Bleed deals 30%-50% damage of the victim's total health (same with enemies). Bosses bleed only in a smaller amount.

Divine is a gameplay mechanic in Dark Souls and Dark Souls Remastered. It is a debuff status effect and one of the auxiliary special effect and a damage type.

General Information


Weapons with Divine Auxiliary Effect

Enemies, Bosses and Characters weak to Divine


  • On rare occasions the Silver Knight Spear does not prevent Skeletons from coming back. Possibly because the Counter bonus damage killing it before the Modifier could register its effect. Further testing required.
Damage Types
Bleed  ♦  curse  ♦  Fire Damage  ♦  Lightning Damage  ♦  Magic Damage  ♦  Occult  ♦  Physical Damage  ♦  Poison  ♦  Slash damage  ♦  Strike Damage  ♦  Thrust Damage  ♦  Toxic

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