Exact Values

Resistance Poison Resistance
10 30
50 114
99 150

Resistance is a Stat in Dark Souls



Resistance primarily increases physical defense, fire defense, and poison resist.

  • Putting points in Resistance does not increase additional Magic or Lightning resistances beyond the standard increases granted for any level increase.
  • The consensus among Dark Souls players is that it is a waste of souls to level up this stat, as doing so doesn't provide enough benefits. If the player wants to mitigate damage, better alternatives would be to invest in Vitality (to increase Hit Points), or Endurance (to wear heavier, more protective armor while keeping dodge speed). Poison and Fire Defense can be more practically increased by wearing armor that is high in those values.
  • The root cause of Resistance's underwhelming utility is that defenses are also affected by your total level, not just Resistance, and the diminishing returns from both will stack, causing Resistance's effectiveness at higher levels to become negligible. While Poison resistance does not suffer from this double diminishing return effect, it is still more practical to equip gear with higher poison resists, as you will see the effects immediately.
  • Resistance is not factored into Soul Level for starting classes. Furthermore, starting with high resistance will not be detrimental towards creating an optimized build. This is the reason why the max level (99 points in all stats) for a class like the Wanderer with 12 resistance is 709, whereas the max level for the Sorcerer with 8 resistance is 713.



Attunement  ♦  Attunement Slots  ♦  Bleed Resist  ♦  Curse Resist  ♦  Dexterity  ♦  Endurance  ♦  Equip Load  ♦  Faith  ♦  Fire Defense  ♦  Health  ♦  Humanity  ♦  Intelligence  ♦  Item Discovery  ♦  Level  ♦  Lightning Defense  ♦  Magic Defense  ♦  Physical Defense  ♦  Poise  ♦  Poison Resist  ♦  Stamina  ♦  Strength  ♦  Vitality


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    • Anonymous

      20 Aug 2021 17:44  

      It somehow seems to me that Miyazaki only introduced this skill to troll inexperienced players and trick them into wasting points.

      • Anonymous

        18 Feb 2021 03:03  

        so If i want to wear light amor or the one I will not change (fashion souls/challenge) and my vigor is 40 or 50 do I benifit from upgrading resistance?

        • Anonymous

          04 Oct 2020 21:53  

          Dont lvl up resistence early on. But if you hit the softcap for vigor and endurance/vitality, this will help more than exceeding vigor softcap

          • Anonymous

            29 Jun 2020 21:13  

            The fact that Resistance doesn't count toward starting Soul Level implies that even the devs knew it was a useless ****ing stat.

            • Anonymous

              12 May 2020 04:18  

              the wiki is just flat out wrong on this one, resistance is the only thing that makes the poison in blight town tolerable, while i was helping with the boss there people kept giving me moss but i dumped enough to resistance until at least this run's end so i can just ignore it mostly.

              • Anonymous

                03 May 2020 01:00  

                Guys, when talking about this stat, do also recognize that Phys defense and Mag defense comes from literally every stat you level up...

                • Anonymous

                  04 Apr 2020 01:31  

                  Solution: Dupe a lot of Boss Souls through glitch and get decent stats, even Resistance if Poison concerns you.

                  • Anonymous

                    07 Feb 2020 15:25  

                    I'm not sure I understand the logic with this stat, "Decreases damage from all forms of Physical attacks and Magical attacks. Not recommended to take this." Really? You don't recommend protecting myself? It seems useless in PvP, what about against bosses as a sorcerer? I get that Vitality is generally better, but then why is this stat in the game? Whatever, I'll just stick with the common builds, I guess. Thanks Obama.

                    • Anonymous

                      05 Jan 2020 06:42  

                      Seems like an okay stat to me... sure it could have more uses, but for someone like me who likes to fight naked, it is quite useful. I don't have to worry about poison and toxic as much, I get a static decrease to my damage received, and I also get extra defense points against fire and physical attacks. I always sink some levels into it when I got free points left over, because even minor effects can save ones life at times. Maybe that was what the developers had in mind all along? something for free points, but won't be missed by everyone, except those also with keen interest in more subtle defenses.

                      • Anonymous

                        03 Mar 2019 13:36  

                        With resistance at 40 and havel's you can stand in front of the Artorias not doing anything with 20 points into health and get attacked 10 to 15 times till you die. With Havel's you won't get thrown off balance or staggered either so he won't interrupt your Estus drink swing a bunch of times then drink and repeat that simple. Grab a weapon like either a crystal weapon, gravelord sword, or fury sword that are all very strong and require though most minimum requirements, then have pyromancy on the side since it also requires no stats

                        • Anonymous

                          18 Sep 2018 04:35  

                          I know resistance is considered weak, but it must effect some odd stat that no one thought about in detail. I have to assume it must effect how much bonus damage one takes from a critical attack(or maybe counter attacks?). I assume that since Wanderer feels good at that with it's high dexterity, and dexterity weapons focus on those.... and rpg's like to sometimes have these classes specializing in crits as also being resistant to them as well. It could also be that the less armor you wear, the more (hidden) effect resistance has on your base defenses? I only think that might be the case since Pyromancers and Wanderers are shown as tough, but did seem to be intended to go with lighter armors.... and knights start with just one point less then the other classes, and start in heavier armor. Or this stat was just intended to be a dump stat unless you for some reason had to spend a level up somewhere, or maybe the effect on defense is higher then it seems. I mean... a few points of defense seems like very little, but I think if the enemy's damage was blocked by enough of the defense stat it could be possibly weakened to as little as 10% of the attacks damage if the defense is that good(I am just going by what I've seen with bare fists pitiful damage in the late game).... possibly works after ones shield defense is taken into account. thoughts on any of these theories?

                          • Anonymous

                            06 Jun 2018 02:00  

                            Does anyone have video/exact test conditions on the static debuff on damage?

                            It's still not worth getting over Vitality for most people but it'd still be nice to be able to verify/follow up on such a subtle and ill-documented effect,

                            • Anonymous

                              03 Jun 2018 19:34  

                              I am new to this game though i ve played dark souls 3 and i am wondering what is the point of this stat? every other stat that i put levels into seems to increase the defences as well so why invest on resistance?

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