Location The Catacombs
Health * NG: 1,326
NG+: 2,691
Souls * NG: 15,000
NG+: 25,000
* Recorded in PATCH 1.05

Pinwheel is a Boss in Dark Souls and Dark Souls Remastered.


Pinwheel Information

Pinwheel is the boss that lies in the depths of The Catacombs, and arguably the easiest boss in the entire game. You can find his chamber beyond a fog wall, across the valley floor containing blacksmith Vamos at the bottom of the Catacombs that is being patrolled by the Wheel Skeletons.

First seen in the official Preview, Pinwheel appears to be a necromancer body of sorts, being controlled by three magically-influenced masks. It awards one of its three masks when killed, and the others may be purchased from Patches in Firelink Shrine, after you've assured him you are no cleric in Tomb of Giants.

Once defeated, access to the Tomb of Giants will be granted by way of a ladder in the far corner of Pinwheel's lair.





Pinwheel Fireball

This fireball deals fire damage, obviously, and is his most common attack. After a short charge, he fires a quick fireball dealing decent enough damage to warrant a dodge. When trying to predict what move he's going to hit next, watch his hands. In this case, they glow and spin clockwise to charge the attack.

There's a variation on this, where he instead spins his hands counter-clockwise and charges a bigger, slower fireball. This one deals more damage and has a larger hitbox, but is easier to dodge. Either of these attacks can be dodged with a well-timed roll.


Pinwheel Flamethrower

While initially seeming similar to the previous, this is different as it is a continuous and remaining in its path will do continuous damage. This, coupled with the high damage, can make this attack dangerous if you don't roll out of the way, which is quite easy to do.


Now You See Me

Pinwheel is able to to vanish, and create as many copies of himself as he pleases; usually occur one after the other. He vanishes when you attack him a few times, and doesn't reappear for a couple seconds. You can tell his disappearance is imminent when he floats in the air, joining all his arms before exploding into thin air. However, he is not completely inconsiderate as he will leave you in the company of a clone. 

These clones are a carbon copy of him, and the only visual difference, even though slight, is that the copies have a little bit lighter cloth. Clones are limited to quick fireball attacks, and disappear when hit. When he summons a clone, he waves his arms around and summons one through a small purple portal. 



Pinwheel is generally considered the weakest area boss in the game, although weakness in Dark Souls is relative. Most players will take damage when dropping into his lair before triggering the cinematic, and may have a natural instinct to pause to heal themselves when the fight starts. The drop isn't too painful for a decent level player, and a single Estus should do the trick. With sufficient speed, pressure, and damage output, victory can be obtained very very quickly.

Pinwheel generally becomes more dangerous if left alone, as he'll begin cloning himself which makes taking him down harder with fireballs flying in from every direction. While they are pretty easy to block and/or dodge, don't let yourself get surrounded. While targeting the real Pinwheel is the main objective here, don't hesitate from eliminating a clone or two, to your convenience; killing the original will make the copies disappear, so maybe that's worth a shot too. Focusing him will result in an almost instantaneous death.
However, during the fight, around half HP, he can spawn around a dozen of these copies at once.

A good fire resistant shield, such as the Black Knight Shield or Dragon Crest Shield, can also be helpful to those who need protection from this disappointment of a boss.



Pinwheel is a pyromaniac, he is vulnerable to pyromancy, which can be a good strategy choice for any player. Equip your pyromancy spells, and be patient. 8 fireballs from level one pyromancy should take him down to a 1/3 of his health. Combustion, Great Combustion, or an AoE Firestorm-type pyromancy, can also be extremely effective. Similarly, using a fire or a Chaos Weapon in both hands can take down Pinwheel's health very quickly.


NPC phantom

If you've somehow managed to struggle against the easiest boss in the game, you can summon the help of Paladin Leeroy. While going through the catacombs, it is possible to drop down onto a platform with a summon sign on it, provided you are in Human form. If you drop down from to the same platform where you find the Cleric Set (visit The Catacombs page to find out more), you will find his summon sign.

