Location The Catacombs
Health * NG: 1,326
NG+: 2,691
Souls * NG: 15,000
NG+: 25,000
* Recorded in PATCH 1.05

Pinwheel is a Boss in Dark Souls and Dark Souls Remastered.


Pinwheel Information

Pinwheel is the boss that lies in the depths of The Catacombs, and arguably the easiest boss in the entire game. You can find his chamber beyond a fog wall, across the valley floor containing blacksmith Vamos at the bottom of the Catacombs that is being patrolled by the Wheel Skeletons.

First seen in the official Preview, Pinwheel appears to be a necromancer body of sorts, being controlled by three magically-influenced masks. It awards one of its three masks when killed, and the others may be purchased from Patches in Firelink Shrine, after you've assured him you are no cleric in Tomb of Giants.

Once defeated, access to the Tomb of Giants will be granted by way of a ladder in the far corner of Pinwheel's lair.





Pinwheel Fireball

This fireball deals fire damage, obviously, and is his most common attack. After a short charge, he fires a quick fireball dealing decent enough damage to warrant a dodge. When trying to predict what move he's going to hit next, watch his hands. In this case, they glow and spin clockwise to charge the attack.

There's a variation on this, where he instead spins his hands counter-clockwise and charges a bigger, slower fireball. This one deals more damage and has a larger hitbox, but is easier to dodge. Either of these attacks can be dodged with a well-timed roll.


Pinwheel Flamethrower

While initially seeming similar to the previous, this is different as it is a continuous and remaining in its path will do continuous damage. This, coupled with the high damage, can make this attack dangerous if you don't roll out of the way, which is quite easy to do.


Pinwheel Servants

Pinwheel is able to to vanish, and create as many copies of himself as he pleases; usually occur one after the other. He vanishes when you attack him a few times, and doesn't reappear for a couple seconds. You can tell his disappearance is imminent when he floats in the air, joining all his arms before exploding into thin air. However, he is not completely inconsiderate as he will leave you in the company of a clone. 

These clones are a carbon copy of him, and the only visual difference, even though slight, is that the copies have a little bit lighter cloth. Clones are limited to quick fireball attacks, and disappear when hit. When he summons a clone, he waves his arms around and summons one through a small purple portal.



Pinwheel is generally considered the weakest area boss in the game, although weakness in Dark Souls is relative. Most players will take damage when dropping into his lair before triggering the cinematic, and may have a natural instinct to pause to heal themselves when the fight starts. The drop isn't too painful for a decent level player, and a single Estus should do the trick. With sufficient speed, pressure, and damage output, victory can be obtained very very quickly.

Pinwheel generally becomes more dangerous if left alone, as he'll begin cloning himself which makes taking him down harder with fireballs flying in from every direction.  He will summon clones in groups of two, up to a maximum of 8 total. While they are pretty easy to block and/or dodge, don't let yourself get surrounded. While targeting the real Pinwheel is the main objective here, don't hesitate from eliminating a clone or two, to your convenience; killing the original will make the copies disappear, so maybe that's worth a shot too. Focusing him will result in an almost instantaneous death.

When Pinwheel drops below 30% HP any clones currently in the room will vanish. Immediately after, Pinwheel will summon all 8 clones simultaneously. However, this is the last time any clones will be summoned; If you destroy them Pinwheel will be alone for the remainder of the fight.

A good fire resistant shield, such as the Black Knight Shield or Dragon Crest Shield, can also be helpful to those who need protection from this disappointment of a boss.



Pinwheel is a pyromaniac, he is vulnerable to pyromancy, which can be a good strategy choice for any player. Equip your pyromancy spells, and be patient. 8 fireballs from level one pyromancy should take him down to a 1/3 of his health. Combustion, Great Combustion, or an AoE Firestorm-type pyromancy, can also be extremely effective. Similarly, using a fire or a Chaos Weapon in both hands can take down Pinwheel's health very quickly.


