Online play information for Dark Souls and Dark Souls Remastered. See our Guide to Co-operative Play for more specific help with co-op play. Fextralife Community password is: fextra
Dark Souls Remastered changes a fundamental online component by increasing the maximum number of online players in a session to 6 instead of 4. Dark Souls Remastered also has dedicated matchmaking servers servers , which should make summoning and covenant mechanics much easier to get through.
Dark Souls Remastered also changes the summoning / co-op and invasion formulas to introduce Weapon Matchmaking. Please see further below for details, or refer to the Summon Range Calculator
Dark Souls Online Aspects
Bloodstains
You will occasionally see a bloodstain on the ground. When you stand on it, you can activate it. Doing so will replay the last few seconds of another player's life at that location, ending with their death. The death usually does not take place at the actual bloodstain, similar to how your own bloodstain is usually not precisely where you actually died but rather where you were several moments before. The replay shows the slain player as a phantom, but does not show any other aspect of their death such as what specifically killed them (unless the phantom falls off a cliff or the like). However, much can be inferred from the replay, including possible nearby computer enemies that may be in ambush, or if PvP invaders are particularly active in the area (typically when the phantom is repeatedly circling and attacking, and then backstabbed or slain in only a few hits).
Illusions (Light Blue Phantoms)
As you explore the game, you will catch glimpses of other players who are in the same place at the same time. These will look like the phantom images you see when you activate a bloodstain, but will represent actual "live" players who are traveling through their own game worlds in real time. They cannot be interacted with directly, although it is possible to gesture at one another should the mood strike.
Bonfire Phantoms
Near bonfires (and only near them), the above phantoms of other players may appear more distinct and visible than elsewhere in the game, showing all of their equipment and even whether they are in human form or not. Seeing other people resting at the same bonfire helps players realize that these people are probably facing the same challenges. Testing suggests you are also more likely to see distinct phantoms of those players at or very close to your own level, giving you a helpful sense of how active the area is at your level if you wish to place a summon sign at that bonfire, or look for signs to summon help.
Bonfire Strengthen (Kindling)
"If someone strengthens a bonfire, this will be transmitted to people "nearby" (in network terms) who are using the same bonfire, giving them an extra Estus Flask. Strengthening a bonfire costs valuable Humanity, but you can use it to help out strangers and gain a sense of solidarity with your fellow strugglers." [ ] These extra Estus Flasks can exceed the limit of a particular bonfire, up to a maximum of 20 (the same limit for a fully kindled bonfire once the player has the Rite of Kindling). Thus if you anticipate dealing with a difficult area, idling at a popular bonfire for a little while (in Hollow form to avoid invasions) can give you additional Estus Flasks above your regular capacity.
Shared Events
There are two known 'Bells' in the world of Dark Souls that must be rung at some point in a players quest to learn how to break the curse of the undead." [...] When someone rings a bell, the sound reverberates to players nearby in the network who are in the same area. Hearing someone else's victory is intended to stimulate other player's own drive to succeed. For example, players that help a host defeat the Bell Gargoyles in the Undead Parish will usually be returned to their own worlds in time to hear when the host then rings the bell in their world.
Also if a player gets cursed by Basilisk enemies their body gets turned into a statue that can be seen by other players. These statues, which are made of spikey, dark grey stone, show human figures in a variety of agonized poses and are a good warning that one is in or approaching a Basilisk area. They often appear in large groups and can be broken with a weapon if they are blocking your path (which has no effect on the person who was cursed in their world, as they are already dead).
Miracle Resonance
"Some miracles have a "Resonance" property. If multiple players nearby in the network use these miracles, the effect for everyone is amplified." [ ]
This can be seen in game as a white glowing ring hovering above the ground at the location where someone used a miracle with Resonance. Miracles you have equipped that are boosted by the resonance will have a similar white ring appear on their icon in your active menu when you approach the ring. Resonance rings are rare but can be very helpful. Testing and player experiences suggest Resonance rings are far more common on the Xbox 360 than on the Playstation 3 for reasons unknown.
