|HP||1152 (NG+ 1948 )|
|Drops||1000 Souls (NG+ 3000 )
Drake is an Enemy in Dark Souls and Dark Souls Remastered. Enemies are hostile creatures that respawn when players rest at a Bonfire or upon death. Special enemies that do not respawn are classified as Bosses, Mini Bosses or Invaders.
The drakes are distant relatives of the dragons that inhabit the Valley of Drakes. Though smaller than their cousins (at least, in Dark Souls terms), they posses powerful lightning attacks, can swoop around the battlefield, have a nasty bite, and possess a respectable 1152 health stat, making them tough foes for the amount of souls they drop.
- Dragon Scale (5% Chance)
- Bite: A quick lunging bite that is easily blocked, but problematic when you're in the middle of an attack of your own. Commonly does at least 2 quickly before resting, leaving it open to a few swings.
- Lunge: A flying lunge with its talons that comes down from a distance. Heavy damage, but easily blocked or sidestepped and it leaves the drake open after the attack since it will be facing away from you if the full animation goes through. Be careful of being knocked off the cliff or bridge even if you block.
- Lightning Breath: A troublesome attack that electrifies the ground either in a line in front of the drake over with a sweep side-to-side. Difficult to dodge from a distance if you don't have plenty of room and can't roll fast enough, but it leaves plenty of time for swinging once you do. Be careful of surprising range, and note that a shield does not help you here, although a Thunder Stoneplate Ring will. If you're relatively close, running to the side makes dodging this move elementary. The side-to-side variant of this move always starts from the left (the dragon's left.) Running toward the dragon and veering off to your left will leave you completely safe and in position to land 2-3 melee hits.
- Flying Lightning Breath: The flying lighting attack is like the standing breath attack, except it doesn't leave the drake so exposed and is hard to dodge on the bridge or cliff; it does, however, have less range, so is easier to counter. Can possibly spam these aerial attacks. It is possible for drakes to suicide by jumping off the cliff with this move.
- They are NOT weak against Magic and Lightning, despite their draconian legacy, but Fire and Bleeding seems to be effective on them.
- Can be turned toxic with 5-6 dung pie hits in rapid succession, and will die of the toxin. However, these are difficult to land quickly because the dragon will likely be moving or firing lightning which must be dodged. Ergo, this strategy is only really useful if trying to fight across the bridge without sufficient weapons/spells to defeat them otherwise (and in possession of a large collection of dung pies.)
- Can be farmed for Dragon Scales; with the Covetous Gold Serpent Ring you have about or a flat 20% chance of a Dragon Scale dropping from each of the 6 Blue Drakes located in the valley.
NEVER try to attack more than 1 at a time. Their large size and movement make lock-on attacks foolish in packs and even wide-swing weapons have a hard time when one is flying.
Bait the ground breath attack. While the drake is doing this run in get some hits. There is enough time to switch to two handed before he starts the attack, run in as it attacks, hit it once or twice, then switch back to sword and shield before the drake attacks again. The drake will commonly do the bite attack. Block then hit until the drake decides to do something else. Keep trying to bait the ground breath attack until dead. If the drake does any of the aerial stuff move to an open area or just dodge the breath until it finishes the attack animation. Try pulling one at a time by range or inching into aggro range. Try not to fight on the bridge or cliffs so that you don't risk getting knocked off. Try keeping the drake's back to the cliffs, because they may jump backwards and kill themselves, as the drakes can't fly for extended periods of time.
This isn't an easy strategy. Nor is it practical. It is meant to just bring some joy and amusement when you need it. The flying breath attack the drakes do. When they fly in the air and shoot their electricity straight down over your head this is an oppertunity, not a bane. If you can bait them into doing this attack, they can in fact, fly over the edge and fall when they land for a laughable death. This is how I have been kill the drakes and I have tested this theory with multiple drakes at once. (Up to three, though it is difficult beyond one) The best way to bait them, although it may take some time to find just the right distance, I usually back them up to the bottom of the hill near the Darkroot entrance and then hit them and quickly run to the edge. 7 out of 10 times, they execute their flying attack to catch me in which case I roll out of the way and let them fly themselves over the edge, turn to roar, then drop straight down. Even though it's not an easy strategy to perform it is a lot of fun and it does work.
|Valley of Drakes||1152||1948||1000||3000||Yes|