Giant Humanity | ||||
---|---|---|---|---|
201 | 201 | 201 | 201 | 303 |
351 | 327 | S | S | S |
HP | 200 ~ 700 (NG+ 314 ~ 1099 ) | |||
Drops | 5 ~ 20 Souls (NG+ 10 ~ 40 ) Humanity Twin Humanity |
Giant Humanity is an Enemy in Dark Souls and Dark Souls Remastered. Enemies are hostile creatures that respawn when players rest at a Bonfire or upon death. Special enemies that do not respawn are classified as Bosses, Mini Bosses or Invaders.
Giant Humanity Information
Black and white spirits that drift within the Chasm of the Abyss. They look exactly the same as the Humanity item, and seem to be a being coalesced from pure humanity. They come in 3 sizes, the larger they are the more health they have and the more damage they do. Their presence is attributed to their proximity to the abyss and to Manus, Father of the Abyss.
Drops
- Humanity (9.09% Large)
- Humanity (8% Medium)
- Humanity (4.44% Small)
- Twin Humanities (4.55% Large)
- Twin Humanities (2% Medium)
- Twin Humanities (1.11% Small)
Strategy
Giant Humanities have the ability to pass through each other and the player, damaging rapidly on touch. This means that they cannot be blocked by shields and that multiple enemies can attack simultaneously with ease. If a player is locked on to a Giant Humanity that passes through them, it can cause unexpected swings of the camera, making rolling in a safe direction difficult.
They are quite slow but, can surround an inattentive player. Weapons with long reach, such as Spears and Halberds, can easily inflict damage on the creatures without taking any yourself. Even better, bows or magic will keep you totally safe, rendering the Giant Humanities almost harmless. They are easy enemies if you have a diverse enough arsenal and are patient, as their strength is in numbers. Keeping your distance is the best way to prevent damage.
They deal purely magic damage and while they cannot be blocked, Great Magic Barrier will massively reduce the damage they deal to the point that they are almost no threat. Magic resistant armour and Magic Barrier can be used to a lesser effect.
Damaging one will cause it to become stunned briefly, however, they cannot be knocked down and recover quickly. This can be a hazard when using slow weapons.
Locations
Health | Souls | |||||
---|---|---|---|---|---|---|
Location | Size | NG | NG+ | NG | NG+ | Respawn |
Chasm of the Abyss | Small |
200 |
314 |
6 |
10 |
Yes |
Medium | 400 |
628 |
10 |
20 |
||
Large | 700 |
1099 |
20 |
40 |
- Anonymous
- Anonymous
How is it even possible to make a character both cute and terrifying, that's unfair.
- Anonymous
I don't know how to describe it, but these things are somehow both goofy and oddly unsettling
- Anonymous
So here I was doing my first playthrough of Dark Souls 1 (in 2023!) and I saw these creepy things that I thought were unkillable ghosts or lost souls that were too sad... either way, I was evading them as I ran along the abyss, running around them and the like... not really thinking about it or anything. It was when I came to the boss' mist door that I needed some space to cast a healing spell before the fight and I suddenly found myself attacking a group that were too close and saw some stuff drop. I get the drops and see them twin humanities and single humanities in bunches... that was the start of the slaughter of these things. No more "sad ghosts that I won't attack"... They became a useful source and needed to DIE for me to attain it.
- Anonymous
- Anonymous
- Anonymous
These enemies, and this game, are f***ing re***ded and f***ing bulls***!!!
- Anonymous
- Anonymous
- Anonymous
- Anonymous
- Anonymous
- Anonymous
- Anonymous
Chaos Servants & Dark Whraits : * Ganstas Paradies starts to play *
- Anonymous
- Anonymous
HIGH, HIGH, VERY HIGH, ABOVE AVERAGE, VERY H
IGH ?? VERY HIGH
- Anonymous
- Anonymous
- Anonymous
So we're all just gonna ignore that we're slaughtering families for that sweet, sweet Humanity?
Also, reminds me of the Shadow People from the Sword of Truth novels.
1
+10
-1