Messages
You can read red messages left by other players as well as create your own messages by combining pre-defined text via the Orange Soapstone (purchased from the Undead Merchant in the Undead Burg). While most messages will be helpful to the player, there is also an element of humor or deception that can be employed by leaving messages. By leaving misleading information you can cause other players some amount of misfortune or confusion. When reading messages, always use your independent judgment as to whether there really is, for example, a safe place to jump or a safe pathway to take - it is worth noting that the "score" of a message is the sum total of the points it has received, not the positive score, i.e. a score of twenty means that message could have fifteen negative ratings and only five positive ones. You can see a message's positive and negative ratings separately by casting the Seek Guidance miracle. Contrary to popular belief, getting your message rated positive does not actually give you humanity, and in fact gives you nothing at all. The icon of a message will change according to how many total ratings it has received. The message icons progress as follows:
- Undead
- Oscar, Knight of Astora
- Lady of Darkmoon
- Domhnall of Zena
- Frampt the Primordial Serpent
Vagrants (Also Known As Drift Items)
If you drop certain items or lose a bloodstain with large amounts of Humanity, those items and Humanity can move into another player’s world and form Vagrants. There are two different types of Vagrant, one for lost items and one for lost Humanity. For either type, the Vagrant will be a much more powerful black phantom Vagrant if the dropped item is of high value or the lost bloodstain had 10 or more Humanity.
If you want to intentionally create Vagrants, you'll have to reload the area after dropping an item or losing a bloodstain, and then basically hope for the best. They'll then be sent out to another player's world, but rather than becoming Vagrants right then and there they'll have to be sent out a few more times before eventually transforming. This accounts for the extreme rarity of Vagrants, particularly ones formed from items since another player picking up the item when it appears can interrupt the process.
Dark Souls Remastered Weapon Matchmaking
Simply progressing your game and picking up certain weapons will – without your knowledge – inflate your “summoning tier”. Some examples of the weapons are: Black Knight weapons, unique shields (upgraded with twinkling), unique weapons from tail cuts like Moonlight sword. Since DS:RE follows the DS3 rules, once these items are in your inventory, dropping, depositing, giving away still leaves a memory on that character. You can consider Unique Weapons by their upgrades.
Weapon Level | Matches With Weapon Levels |
Regular Weapons | Raw Weapons | Fire/ Divine/ Magic Weapons | Unique Weapons | Chaos/Lightning/Occult/ |
Unique Shields |
0 |
0-5 | unupgraded | - | - | - | - | unupgraded |
1 | 0-6 | +1 | - | - | - | - | - |
2 | 0-7 | +2 | - | - | - | - | - |
3 | 0-8 | +3 | - | - | - | - | +1 |
4 | 0-10 | +4 | - | - | - | - | - |
5 | 0-11 | +5 | unupgraded | unupgraded | unupgraded | - | - |
6 | 1-12 | +6 | +1 | +1 | - | - | +2 |
7 | 2-13 | +7 | +2 | +2 | +1 | - | - |
8 | 3-14 | +8 | +3 | +3 | - | - | - |
9 | 4-15 | +9 | +4 | +4 | +2 | - | +3 |
10 | 4-15 | +10 | +5 | +5 | - | unupgraded | - |
11 | 5-15 | +11 | - | +6 | +3 | +1 | - |
12 | 6-15 | +12 | - | +7 | - | +2 | +4 |
13 | 7-15 | +13 | - | +8 | +4 | +3 | - |
14 | 8-15 | +14 | - | +9 | - | +4 | - |
15 | 9-15 | +15 | +10 | +5 | +5 | +5 |
Dark Souls Remastered Level Ranges
Level ranges have been changed in Dark Souls Remastered:
White Sign Soapstone, Eye of Death, Dragon Eye, & Red Sign Soapstone
These four items use the standard co-op range. Players can be paired with others who are relatively near their level, using what is commonly referred to as the "10 + 10%" calculation. The range is calculated from the host's perspective.
x +/- (10 + 0.1x)
Level 50 can summon: 35 - 65
Level 100 can summon: 80 - 120
Red Eye Orb, Cracked Red Eye Orb, & Blue Eye Orb
These items have a lopsided invasion range, allowing an invader to invade higher than they can lower. The range is calculated from the invader's perspective.
x - 0.1x (lower level limit)
x + (20 + 0.1x) (upper level limit)
Level 50 can invade: 45 - 75
Level 100 can invade: 90 - 130
Cat Covenant Ring & Darkmoon Blade Covenant Ring
These items have a lopsided invasion range. Similar to the other invasion items, but with a wider range and they are instead calculated from the host's perspective.
x - (20 + 0.2x) (lower level limit)
x + 0.1x (upper level limit)
Level 50 can be invaded by: 20 - 55
Level 100 can be invaded by: 60 - 110
Original Dark Souls Level Ranges
Players in Dark Souls can be connected to other players that are within a specific level range. The level range varies depending on the type of multiplayer items being used.
