Royal Sentinel is an Enemy in Dark Souls and Dark Souls Remastered. Enemies are hostile creatures that respawn when players rest at a Bonfire or upon death. Special enemies that do not respawn are classified as Bosses, Mini Bosses or Invaders.
Royal Sentinel Description
A slightly larger and tougher variety of the Sentinel enemy found in Anor Londo. This variety has attack power beyond that of the normal variety and also have the ability to cast a healing spell and an AoE attack. There are only two of them in the game, located in the hall that leads to Ornstein and Smough's fog gate.
- Shield Bash
- Strong Shield Bash
- Overhead Halberd Smash
- Halberd Thrust
- Halberd Sweep
- Halberd Sweep Combo
- Wrath of the Gods Spell
- Healing Spell
Dealing with them is much the same as with the normal Sentinels, barring a few differences. Royal Sentinels have access to two spells: an AoE explosion which causes magic damage, as well as a healing spell. The same strategies also apply, although it is harder to slip between their legs due to the armored skirts they wear., and they also have a forward thrusting attack that can be easily sidestepped. The shield bash attack does still leave enough clearance for the player to slip between their legs, and it is just as easy to hug their shield arms. It is important to do a great deal of damage to them if they start to cast their healing spell, as it almost totally restores their health. This can be difficult as they automatically raise their shields in front of themselves while casting their healing spell. The other radial spell has a slow charge up, allowing you to retreat to a safe distance before it fires. One strategy is to stand on the staircase where the Silver Knight Archer stands and equip a bow and the hawk ring. Even cheap arrows will do ~31 damage, and they will not move or heal if you consistently get headshots.
You can snipe the sentinel guarding the fog gate from inside the arena (after defeating the bosses of course). This will not aggro him unless you are very close (from the top of the stairs to the arena, count seven tiles and you are in a safe distance; shooting from any closer might aggro him). The other sentinel at the far end of the hall can be taken out with a similar tactic, this time from inside the hall. Just watch out for the Silver Knight Archer if you havent killed him.
Additional note: The Royal Sentinels commonly jump away from the player, sometimes more than once, just before healing (although they occasionally jump around anyway to reposition.) If a Royal Sentinel with low health starts jumping away, stay close and try to turn him at an angle that will allow you to circle around his shield and unload when he begins his healing animation.