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Bounding Demon of Lost Izalith

bounding_demon_enemy_dark_soul
physical_defense_dark_souls.jpg strike_protection_dark_souls_dks.jpg slash_protection_dark_souls_dks.jpg thrust-protection-dark-souls magic-defense-dark-souls
192 192 192 192 135
fire-defense-dark-souls lightning-defense-dark-souls poison-resistance-dark-souls toxic-resistance-dark-souls bleed-resistance-dark-souls
950 84 S S C
HP 1407 (NG+ 2209)
Drops 2000 Souls (NG+ 4000)

Bounding Demon of Lost Izalith is an Enemy in Dark Souls and Dark Souls Remastered. These enemies have a very small aggro range and do not respawn when players rest at a Bonfire or upon death. Special enemies that do not respawn are classified as Bosses, Mini Bosses or Invaders.

 

Description

Large two legged beasts, with a charred dark color to them. Lower half of Undead Dragon

 

Drops

  • None

 

Attacks

  • A large stomp that deals a lot of damage, roll to evade. This can take the form of three stomps with one foot, the last of which reaches quite far, or of 4 stomps alternating feet.
  • Tail sweep, avoided by rolling under them at the right time
  • A high jump in an attempt to land on you.

 

Strategy

  • Do not try to block unless you have a very high stability shield,  they take a lot of health and stamina. Try rolling, be lightweight though.
  • It is not necessary to engage any of the Bounding Demons
  • The attacks of the bounding demons (especially the jump and tail sweep) will also damage other bounding demons. You can use this to your advantage to make them kill each other.
  • The bounding demon in the Painted World can be made to stand up by using a jumping attack. This creates a shortcut to Priscilla's boss fog.

 

Locations

Location Health NG+ Souls NG+ Respawn
Lost Izalith 1407 2209 2000 4000 No

 

 

Enemies
Balder Knight  ♦  Banshee  ♦  Basilisk  ♦  Bat Wing Demon  ♦  Blowdart Sniper  ♦  Bone Tower  ♦  Burrowing Rockworm  ♦  Chained Prisoner  ♦  Clan of Forest Protectors  ♦  Cragspider  ♦  Crow Demon  ♦  Crystal Golem  ♦  Crystal Knight  ♦  Crystal Lizard  ♦  Darkmoon Soldier  ♦  Darkwraith Knight  ♦  Drake  ♦  Egg Carrier  ♦  Engorged Zombie  ♦  Ents  ♦  Flaming Attack Dog  ♦  Frog-Ray  ♦  Ghost  ♦  Giant  ♦  Giant Leech  ♦  Giant Mosquito  ♦  Giant Skeleton  ♦  Great Stone Knight  ♦  Hollows  ♦  Infested Barbarian  ♦  Infested Barbarian (Boulder)  ♦  Infested Ghoul  ♦  Large Mushroom People  ♦  Large Rats  ♦  Man Serpent  ♦  Man-Eater Shell  ♦  Man-Serpent  ♦  Mass of Souls  ♦  Minor Capra Demon  ♦  Minor Taurus Demon  ♦  Oolacile Resident  ♦  Oolacile Sorceress  ♦  Oscar of Astora  ♦  Painting Guardian  ♦  Parasitic Wall Hugger  ♦  Phalanx  ♦  Pinwheel Servant  ♦  Pisaca  ♦  Possessed Tree  ♦  Royal Sentinel  ♦  Sentinel  ♦  Sewer Rats  ♦  Silver Knight  ♦  Skeleton  ♦  Skeleton Baby  ♦  Skeleton Beast  ♦  Slimes  ♦  Small Mushroom People  ♦  Small Rats  ♦  Snow Rat  ♦  Stone Demon  ♦  Stone Guardian  ♦  Torch Hollows  ♦  Treant Gardener  ♦  Tree Lizard  ♦  Undead Assassin  ♦  Undead Attack Dog  ♦  Undead Crystal Archer  ♦  Undead Crystal Soldier  ♦  Undead Knight Archer  ♦  Undead Mage  ♦  Undead Soldier (Spear)  ♦  Undead Soldier (Sword)  ♦  Undead Warrior  ♦  Vagrants  ♦  Vile Maggot  ♦  Wheel Skeleton

 




    • Anonymous

      28 May 2018 05:02  

      I killed all of these. It took about forty minutes and gave no reward. Their attack hitboxes and damage are insane. There was even one that I died to more times than O&S. Don't kill these filler enemies, it's not at all worth it.

      • Anonymous

        26 May 2018 10:03  

        I don't understand these creatures. Why are dragon legs still moving without a top half? Did the designers run out of time and just say fuck it?

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