All ranges are calculated by the player using the corresponding items, never are they calculated by the found player or those who see and interact with summon signs. The matchmaking for levels is a one-way process that ONLY does the math based on the level of the person using multiplayer-items.
As counterintuitive as it may seem, this means a host looking for white signs can't use the formula below, it won't work exactly. Instead, do the math from the phantoms' perspective, and if the host is found within their range, then the host will be able to see their sign or get invaded by them.
How does the rounding work?
When you calculate the percentage part of the formula, the resulting decimal place is always truncated into non-existance (or you could also say it always rounds down to the nearest whole number, even if it's .9).
- For example, a level 59 player trying to find out their co-op range simply calculates +/- 15. This is because for the "10 + 10%" part of the formula, it's actually just "10 + 5", not "10 + 5.9".
White Sign Soapstone
user level ± (10 + 10%)
- Level 50 can be matched with: 35-65
- Level 100 can be matched with: 80-120
A level 100 host will be able to see signs from phantoms between the levels of 82-122, a different range than the player using the soapstone.
Red Sign Soapstone
≥ user level - (10 + 10%)
- Level 50 can be matched with: 35-713
- Level 100 can be matched with: 80-713
Red Eye Orb / Cracked Red Eye Orb
≥ 90% user level
- Level 50 can be matched with: 45-713
- Level 100 can be matched with: 90-713
Blue Eye Orb / Darkmoon Blade Covenant Ring
Lower Level Limit: user level - (50 + 20%)
Upper Level Limit: user level + (10 + 10%)
- Level 100 can be matched with: 30-120
- Level 200 can be matched with: 110-230
notes: Contrary to popular belief, it has been very carefully tested and found that Sin has no impact on the level range. Instead, two different calculations find the upper and lower level limits. It is a fixed amount based on the invader's level.
Cat Covenant Ring
≥ user level - (10 + 10%)
- Level 50 can be matched with: 35-713
- Level 100 can be matched with: 80-713
notes: Contrary to popular belief, this ring and the forest are not without level restrictions. This ring has the same level range as the Red Sign Soapstone.
Eye of Death / Dragon Eye
± (10 + 10% of the item-user's level)
- Level 50 can be matched with: 35-65
- Level 100 can be matched with: 80-120
notes: Same as the white sign soapstone.
Cooperative play
Players can be called into other's worlds, to aid their summoner. Players can also leave summoning signs for other players, and once summoned can drop recovery items to help their fellow players. You get the White Soapstone item that enables you to leave your own summoning sign by speaking to the Solaire Knight in the Undead Parish. By putting your sign down, other players will be able to select it and "summon" you into their game to help defeat the boss of that area. As a phantom, in the original game, you are unable to heal with your own Estus. Instead, you are healed whenever the host heals. However, in Dark Souls Remastered, you have half of your Estus when you're summoned and you're not healed when the host heals.
Upon defeating the boss or death of the host player, you will recover as though you have rested at a bonfire (Full estus and magic recovery.). You must be human to summon other players into your world.
From Namco Bandai:
Due to several contacts we've received from users confused as to how the summoning feature works in game, we have provided this list to help.
Conditions for summoning ( White Sign Soapstone):
- The host (person who's game world will be used) must be human. The client (person joining the game) can either be human or undead.
- The client’s level must fall within approximately 10 and +/- 10% of the host’s level. See our Summon Range Calculator for an easy plug and play tool.
- The area Boss in the host’s world must still be alive in order for a host to either summon allies or to be invaded by another player. A client can still be summoned even if the client has already defeated their own area boss.
- The host must not have placed down a summoning sign. Summoning signs from other players will not appear in a host’s world if the host also has placed a summoning sign down. This is to prevent a network conflict of the host joining someone else's game world while the clients are trying to join the host's game world
After successfully summoning, the client will return to their world if the area boss is defeated, the client is killed or the host is killed.
