Drake

Blue Drake - Dark Souls Remastered
physical_defense_dark_souls.jpg strike_protection_dark_souls_dks.jpg slash_protection_dark_souls_dks.jpg thrust-protection-dark-souls magic-defense-dark-souls
354 354 354 354 283
fire-defense-dark-souls lightning-defense-dark-souls poison-resistance-dark-souls toxic-resistance-dark-souls bleed-resistance-dark-souls
213 707 A A C
HP 1152 (NG+ 1948 )
Drops 1000 Souls (NG+ 3000 )
Dragon Scale 

Drake is an Enemy in Dark Souls and Dark Souls Remastered. Enemies are hostile creatures that respawn when players rest at a Bonfire or upon death. Special enemies that do not respawn are classified as Bosses, Mini Bosses or Invaders.

 

Drake Information

The drakes are distant relatives of the dragons that inhabit the Valley of Drakes. Though smaller than their cousins (at least, in Dark Souls terms), they posses powerful lightning attacks, can swoop around the battlefield, have a nasty bite, and possess a respectable 1152 health stat, making them tough foes for the amount of souls they drop.

 

Drops

 

Attacks

  • Bite: A quick lunging bite that is easily blocked, but problematic when you're in the middle of an attack of your own. Commonly does at least 2 quickly before resting, leaving it open to a few swings.
  • Lunge: A flying lunge with its talons that comes down from a distance. Heavy damage, but easily blocked or sidestepped and it leaves the drake open after the attack since it will be facing away from you if the full animation goes through. Be careful of being knocked off the cliff or bridge even if you block.
  • Lightning Breath: A troublesome attack that electrifies the ground either in a line in front of the drake over with a sweep side-to-side. Difficult to dodge from a distance if you don't have plenty of room and can't roll fast enough, but it leaves plenty of time for swinging once you do. Be careful of surprising range, and note that a shield does not help you here, although a Thunder Stoneplate Ring will. If you're relatively close, running to the side makes dodging this move elementary. The side-to-side variant of this move always starts from the left (the dragon's left.) Running toward the dragon and veering off to your left will leave you completely safe and in position to land 2-3 melee hits.
  • Flying Lightning Breath: The flying lighting attack is like the standing breath attack, except it doesn't leave the drake so exposed and is hard to dodge on the bridge or cliff; it does, however, have less range, so is easier to counter. Can possibly spam these aerial attacks. It is possible for drakes to suicide by jumping off the cliff with this move.

 

Notes

  • They are NOT weak against Magic and Lightning, despite their draconian legacy, but Fire and Bleeding seems to be effective on them.
  • Can be turned toxic with 5-6 dung pie hits in rapid succession, and will die of the toxin. However, these are difficult to land quickly because the dragon will likely be moving or firing lightning which must be dodged. Ergo, this strategy is only really useful if trying to fight across the bridge without sufficient weapons/spells to defeat them otherwise (and in possession of a large collection of dung pies.)
  • Can be farmed for Dragon Scales; with the Covetous Gold Serpent Ring you have about or a flat 20% chance of a Dragon Scale dropping from each of the 6 Blue Drakes located in the valley.

 

Strategy

NEVER try to attack more than 1 at a time. Their large size and movement make lock-on attacks foolish in packs and even wide-swing weapons have a hard time when one is flying.
Bait the ground breath attack. While the drake is doing this run in get some hits. There is enough time to switch to two handed before he starts the attack, run in as it attacks, hit it once or twice, then switch back to sword and shield before the drake attacks again. The drake will commonly do the bite attack. Block then hit until the drake decides to do something else. Keep trying to bait the ground breath attack until dead. If the drake does any of the aerial stuff move to an open area or just dodge the breath until it finishes the attack animation. Try pulling one at a time by range or inching into aggro range. Try not to fight on the bridge or cliffs so that you don't risk getting knocked off. Try keeping the drake's back to the cliffs, because they may jump backwards and kill themselves, as the drakes can't fly for extended periods of time.

