Sentinel |
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308 | 308 | 384 | 308 | 216 |
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246 | 246 | C | C | C |
HP | 535 (NG+ 937 ) | |||
Drops | 1500 Souls (NG+ 4500 ) Giant's Halberd Giant Shield |
Sentinel is an Enemy in Dark Souls and Dark Souls Remastered. Enemies are hostile creatures that respawn when players rest at a Bonfire or upon death. Special enemies that do not respawn are classified as Bosses, Mini Bosses or Invaders.
Sentinel Description
Sentinels are giant knights found in Anor Londo. They wield the Giant's Halberd and Giant Shield, and wear the Giant Armor.
Drops
- 1500 souls
- Giant's Halberd (2% Chance)
- Giant Shield (1% Chance)
Attacks
- Single Horizontal Swing - A basic horizontal arc, covers a good bit of ground
- Double Horizontal Swing - Double the fun, double the area, double the danger
- Overhand Vertical Swing - This one has a bit of a wind up, and is easier dodged then blocked
- Trusting Attack - Longest range of them all, only used when no other attacks will reach
- Shield Slam - Long build up time, mega damage and a small AoE. Avoid at all costs
Strategy
These hulking monsters resemble enormous stone statues and often attack in pairs, though many of them will not attack you unprovoked. Unless you are looking for a fight do not lock on to them or attack them unless they move. Although powerful, Sentinels are very slow, and weak to magic, fire, and lightning damage. Their shield and guard is almost impenetrable, so flanking is a must. Their attacks consist of a single horizontal swing, two wide horizontal swings in combo, a forward lunging thrust and a ground shield smash as well as a powerful overhead vertical swing.
If you are powerful enough, a great weapon two handed may stagger them, but they are surprisingly quick to respond to your movements, often jumping out of the way of an attack. One melee strategy is to get close and hug their shield arm whilst strafing around them in lock on mode, they will attack with the vertical swings so either roll or block if you have a powerful enough shield and endurance. This can bait them into using the shield smash move, which is the slowest move they have, which provides you with time to get behind them and attack. Since the Sentinels are so tall, it's quite easy for a player to slip between their legs when they are not attacking, or charging their shield bash. It's also possible to do so while they are doing their standard sweep attack, but a good shield and high poise are necessary, since their sweeps have such a wide arc that the player is often caught by the back swing.
An easy, safe way to kill them is using ranged weapons outside their aggro range. Once you find out the proper distance, you can safely shoot arrows at their heads or weapon arms without them reacting. This is especially useful when dealing with the two Sentinels guarding the front door to the cathedral, as well as the two Royal Sentinels inside.
It is never a good idea to engage with more than one Sentinel at a time, as their monstrous reach and quick reaction to the player's mistakes often leads to unnecessary deaths. If you accidentally aggro more than one Sentinel, just leave the battlefield and let them quit the chase.
Location | Health | NG+ | Souls | NG+ | Respawn |
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Anor Londo | 535 | 755 | 1500 | 4500 | Yes |
- Anonymous
- Anonymous
Their attacks have some janky-ass hitboxes, combined with their huge reach and the fact they easily ragdoll you with said attacks make these big bastards quite the annoyance to fight up close, especially in groups... Looking at the two royal aholes outside of O&S's arena, screw those guys in particular
- Anonymous
I hate this f***ing game!!! These f***ing f***ers f*** me to f***ing death whenever the f*** I f***ing face them!!! Elden f***ing Ring is f***ing better!!!
- Anonymous
40 STR, +10 Great Club, run around him and wait he attacks.
After he lands the first attack, simply heavy attack once.
He dies.
Easy souls farming.
- Anonymous
I haven't been able to confirm, but it seems impossible to damage them with splash/AoE spells. Great (Chaos) Fireball and Gravelord Dance both completely failed to do damage on these when idle, even from behind.
I suspect that if any part of the AoE hits the shield, the damage is cancelled.
- Anonymous
I haven't been able to confirm, but it seems impossible to damage them with splash/AoE spells. Great (Chaos) Fireball and Gravelord Dance both completely failed to do damage on these when idle, even from behind.
I suspect that if any part of the AoE hits the shield, the damage is cancelled.
- Anonymous
Annoying enemy that sits behind shield, abuses broken weapon hitboxes and heals.
- Anonymous
Mother ****er. One of them dropped something but it was floating in the air and when I reloaded it disappeared. God dammit
- Anonymous
We need those shields tho it seems it has 100% in all type of dmg reduction but when you drop one it doesnt look great
- Anonymous
How has nobody mentioned that they’re basically a reskin of the Tower Knight boss from Demon‘s Souls
- Anonymous
Can you add player might be detracted by the sentinals impressive bulge... jk btw but that buldge is a nice addition to the character model big ups to fromsoft
- Anonymous
A shot below the knee does more damage to these guys than a head shot. Also true of the Royal Sentinals.
- Anonymous
They are good for soul farming, of you have a bow and poisoned arrows, you need 3 arrows (Ng) to kill one, which means that with 999 arrows you can kill ~300 (loss because of missed target) sentinels which leads to 450.000 souls where ~100.000 souls have to be invested into new poisoned arrows. Which leads to a gain of 350.000 souls. And after poisoning the sentinels you can do tasks besides DS like cleaning etc.
- Anonymous
Those guys are excellent for early soul farming. With around 60 int, you can one shoot them with Crystal soul spear (just aim where they do not cover themselves with shield), so they won`t even attach. With Serpent ring, one gives 5400 souls, you have 6 of them next to the Anor Londo bonfire.
the zwei staggers them
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