Also, please note that there are several different servers/lobbies that are being used for Dark Souls, so you may not be able to summon a specific friend into your game even if you adhere to the steps above. We can only recommend that you follow the steps above for the best chance at being able to join a specific friends' game. To increase the chances of locating a particular person's summoning sign, that person can drop their sign again at timed intervals to force it to move between servers. A rule of thumb is that placing your sign every 2 minutes will cycle through the servers fairly quickly, while also giving your friend enough time to see it and summon you before you drop it again. The method is not perfect since your sign will slowly migrate across servers even if you do not reset it (meaning it may do so into your friend's world just before you reset it, causing him to see your sign disappear before you are summoned) but with a little practice it works fairly well. Remember to coordinate with your friend as to placing your sign in a specific, obscure location to minimize the likelihood that someone else will summon you first.
Covenants
As the player explores the world, there will be certain opportunities which allow the player to make an oath to a person or on a specific subject, which causes them to effectively join a guild called a Covenant. Cleric and Knight characters also start the game already in the Way of White Covenant. When a Covenant is joined during the game, it will impact interactions with other players online. This could mean that taking an oath for something could make you allies with another player, or deadly enemies. The Covenant system is not an all encompasing fixed alliance like a MMO guild; instead it should be thought of as a system which serves as a guide for active roleplaying. Visit the Covenants page for more information. Generally, membership in a Covenant will afford you certain specific benefits such as a few unique spells or equipment, an increased likelihood of other members of the same Covenant encountering your summoning signs (or you theirs), and more narrative structure to your RPG experience. You are generally able to "rank up" in your chosen Covenant by various means, which typically gives you access to a few additional items, abilities, or spells. Many Covenants also have special online play characteristics that affect whether and how they can invade or be summoned by other players. Covenant choices are not permanent and usually may be abandoned and rejoined at will, although the player may accrue Sin for their betrayal (which may also be received for killing NPCs or other acts), and need to be absolved before they can rejoin. They may also lose the ability to use certain spells or items upon leaving the Covenant
Covenants with a Focus on Player Versus Player (PvP)
Players who are connected to the network and meet certain conditions have a chance to get invaded by other players. Invading another players game requires using one of several special items, most of which are tied to specific covenants, specifically Darkmoon Blade, Forest Hunter, Gravelord Servant, Path of The Dragon or Darkwraith. Please review those Covenant pages for more details on how each type functions. In addition, regardless of covenant membership, any player may invade others using Cracked Red Eye Orbs or the Red Sign Soapstone. However, you can never get invaded while you're hollow, and the invading player may be 10% higher level (rounded UP), or any number of levels lower than the host.
For example, you are level 20. You could be invaded by someone levels 1 to 23. You could invade anyone 18 to 713 (maximum level). The server searches for people closer to your level, then goes up if it can't find any, so you're not going to get a lot of high level people at low level unless you're in a high level area, but it does happen.
In the event that a Red and Blue Phantom invade the same world, if any of the phantoms kill one another, it will not count towards completing the objective of destroying the host. However, most types of invading phantoms are able to damage one another, including a red phantom summoned from a Red Sign Soapstone who encounters another red phantom invading via the Red Eye Orb or a Cracked Red Eye Orb. This is not the case with "friendly" White or Gold phantoms, who cannot directly harm one another, and can be a factor in large PvP battles.
As a general rule you will only get invaded in areas where you haven't killed the area boss, and the victor of the invasion will acquire some souls and one soft humanity. Souls and humanity earned by defeating players are not taken from that player's own stock of souls or humanity.
Killing the host (or a phantom) yields 10% souls of the hosts (phantoms) recent level up cost
- Invasions are fairly common in all areas, but certain areas have become hotspots for PvP due to either Covenant characteristics (such as Covenants that summon members to defend certain areas) or the suitability of the area. For those who are having trouble finding players to battle against in Dark Souls PvP, there are a few unofficial places that have been agreed upon by many players. The Guide to Co-operative Play contains a general guide to what levels most players are at in various areas, although level 125 is typically popular for PvP at any location in the game. These areas are ranked below roughly by whether they are considered popular (i.e., high rates of invasions and/or typically lax attention to "fair" PvP rules) or formal (typically hosting set 1v1 duels rather than random invasions, and observing more rigid dueling rules as further discussed below).
- Undead Burg (popular): The open platform near the bonfire, adjacent to the two spearmen. A popular area for invasions in general, this has seen an increase in both low level and level 125 formal PvP matches. For high level PvP matches, players either go into NG+ and then stay in the Burg with the Taurus Demon alive, or leave the Taurus Demon alive on their initial playthrough by selecting the Master Key gift, then killing Havel the Rock and exiting the Burg through his tower doorway rather than by facing the Demon.
