end Manny Boi, then safely stroll out. Dusk, Elizabeth and Alvina (Alvina somewhat reluctantly) all propagate that Fatorias the Obese Walker fought the Abyss to save the Princess and died a hero... Really, no credit? Cut to the future. "What's up Sif? Remember me?". Sniff sniff, "Ya, I remember you, we sure tore up the Abyss together... Well, I have to kill you now". "Um, why?". "I'm protecting the world from the Abyss!". "Dude, the Abyss doesn't have dung pie on me, you've seen it for yourself!". "Sorry dude, gotta make this fit despite plot-holes...".

            Sif protecting the ring from a stranger, sure, makes sense before the DLC. But, Sif and us have history, we saved that ungrateful mutt. How great would it have been if you did the DLC first and Sif recognized you, reluctantly gave you the ring, then showed up for the last part of the 4 Kings. Just saying.

            • Anonymous

              08 Jun 2018 02:48  

              Poor Sif. You'll always be the the good boy (erm, girl I guess) in my book.

              And to you DS, after Sif and Priscilla I refuse to slay any more helpless fluffy bosses.

              • Anonymous

                21 Nov 2017 20:24  

                Honestly I never knew I can disable the dog by hitting it's legs, I guess that's it's only weakness. Also I'm thinking of chessing the mutt by throwing dungpies or using the rock strat to snipe it to death.
                3 cheesy options to consider.

                • Anonymous

                  10 Aug 2017 03:00  

                  I killed sif but i didnt want to. The sad music and just that sif is probably the cutest boss in video game history. Whenever it limps i just stop blocking and do well what is it to hug it then just punch it

                  • Anonymous

                    25 Jul 2017 06:26  

                    aye rest now young wolf, rest now and return to your master, return to the great warrior who sacrificed his future to slow the spread of the abyss, rest now young wolf, your duty finally coming to a end, rest now and join your master in a everlasting sleep

                    • Anonymous

                      27 Jan 2017 15:59  

                      DS3 was my first Souls game and I played through it twice. Then I played DS1; I still tend to summon NPCs when I can, but I'm okay at the games now. For Sif, my strategy was - tank up in Havel's armour, fatroll and all, Wolf ring for poise, and get out my +5 crystal halberd (which I just use for bosses). I got close to Sif, tanked his damage - though I had to use Estus once I think - and demolished him in about one minute. In DS3 these kind of tank builds weren't really viable because of the weird poise system, so to me they're a bit overpowered in DS1...

                      • Anonymous

                        24 Jan 2017 20:00  

                        TBH. Sif was the best boss ever. I just loved his design and how it is sad when you must kill him. Its even better when you realize that Sif was only trying to protect his master's grave ;~; 11/10

                        • Anonymous

                          AotA cutscene26 Jul 2016 22:46  

                          i have AotA, my friend does not, while the cutscene was playing for me, he says sif and i were sitting there and he had sif down to 25% health by the time the cutscene ended

                          • Anonymous

                            Strategy Suggestion19 May 2016 18:27  

                            On the righthand side of the boss area, near the entrance the player comes through, there is a small pool of water and a ridge the player cannot traverse. However, should the player manage to get Sif to jump towards said ridge, they will end up on top of it and most of their attacks, including the dreaded spin, will not be able to connect. While the player themselves will no be able to hit unless their weapon has a particularly long reach, Sif will eventually slide or jump back down; if the player is quick, this provides a valid opening as Sif typically lands facing away from the player.

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