Alternative

This isn't an easy strategy. Nor is it practical. It is meant to just bring some joy and amusement when you need it. The flying breath attack the drakes do. When they fly in the air and shoot their electricity straight down over your head this is an oppertunity, not a bane. If you can bait them into doing this attack, they can in fact, fly over the edge and fall when they land for a laughable death. This is how I have been kill the drakes and I have tested this theory with multiple drakes at once. (Up to three, though it is difficult beyond one) The best way to bait them, although it may take some time to find just the right distance, I usually back them up to the bottom of the hill near the Darkroot entrance and then hit them and quickly run to the edge. 7 out of 10 times, they execute their flying attack to catch me in which case I roll out of the way and let them fly themselves over the edge, turn to roar, then drop straight down. Even though it's not an easy strategy to perform it is a lot of fun and it does work.

Locations

Location Health NG+ Souls NG+ Respawn
Valley of Drakes 1152 1948 1000 3000 Yes

 

Enemies
Balder Knight  ♦  Banshee  ♦  Basilisk  ♦  Bat Wing Demon  ♦  Blowdart Sniper  ♦  Bone Tower  ♦  Bounding Demon of Izalith  ♦  Burrowing Rockworm  ♦  Chained Prisoner  ♦  Clan of Forest Protectors  ♦  Cragspider  ♦  Crow Demon  ♦  Crystal Golem  ♦  Crystal Knight  ♦  Crystal Lizard  ♦  Darkmoon Soldier  ♦  Darkwraith Knight  ♦  Egg Carrier  ♦  Engorged Zombie  ♦  Ents  ♦  Flaming Attack Dog  ♦  Frog-Ray  ♦  Ghost  ♦  Giant  ♦  Giant Leech  ♦  Giant Mosquito  ♦  Giant Skeleton  ♦  Great Stone Knight  ♦  Hollows  ♦  Infested Barbarian  ♦  Infested Barbarian (Boulder)  ♦  Infested Ghoul  ♦  Large Mushroom People  ♦  Large Rats  ♦  Man Serpent  ♦  Man-Eater Shell  ♦  Man-Serpent  ♦  Mass of Souls  ♦  Minor Capra Demon  ♦  Minor Taurus Demon  ♦  Oolacile Resident  ♦  Oolacile Sorceress  ♦  Oscar of Astora  ♦  Painting Guardian  ♦  Parasitic Wall Hugger  ♦  Phalanx  ♦  Pinwheel Servant  ♦  Pisaca  ♦  Possessed Tree  ♦  Royal Sentinel  ♦  Sentinel  ♦  Sewer Rats  ♦  Silver Knight  ♦  Skeleton  ♦  Skeleton Baby  ♦  Skeleton Beast  ♦  Slimes  ♦  Small Mushroom People  ♦  Small Rats  ♦  Snow Rat  ♦  Stone Demon  ♦  Stone Guardian  ♦  Torch Hollows  ♦  Treant Gardener  ♦  Tree Lizard  ♦  Undead Assassin  ♦  Undead Attack Dog  ♦  Undead Crystal Archer  ♦  Undead Crystal Soldier  ♦  Undead Knight Archer  ♦  Undead Mage  ♦  Undead Soldier (Spear)  ♦  Undead Soldier (Sword)  ♦  Undead Warrior  ♦  Vagrants  ♦  Vile Maggot  ♦  Wheel Skeleton

 




    • Anonymous

      24 Jun 2019 18:22  

      Lifehunt Scythe +5 takes them out in three one-hand hits at 25 str/dex, so long as the first is a running attack. That first hit will also break their poise if they're doing their easily-avoided, stationary lightning attack, making the second two easy. Unless they're on the bridge, they almost always open with that lightning attack if you sprint at them. On the bridge, though, they'll often take off and do one of the flying attacks, instead (which they'll in turn often continue to spam to make farming a headache.) I've found that casting one of the Soul Mass spells before sprinting in at them seems to make them more much likely to open with stationary lightning in that situation. The extra damage doesn't really make any difference, but I think the threat of ranged attack triggers a breakpoint in the AI's attack choice.

      • Anonymous

        19 Mar 2019 22:40  

        I’ve been killing the 4 drakes i can with Great Chaos Fireball after running through Drowned Londo, and not to crap on Slabs, but I’ve got 2 Titanite slabs before I’ve got 10 Dragon Scales. There has to be something wrong with that...