- Kiln of the First Flame (popular): By the lordvessel or below the phantom staircase. A very popular area for high level (at or around level 125) PvP due to the need to beat most of the game to reach it.
- Darkroot Garden (popular): Just out of the sealed gate next to the hidden bonfire. Darkroot Garden is known as an "anything goes" PvP area, and lopsided mass battles are far more common than one on one duels. Nearly any character level is acceptable for PvP in Darkroot given the invasion mechanics of the Forest Hunter covenant, so many player create a dedicated character for Darkroot Garden play and attempt to level it up to max.
- Anor Londo (popular): Either on the long bridge or just before the entrance to Smough & Ornstein. The "dark" version of Anor Londo is also known for mass battles.
- Demon Ruins (popular): Just before the Centipede Demon fogwall. Considered to be the unofficial "No-Poise" arena for PvP.
- Painted World of Ariamis (popular): A great place to PvP, but very underrated compared to the Kiln or Undead Burg. Most duels will take place at the bottom of the large tower where the Red Sign Soapstone is located.
- Blighttown (formal): In the pit containing a chest with a Dragon Scale, up the ramp past the bonfire at the bottom of Blighttown. Popular at level 125 and 225 for formal duels, and the pit seems to minimize framerate issues that can be problematic for PvP in other areas of Blighttown. Use of the Red Sign Soapstone is recommended.
- Sen's Fortress (formal): Up the ladder from the pit containing Titanite Demon's, and through the illusory door at the top of the ladder which leads out to the Gate Giant. Once the Gate Giant is slain, he will not respawn and the open platform can host level 125 duels. Use of the Red Sign Soapstone is recommended.
PvP Etiquette and Respectful Playing
Different communities have and continue to develop different rulesets that apply in different spaces. Single-mindedness and inability to accommodate have only brought about conflict, don't consciously restrict yourself to some specific mindset or think you're superior position to anyone due to you following a set of behaviors you judge as superior.
Important Differences compared to Demon's Souls
- World and Soul tendency have been replaced to incorporate a Covenant system that determines player's allegiance and affects other player's worlds.
- Objective of generating a variety of interactions by creating "reciprocal role play"
- There are no regions: Play is global.
- Upon death, a player does not lose a portion of their health, but rather turns "Hollow" (and physically appears undead). However, other status effects, notably curse, will reduce player health until cured.
- Dark Souls game areas are interconnected rather than loaded from a central Nexus area, so it is possible to walk through the entire game without having to return to a central load spot.
- Summon signs do not show how many online matches a player has had, or how effective they may be. Instead, they simply provide the player's name and an image of their character. Unlike Demon's Souls, there is no way to rate other players on their skills, making it a bit more difficult to know whether a prospective summon will be effective. However, some information can be inferred from what equipment they appear to be wearing. Utilizing the Black Separation Crystal can also tell you some information about a summon's victories against other players, although the accuracy of that information is unclear, and using the crystal sends the summon back to their world anyway. If you wish to check a summon's prowess but also keep them in your world, you may activate the crystal and then cancel back out of it once you have looked at their profile.
- The bonfires in Dark Souls serve as waypoints, and aside from scripted events the player will respawn at whichever bonfire they rested at last. While all non-boss foes still revive on death as per Demon Soul's, areas in Dark Souls may have multiple bonfires meaning that a player will not always have to restart an entire area upon death. Resting at a bonfire also resets most enemies, so a player does not need to die or warp out of an area to reset it.
- Crystal lizards do not have a spawn counter, and can be made to respawn (via quitting and loading) indefinitely until successfully slain even if they keep "escaping." They do not always appear automatically each time you reload, but continuing to reload will cause them to spawn at that location sooner or later. This combined with the ability to eventually purchase most upgrade materials aside from Slabs from various NPCs means that farming for upgrade materials is generally much less frustrating than in Demon's Souls.
- Many pieces of equipment, weapons, and spells as well as enemies have superficial similarities to Demon's Souls, but are distinct enough to make the game feel familar but still fresh and challenging for Demon's Souls veterans.
