Occult |
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Deal Extra damage to certain enemies and bosses |
Occult is a gameplay mechanic in Dark Souls and Dark Souls Remastered. It is a debuff status effect and one of the auxiliary special effect and a damage type.
General Information:
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Occult is an auxiliary effect attained upgrading a weapon down the Occult upgrade path (Ascension by upgrading a Divine +5 weapon with a requisite of Dark Ember) or finding an already imbued weapon with Occult.
- Effect: Deal Extra damage to certain enemies and bosses.
- Effective against Black Knight, Silver Knight, Royal Sentinel and Sentinel.
Weapons with Occult Auxiliary Effect:
Enemies, Bosses and Characters weak to Occult:
- Characters
- Enemies
- Bosses
Notes:
- A Club already ascended to Occult can be found in Anor Londo together with Havel's Gear.
Damage Types |
Bleed ♦ curse ♦ Divine ♦ Fire Damage ♦ Lightning Damage ♦ Magic Damage ♦ Physical Damage ♦ Poison ♦ Slash damage ♦ Strike Damage ♦ Thrust Damage ♦ Toxic |
- Anonymous
Thank God for DS2 because From did not plan out this effect very well in this one. Doesn't even feel like it does actual bonus damage.
- Anonymous
I beat the whole game with an occult bandit knife. Very easy for the most part.
- Anonymous
Really should affect Artorias I believe. I mean he is one of the Godkin right? And I don’t think occult as an abyssal force was a concept in this game
- Anonymous
What's better for a paladin build? This or divine? Thx in advance!
- Anonymous
Why can't my friend pick up an un-upgraded occult longsword?
- Anonymous
Probably worth mentioning Occult weapons decrease Faith scaling while raising Strength and Dexterity scaling. They also cannot be buffed.
- Anonymous
Now I am starting the Kiln of the First Flame - The first Black Knight I attack with the Occult Gargoyle Halberd +5 using 2H RB and I get 324 points per hit. I warp back and tried again with a regular Gargoyle Halberd +15 and get 406 per hit using the same 2H RB attack. Not only is there no extra using Occult, there is around 25% less. My stats are a bit higher than I thought - 50/40 with 32 faith. Curious if I am doing something wrong or this is just bad info on the BK and maybe enemies?
- Anonymous
Trying to verify extra damage on Black Knights. I fought the one in Undead Burg with Occult Gargoyle Halberd +5 - damage per hit was around 350. Fought the one in Undead Parish with Gargoyle Halberd +15 and damage was a little over 500. I am NG++++ and I think the health on both knights is close to the same. My stats are 40/40 and I do have 32 faith which helps Occult but I don't think it helps that much. Assuming I get past the 4 Kings again I will test against the BKs before the final boss and see how that works out.
- Anonymous
I love how the earliest moment you can make an occult weapon is after beating Anor Londo, the only place it will do bonus damage... Thanks From Software
- Anonymous
can someone please specify this page? "Effect: Deal Extra damage to certain enemies and bosses" how much extra damage? what are certain bosses?
- Anonymous
Can Occult weapons be upgraded or have they reached maximum level? Does that mean picking up the Occult Club in Anor Londo gives you a +15 weapon?
- Anonymous
Okay it says deal extra damage to enemies end bosses but only specifies which enemies, does that mean all the bosses are submissive to this effect ?
What if you wanted to be the lord of cinder
But god said "Hornet ring+ Occult bandit knife +5"
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