NPC phantom

If you've somehow managed to struggle against the easiest boss in the game, you can summon the help of Paladin Leeroy. While going through the catacombs, it is possible to drop down onto a platform with a summon sign on it, provided you are in Human form. If you drop down from to the same platform where you find the Cleric Set (visit The Catacombs page to find out more), you will find his summon sign.

This NPC summon is also quite helpful against the many Wheel Skeletons directly below. As for Pinwheel, just evade and block the attacks, and let the NPC do the job. Paladin Leeroy can beat Pinwheel with 3 hits.


Pinhead Pinwheels

A group of Pinwheels can be found with Skeleton Babies later on, before the boss gate of the Tomb of Giants. They have most of the same attacks but cannot summon clones, and have under half the health of the original, making them a relatively easy fight individually; the kicker is that they are all there, and along with the Babies, will attack you simultaneously. The trick here is not to stop moving. Attack one, and kill him, then move onto the next. Ignore the babies, and just target the Pinwheels

You can also farm them for a chance to obtain the two other masks you didn't obtain in your fight against the original.

Area Bosses
Asylum Demon  ♦  Bell Gargoyle  ♦  Capra Demon  ♦  Centipede Demon  ♦  Crossbreed Priscilla  ♦  Dark Sun Gwyndolin  ♦  Demon Firesage  ♦  Four Kings  ♦  Gaping Dragon  ♦  Great Grey Wolf Sif  ♦  Gwyn Lord of Cinder  ♦  Iron Golem  ♦  Moonlight Butterfly  ♦  Nito  ♦  Ornstein and Smough  ♦  Seath the Scaleless  ♦  Stray Demon  ♦  Taurus Demon  ♦  The Bed of Chaos

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    • Anonymous

      12 May 2021 18:03  

      Fun fact: Pinwheel is actually the result of a father trying to save his family and in doing so unintentionally fused them together, now he is trying to reverse his mistake but you kill him and his family before he can, have fun you monster!

      • 27 Apr 2021 14:38  

        Created a (non-mage) twink build to up the difficulty of Giant Dad / Havel Mom / Boulder Child wannabees that make the run right after the Asylum.

        I'm having a lot of fun and getting a surprising amount of invasions. They are more of a race than a duel; if they can make it to Pinwheel before I get them they win a mask!

        • Anonymous

          13 Apr 2021 16:08  

          guys help i actually lost to pinwheel, i nearly oneshot with my fist and couldnt see through tears of laughter at how much of a joke this boss was!

          • Anonymous

            05 Apr 2021 22:42  

            Back when I was still a fresh, virgin Casul, I actually died fighting him when the battery on my controller gave up and I couldn't plug in the cable fast enough ... Even Oswald cannot undo this shame and sin.

            • Anonymous

              29 Mar 2021 01:32  

              Had to summon two players to help me with this boss. His health and damage output is insane. I thought this guy was supposed to be easy, but he tanked every hit

              • Anonymous

                25 Mar 2021 09:01  

                Wow, comically easy later on. I waited till late game, fought him with 50 int/Logan’s staff and one shotted him with homing crystal soulmass. Cool looking boss though, just wish he wasn’t so squishy considering the Catacombs is a difficult area in comparison!

                • Anonymous

                  12 Mar 2021 19:44  

                  I have never had trouble against this boss, but even so, I like summoning Paladin Leeroy against him, just to watch him obliterate Pinwheel in 3 easy steps

                  • Anonymous

                    09 Mar 2021 21:45  

                    The only thing dangerous about this boss are the Bonewheels outside.

                    To make this boss more difficult they should add two Bonewheels to the fight like those dogs with Capra Demon, AND make them revive if you're sadistic.

                    The lights can also be toned down once the fight begins so you only see Pinwheel clearly when they fire at you or you have something like the Skull Lantern.

                    Health should be kept the same, newer players need some mercy.