- While characters in Dark Souls still have an equipment burden rating and become less mobile the heavier their worn equipment, there is no parallel item capacity limit as in Demon Soul's. In other words, there is no limit to the amount of items a character in Dark Souls can carry in their inventory in terms of overall weight. This in turn eliminates the risk that a character in Dark Souls would lose items by trying to pick them up while overburdened and then be slain while the item is still lying on the ground. While items voluntarily dropped can still be lost, players generally do not need to worry that they will be unable to pick up an item (unless they already have 99 or 999 of it). As a result, "suicide runs" on heavily protected items are even less risky than in Demon's Souls, as it is almost impossible to lose the item if you can reach it before dying.
- You will not be healed if one of your messages is rated.
- Praise the Sun!
- Umbasa.
I REALLY dislike how the weapon matchmaking affects online matchmaking.
If I were to start a new playthrough, and I did either of the following:
Used Master Key to unlock blight town shortcut and obtain Astora Strait Sword/Blue Dragon Crest Shield
Used a Bow to cut off the drakes tail and obtain the Drake Sword
Defeated a Black Knight and got a rare weapon drop
I now just threw myself from only being able to match with people who's weapon strength is similar to my own into being invaded by someone who has near end-game weapons, spells, and upgrades as early as undead berg.
- Anonymous
im lvl 131 in new londo ruins can't kill the four kings but there is no summon signs anywhere am I overleveled,im playing on switch so does that have anything to do with it?
- Anonymous
So maybe I can't read and missed it, but how does matching via password play into all the other factors?
- Anonymous
- Anonymous
If you manage to pop a humanity to heal in PVP, I think you kinda deserve the health at that point. Your opponent has plenty of time to hit you out of using it. If someone managed to do that when fighting me I would be impressed more than anything...
- Anonymous
I am one who came from DS3 where I avoided PVP like the plague. In DSR I wanted to give pvp a try. That thought got thoroughly curbstomped by pathetic losers that use the jank backstab detection to get an easy limp**** victory. Those people can choke on that crack orb of theirs.
Dark Souls 1: Dang, I gotta go through most of the game to get my 1 shot twink build online? Too much effort.
Dark Souls Remastered: "Aww look at the Newby! You thought getting the Drake Sword was a good idea huh? MORE LIKE GOOD FOR ME! SWALLOW MY PENT UP DARK BEAD LOAD YOU B****! GET WRECKED!!!!! UNINSTALL TRASH!!!!
- Anonymous
all i use online line for is to play with friends I avoid pvp half the players i have encounter were either toxic as hell or spammed my Xbox chat with messages like
wow your so bad
yeah that kind of ****
- Anonymous
this game is a game made or ass holes no one else so expect invaders to be one
- Anonymous
Whoever got ds3 as the first souls game and liked how pvp was handled there should stay the fck out of here and keep lurking in that toxic swamp of a game.
- Anonymous
adventuring slaying bosses and having fun is always better with friends (if i had any)
- Anonymous
- Anonymous
- Anonymous
I'm having issues with summoning or being summoned by my friend. We were able to summon each other just fine then we couldn't randomly. We're within the same level and weapon level bracket
With 5+ I can already be matched up with people which have 15+ on their weapons if their SL is in summoning reach? Jesus Christ what were they thinking? Did they think at all?
- Anonymous
Não consigo jogar online Dark Souls no PS3, estava jogando normal, era invadido (ganhava umas perdia outras) nunca invadi ninguém, mas agora não consigo jogar online mais, só tenho a mensagem de que o servidor não está respondendo. O que pode ser? Jogo PS3 original com mídia física também original.
- Anonymous
alguém mata uma duvida minha? dark souls prepare to die edition pega multiplayer ainda em 2021?
- Anonymous
- Anonymous
I invade and co-op the same area often rotating between the two. Often times the player I invaded and destroyed will later summon me for the boss fight. The gestures can be quite funny, some point forward at me, some shrug and others act like they are attacking me. I now keep the "I'm sorry" item in my quick access.
Would you summon the guy for help that just killed you in PVP?
- Anonymous
- Anonymous
Dedicated co-operators, how do you do it? These days I enjoy co op and invading equally but I always end up invading too much because the idle time while waiting to be summoned is insane. The best luck I had was at level 1 in the Burg with a +5 weapon level but from the Parish (level 20 +5) and onwards the wait times kill off any enjoyment from the actual co op sessions even though I’m leaving my sign at the best spots as far as I can tell
- Anonymous
Chameleon + Crystal Soul Spear stealth invasions are my favourite especially against a host with summons. Unfortunately, walking up to someone who’s blocking and one shotting them with Dark Bead gets boring very very fast.
