Engorged Hollow (Zombie)

Engorge_Hollows_enemy_dark_soul.jpg
physical_defense_dark_souls.jpg strike_protection_dark_souls_dks.jpg slash_protection_dark_souls_dks.jpg thrust-protection-dark-souls magic-defense-dark-souls
231 ~ 231 231 ~ 231 173 ~ 173 231 ~ 231 174 ~ 174
fire-defense-dark-souls lightning-defense-dark-souls poison-resistance-dark-souls toxic-resistance-dark-souls bleed-resistance-dark-souls
186 ~ 162 174 ~ 174 D D D
HP 330 ( NG+ 517)
Drops 400 Souls (NG+ 800 - 800)

Engorged Hollow (Zombie) is an Enemy in Dark Souls and Dark Souls Remastered. Enemies are hostile creatures that respawn when players rest at a Bonfire or upon death. Special enemies that do not respawn are classified as Bosses, Mini Bosses or Invaders

 

Engorged Hollow (Zombie) Information

Engorged Hollows (Zombie) are Hollows with tumorous toxic growths in place of heads. They use fire-based attacks and can be deadly if not dealt with swiftly. If not killed with a fire or chaos-buffed weapon, they release a cloud of toxin upon death that will drain the player's health over a short amount of time.

 

Drops

  • None

 

Attacks

  • Toxin Spew
  • Fireball
  • Torch Swing
  • Toxin Spew (upon death)

 

Strategy

  • They can shoot fire at long range and close range, they also spew toxin when you are near them, and when they die they splatter toxin on the player if he/she is too close to the area that the hollow died so be careful of killing them head-on with a short reach weapon. They do not have much health, and have no means of blocking damage, so are best to just be dealt with and get them out of the way, as they can become a nuisance otherwise. A few hits with anything will just about do the trick, but long reach weapons work best. Back-stabbing is also a very good idea because the poison does not spew out until they finish their death animation giving the player ample time to retreat. I have found they are easily killed by lightning spears, gives the reach and extra damage, such as the Dragonslayer Spear.
  • Fire weapons prevent these enemies from releasing their toxin when you kill them.
  • The 'fire' they shoot is actually a magic-based attack, so a shield with high magic resistance is recommended.

 

Locations

Location Health NG+ Souls NG+ Respawn
Painted World of Ariamis 330 517 400 800 Yes

 

 

Enemies
Balder Knight  ♦  Banshee  ♦  Basilisk  ♦  Bat Wing Demon  ♦  Blowdart Sniper  ♦  Bone Tower  ♦  Bounding Demon of Izalith  ♦  Burrowing Rockworm  ♦  Chained Prisoner  ♦  Chaos Bug  ♦  Chaos Eater  ♦  Clan of Forest Protectors  ♦  Cragspider  ♦  Crow Demon  ♦  Crystal Golem  ♦  Crystal Knight  ♦  Crystal Lizard  ♦  Darkmoon Soldier  ♦  Darkwraith Knight  ♦  Drake  ♦  Egg Carrier  ♦  Ents  ♦  Flaming Attack Dog  ♦  Frog-Ray  ♦  Ghost  ♦  Giant  ♦  Giant Humanity  ♦  Giant Leech  ♦  Giant Mosquito  ♦  Giant Skeleton  ♦  Giant Skeleton Archer  ♦  Great Stone Knight  ♦  Hollow Warrior  ♦  Hollows  ♦  Infested Barbarian  ♦  Infested Barbarian (Boulder)  ♦  Infested Ghoul  ♦  Large Mushroom People  ♦  Large Rats  ♦  Man Serpent  ♦  Man-Eater Shell  ♦  Man-Serpent  ♦  Mass of Souls  ♦  mimic  ♦  Minor Capra Demon  ♦  Minor Taurus Demon  ♦  Oolacile Resident  ♦  Oolacile Sorceress  ♦  Oscar of Astora  ♦  Painting Guardian  ♦  Parasitic Wall Hugger  ♦  Phalanx  ♦  Pinwheel Servant  ♦  Pisaca  ♦  Possessed Tree  ♦  Royal Sentinel  ♦  Sentinel  ♦  Serpent Mage  ♦  Sewer Rats  ♦  Silver Knight  ♦  Skeleton  ♦  Skeleton Baby  ♦  Skeleton Beast  ♦  Slimes  ♦  Small Mushroom People  ♦  Small Rats  ♦  Snow Rat  ♦  Stone Demon  ♦  Stone Guardian  ♦  Torch Hollows  ♦  Treant Gardener  ♦  Tree Lizard  ♦  Undead Assassin  ♦  Undead Attack Dog  ♦  Undead Crystal Archer  ♦  Undead Crystal Soldier  ♦  Undead Knight Archer  ♦  Undead Mage  ♦  Undead Soldier (Spear)  ♦  Undead Soldier (Sword)  ♦  Undead Warrior  ♦  Vagrants  ♦  Vile Maggot  ♦  Wheel Skeleton  ♦  Wisp

 




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    • In case some of you are curious to what the health loss numbers are like when using different shields against their "fire" (lolmagic) attacks, I tested this last night. These values are based on my level, stats, and gear, so yours will differ. But what's important is the relative values.

      Health lost from ranged fire attacks:
      216 - Balder
      189 - Heater
      189 - Target
      179 - Dragon Crest
      162 - Gargoyle
      156 - Knight
      156 - Grass Crest
      121 - Eagle
      100 - Cracked Round
      078 - Caduceus Round
      078 - Red and White Round
      054 - Crest Shield (tested twice)
      044 - Crest Shield (tested twice)

      I'm not sure why I received different values for the Crest Shield.

      I started testing this because I felt like I was taking too much damage with my Dragon Crest Shield and wanted to see how much worse every other shield would do. At the time, I did not know that the "fire" damage was actually magic damage. Of course I found this out on my way out.

      Even though some of this was mentioned in other comments, I want to share my specific methods for killing them:
      1) Backstabs with Drake Sword +5.
      2) Crossbows +5 (light & heavy) in off-hand for killing blow with standard bolts after 2 melee attacks with sword. Helps if your main melee attack is not strong enough to kill. I tried 2H stronger weapons and keeping them at range, but still sometimes became toxic.
      3) Fire Surge Pyromancy while I spin around them. No toxic explosion on death.

      • Anonymous

        Black Knight Sword works amazingly with these. 1HR2-attack has such a strong push, that if there's enough room behind the hollow, it will just fly back and explode at a safe distance from you.

        • Anonymous

          Maybe its just me, but even with fire they still explode into a toxic cloud upon death. This is on Remastered btw.

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