                    • Anonymous

                      25 Feb 2021 00:03  

                      I wish they gave him a bigger health bar. If they did he would be one of my favorite bosses. But they just had to make him such a push-over.

                      • Anonymous

                        21 Feb 2021 20:12  

                        i just rushed through catacombs with my +5 black knight sword,elite knight armor,crest shield an 4 shotted this guy lol

                        • Anonymous

                          20 Feb 2021 15:22  

                          I honestly don't know how to fight this boss. I fought it with full havel armour, a +15 black knight halberd, leveled all stats to 99, summoned 3 phantoms. But his whopping 1 damage destroyed my character instantly and whenever I go back, he kills me instantly. If anyone knows how to hack and kill it, please come in my world and reduce it's 100,000,000,000,000,000,000 health to zero. It's too OP, please nerf.

                          • Anonymous

                            19 Feb 2021 15:16  

                            Zweihander smashy smashy! You’d think people would appreciate an easy boss leading into one of the most miserable areas of the game! Tomb of Giants sucks!!

                            • Anonymous

                              16 Feb 2021 05:06  

                              A decade later, and I only just realized a potential bit of lore involving Pinwheel, of all things, and the Four Kings.

                              So, off the bat, their boss fights are actually the same concept: one appears, then overwhelms you with clones. Even if they're not particularly dangerous on their own, being ganked by a boss is never optimal. But that's just the tip of the iceberg, really.

                              We know that a certain "cult" was trying to make their way to Nito in order to steal his power of death in hopes of slaying the gods, as posited by the Effigy Shield. It would seem this cult was some sort of offshoot of the Way of White, hence Rhea's company descending into the tomb, and why Paladin Leeroy, the first of Allfather Lloyd's own Undead army used to hunt down those afflicted with the Darksign, blocks the way to Nito's lair and also assists in fighting him. (There's also seemingly a connection to Nashandra and Aldrich, but that's less important here.) Pinwheel drops the Rite of Kindling, which imitates a rite used by devout clerics to strengthen the bonfire, except Pinwheel's version is seemingly born of a darker magic related to humanity.

                              As for the Four Kings, they were beckoned by Kaathe to usher the Age of Dark, so became Darkwraiths hunting the Undead. It's not difficult to see the connection between them and this enigmatic cult seeking Nito's power of death. Furthermore, the Dark Hand used by the Darkwraiths is depicted with a red aura similarly to the Rite of Kindling. It even states in its description that, by drawing on the power of the Dark Soul, it allows one to drain humanity even from the most "replete saint," much like the Rite of Kindling's clerical roots.

                              Nito has an evident affiliation with the dark. Although his death power isn't exactly the same, and even if he's relatively benign compared to the Bed of Chaos or the Four Kings, his existence is a draw for servants of the dark. Not exactly his fault, being the embodiment of death and pestilence, but he symbolizes the inevitability of the end. In death, all manner of beings are but one and the same, devoid of their individual souls. This is a similar concept to the Age of Dark, in which any individual identity is lost as the world is unified under a blanket of hibernation. (Again, this concept is reiterated in DS3 with the Deep.) After all, what do we find in New Londo but a mass grave and the vengeful ghosts of those poor souls damned by the gods?

                              It may mean nothing at all, but this makes me think that maybe both Pinwheel and the Four Kings represent this concept of unification. Pinwheel is regarded as a single entity apparently comprised of three separate identities—Mother, Father, and Child; the Four Kings share one bequeathed soul, as if their wills were merged in the Abyss. It might not be a stretch then to think that Pinwheel has some relation to New Londo, and subsequently that New Londo may have originated under the Way of White. I always wondered why the ghosts could use lightning miracles, after all...

                              It's really nothing but a supplemental bit of lore, if it's even remotely accurate, but I guess after having played these games so many times, it was inevitable that I'd start to question Pinwheel's background lol.

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