- Anonymous
God have mercy on the souls of players who came to this game with the goal of having some normal duels with the actual move sets of each weapon. Obscure “tech” nonsense dominates the pvp scene. It only got better after this game ...
- Anonymous
can/how can a direct message be sent ? perhaps I missed it, perhaps I'm blind
- Anonymous
Everyone who saying about hacked and stuff, no its because not many people play 360 version anymore also the game is broke with connecting with others etc, and no password System like dark souls 2, 3 I have a guy at like 450 and it very hard to find my self when played few months back Evan took me like a hour to get in my friends world.
- Anonymous
If any kind soul reads this,I need info about what's happening with xbox 360 servers. I can see ghosts of other players, bloodstains and orange signs, but I keep failing every invade I try and cant see my friends signs to ivade...
- Anonymous
Anyone looking for co op? PS4, soul level 138. Password set up is fine if you want. PSN choko_unltd100
- Anonymous
pvp in allen souls spielen ist der größte mist. bei guten pvp sieht man was passiert und portet sich nicht durch die gegend wie bei allen souls spielen
- Anonymous
Hi all, need help to join the sun warriors covenant and need to assist 2 players with white soapstone, anyone know groups or communities that could assist me, im SL 153 on ps4 so I cant find random folks to play with.
- Anonymous
Gestures? Only weakbois use gestures. Grown up players use any pvp tactic to win
- Anonymous
So if I have a +5 Crest shield I'm maxed out on pvp matchmaking?
- Anonymous
- Anonymous
If I drop a weapon at level 120 to my friend at level 10 with my server password, he can take it and pass it to my second account with soul level 15?
- Anonymous
Sometimes in Dark Souls Remastered. I can't invade or be invaded. As if it were a time of banishment.
I play on switch. I've only had this game since Christmas and just now tried PvP. I invaded someone today. I located the host and bowed. They returned the bow dropped an item, stepped back and bowed again. I picked it up and it was a black knight great sword. They did the joy gesture and I bowed in thanks/confusion. Then we dueled and I died quickly. Wish I could say thanks. Has something like this happened to anyone else?
- Anonymous
I need a bit of help here for configuring online play. I am playing Dark Souls 1 on Xbox 360. I am online, and am able to use online items, but it's as if I am playing offline. I can't see bloodstains, messages, ghosts, or summon signs, and I've never seen any of those things from players either. 1. I have gotten passed the area where you get the item to summon others for online play with the soapstone 2. I tried for 1.5 hours with a friend to try and do co-op to see if I could see their specific summon sign using multiple techniques I've read online, but nothing appeared (we were both within level range, boss was alive in next area, only one of us had a summon sign down, tried leaving it down for extended period and for changing every 30 seconds to match IP Pool, etc.) 3.I haven't seen a single summon sign, bloodstain, message, or ghost during my time online. 4. Xbox test connection works, my wifi connection is at max, all ports are open in my router for my static IP address that I set up 5. I've reset the console multiple times and router once Just upgraded to Xbox Live Gold on May 3rd, the day that I tried all this. Any suggestions? I'd really like to play through this game online with real people!
- Anonymous
Is possible to do matchaking with someone on different NG? As an example, I'm on NG+, can I play with someone who is on NG+2? I can barely play with anyone 'cause I'm at level 165. :(
- Anonymous
Anyone need any help on switch? I’m SL63 at the moment, and I’m glad to help with any bosses. Password: Chosen
- Anonymous
By far the*****tiest pvp of any game. The hitboxes make backstabbing *****ing atrocious. Good luck fighting anyone even remotely experienced with pvp because you will somehow get backstabbed even with facing them.
- Anonymous
Xbox one SL 128 ng+ Help with Artorias needed. Drop signs pls!!
- Anonymous
- Anonymous
- Anonymous
Need help against the black dragon in dark souls remastered dlc
- Anonymous
- Anonymous
- Anonymous
Could I post gameplay on youtube without getting copyright strike
- Anonymous
Tip: do not upgrade to +20 (or +5 ascended) pryomancy flame if you want to help people... it becomes a ghost town if you do that at SL1
- Anonymous
- Anonymous
What if the person being invaded doesn't want to fight and instead runs away?
