Bounding Demon of Lost Izalith

bounding demon enemy dark soul
physical protection dark souls dks strike protection dark souls dks slash protection dark souls dks thrust protection dark souls dks magic protection dark souls dks
192 192 192 192 135
fire protection dark souls dks lightning protection dark souls dks poison resistance dark souls dks toxic dark souls dks bleed resistance dark souls dks
950 84 S S C
HP 1407 (NG+ 2209)
Drops 2000 Souls (NG+ 4000)

Bounding Demon of Lost Izalith is an Enemy in Dark Souls and Dark Souls Remastered. These enemies have a very small aggro range and do not respawn when players rest at a Bonfire or upon death. Special enemies that do not respawn are classified as Bosses, Mini Bosses or Invaders.

 

Description

Large two legged beasts, with a charred dark color to them. Lower half of Undead Dragon

 

Drops

  • None

 

Attacks

  • A large stomp that deals a lot of damage, roll to evade. This can take the form of three stomps with one foot, the last of which reaches quite far, or of 4 stomps alternating feet.
  • Tail sweep, avoided by rolling under them at the right time
  • A high jump in an attempt to land on you.

 

Strategy

  • They cannot be Poisoned.
  • Do not try to block unless you have a very high stability shield,  they take a lot of health and stamina. Try rolling, be lightweight though.
  • It is not necessary to engage any of the Bounding Demons
  • The attacks of the bounding demons (especially the jump and tail sweep) will also damage other bounding demons. You can use this to your advantage to make them kill each other.
  • The bounding demon in the Painted World can be made to stand up by using a jumping attack. This creates a shortcut to Priscilla's boss fog.

 

Locations

Location Health NG+ Souls NG+ Respawn
Lost Izalith 1407 2209 2000 4000 No

 

 

Enemies
Balder Knight  ♦  Banshee  ♦  Basilisk  ♦  Bat Wing Demon  ♦  Blowdart Sniper  ♦  Bone Tower  ♦  Burrowing Rockworm  ♦  Chained Prisoner  ♦  Chaos Bug  ♦  Chaos Eater  ♦  Clan of Forest Protectors  ♦  Cragspider  ♦  Crow Demon  ♦  Crystal Golem  ♦  Crystal Knight  ♦  Crystal Lizard  ♦  Darkmoon Soldier  ♦  Darkwraith Knight  ♦  Drake  ♦  Egg Carrier  ♦  Engorged Zombie  ♦  Ents  ♦  Flaming Attack Dog  ♦  Frog-Ray  ♦  Ghost  ♦  Giant  ♦  Giant Humanity  ♦  Giant Leech  ♦  Giant Mosquito  ♦  Giant Skeleton  ♦  Giant Skeleton Archer  ♦  Great Stone Knight  ♦  Hollow Warrior  ♦  Hollows  ♦  Infested Barbarian  ♦  Infested Barbarian (Boulder)  ♦  Infested Ghoul  ♦  Large Mushroom People  ♦  Large Rats  ♦  Man Serpent  ♦  Man-Eater Shell  ♦  Man-Serpent  ♦  Mass of Souls  ♦  mimic  ♦  Minor Capra Demon  ♦  Minor Taurus Demon  ♦  Oolacile Resident  ♦  Oolacile Sorceress  ♦  Oscar of Astora  ♦  Painting Guardian  ♦  Parasitic Wall Hugger  ♦  Phalanx  ♦  Pinwheel Servant  ♦  Pisaca  ♦  Possessed Tree  ♦  Royal Sentinel  ♦  Sentinel  ♦  Serpent Mage  ♦  Sewer Rats  ♦  Silver Knight  ♦  Skeleton  ♦  Skeleton Baby  ♦  Skeleton Beast  ♦  Slimes  ♦  Small Mushroom People  ♦  Small Rats  ♦  Snow Rat  ♦  Stone Demon  ♦  Stone Guardian  ♦  Torch Hollows  ♦  Treant Gardener  ♦  Tree Lizard  ♦  Undead Assassin  ♦  Undead Attack Dog  ♦  Undead Crystal Archer  ♦  Undead Crystal Soldier  ♦  Undead Knight Archer  ♦  Undead Mage  ♦  Undead Soldier (Spear)  ♦  Undead Soldier (Sword)  ♦  Undead Warrior  ♦  Vagrants  ♦  Vile Maggot  ♦  Wheel Skeleton  ♦  Wisp

 




Tired of anon posting? Register!
    • Anonymous

      That tail sweep no joke. When i agro one and he tail swept his demon bud, took half his hp, and then he jumped, and landed on my bucket and smashed it

      • When I think that in the release version of DS1, this kind of enemies has a big aggro and also respawning, I'm starting to understand why Dark Souls was considered a "hard and unfair game" before

        • Anonymous

          I've always been curious exactly how these came about in development terms. I know the back half of the game was rushed due to deadline and budget issues, and that these were essentially copied to fill space and save time.

          But I more want to know why this enemy exists at all. We know they're the back half of an Undead Dragon due to the Painted World segment, which from what I understand was made far earlier. They aren't effected by the anti-demon effect of the Black Knight weapons despite being called demons, which makes sense when they're just half of a dragon. But I wonder if these were supposed to be replaced with an actual demon enemy that was cut.

          The existence of this enemy at all though makes me wonder if there was a plan for a fight with an Undead Dragon where you fight the front and back halves at the same time. Like a mini-boss version of the double boss fights Fromsoft is so fond of.

          I think strangely this enemy more than any other makes me curious what could have been if development were able to go as planned.

          • Anonymous

            The only enemy I could not be bothered to kill. They actually respawned in the release version too and had bigger aggro range, making them even more of a pain to deal with.

            • Anonymous

              Saw a comment saying in the release version they would instantly aggro when you entered lost izalith. That would be some funny stuff

              • Anonymous

                What the f***ing f*** is f***ing wrong with this f***ing game!!! These f***ers just f*** me in lava!!! Elden Ring is better!!!

                • Anonymous

                  So? No item drop? Hoping to get some kind of reward after cleaning the entire area from this humongous beast. What a chore....

                  • Anonymous

                    Seeing them all at first was some kind of a Nope nope nope moment, but they are managable, especially when you are standing under the big branch at the entrance.

                    • Anonymous

                      This is just my theory but maybe the real “bounding demon” is a parasite like creature that took over the dragons behind and is controlling it, like the sunlight maggot, as to why there are so many, maybe this a place where the lords originally fought many dragons.

                      It doesn’t make too much sense to me that the dragons immortality would extend their separate halves, or that these are just demons that happen to look exactly like a zombie dragons behind.

                      • Anonymous

                        For no apparent reason I hate this mother****ers so much first thing I did in lost izalith was to clean it from ass dragons lol

                        • Anonymous

                          I think these " Bounding Demons" Are the decayed ends of dragons.seeing how the Witch of Izalith, laid firestorms to the arch trees,killing the arch dragons. So Lost Izalith is actually where ash lake ends. Where the witch and her daughters chose to live. Sorry for the bad grammar

                          • Anonymous

                            So none of the games describe Anything about why these abominations are here, and in such massive numbers, the NPC's ignore it entirely, and how do they get there? Who knows or ever knew. As far as I can tell teh Player is the Only one that can gt the Lordvessel, so noone else can warp even if they got there before. thanks game for being so vague. Reminds me of a woman writing everything on sticky notes and shoving them in a Huge bag of sticky notes = Dark Souls Story.

                            • Anonymous

                              I don't understand these creatures. Why are dragon legs still moving without a top half? Did the designers run out of time and just say fuck it?

                            Load more
                            ⇈ ⇈