physical_defense_dark_souls.jpg strike_protection_dark_souls_dks.jpg slash_protection_dark_souls_dks.jpg thrust-protection-dark-souls magic-defense-dark-souls
201 251 151 201 132
fire-defense-dark-souls lightning-defense-dark-souls poison-resistance-dark-souls toxic-resistance-dark-souls bleed-resistance-dark-souls
120 132 C C E
HP 350 (NG+ 549)
Drops 800 Souls (NG+ 1600)
Soothing Sunlight
Bountiful Sunligh

Pisaca is an Enemy in Dark Souls and Dark Souls Remastered. Enemies are hostile creatures that respawn when players rest at a Bonfire or upon death. Special enemies that do not respawn are classified as Bosses, Mini Bosses or Invaders.


Pisaca Description

About the size of the player, these rather quick enemies consist of a snake's body with octopus tentacles for a head and they hide a spike under the tentacles for melee attacks. It's thought they are the result of Seath's research and failed attempts to give himself scales of immortality. You'll find them once you get locked up in prison tower of The Duke's Archives, where they are all herded together in a cell at the base of the tower. They have quite poor eye-sight, as you can get relatively close with-out them going after you, and they seem to have a greater sense of hearing in that when the prison's alarm is going off they spring into action and can find you quite easily, indicating that they navigate off of sonar, or something similar. Two of them are much stronger than the rest and these ones drop Miracle: Soothing Sunlight and Miracle: Bountiful Sunlight once dead.





  • Spike attack - can be blocked
  • Grab Attack
  • Blue Projectile Blast



  • If taking them on with the prison alarm sounding, keep moving and don't let them surround you. Use AoE spells and pyromancy to damage them in groups. It's advised however to not fight them with the alarm sounding and to instead find a way to turn it off, which makes taking them on much easier. Please see The Duke's Archives walkthrough for details on how to turn off the prison alarm.
  • With the alarm off they'll stay in the cell at the bottom of the tower, at which point you can very easily lure them out one at a time to be dealt with.
  • They can be backstabbed.
  • They are also weak to lightning.



Location Health NG+ Souls NG+ Respawn
The Duke's Archives (Prison Tower) 350 549 800 1600 Yes



  • The two Pisaca that have the Miracles are found at the back left of the chamber which holds the Pisaca. They are not hostile and will move away from the player when attacked. While idle they cry softly with a woman's voice.
  • This as well as the description of the Archive Tower Giant Cell Key would indicate that Pisacas were once women, who were transformed into their current form, likely the result of one of Seath's experiments.


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    • Anonymous

      The 2 girls with Gwynevere's miracles are harmless, so on NG+ I just leave them alone. Hit them a hit to wake them out of that depressing crying, they just go wriggling around me, pretty cute. Wish we had a headpat option.

      • Anonymous

        The ones that drop the miracles are passive, and if you listen, you can hear the sounds of women crying. Considering the story behind these creatures, that is really depressing. I guess the humane thing to do is to put these unfortunate souls out of their misery before their condition progresses further, but damn.

        • Anonymous

          I think their name was inspired by Pishacha. These are carnivorous demons in Hindu theology and they are considered the offspring of Krodha or Dakṣa's daughter Piśāca. However, it says there that they have protruding veins and glowing eyes.

          • Anonymous

            The crying sound effect, or at least part of it, is reused in Bloodborne for the stabby ghosts in Cainhurst

            • Anonymous

              On my playthrough the two who are supposed to drop miracles just weren't there! Hope they're there on the next one.

              • Anonymous

                The noise they make when they die is definitely used in Bloodborne. I'm not entirely sure what makes the same noise, but that asset was reused in Bloodborne, I'm certain. Somebody PLEASE confirm.

                • Anonymous

                  they share the same appearance and name with the Berserk creatures in the Kushan arc (called pishachas i think

                  • Anonymous

                    I skipped this area using the elevator skip, but then I realized that I need the miracles that drop from the 'pisacas'. I returned and turned on the sound but the doors won't open?

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