        • 15 Mar 2019 16:08  

          A good method i found to grind the drakes, is to have a +5 black knight greatsword and enough poise to to tank one electric blast. The way you engage is to run straight at them while they're facing you, this will often trigger the straight or sweep electric blast, move to there left and do the running attack then youll tank one piece of lightning blast and imedietly do a normal attack, this will stagger them and one more slash should finish it.

          • 02 Jan 2019 11:48  

            i find that a sprinting light attack, immediately followed by a jump attack while two-handing my plus five Black Knight Great sword with an AR of 598 works rather well as the first hit always stuns them. this combo will always kill them with no extra hits needed but it depends on how much you want to risk as messing up the jump will really give you a poor experience and a face full of either teeth or lightning and will always give you tears. XD

            • Anonymous

              28 Sep 2018 22:54  

              I'm using poison arrows with a longbow outside aggro range once the poison kicks in stop firing and as soon as the poison wears off loose more rinse and repeat but it requires a lot of poison arrows

              • Anonymous

                07 Jul 2018 20:41  

                Incredibly easy to kill as a sorcerer and farm for souls/scales even at low SL.

                Entering from the darkroot elevator the hill by the elevator can be safely stood on to avoid all breath attacks of the first two (before the bridge and middle bridge). Bate them back and then run up to the top of the middle section of the hill. It has a three stage hump that if you stand the furthest back then lock-on to turn yourself around the middle hump will block you from everything and the drakes will just repeat the two standing breath attacks.

                The remaining three on the other side of the bridge can be baited out one at a time. If you keep backing away they will eventually hit a point where they start backing away slowly. You can get in at least a single cast depending on their location before they start forward again. Keeping at max lock-on range you can easily roll/run away if they start a dive or breath attack. Repeat until all three are dead.

                I have not tested this yet with bow/x-bow/pyro yet but I imagine the same strategy should work.

                • Anonymous

                  25 Jun 2018 19:42  

                  I killed three or four at once by climbing up up the ladder where you get the red tearstone ring and allowing the all the drake to gather around the bottom of the ladder. I equipped the red tearstone ring and then did a plunging attack on all the drakes while using a black knight greatsword and wearing stone armor. This decimated their health, though it didn't kill them outright. Luckily though, I did one or two R1 attacks with my greatsword and finished them all off. It probably helped that my weapon was buffed by the red tearstone ring which activated due to the damage I took from the plunge attack.

                  • 27 Jun 2017 19:45  

                    4 flying breath attacks: circular, forward, backward, and forward-backward. simply side-step. drake #1 seems to be the only drake that doesn't prefer aerial attacks.
                    melee: use eagle, effigy, or havel's shield along with the thunder stoneplate ring and the stone armour set if you can get them. if you're just within aggro range, most likely is lunge, if closer, but not in melee range, most likely to use frontal breath attack, except #1 prefers sideways breath attack. drake #6 (on thin path) strongly prefers aerial attacks, but will not fall off the path unless it's jumping backwards (maybe not even then).
                    ranged (easy version) : slowly walk until you reach the "Valley of Drakes" location notifier, aim for the head of drake #1, and you can spam it with arrows, almost always crit'ing. drake #2 has a ridiculously long tracking range, and thus cannot be sniped as close as the location notifier, probably can around the corner where you cross paths with drake #6, however sniping drake #2 will draw it out from the bridge, making it easier for inexperienced players (as in "barely survived the bell gargoyles" kind of inexperienced. for contrast, i've not gotten any of the Lord Souls, but i do have the Lordvessel). closest you can snipe #3 safely is just before the long grass next to the corpse on the bridge. closest you can snipe #4 safely is at the feet of the corpse, and #5 is in the patch of long grass on the left just after the corpse.
                    the drake around the corner (#6) can be sniped from the bridge, but take a lot of arrows, as the Black Bow of Pharis +10 (33 str, 20 dex) deals only 7 damage, or 12 on a crit (while dealing 32 damage normally, and 48 on a crit, to the others (and i've only just noticed the damage on the bow scales better with dexterity)).

                    • Anonymous

                      Bleed09 May 2016 20:11  

                      Use the boss scythe weapon from Priscilla and keep whacking them with it. After you've triggered the bleed once on Ng+ it only needs 2 more hits to die. Quicker than with poison or toxic.

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