- Anonymous
Didn't try co-op, but it's at least possible to be invaded on PS4 even if you don't have PS+. Dunno who they bribed to get around the online play restriction...
- Anonymous
"Before a duel you should always bow to the other player to signal the start of the duel." ROFL... scrubadubdubadubdubscrubscrubscrubscrub. I'm literally 1000+ wins to 0 losses against players that bow, which is about every fight I've ever had with one in 2 years, because I normally only play with good players in FC's and tournaments and ladder matches for tournaments and b05/9's, where absolutely nobody wastes their time with pre-match gestures.
- Anonymous
Anyone know if there is softbans within the Remaster? Not been able to summon or be summoned and even ran through Darkened Londo (After killing Gwyndolin and dispelling the illusion of the Princess) and not a single invasion..
- Anonymous
In remastered you can use your own estus flask and the host does not heal you when the host flask. Humanity and divine blessings are disabled when invaded for the host, phantom, and invader. The amount of estus you have as a phantom/invader is based off the level of your bonfire of that area.
- Anonymous
For some reason, I can't get my White Sign Soapstone to actually put down a summon sign, I do the animation and everything, some light shows up but, no sign.
Any solutions to this? I've changed my covenant, reloaded multiple times, even restarted the game but nothing worked, I can't even use my Red Sign Soapstone.
- Anonymous
my white soap stone not appearing when i use it. yes im online.
- Anonymous
I've got a question.
My brother and I are trying to summon each other with a password, but when I use the soapstone it disappears.
My character does the animation but no summon sign shows up, it lights up and that's it, gone. We've tried on different areas and nothing.
Anyone have any ideas? I've been looking for someone experiencing the same but no luck so far.
- Anonymous
When me and my buddy connect in coop my stats are nerfed hardcore. Is it due to level difference? We are using pw to connect.
- Anonymous
I can't invade or be invaded in human form (yes I am online). I am lv 44 at sens fortress, +5 gargoyle halberd and a +3 laito. Nat type is 2. I do not get why I can't invade. Anybody knows how I perhaps can solve it?
- Anonymous
I have a question regarding stat scaling, if i am a level 15 and invade in, for example, sens fortress, i will be invading higher level people.
Will they all be able to one shot me due to the stat difference or do my stats scale up to their level in order to have a fair fight ?
- Anonymous
I'm only able to summon 2 white phantoms in DSR. I thought you could summon 3?
- Anonymous
If you are having trouble finding summons/friends or not getting invaded in dsr check your nat type, of you have nat 3 that's the problem
- Anonymous
hahahaaa these people really believe that a lot of invaders are gonna use the etiquette of 1v1?
and that they should?...
Nope.
invading is to ruin someone's day. if you don't want to do that, then don't invade. simple.
just use red/white soap.
- Anonymous
Anyone know what affects how many estus flasks a white phantom gets in DSR?
- Anonymous
- Anonymous
In remastered weapon level also affects summoning range and most likely armor level too
- Anonymous
- Anonymous
- Anonymous
well in the new remaster guess what we have enhanced multiplayer which I'm ready for(hopefully).
- Anonymous
- Anonymous
- Anonymous
under PvP Etiquette and Respectful Playing, Allow players to buff their weapons after or before bowing if they choose to, i disagree. Its a spell and gives a significant advantage. I count it as an attack and i will attack or backstab.
- Anonymous
I'm looking for people to play with on Xbox 360. I play dark souls 1 and 2 and I'm willing to play with any level of player. Gamertag: l 115Creature l
- Anonymous
I summoned a friend lv 80 when I'm lv 36. However his health is significantly lower, it seems that setting a password can neglect the lv range.
- Anonymous
Is it possible for me to be able to be summoned for a boss that I have already killed in my world?
- Anonymous
I've been playing through dark souls and dark souls 2 and I have only had one invader between both games I don't know if it is that no one is invading or if it is that I'm not online. also how do I check if I'm online because id love to play through these games with some jolly co-operation and some pvp. it just makes the game more alive and exiting.
- Anonymous
i cant even invade other worlds or see marks of other players like mensages pls help
- Anonymous
- Anonymous
ow do you summon multiple phantoms? Is there a spell or an item you use to gain access to more than one summon signs? Do you need to be part of a specific covenant? HELP!!
The shitty balancing of weapons, spells and armor really hurts the online more than it should
1
+10
-1