Skeleton Beast

physical_defense_dark_souls.jpg strike_protection_dark_souls_dks.jpg slash_protection_dark_souls_dks.jpg thrust-protection-dark-souls magic-defense-dark-souls
339 237 339 423 259
fire-defense-dark-souls lightning-defense-dark-souls poison-resistance-dark-souls toxic-resistance-dark-souls bleed-resistance-dark-souls
229 393 S S S
HP 446 (NG+ 732 )
Drops 1500 Souls (NG+ 3000)

Skeleton Beast is an Enemy in Dark Souls and Dark Souls Remastered. Enemies are hostile creatures that respawn when players rest at a Bonfire or upon death. Special enemies that do not respawn are classified as Bosses, Mini Bosses or Invaders.

Skeleton Beast Information

Similar dimensions to the Giant Skeletons, but on all fours and with an elongated skull that looks like a cross between human and canine. Wields no weapon. Fast and agile, with regular swipe attack and hugely damaging flurry attack, but low health.


  • 1500 souls


  • Bite Attack
  • Lunging Bite attack
  • Flurry Bite Attack


  • If you don't have high endurance try a greatshield, use a fast attacking weapon and attack 1-2 times after each block
  • Attacks do 400-480 a hit, armor has little effect.
  • Strong immunity to lightning, so far fire does the most damage to them.
  • One of the best ways to deal with them is to attack them from behind, they turn around relatively slowly. Try to circle strafe them with your shield up to land a couple of hits.
  • If you have a strong enough weapon, the superior way to deal with them is with a single jump attack.
  • Their attacks are so strong that even with a good shield they are capable of pushing you over the edge, so mind your surroundings when you engage them.


Location Health NG+ Souls NG+ Respawn
Tomb Of Giants 446 732 1500 3000 Yes
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    • Anonymous

      16 Apr 2021 16:24  

      these things make getting to Nito a NIGHTMARE, like harder than ANY other run to a boss, i can get to seaths speedrunning and take no dmg, i can dodge past every single blasted enemy on the way to quelaag or to four kings, but getting to nito!? i always save him for last because of how difficult getting to him is

      • Anonymous

        18 Feb 2021 01:17  

        If you don't have Attunement, before getting Sunlight Maggot and Red Slab/Cunks, Upgrade Zwei Chaos +5, @ 10 Humanity with Strong 2H attack you can one shot them at a safe distance (Only NG 0 tho)

        • Anonymous

          20 Nov 2020 04:44  

          There’s no mention here of how often they throw themselves off the edges. In my most recent play through I only fought a couple properly, the rest took the leap.

          • Anonymous

            05 Nov 2020 01:11  

            the best way to deal with them is pyromancy flame with the crown and bellowing ring. fire orb can kill them in one hit and you can kill every single one without even aggroing them. just approach lock on range and throw one in. this can be done at sl 1

            • Anonymous

              29 Oct 2020 07:56  

              The best thing I could come up with is this: If you have already dealt with the clerics in the pit below Patches, lure the Beasts over to either the ladder bonfire or the ladder behind the illusory wall. If you stay at the very top (or slightly lower in case they attack) they will fall right off by either walking or attacking. The safer one is the ladder behind the illusory wall, but it's a longer trek and you won't get any souls. If you use the bonfire ladder, there is a chance they can fall off the level and die but if they don't, you are in striking distance for the flurry attack if you have to do this repeatedly. Hopefully someone finds this helpful.

              • Anonymous

                02 Oct 2020 04:39  

                I hate it when you target this enemy and they stand up, the camera suddenly resets and leaves you vulnerable for one of the most damaging attacks if you try to hold your shield up while stepping back.

                • Anonymous

                  14 Sep 2020 02:12  

                  These can be a real pain but Aural Decoy can be pretty effective in distracting them long enough to kill them or to get away if there's too many.

                  • Anonymous

                    12 Sep 2020 18:13  

                    Thought these things were easy as until I slipped off the edge, had to retrieve my 50k souls and 20 humanity and then failed to do so from their weird inconsistent attacks. They have this random attack that kills you in 2 swipes and up until then they barely took off a sixth of my health. Yes I mad. I was not expecting them to two shot me when I had basically completed the level at that stage like it was a walk in the park.

                    • Anonymous

                      01 Sep 2020 01:24  

                      Technically, these critters aren't as invincible as one might think. Interestingly, as a sorcerer with Homing Soul Mass, I don't have any serious problems with them. HSM attacks them even before I get into their aggro range and I only need one cast. The same applies to the giant skeletons. Dodge cleverly and only block when necessary. But, gracious Gwyn, the whole appearance of these abominations is terrifying. Especially those twitching, disturbing movements. Overall, these beasts remind me of huge, rabid skeletal dogs with an uninhibited lust for murder.

                      • Anonymous

                        29 Aug 2020 15:58  

                        Noob here. I found myself against these guys and was not prepared. My ultimate way through was using the lantern to see them before they saw me, then dash forward an inch and then double heavy zweihander. (Stun, then finish) and, if not slain, swap to shield and hug it like a teddy bear till i see an opening.
                        Funny thing, I didn't have the tool to go through the gate! Ha! Backtracking fun. Which is probably for the best, lol.

                        • 13 Jul 2020 08:49  

                          The skeleton beast is one of the most cancerous enemies in DSR. It's capable of shredding you into pieces in NG6+, there fast, aggressive, have no tells of their attacks and they are literally cheap at killing you. This is one of the only enemies that really pissed me off and makes tomb of the giant a frustrating place to explore.

                          • Anonymous

                            01 Jul 2020 11:27  

                            They don't actually have high lightning resistance. 2 hits from lightning spear or great lightning spear will take on out. My usual strategy is one hit from LS to drop their health enough to finish with a hit from my weapon, since slow weapons have time to hit between their attacks but not time to safely recover.

                            • Anonymous

                              03 May 2020 13:02  

                              Don't make the mistake and shot one with a bow from around 3-4 meter away. They lunge their way to you and kill you in like 2-3 hits with it. When that happened to me it scared the***** out of me.

                              • Anonymous

                                16 Apr 2020 22:27  

                                Well I discovered those guys today and they are the strongest ennemies i've met so far, Big ennemies with huge damage where a thing so far but they weren't so fast and especially so much, like the numbers of those you meet in the tomb is quite incredibly high for how strong they are. I also believe their intended weakness was the fact that you can easily go around them to get free hits since they turn slowly, however, due to the lack of vision and the terrain it's most of the time a very bad idea and you end up having to stand in front of them and thus risk getting one shot

                                • Anonymous

                                  06 Apr 2020 22:31  

                                  The mandatory encounters on your way to Nito are pretty susceptible to Jump Attacks with a strong weapon. Using a BKS+5 at 46 STR, a jump attack would easily onehit them, and using the skull lantern, you can get a feel for when you're close enough (and yet far away enough) to be able to hit them (without them hitting you first, which will happen if you start the animation while being too close). For sure a cheesy way to kill those, but in an area with little room to navigate against those fast and mobile enemies, I feel like that's warranted

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