Strength |
|
---|---|
![]() |
Strength is a Stat in Dark Souls.
Strength Information
Strength is required for the majority of the weapons to wield. It is a weapon damage modifier and controls the player's Attack Power that increase your damage output for weapons that has strength scaling. More strength points is required for larger and heavier weapons to wield. Strength does NOT affect your weapon swing speed.
- Most weapons require a minimum strength level to be wielded properly.
- Two-handing the weapon will give a 50% strength bonus, affecting both the weapon requirements and damage modifier.
- If you do not meet the minimum strength required, the weapon damage is decreased and the moveset is altered to a single slow swing.
- Strength is the only stat that affects the moveset, but not meeting the Dexterity, Intelligence or Faith requirements of the weapon will make it rebound upon contact, and also decrease the damage.
- Strength is especially useful for Ultra Greatswords, Axes and Great Axes, Hammers and Great Hammers.
List of weapons and their Scaling
Also see weapon scaling.
Scaling - E
- Balder Side Sword
- Bandit's Knife
- Black Bow of Pharis
- Channeler's Trident
- Claw
- Dagger
- Darkmoon Bow
- Falchion
- Ghost Blade
- Gold Tracer
- Gravelord Sword
- Great Scythe
- Jagged Ghost Blade
- Lifehunt Scythe
- Murakumo
- Painting Guardian Sword
- Parrying Dagger
- Quelaag's Furysword
- Ricard's Rapier
- Scimitar
- Scythe
- Server
- Shotel
- Silver Knight Spear
- Silver Knight Straight Sword
- Straight Sword Hilt
- Velka's Rapier
- Winged Spear
Scaling - D
- Barbed Straight Sword
- Black Knight Halberd
- Blacksmith Giant Hammer
- Broken Straight Sword
- Crescent Axe
- Dragon Tooth
- Estoc
- Flamberge
- Gargoyle Tail Axe
- Gargoyle's Halberd
- Giant's Halberd
- Great Lord Greatsword
- Halberd
- Longbow
- Lucerne
- Mail Breaker
- Partizan
- Pike
- Rapier
- Short Bow
- Smough's Hammer
- Spear
- Titanite Catch Pole
- Washing Pole
Scaling - C
- Astora's Straight Sword
- Bastard Sword
- Battle Axe
- Black Knight Sword
- Blacksmith Hammer
- Broadsword
- Caestus
- Claymore
- Composite Bow
- Crystal Greatsword
- Crystal Straight Sword
- Darksword
- Demon's Spear
- Dragonslayer Greatbow
- Dragonslayer Spear
- Golem Axe
- Greataxe
- Greatsword
- Greatsword of Artorias
- Greatsword of Artorias (Cursed)
- Hammer of Vamos
- Hand Axe
- Longsword
- Morning Star
- Reinforced Club
- Shortsword
- Stone Greatsword
- Sunlight Straight Sword
- Warpick
- Zweihander
Scaling - A
Stats |
Attunement ♦ Attunement Slots ♦ Bleed Resist ♦ Curse Resist ♦ Dexterity ♦ Endurance ♦ Equip Load ♦ Faith ♦ Fire Defense ♦ Health ♦ Humanity ♦ Intelligence ♦ Item Discovery ♦ Level ♦ Lightning Defense ♦ Magic Defense ♦ Physical Defense ♦ Poise ♦ Poison Resist ♦ Resistance ♦ Stamina ♦ Vitality |
- Anonymous
- Anonymous
- Anonymous
WOOOOOOOOOOOOOOOO STRENGTH BABY YEEEEEEEEEEAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAH
- Anonymous
The manus catalyst is not mentioned here.. its scaled with strength and can be used as a stike type weapon too right?
- Anonymous
The multiplier to stength you get from holding a weapon two handed is NOT multiplied by a factor of 1.5. It is between 1.2 - 1.4 times your stength stat. You can test this by choosing weapons with strength thresholds and do multiplication on a calculator (one is built into windows OS) and if you multiply by 1.5 it will throw your minimum requirement off (sometimes a little bit if low strength or quite a bit 10+ strength points). Just putting this up for those that are curious. P.S. The game tends to round requirements to the hundredths decimal point (0.00 becomes 00.0) so factor that into your calculations when determining the minimum strength you'll need to swing a weapon two handed.
- Anonymous
- Anonymous
No S scaling category?
6
+10
-1