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Resistance

Exact Values

Resistance Poison Resistance
10 30
50 114
99 150

Resistance is a Stat in Dark Souls

 

Resistance

Resistance increases physical defense (against Physical, Strike, Slash and Thrust damage types) and magical defense (against Fire, Magic and Lightning) and resistance to poison.

  • Defense (including physical and flame) are also affected by your total level and the diminishing returns from both appear to stack, causing resistance's effectiveness at higher levels to become negligible. Poison defense does not suffer from this double diminishing return effect, although armor and the poisonbite ring are better options.
  • Resistance offers a static debuff on damage. 1 point of res = 1 point less damage taken, or 1% less damage taken, whichever value is -lower-. Attacks that would normally kill you have about a 7 time multiplier on damage reduced. This only has effect on PvE enemies in game, not other Players and hence is not useful for PvP.
  • Resistance offers a reduction in fall damage take by the player (Confirmed False [Can provide proof upon request])

NOTE: Starting Classes level's are unaffected by their Resistance level. Leveling resistance at bonfires should increase your level like normal. It can be useful in areas like Blighttown and the painted world of Ariamis but poison resistant armor sets are sufficient for survival. It is generally not recommended to level up resistance.




    • Anonymous

      18 Sep 2018 10:35  

      I know resistance is considered weak, but it must effect some odd stat that no one thought about in detail. I have to assume it must effect how much bonus damage one takes from a critical attack(or maybe counter attacks?). I assume that since Wanderer feels good at that with it's high dexterity, and dexterity weapons focus on those.... and rpg's like to sometimes have these classes specializing in crits as also being resistant to them as well. It could also be that the less armor you wear, the more (hidden) effect resistance has on your base defenses? I only think that might be the case since Pyromancers and Wanderers are shown as tough, but did seem to be intended to go with lighter armors.... and knights start with just one point less then the other classes, and start in heavier armor. Or this stat was just intended to be a dump stat unless you for some reason had to spend a level up somewhere, or maybe the effect on defense is higher then it seems. I mean... a few points of defense seems like very little, but I think if the enemy's damage was blocked by enough of the defense stat it could be possibly weakened to as little as 10% of the attacks damage if the defense is that good(I am just going by what I've seen with bare fists pitiful damage in the late game).... possibly works after ones shield defense is taken into account. thoughts on any of these theories?

      • Anonymous

        06 Jun 2018 08:00  

        Does anyone have video/exact test conditions on the static debuff on damage?

        It's still not worth getting over Vitality for most people but it'd still be nice to be able to verify/follow up on such a subtle and ill-documented effect,

        • Anonymous

          04 Jun 2018 01:34  

          I am new to this game though i ve played dark souls 3 and i am wondering what is the point of this stat? every other stat that i put levels into seems to increase the defences as well so why invest on resistance?

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