Bounding Demon of Lost Izalith is an Enemy in Dark Souls and Dark Souls Remastered. These enemies have a very small aggro range and do not respawn when players rest at a Bonfire or upon death. Special enemies that do not respawn are classified as Bosses, Mini Bosses or Invaders.
Description
Large two legged beasts, with a charred dark color to them. Lower half of Undead Dragon
Drops
- None
Attacks
- A large stomp that deals a lot of damage, roll to evade. This can take the form of three stomps with one foot, the last of which reaches quite far, or of 4 stomps alternating feet.
- Tail sweep, avoided by rolling under them at the right time
- A high jump in an attempt to land on you.
Strategy
- Do not try to block unless you have a very high stability shield, they take a lot of health and stamina. Try rolling, be lightweight though.
- It is not necessary to engage any of the Bounding Demons
- The attacks of the bounding demons (especially the jump and tail sweep) will also damage other bounding demons. You can use this to your advantage to make them kill each other.
- The bounding demon in the Painted World can be made to stand up by using a jumping attack. This creates a shortcut to Priscilla's boss fog.
Locations
Location | Health | NG+ | Souls | NG+ | Respawn |
---|---|---|---|---|---|
Lost Izalith | 1407 | 2209 | 2000 | 4000 | No |
- Anonymous
I think they're sorta cool. Having 40 of them stand around in lava was dumb, though.
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The only enemy I could not be bothered to kill. They actually respawned in the release version too and had bigger aggro range, making them even more of a pain to deal with.
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Saw a comment saying in the release version they would instantly aggro when you entered lost izalith. That would be some funny stuff
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cant believe this is an enemy created by the same company that created the ringed knights
- Anonymous
"Bounding Demon of Izalith?" Yeah sure, totally not just an undead dragon butt
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What the f***ing f*** is f***ing wrong with this f***ing game!!! These f***ers just f*** me in lava!!! Elden Ring is better!!!
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So? No item drop? Hoping to get some kind of reward after cleaning the entire area from this humongous beast. What a chore....
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Seeing them all at first was some kind of a Nope nope nope moment, but they are managable, especially when you are standing under the big branch at the entrance.
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This is just my theory but maybe the real “bounding demon” is a parasite like creature that took over the dragons behind and is controlling it, like the sunlight maggot, as to why there are so many, maybe this a place where the lords originally fought many dragons.
It doesn’t make too much sense to me that the dragons immortality would extend their separate halves, or that these are just demons that happen to look exactly like a zombie dragons behind.
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For no apparent reason I hate this mother****ers so much first thing I did in lost izalith was to clean it from ass dragons lol
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They look like ugly hollow open mouth ugly fugly dinosaur leg-asses.
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So if I didn't know better I would say: I'm surrounded by dragon asses!
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I think these " Bounding Demons" Are the decayed ends of dragons.seeing how the Witch of Izalith, laid firestorms to the arch trees,killing the arch dragons. So Lost Izalith is actually where ash lake ends. Where the witch and her daughters chose to live. Sorry for the bad grammar
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So none of the games describe Anything about why these abominations are here, and in such massive numbers, the NPC's ignore it entirely, and how do they get there? Who knows or ever knew. As far as I can tell teh Player is the Only one that can gt the Lordvessel, so noone else can warp even if they got there before. thanks game for being so vague. Reminds me of a woman writing everything on sticky notes and shoving them in a Huge bag of sticky notes = Dark Souls Story.
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They are so passive that I didn't even mind just being there and doing nothing at all
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Climb the 2nd tower, tag all of them at once with a bow, thank me later.
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I don't understand these creatures. Why are dragon legs still moving without a top half? Did the designers run out of time and just say fuck it?
I've always been curious exactly how these came about in development terms. I know the back half of the game was rushed due to deadline and budget issues, and that these were essentially copied to fill space and save time.
But I more want to know why this enemy exists at all. We know they're the back half of an Undead Dragon due to the Painted World segment, which from what I understand was made far earlier. They aren't effected by the anti-demon effect of the Black Knight weapons despite being called demons, which makes sense when they're just half of a dragon. But I wonder if these were supposed to be replaced with an actual demon enemy that was cut.
The existence of this enemy at all though makes me wonder if there was a plan for a fight with an Undead Dragon where you fight the front and back halves at the same time. Like a mini-boss version of the double boss fights Fromsoft is so fond of.
I think strangely this enemy more than any other makes me curious what could have been if development were able to go as planned.
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