Enemies in Dark Souls and Dark Souls Remastered are hostile NPCs and creatures that attack the player. This page gives an overview of all available enemies, and the linked pages provide information regarding enemy location, description, drops and strategy. You can find a separate page with information on special enemies referred to as Bosses. Please note that enemy names may not be canon, as pages are created by the community long before official guides are available.
Enemies in Dark Souls
Hollows
- Hollows
- Torch Hollows
- Hollow Warrior
- Undead Assassin
- Undead Soldier (Sword)
- Undead Soldier (Spear)
- Balder Knight
- Undead Knight Archer
- Engorged Hollow
- Infested Barbarian (Club)
- Infested Barbarian (Boulder)
- Undead Crystal Soldier
- Undead Crystal Archer
- Crystal Knight
- Undead Attack Dog
- Flaming Attack Dog
- Infested Ghoul
- Darkwraith Knight
- Necromancer
Giants
AOTA Enemies
Skeletons
- Skeleton
- Giant Skeleton
- Giant Skeleton Archer
- Skeleton Beast
- Wheel Skeleton
- Bone Tower
- Skeleton Baby
Demons
- Bat Wing Demon (Imps)
- Minor Taurus Demon
- Minor Capra Demon
- Stone Demon
- Crow Demon (Harpies)
- Bounding Demon of Izalith
Other
- Ghost
- Banshee
- Phalanx
- Wisp
- Vile Maggot
- Egg Carrier
- Chaos Eater
- Silver Knight
- Painting Guardian
- Clan of Forest Protectors (Cleric, Sorcerer, Thief, Knights, Bandit)
- Pisaca
- Pinwheel Servant
- Anonymous
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- Anonymous
Found an enemy in AOTA abyss that I thought was a vagrant, but more of a small pale slug. I don't see it here.
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Why does the Wild Dog link lead to the regular Attack Dog page instead of the actual AotA dog's?
- Anonymous
Red (bad) vagrant spawned exactly on the ramp between the two shooters in anor londo. First time I rage quitted.
- Anonymous
I can’t help but notice the complete imbalance in the enemies each play through. Some enemies are too fair like the cragspiders that have really low HP and their flame attack which lasts a full 3 seconds is only ever allowed to damage you once per go even while blocking or the snake men who tower over you like silver knights but their attacks always bounce off our shields when they really shouldn’t. Then you have other enemies with messy issues like the rapier balder knights with the running stab that can still damage you for a moment after the thrust while the blade is motionless which hinders spacing and the ability to roll through the attack and land your own or the giant skeletons that can pancake you with their slam attack right after the sword is already in the ground which looks really goofy because of the extended hitbox that doesn’t match the attack. Genuinely believe some enemies need to be more punishing while others needed tweaking that never happened. Still my favourite of the trilogy by a mile though.
- Anonymous
Whats with every ****ing enemy in this game backstepping, bosses too. Its so annoying because it just wastes my time and I cant punish it
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Hello, Could you please, remove the bottom bar from your website which contains "Chat, Dark mode and Light mode and up arrows with written "Back to top"? Please? This is as annoying on either a smartphone or even on a desktop PC... Thank you!
- Anonymous
how do i kill the enemy thath is before the 2nd boss downstairs he keeps one hitting me
- Anonymous
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Over 200 hours in dark souls and I didn't even know that the vagrant enemy existed. I've never actually seen one.
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Any guide that lets us know how many souls the enemies are worth?
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What about Giant Clam?
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