This NPC summon is also quite helpful against the many Wheel Skeletons directly below. As for Pinwheel, just evade and block the attacks, and let the NPC do the job. Paladin Leeroy can beat Pinwheel with 3 hits.


Pinhead Pinwheels

A group of Pinwheels can be found with Skeleton Babies later on, before the boss gate of the Tomb of Giants. They have most of the same attacks but cannot summon clones, and have under half the health of the original, making them a relatively easy fight individually; the kicker is that they are all there, and along with the Babies, will attack you simultaneously. The trick here is not to stop moving. Attack one, and kill him, then move onto the next. Ignore the babies, and just target the Pinwheels

You can also farm them for a chance to obtain the two other masks you didn't obtain in your fight against the original.

Area Bosses
Asylum Demon  ♦  Bell Gargoyle  ♦  Capra Demon  ♦  Centipede Demon  ♦  Crossbreed Priscilla  ♦  Dark Sun Gwyndolin  ♦  Demon Firesage  ♦  Four Kings  ♦  Gaping Dragon  ♦  Great Grey Wolf Sif  ♦  Gwyn Lord of Cinder  ♦  Iron Golem  ♦  Moonlight Butterfly  ♦  Nito  ♦  Ornstein and Smough  ♦  Seath the Scaleless  ♦  Stray Demon  ♦  Taurus Demon  ♦  The Bed of Chaos

    • Anonymous

      27 Sep 2019 03:32  

      I imagine he can be dangerous if you head to the catacombs very early in your playthourgh but why suffer horrors of the catacombs on low level? I tried that once and I died at least 30 times before getting to Pinwheel. And even on a lower SL I was able to rush him down and kill him before he was able to become a more serious threat. Overall, I think the entire area of Catacombs is a "boss" while the actual boss is just a simple mob who can be killed with your dominant hand beign shoved in your bottom.

      • Anonymous

        16 Jul 2019 16:49  

        Pinwheel is not a pushover by any means. If we do the bosses in terms of ascending order of souls given then we should do it right after gargoyles and capra should be done before gargoyles. The only reason why ppl chicken out of the catacombs is because of the skeletons. They should be nerfed so as to allow ppl to take Pinwheel early on instead of after OnS.

        • Anonymous

          12 Jun 2019 19:24  

          In remastered he appears to be almost immune to the Gravelord Sword. I went and got it at low level and matched into his boss room to murder him with it and I was doing about 10 damage with two-handed swings. I actually got caught in a fireball and died while trying to figure out what was going on. I found this hilarious though - I'm imagining him one day going "I'VE HAD ENOUGH AND I'M NOT GOING TO TAKE IT ANYMORE!"

          • Anonymous

            15 Apr 2019 05:03  

            If you actually want this fight to be actually somewhat difficult (this isn’t actually a joke this is the only way I like to fight this boss) head to the catacombs early with 0 hp upgrades as thief and only use the bandit knife then he somewhat feels like a tank and he can easily combo you, then yay he’s actually intimidating (or of course you can laugh as he gets 3 shot by Leroy Jenkins)

            • 27 Jan 2019 02:10  

              You know, a lot of people think this boss is a pushover. However if you read about his lore it’s actually a pretty good reason for him being so weak. Pinwheel is actually just a normal family, the mother and child had died in a freak accident. The father read about Nito and his necromancy so he became an apostle but started stealing his power. In his attempt to finally revive the two an accident occurred and they were all fused together. The father standing, the mother on his back, and the child in between the two hence the positions of the masks. While you fight him yes he does make clones of himself, but that is just him attempting to pry the mother and child off of him. That is why the fathers mask raises burden (the father carrying his family) the mother’s, health (her love for her family, the child’s, stamina recovery (the energy of a child)

              • Anonymous

                25 Jul 2018 04:36  

                If he drops a mask is it automatically added to your inventory or do you have to physically pick up the item?

                • Anonymous

                  23 Jun 2018 17:11  

                  Mm I beat Pinwheel on my first try on PS4, but I died at the same time of killing him. Didn't get his soul, nor the mask, nor the rite. I'm kinda pissed and I can't really get them back, can I? :( When I came back to the room he wasn't there either.

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